Since I developed this on my own, I took advantage of opportunities to speed up the process.
- Creator
- Gürkan Gür
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Since I developed this on my own, I took advantage of opportunities to speed up the process.
Artificial intelligence was used in the game's store page design and in several images within the game.
Type of content involved: Store page posters Usage: Pre-generated materials Safety measures: All AI content has been manually reviewed to ensure there is no infringement/inappropriate content.
Art and music are handled by AI.
The background images of the promotional artwork were inspired by certain AI-generated visual styles.
Music generated with Suno. Icons generated with KREA. Some 3D Models created with Tripo3D.
Concept art for the ship in the capsule images.
Only used AI for wording checks and grammar corrections in the English translation.
AI was used to generate some of the in-game assets and Steam assets.
AI was used to generate some in game assets and Steam assets
Store cover images
AI-generated images are used for the title background.
Some of the SFX, BGM, and illustrations were created using generative AI.
Some background images are AI generated.
AI in cutscenes
AI was used to generate music tracks, some of which were post-edited.
1. The Windows desktop icon of planet earth. 2. The in-game music tracks were created using AI, with appropriate in-game credit given. The main menu music, however, was composed by the developer.
AI was used to generate a small percentage of the graphics. AI was used to generate some of the sounds, specifically the voice overs for the levels.
One More Run is a solo-developed project. As a result, I've selectively used AI art in some areas to make sure the game's presentation is quality.
Game contains AI generated textures.
AI-generated artifacts
We partially use AI-generated illustrations for the creation of items.
Some graphics were based off AI samples and were edited manually by myself to suit my needs. The music is also AI with some remixing.
Game includes visuals initially created with AI and later modified by the developer.
"We used Midjourney to generate some of the artwork for our game, but we modified and adapted it using programs like Canva and Photoshop, all legally purchased under a commercial license. The content was reviewed and modified by our team to ensure it complies with Steam standards." We guarantee that all our assets are 100% original, developed in-house, without using third-party content. We fully comply with Steam’s guidelines, ensuring that our game respects copyright laws and provides an authentic and exclusive experience for players.
AI is used for some of the game's concept art.
AI was used to create all the visuals in the game. However, every illustration required manual reworking, whether through adjustments, graphic polishing, or integration into the game. I understand that some may not appreciate this approach. Please know that my main goal has always been to create a fun and enjoyable game. I am a solo developer who left my job to dedicate 100% of my time to making video games. To be honest, I don’t know how to model in 3D or illustrate in 2D, which is why I used AI as a support tool. I’m fully aware that AI can be seen as a sensitive topic, and that’s why I’ve been reworking the visuals as much as possible. My wish is also, if the game allows me the resources after release, to collaborate with a 2D artist to further enhance the visual identity. Thank you sincerely for your understanding, and I truly hope you’ll enjoy playing Vampire Cat despite these choices. Your support means the world to me.
The store page capsule image background is generated by AI.
Some images are generated by AI based on real photos provided by myself.
All designs are conceived and created by hand, but I also use AI tools during the pre-production phase to help develop details and after the compositing stage. The music in the game is generated by AI based on predefined parameters. The game does not use any real-time AI-generated content.
Most in-game sprites and item art in this game were generated using DALL·E. As a solo developer, generative AI tools allow me to create a breadth of visual content that would otherwise not have been possible. All assets were carefully selected, curated, and integrated to ensure they align with the game's vision and quality.
AI was used to help create some of the store assets and marketing materials.
Part of the code and all the music were created using artificial intelligence.
A lot of art materials in the game use AI generation, please pay attention to screening.
The menu background, some button designs and skill visuals were created using AI.
1. The two still images displayed after the SUZUKI PLAN logo after launching the game are generated using a generative AI. 2. The fighter images (capsule and hero) displayed in the Steam client and Steam store are generated using a generative AI, with the exception of the title logo.
AI generated images for upgrade cards.
