AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

19127
19,127
disclosures tracked
+401 this week
76%
Visual AI
most common disclosure type
76% of all disclosures · 3.1x vs audio ai
31
31%
use AI for 2+ purposes
5987 of 19,127 products
tag: Cartoony
TitleDisclosureCreatorSrcReviewsAdded
Animation.exe
In-game content
art
Some character models, textures, animations, and visual props were created before release using generative AI tools, including Meshy image-to-3D, auto-rigging, and animation. Selected outputs were edited, integrated, and reviewed by the developer. Generative AI also assisted in drafting and refining portions of the Steam store-page text. The game does not generate AI content during gameplay and does not connect to external AI services.
Matielle Games
-Aug 11, 2026
Racc Game
In-game content
art
Pre-generated AI was used for store text and five original rank-emblem images (Bronze, Silver, Gold, Diamond, and Grand Racc) shown in the ranked hub and marketing. The emblems were made from our own prompts with OpenAI Codex ImageGen, reviewed and processed by us, and use no third-party source art. The game generates no AI content during play.
Racc PG
-Aug 11, 2026
Junk Ark
In-game content
textaudio
AI is used only for translation and sound effects.
Burning Bone
-Aug 11, 2026
I Transmigrated to Another World to Become the Overlord ——Stop Fighting Over Me
Live AI
text
This game adopts generative AI technology to provide players with real-time interactive text dialogue with in-game NPCs. We have set strict content filtering rules to prevent the generation of inappropriate, illegal, pornographic or violent content. Players can report improper AI outputs through Steam's built-in marking tool.
SU RAN
-Aug 11, 2026
Froggy Logic
Store/marketing
art
Some of the store marketing images were created with AI assistance.
Qianyu Tiancheng
-Aug 11, 2026
PawTop Cats
In-game content
art
Some cosmetic cat skins and visual assets were created with the assistance of generative AI tools. All final assets are manually reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay.
PawTop Studio
-Aug 11, 2026
Night Courier
Dev only
code
AI assistance was used for the game's coding.
Toon Shift Games
-Aug 11, 2026
Konflikt
Unclear
art
AI Generated illustrations
Michal Mlejnek
-Aug 11, 2026
Goat Survivor 2
In-game content
art
Some of the artwork in this game was created with the assistance of generative AI tools as part of our development process. All AI-assisted content is reviewed, edited, and finalized by our human artists before being included in the game.
DUMARU Inc.
-Aug 11, 2026
The Dream Of Winning The Lottery
In-game content
artaudiotextcode
Generative AI tools were used during development to assist with programming, translation/localization, and the creation of most of the game's artwork and music. All AI-assisted content was reviewed, selected, edited, and integrated by the developer. The game does not generate AI content during gameplay and does not connect to external AI services.
Gamjangjangi
-Aug 10, 2026
Bid Rivals
In-game content
artaudiotext
AI-assisted content is created during development, reviewed and hand-curated by the team before it ships; nothing is generated live during gameplay.
Crowned Games
-Aug 10, 2026
Rat Hunt
Store/marketing
codeart
Some code and marketing content may be generated by AI.
Watashi Games
-Aug 10, 2026
Yathsel
Store/marketing
art
Some of this game's artwork (including store capsules and background art) was created with the help of generative AI image tools. All AI-assisted content was reviewed, edited, and curated by the developer. The game generates no AI content at runtime; opponent behavior uses traditional, hand-authored game logic
urdentstudios
-Aug 10, 2026
Dirt Fishing
Unclear
art
Story based artwork
CalmBee
-Aug 8, 2026
BeBalance
In-game content
arttext
Generative AI tools were used during development to assist with selected pre-generated content,including some balance-object artwork, reflective text, localization, store-page copy, and selected marketing artwork. All generated outputs were manually reviewed, curated, and edited by the developer before being included. The game does not use generative AI at runtime and does not generate or modify player-facing content during play.
Starray
-Aug 8, 2026
客栈江湖
In-game content
art
The game UI art resources are generated using AI.
侠客很行工作室
-Aug 8, 2026
Pin A Million
In-game content
audioart
AI-generated content in Pin a Million: - Music: All in-game music tracks were created using generative AI (Suno). - Icons: The icon artwork on Peg and Perk cards was generated using AI tools. All on-board gameplay effects, animations, and visuals are hand-coded and rendered procedurally at runtime (no AI-generated content).
Whitebeard Interactive
-Aug 8, 2026
Spooky Tales and Mummy Trails
In-game content
art
A few of environmental assets and the storybook images were created using ai generation.
Jonathan Francis
-Aug 8, 2026
Pet Diary
In-game content
art
The image materials in the game are generated with the help of AI models.
ZGameStudio
-Aug 8, 2026
Seina: a Tale Of Spirits
In-game content
art
Generative AI tools were used during development to assist with enhancing certain texture assets. All final assets were reviewed and tweaked by the developer.
