AI is used to create some in-game visuals。
- Creator
- Core Volume Engine
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,394 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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AI is used to create some in-game visuals。
AI was used in editing code. In the game play there is not auto generated AI content.
仅用AI生成了极少数,用于装饰作用的美术素材
When developing and refining the concept and core ideas of this game, generative AI was used.
Generative AI was used to make the graphics and music.
This game uses AI for coding, some in-game 2D elements, and localisations.
All art is hand drawn by the developer. All creative direction, original writing, and final dialogue are by the developer. AI tools were used during the writing process as an editorial partner reviewing drafts for continuity, character voice consistency, and story structure.
None of the assets seen or heard in the game have been generated by AI, but AI generated images and music have been used when ideating the finished content created by humans. AI has been used to help in the coding process and localisation, but everything has been always checked (if not created) by at least one human. Localisations usually have been created by one person and checked by another to assure quality of translations.
All content created using AI (artwork, code, audio, etc.) is pre-generated. No content is created using AI during gameplay.
Note: AI tools were used to help translate the store page and assist in the creation of the game's music.
Some background music is generated by AI.
Some visual assets and UI elements were originally created by a human designer and later refined with the assistance of AI tools to improve clarity and polish. In addition, some background music was created with the assistance of AI tools and then edited and integrated by the developer. All final assets were reviewed, modified, and implemented by the development team.
AI is only used to create art assets, backgrounds, and visual materials during the development of the game. It is not used for any in-game mechanics, NPC behaviors, or real-time interactions with players.
Some visual assets (such as promotional images and artwork) were created or enhanced using AI tools. All in-game content and functionality are implemented by the developer.
Some art resources are generated by AI and then manually optimized and adjusted
This game has a minor amount of AI assets that have been highly modified or only used as a base to be turned into original work.
Some of the visual materials in this game are created with the assistance of generative artificial intelligence, including some display images on the store page and some art resources within the game.
All image resources in the game were created using AI.
We use AI for localization for the store page.
AI is used for localization.
AI used only for the Menu background.
translation etc
Generative AI was used as a coding assistant and to help create the game's capsule artwork and store marketing visuals.
Some of the images and audio assets used in this game are created with the assistance of generative artificial intelligence, based on the creator’s original concepts and design. All narrative content presented in the game is conceived and written by the creator, with generative artificial intelligence used to assist in text refinement and multilingual translation.
AI is used to localize the game and Steam store page. English and Russian localizations are made by us.
Generative AI is used only for 2D marketing assets.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
This product uses pre-generated AI-assisted content during development. AI tools were used to help create some promotional artwork, selected visual assets, and some development-support content such as text or localization assistance. The game does not use live-generated AI during gameplay.
The localization of this game was initially generated using AI tools and subsequently reviewed and polished by human translators to ensure quality.
This game employs generative AI to support the generation of narrative content.
AI tools are used as part of solo development. Just like photoshop was, and javascript, and my own human brain.
Due to its independent development, this game makes limited use of AI to generate images and model materials
IA has been used for : - Localization (JP, SC, TC, RU)
Some characters and scenes in the game are generated by AI.
All core content—including mushrooms, ornaments, scenes, animals, sounds, and more—is created, designed, and produced by us personally. AI tools are used solely as an auxiliary means to enhance efficiency (e.g., translation, programming assistance, generating references, etc.).
Yes, I used AI.
The silly horse mascot face is the only use of AI.
Character designs and illustrations generated by AI
Initial concept art was generated using AI tools, followed by manual adjustments and modifications by artists. The final artwork combines AI-generated base designs with human-made artistic revisions.
The AI-assisted music tracks were processed in a DAW and uniquely arranged to fit the game
Generative AI has not been used in creating this game.
Some card figures and illustrations are AI created arts.
GenAI was used for the generation of limited in-game and store page artwork. I am actively seeking an artist open to minor projects to replace AI content.
Generative AI was used to assist in the creation of certain game art assets, such as textures and UI elements. These assets were further refined and polished by our internal development team to ensure visual quality and consistency within the Unreal Engine environment.
Used AI to generate background music.
This game uses generative artificial intelligence tools only during development to create certain visual and audio assets. All content experienced by players is pre-rendered and reviewed, with no automatic real-time generation during gameplay.
As a solo developer starting out a hobby project, I used different AI generated images early on. I have since, after deciding to stick with the game, attempted to clean up and change to known license images and content, or make and remake where possible.