Use some materials from www.freepik.com as background, which may be created by AI
Only the cut-scene comics are made with the help of AI. All other graphics are handcrafted by myself.
The icons and UIs used in the game are created with AI-generated images.
Game logo art was made using Microsoft Co-pilot.
AI is used to generate some 2D images.
How is AI used in gameplay? AI may be used to generate the faces of non-existent people in cutscenes and subtitles, adding realism and depth to the game.
Astro Defender features art direction powered by Artificial Intelligence, delivering stunning visuals and unique environments. Every detail is crafted to provide an immersive experience, blending human creativity with cutting-edge technology to bring the universe of Zytherion to life.
The logo is made from generative AI, but nothing else.
AI assistance was used to generate and refine graphic elements(backgrounds, some sprites)
Some in-game assets were created with AI-assisted tools during production, including UI icons, portions of the cinematic intro sequence. These assets were reworked by our team before shipping. No content is generated by AI during gameplay.
I used to get an idea for creating assets. It didn't completely create things.
We will use AI-generated marketing images for our promotional pictures. The usage locations will include the main promotional image, vertical promotional image, library promotional image, library profile image, and library home page image on the store page. The original materials are self-created and will be processed by AI for later use. There are no AI elements or AI-created content within the game.
Some pre-rendered assets, such as images, were created using generative AI and then modified by hand to meet the required design and quality standards. No live generative AI is used.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Mysterious Treasure Dev only | Since I developed this on my own, I took advantage of opportunities to speed up the process. | Gürkan Gür | - | Mar 18, 2026 | |
Eternal Voyager In-game content art | Artificial intelligence was used in the game's store page design and in several images within the game. | - | - | Mar 18, 2026 | |
美好明天 Tomorrow is beautiful Store/marketing art | Type of content involved: Store page posters
Usage: Pre-generated materials
Safety measures: All AI content has been manually reviewed to ensure there is no infringement/inappropriate content. | DorpBear | - | Mar 18, 2026 | |
地球寄生:筒仓 Earth Parasite: Silo In-game content artaudio | Art and music are handled by AI. | ISLUO | - | Mar 18, 2026 | |
Bound Survivor Store/marketing art | The background images of the promotional artwork were inspired by certain AI-generated visual styles. | Gorilla Sip | 25 | Mar 18, 2026 | |
Hellmarch In-game content audioart | Music generated with Suno.
Icons generated with KREA.
Some 3D Models created with Tripo3D. | Brighton Gardiner | - | Mar 18, 2026 | |
SPACEROCKS In-game content art | Concept art for the ship in the capsule images. | Super-V | - | Mar 18, 2026 | |
Herb Seek Slash In-game content text | Only used AI for wording checks and grammar corrections in the English translation. | Sparrow Ball Games | - | Mar 18, 2026 | |
Dead Man's Drive In-game content art | AI was used to generate some of the in-game assets and Steam assets. | Nomad Outlaw Studios | - | Mar 18, 2026 | |
ChronoPsykotik In-game content art | AI was used to generate some in game assets and Steam assets | ApeXPloit Studios | - | Mar 18, 2026 | |
Rage Room: Catharsis Store/marketing art | Store cover images | Revino Games | - | Mar 18, 2026 | |
RYZY NYIL Store/marketing art | AI-generated images are used for the title background. | SB_Games_Public | - | Mar 18, 2026 | |
총알배달 우주반점 In-game content audioart | Some of the SFX, BGM, and illustrations were created using generative AI. | KALA GAMES | 207 | Mar 18, 2026 | |
Friend of a Slime In-game content art | Some background images are AI generated. | Chrio Games | 14 | Mar 18, 2026 | |
Broken Scary Skeleton In-game content arttext | AI in cutscenes | GDAEON | - | Mar 18, 2026 | |
Entropy Graze In-game content audio | AI was used to generate music tracks, some of which were post-edited. | Mindfog games | - | Mar 18, 2026 | |
Orbital Siege In-game content audio | 1. The Windows desktop icon of planet earth.