Argyro Brotsi
-Aug 8, 2026
Hexcrawl
In-game content
art
Generative AI tools were used during development to assist with the creation of certain visual assets. All AI-assisted content is manually reviewed, edited, and refined by the developer before being included in the final game.
Biurk
-Aug 8, 2026
Evilos
In-game content
art
I used generative AI tools to help create some of the game's art — including certain UI elements (buttons and icons), backgrounds, story illustrations, and marketing images — which I then edited and finished by hand in Photoshop.
Bunch of Idiots Studio
-Aug 7, 2026
Apple Catcher
In-game content
arttext
Generative AI tools were used during development to assist with some promotional artwork and written content. All AI-assisted material was reviewed and edited by the developer before inclusion. Apple Catcher does not use generative AI at runtime, and no content is generated during gameplay.
RAM Interactive
-Aug 7, 2026
Wildmark
In-game content
artaudiotext
Wildmark was made by one person. The story and all of its dialogue are my own, written by me. But without a studio's budget to commission artists, composers, and voice actors, I used generative AI tools to help create much of what you see. Nothing ships as a raw, untouched generation: every asset was hand-directed, chosen, refined, and assembled to fit a single cohesive, hand-crafted style and world, and reviewed by me to make sure it belonged. In the end, what matters is whether the game is enjoyable and worth your time, not which tools helped build it.
Jaco Stander
-Aug 7, 2026
Who Stole It !
In-game content
artaudio
Some art assets in this game (character models and Music) were initially created with the assistance of AI generation tools, then reviewed, edited, and integrated into the game by the development team. The game does not generate any content with AI at runtime.
M.E.G
-Aug 7, 2026
Dream Glitcher
In-game content
audio
Voice over in this game is created using a combination of real voices with AI voices.
Deep Creek Studio
-Aug 7, 2026
Bramble Guard
Dev only
art
Generative AI was used during development to support early concept exploration and rapid prototyping, including testing visual directions, compositions, and placeholder ideas. All AI-assisted material was reviewed and refined by the development team, with final creative and design decisions made by humans. The game does not generate content using AI during gameplay.
Bugged Games
-Aug 7, 2026
Mana Boom
In-game content
codetext
Generative AI tools were used during development to create most of the game's code and assist with localization, including some store-page text. All AI-assisted outputs were manually reviewed, edited, tested, and integrated by the developer. No artwork, character designs, animations, music, sound effects, or other visual or audio assets were generated using AI. The game does not use live-generated AI during gameplay.
YUU_0w0
-Aug 5, 2026
Pixie - Desktop Pet That Mirrors You
text
Pixie's optional chat feature sends the player's typed messages to a third-party AI service (Google Gemini, DeepSeek, OpenRouter or a custom OpenAI-compatible endpoint) using the player's OWN API key, and displays the AI-generated text replies in-game. This is the only AI-generated content in the product; it is generated live at runtime and is subject to the chosen provider's safety systems. All art, animation, characters and code are hand-made without generative AI. Camera and microphone input are processed entirely on-device (MediaPipe) and are never sent to any server.
Abdullah Sanberk EKER
-Aug 5, 2026
Farmstead Market Simulator
Store/marketing
art
Generative AI was used to create some promotional artwork for the game’s Steam page.
Harvest Trail
-Aug 5, 2026
WORD SHIFT
In-game content
art
This game contains pre-generated AI-assisted illustrations and visual assets. All AI-assisted content has been reviewed, modified, and integrated by the developer. The game does not generate AI content during gameplay and does not connect to external AI services.
Hyu-suke Games
-Aug 5, 2026
Museum of Lost Dinosaurs
In-game content
art
Some Steam store, library, icon, and marketing images for this game were created with generative AI and then reviewed and edited for the dinosaur museum theme. The game does not use real-time generative AI during gameplay.
Museum of Lost Dinosaurs Studio
-Aug 5, 2026
Mumu: 3D Desktop Mummy
Live AI
text
AI chat powered by DeepSeek.
Mumu
-Aug 5, 2026
Onigokko
In-game content
art
Some visual assets in the game were created with the assistance of generative AI tools and then curated and edited by the developer: certain environment textures, the loading splash image, several 3D prop models, some UI icons, and store page artwork. All AI-assisted content is pre-rendered and shipped with the game — the game does not generate any content at runtime, and AI is not used in gameplay, chat, or any live systems.
GAMEBORN
-Aug 5, 2026
Farm Harvest
In-game content
art
Store images and some sprites created using AI
Dave Wuz Here
-Aug 5, 2026
Sneaky Eraser
In-game content
art
Some desk doodle or promotional art assets may have been created with AI-assisted tools and edited by the developer before being included in the game. No real-time generative AI is used during gameplay.