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Core Defense 2099 In-game content art | AI is used to create some in-game visuals。 | Core Volume Engine | - | May 23, 2026 | |
Board Forge Dev only code | AI was used in editing code. In the game play there is not auto generated AI content. | Egg Splat Studio | - | May 23, 2026 | |
夜酌星河:吧台物语 Store/marketing art | 仅用AI生成了极少数,用于装饰作用的美术素材 | 星络鲸游戏 | - | May 23, 2026 | |
Gem Party Dev only | When developing and refining the concept and core ideas of this game, generative AI was used. | Hamster Wheel Studio | - | May 23, 2026 | |
Olive Smash In-game content artaudio | Generative AI was used to make the graphics and music. | Mentalling Games | - | May 23, 2026 | |
BattleTabs In-game content arttextcode | This game uses AI for coding, some in-game 2D elements, and localisations. | Gangbusters Ltd | 25 | May 23, 2026 | |
The Adventures Of Hooman In-game content text | All art is hand drawn by the developer.
All creative direction, original writing, and final dialogue are by the developer.
AI tools were used during the writing process as an editorial partner reviewing drafts for continuity, character voice consistency, and story structure. | Panda Blade Software | - | May 23, 2026 | |
1001 Cats: Purrsian Nights In-game content codetextartaudio | None of the assets seen or heard in the game have been generated by AI, but AI generated images and music have been used when ideating the finished content created by humans.
AI has been used to help in the coding process and localisation, but everything has been always checked (if not created) by at least one human. Localisations usually have been created by one person and checked by another to assure quality of translations. | Secret Snack Studio | - | May 23, 2026 | |
Treasure Hunt - Kids In-game content artcodeaudio | All content created using AI (artwork, code, audio, etc.) is pre-generated. No content is created using AI during gameplay. | Steven Fenner | - | May 23, 2026 | |
EinFinite In-game content audiotext | Note: AI tools were used to help translate the store page and assist in the creation of the game's music. | Novachrono | - | May 23, 2026 | |
Knock It Over, Again? In-game content audio | Some background music is generated by AI. | MimoStudio | - | May 23, 2026 | |
Pass the Bomb : Runner In-game content artaudio | Some visual assets and UI elements were originally created by a human designer and later refined with the assistance of AI tools to improve clarity and polish.
In addition, some background music was created with the assistance of AI tools and then edited and integrated by the developer.
All final assets were reviewed, modified, and implemented by the development team. | HOPIN | - | May 23, 2026 | |
Island of mech 机械岛 In-game content art | AI is only used to create art assets, backgrounds, and visual materials during the development of the game. It is not used for any in-game mechanics, NPC behaviors, or real-time interactions with players. | xhhgames | - | May 23, 2026 | |
CyberMuyu In-game content art | Some visual assets (such as promotional images and artwork) were created or enhanced using AI tools. All in-game content and functionality are implemented by the developer. | GQCRAFT | - | May 23, 2026 | |
挂机破坏神 IdleDiablo In-game content art | Some art resources are generated by AI and then manually optimized and adjusted | 棱镜工作室 | 90 | May 23, 2026 | |
Robust Island In-game content art | This game has a minor amount of AI assets that have been highly modified or only used as a base to be turned into original work. | Cornerstone Ministry | - | May 23, 2026 | |
时光餐厅 In-game content art | Some of the visual materials in this game are created with the assistance of generative artificial intelligence, including some display images on the store page and some art resources within the game. | 怀旧游戏小东 | - | May 23, 2026 | |
Ordinary Defenders In-game content art | All image resources in the game were created using AI. | HondongStudio | - | May 23, 2026 | |
The Warden's Rite In-game content text | We use AI for localization for the store page. | Storyforge Games | - | May 23, 2026 | |
NeNeKoNeKo In-game content text | AI is used for localization. | Gushio | 12 | May 23, 2026 | |
Balloons Factory Tycoon In-game content art | AI used only for the Menu background. | Cristian Savelea | - | May 23, 2026 | |
Held Unclear text | translation etc | Sense of Games Inc. | - | May 23, 2026 | |
Almost A Ghost Store/marketing codeart | Generative AI was used as a coding assistant and to help create the game's capsule artwork and store marketing visuals. | PNR Verse | - | May 23, 2026 | |
Mesudoku In-game content artaudiotext | Some of the images and audio assets used in this game are created with the assistance of generative artificial intelligence, based on the creator’s original concepts and design.