2. The in-game music tracks were created using AI, with appropriate in-game credit given. The main menu music, however, was composed by the developer. | Orbitforge Interactive | - | Mar 18, 2026 | |
The B.L.O.O.M Initiative In-game content artaudio | AI was used to generate a small percentage of the graphics.
AI was used to generate some of the sounds, specifically the voice overs for the levels. | Trema-Coding | - | Mar 18, 2026 | |
One More Run In-game content art | One More Run is a solo-developed project. As a result, I've selectively used AI art in some areas to make sure the game's presentation is quality. | Rekatan | - | Mar 18, 2026 | |
Galactic Vibes In-game content art | Game contains AI generated textures. | Vibekontroll Gaming | - | Mar 18, 2026 | |
Zombie Blocks: Pixel Shooter Gun Unclear | AI-generated artifacts | Grizzly Games | - | Mar 18, 2026 | |
おじvsおじ In-game content art | We partially use AI-generated illustrations for the creation of items. | スタジオ兄妹 | - | Mar 18, 2026 | |
Mister Gato Idle - The Meowsiah In-game content artaudio | Some graphics were based off AI samples and were edited manually by myself to suit my needs. The music is also AI with some remixing. | Mister Gato | - | Mar 18, 2026 | |
Dunthera In-game content art | Game includes visuals initially created with AI and later modified by the developer. | Vyralide | - | Mar 18, 2026 | |
Metal Head Warfare In-game content art | "We used Midjourney to generate some of the artwork for our game, but we modified and adapted it using programs like Canva and Photoshop, all legally purchased under a commercial license. The content was reviewed and modified by our team to ensure it complies with Steam standards."
We guarantee that all our assets are 100% original, developed in-house, without using third-party content. We fully comply with Steam’s guidelines, ensuring that our game respects copyright laws and provides an authentic and exclusive experience for players. | Marcos Rodrigues Dos Santos | - | Mar 18, 2026 | |
Yokai Survivor Store/marketing art | AI is used for some of the game's concept art. | KZ Games | - | Mar 18, 2026 | |
Vampire Cat In-game content art | AI was used to create all the visuals in the game. However, every illustration required manual reworking, whether through adjustments, graphic polishing, or integration into the game.
I understand that some may not appreciate this approach. Please know that my main goal has always been to create a fun and enjoyable game. I am a solo developer who left my job to dedicate 100% of my time to making video games.
To be honest, I don’t know how to model in 3D or illustrate in 2D, which is why I used AI as a support tool. I’m fully aware that AI can be seen as a sensitive topic, and that’s why I’ve been reworking the visuals as much as possible. My wish is also, if the game allows me the resources after release, to collaborate with a 2D artist to further enhance the visual identity.
Thank you sincerely for your understanding, and I truly hope you’ll enjoy playing Vampire Cat despite these choices. Your support means the world to me. | Hunt Games | 12 | Mar 18, 2026 | |
Pekla Store/marketing art | The store page capsule image background is generated by AI. | Project Dawn | - | Mar 18, 2026 | |
Red Van Simulator 極速紅Van傳說 Store/marketing art | Some images are generated by AI based on real photos provided by myself. | 馬吉氏 Marcus | - | Mar 18, 2026 | |
Post-Speed In-game content artaudio | All designs are conceived and created by hand, but I also use AI tools during the pre-production phase to help develop details and after the compositing stage.
The music in the game is generated by AI based on predefined parameters.