Full-Time Ghost
-Aug 4, 2026
Query Noir
In-game content
artaudio
Parts of this game's artwork and audio were created with the help of generative AI tools and then selected, edited and assembled by hand. This covers the comic panels, the character portraits, the store and library artwork, and the music and sound effects. No content is generated while the game is running.
Alfish Games
-Aug 4, 2026
Songs of the Shoals
In-game content
artcode
This game uses pre-generated AI-assisted content. The base concepts, 3D geometry, textures, and some source animation data for the male and female player characters were created with Tencent Hunyuan 3D Studio. The development team subsequently performed extensive manual editing and integration, including topology and rigging adjustments, animation processing, hand replacement, material work, and technical review. No content is generated by AI during
Luyu Games
-Aug 4, 2026
THW's Calcudoku
Dev only
code
Claude was used as a coding assistant throughout the creation process. All artwork/sound/music/gameplay/creative stuff was designed by humans as should be.
FreekON Productions
-Aug 4, 2026
Man vs. Gary
In-game content
artaudiotext
Man Vs Gary was made by one person. The story and all of its dialogue are my own, written by me. But without a studio's budget to commission artists, composers, and voice actors, I used generative AI tools to help create much of what you see and hear, the illustrated artwork, the music, the sound effects. Nothing ships as a raw, untouched generation: every asset was hand-directed, chosen, refined, and assembled to fit a single cohesive, hand-crafted style and world, and reviewed by me to make sure it belonged. In the end, what matters is whether the game is enjoyable and worth your time, not which tools helped build it.
Jaco Stander
-Aug 2, 2026
Bible Quiz Trivia - Do you know your Bible?
In-game content
textart
Some questions and answers in our quiz game are generated using AI. Additionally, we utilized pre-generated AI images included in the capsules and for in-game assets.
Cray8eve Games
-Aug 2, 2026
Called Shot
In-game content
art
As a solo developer, I use generative image AI to assist in creating Called Shot's 2D artwork — specifically the card illustrations and the store page key art (capsule images). No content is generated by AI in real time during gameplay. All AI-assisted art is created in advance during development, then reviewed and revised before being included in the game. The in-game 3D models and environment art are not AI-generated.
SIMYA Softworks
-Aug 2, 2026
Battle Of Plans
In-game content
arttext
Some of the art assets in Battle of Plans were produced with AI-assisted tools. Specifically, a number of 3D props (weapon models) were created using AI-assisted 3D generation and then manually retopologized, re-textured and integrated by our team, and some promotional/store images were created with AI image tools. Every AI-assisted asset was reviewed by a human before it shipped. Localization into languages other than Turkish and English was produced with machine translation. The game does not generate any content while you play: there is no AI chat, no AI-generated dialogue, and no runtime asset generation. Player chat is written by players and filtered server-side.
Battle Of Plans
-Aug 1, 2026
Hearthpiece
In-game content
art
Generative AI was used during the development of Hearthpiece, most visibly for the 50 puzzle images, which were then selected and edited by hand.
3dGecko GmbH
-Aug 1, 2026
Crownhold
In-game content
art
Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play.
Meridian Studios
-Aug 1, 2026
The Jacksaw Rift War
In-game content
artaudio
1. Game Logo (Marketing / Store Page Asset) The game's logo was created using generative AI tools. This logo appears on the store page, marketing materials, and within the game itself 2. Player Battle Armor Voice (In-Game Audio) The player's battle armor uses voice samples generated using the ElevenLabs AI voice synthesis platform. This voice is heard in-game when the player receives feedback from the armor system (e.g., status alerts, warnings, or interactions).
Samuel Botha
-Aug 1, 2026
LuluPaw噜噜爪爪
Dev only
codeart
This product utilizes AI to assist in programming and art creation, thereby improving the speed of game development and enhancing its artistic appeal.
Qingdao Qilin Ark Network Technology Co.,Ltd.
-Aug 1, 2026
Solitaire Adventure
In-game content
art
Some in-game art assets and some promotional art assets on the store page were created with AI-assisted production.
SKYREACH INTERACTIVE
-Aug 1, 2026
Paperlings
In-game content
arttext
Parts of this game's content were created with the help of generative AI, always under human direction and review: some in-game artwork and text, and the store page's localizations. All AI-assisted content is pre-rendered — nothing is generated live while you play.
Santiago Calvo
-Aug 1, 2026
Corny Johnny
In-game content
artaudiotext
Johnny Jagung uses generative AI across much of its content. The visual art (character, enemy, boss, and UI artwork), music, sound effects, in-game text, and Indonesian translation were all created with the help of generative AI tools, then reviewed, curated, and assembled into the game by the developer — for instance, character art is hand-edited, composited, and animated from generated source images. All AI-generated content is created during development; the game does not generate anything live while you play.
DozBroz Studio
-Aug 1, 2026
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