All narrative content presented in the game is conceived and written by the creator, with generative artificial intelligence used to assist in text refinement and multilingual translation. | TheGameIsDifficult Studio | - | May 23, 2026 | |
Tiny Ramen Shop Store/marketing text | AI is used to localize the game and Steam store page. English and Russian localizations are made by us. | Rubikon Entertainment | - | May 23, 2026 | |
Luvu: Your Desktop Pet Store/marketing art | Generative AI is used only for 2D marketing assets. | TeamLoop | - | May 23, 2026 | |
Toad Land Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | May 23, 2026 | |
Burger Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | May 23, 2026 | |
Mancala Party Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | May 23, 2026 | |
Keg & Quest In-game content arttext | This product uses pre-generated AI-assisted content during development. AI tools were used to help create some promotional artwork, selected visual assets, and some development-support content such as text or localization assistance. The game does not use live-generated AI during gameplay. | Piotr Mikosiński | 12 | May 23, 2026 | |
腐烂之核 The Blighted Core In-game content text | The localization of this game was initially generated using AI tools and subsequently reviewed and polished by human translators to ensure quality. | pjj | - | May 23, 2026 | |
台灣特有種:丸心大發 In-game content text | This game employs generative AI to support the generation of narrative content. | Fun2 Studio CO., LTD. | - | May 23, 2026 | |
Boba Buba Dev only | AI tools are used as part of solo development. Just like photoshop was, and javascript, and my own human brain. | What To Do!? Games | - | May 23, 2026 | |
PlayZone In-game content art | Due to its independent development, this game makes limited use of AI to generate images and model materials | MagicBox魔盒 | - | May 23, 2026 | |
Herd In-game content text | IA has been used for :
- Localization (JP, SC, TC, RU) | Games of Forge | - | May 23, 2026 | |
Code Velocity In-game content art | Some characters and scenes in the game are generated by AI. | STIM GAMES | - | May 23, 2026 | |
Mushroom Nook Dev only textcode | All core content—including mushrooms, ornaments, scenes, animals, sounds, and more—is created, designed, and produced by us personally. AI tools are used solely as an auxiliary means to enhance efficiency (e.g., translation, programming assistance, generating references, etc.). | HyperstasisGaming | 248 | May 23, 2026 | |
Strange Zoo Unclear | Yes, I used AI. | Pomerania Games | - | May 23, 2026 | |
Horse Racing Jackpot Store/marketing art | The silly horse mascot face is the only use of AI. | Wyrmhole Games | - | May 23, 2026 | |
In The Name Of Fortune In-game content art | Character designs and illustrations generated by AI | YYX | - | May 23, 2026 | |
Skycore Reboot In-game content art | Initial concept art was generated using AI tools, followed by manual adjustments and modifications by artists. The final artwork combines AI-generated base designs with human-made artistic revisions. | DB Studio | - | May 23, 2026 | |
Bring It In-game content audio | The AI-assisted music tracks were processed in a DAW and uniquely arranged to fit the game | Team Machiavelli | - | May 23, 2026 | |
Roll 'em Out | Generative AI has not been used in creating this game. | Shortgun Games | - | May 23, 2026 | |
Po10tions: Silver Path In-game content art | Some card figures and illustrations are AI created arts. | Project Treeverse | - | May 23, 2026 | |
Secrets In Stone In-game content art | GenAI was used for the generation of limited in-game and store page artwork. I am actively seeking an artist open to minor projects to replace AI content. | KCGS | - | May 23, 2026 | |
FreeStyle Football 2 In-game content art | Generative AI was used to assist in the creation of certain game art assets, such as textures and UI elements. These assets were further refined and polished by our internal development team to ensure visual quality and consistency within the Unreal Engine environment. | WOORE | - | May 23, 2026 | |
OneDay: Eastern Gardens and Wilderness(Lofi) In-game content audio | Used AI to generate background music. | 猫可力游戏_MoreCreative | - | May 23, 2026 | |
Pets party In-game content artaudio | This game uses generative artificial intelligence tools only during development to create certain visual and audio assets. All content experienced by players is pre-rendered and reviewed, with no automatic real-time generation during gameplay. | Zucke | - | May 23, 2026 | |
Bonebreaker Bastion Dev only art | As a solo developer starting out a hobby project, I used different AI generated images early on.
I have since, after deciding to stick with the game, attempted to clean up and change to known license images and content, or make and remake where possible. | Mathias Andreasen | - | May 23, 2026 | |
WonderKing Dev only | During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team. | dreamideasoft | 357 | May 23, 2026 |