The game does not use any real-time AI-generated content. | Livinskii Aleksandr | - | Mar 18, 2026 | |
Astroloot In-game content art | Most in-game sprites and item art in this game were generated using DALL·E. As a solo developer, generative AI tools allow me to create a breadth of visual content that would otherwise not have been possible. All assets were carefully selected, curated, and integrated to ensure they align with the game's vision and quality. | Andreas Hager Gaming | 560 | Mar 18, 2026 | |
Void Drift Store/marketing art | AI was used to help create some of the store assets and marketing materials. | Kneedlik | - | Mar 18, 2026 | |
Meme Survivors: Backrooms In-game content codeaudio | Part of the code and all the music were created using artificial intelligence. | Gemütlich Kayling | 20 | Mar 18, 2026 | |
画剑Draw Sword In-game content art | A lot of art materials in the game use AI generation, please pay attention to screening. | 多米猪工作室 | - | Mar 18, 2026 | |
Compass of Destiny: Survivors In-game content art | The menu background, some button designs and skill visuals were created using AI. | 5Deniz | - | Mar 18, 2026 | |
Battle AirForce Store/marketing art | 1. The two still images displayed after the SUZUKI PLAN logo after launching the game are generated using a generative AI.
2. The fighter images (capsule and hero) displayed in the Steam client and Steam store are generated using a generative AI, with the exception of the title logo. | SUZUKIPLAN | - | Mar 18, 2026 | |
Cursor Survival In-game content art | AI generated images for upgrade cards. | MyDreamForever | - | Mar 18, 2026 | |
东方龙华传 - The Gatekeeper of Scarlet's Mansion Store/marketing art | Use some materials from www.freepik.com as background, which may be created by AI | Fs | - | Mar 18, 2026 | |
Kasperia Arena In-game content art | Only the cut-scene comics are made with the help of AI. All other graphics are handcrafted by myself. | Kaspertje | - | Mar 18, 2026 | |
RuleSeeker In-game content art | The icons and UIs used in the game are created with AI-generated images. | Rule | - | Mar 18, 2026 | |
Polycar Blitz Store/marketing art | Game logo art was made using Microsoft Co-pilot. | Yooper Game Studios LLC | - | Mar 18, 2026 | |
Nexus Storm In-game content art | AI is used to generate some 2D images. | FxGen Studio | - | Mar 18, 2026 | |
Ukrainian Shield: Iraq In-game content arttext | How is AI used in gameplay?
AI may be used to generate the faces of non-existent people in cutscenes and subtitles, adding realism and depth to the game. | ZOAZ | - | Mar 18, 2026 | |
Astro Defender Store/marketing art | Astro Defender features art direction powered by Artificial Intelligence, delivering stunning visuals and unique environments. Every detail is crafted to provide an immersive experience, blending human creativity with cutting-edge technology to bring the universe of Zytherion to life. | PandaRick | - | Mar 18, 2026 | |
The Variant Void Store/marketing art | The logo is made from generative AI, but nothing else. | Glistening Leaf Games | - | Mar 18, 2026 | |
Krampus's Escape art | AI assistance was used to generate and refine graphic elements(backgrounds, some sprites) | Zortal Mateusz Buczek-Kozak | - | Mar 18, 2026 | |
Code of Shadows In-game content art | Some in-game assets were created with AI-assisted tools during
production, including UI icons, portions of the
cinematic intro sequence. These assets were
reworked by our team before shipping.
No content is generated by AI during gameplay. | TillBlack | - | Mar 18, 2026 | |
Deforb Dev only | I used to get an idea for creating assets. It didn't completely create things. | Halit Yaşar Aydoğdu | - | Mar 18, 2026 | |
神弃之地 Store/marketing art | We will use AI-generated marketing images for our promotional pictures. The usage locations will include the main promotional image, vertical promotional image, library promotional image, library profile image, and library home page image on the store page. The original materials are self-created and will be processed by AI for later use. There are no AI elements or AI-created content within the game. | insight studio | 1.7k | Mar 18, 2026 | |
Master of the Arena In-game content art | Some pre-rendered assets, such as images, were created using generative AI and then modified by hand to meet the required design and quality standards. No live generative AI is used. | UlrichVonSigwin | - | Mar 18, 2026 |