Some Steam cover arts were created using AI tools and edited by artists.
- Creator
- Doomers Entertainment
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,394 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some Steam cover arts were created using AI tools and edited by artists.
Generative AI was used to create several pre-generated assets within the game, including: - Environmental assets such as in-game posters. - Character face textures. - Voice-over audio for English and Chinese languages. These assets were generated during the development process and are included as static files in the game build. No AI content is generated in real-time during gameplay.
Ai was used to create concept art.
This game uses generative AI for a limited amount of pre-made content created during development, including some achievement icons and certain voice lines we could not perform ourselves. No AI-generated content is created during gameplay, and the game does not connect to any external third-party AI services while you play.
I use token-prediction tools to help create certain in-game background assets, including environment textures, secondary NPC voices, parts of the soundtrack, and translations into several languages.
AI was used to translate text.
AI is used for localization.
Graphics (Title Screen): AI was used to generate the base image for the title screen. This output was then manually edited, adjusted for layout, and refined to create the final visual. Localization (Translation): AI was used as an assistant in the translation process. Following the initial AI-generated draft, all text has been manually reviewed and edited to ensure contextual accuracy and quality.
The developers use AI to control bots during combat.
translation etc
Generative AI was used to translate this content.
Yes, AI was used to assist the minimal localisation required to play SHED (human edited).
Generative AI was used in the creation of the store page and library images.
We used some AI for brainstorming copy and art direction ideas. Models used in the game were all produced by humans.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
This game employs generative AI to support the generation of narrative content.
Our Resident AI Drone is voiced by Text-to-Speech.
Generative AI tools were used solely to assist with localization and translation processes. All translated content was reviewed and edited by the development team before being implemented in the game. The game does not use live AI-generated content during gameplay.
Yes, I used AI.
The game includes only a few background radio tracks and some NPC voice lines created with the help of AI tools, which will be replaced in future updates.
The AI-assisted music tracks were processed in a DAW and uniquely arranged to fit the game
Generative AI has not been used in creating this game.
The Buzz Quiz trailer features scenes created using AI.
We used AI to generate initial music tracks, concept art, and temporary translations into some languages. All materials were then thoroughly edited, reworked, and finalized by humans. Nothing went straight from the generator into the game.
I use AI for generation in my programming. ChatGPT, Claude, GitHub Copilot, etc.
This game uses AI in the following areas: - 3D models - Textures - Source code - BGM
This game uses generative artificial intelligence tools only during development to create certain visual and audio assets. All content experienced by players is pre-rendered and reviewed, with no automatic real-time generation during gameplay.
Graphic marketing materials
AI was used to assist with localization of the game and store page into 13 languages. All translations were manually reviewed.
Generative AI tools were used to assist with the creation and editing of artwork for some Steam Store and Library assets, as well as with the translation and localization of game-related text. All AI-assisted content was reviewed, edited, and finalized by the development team. Generative AI is not used to generate content during gameplay, and the game does not connect to any external AI services.
The code of the game is AI generated, and 3 songs of the game, the ones who have vocals in it.
AI was used to create the UFO, drone, and city backdrop for the capsule art. Nothing in-game is AI generated.
Development may involve AI and procedural tools, but the final content is shaped and finished by our team
Background generated with the assistance of artificial intelligence.
With the help of AI, the following were created: voice, pictures
Background image in main menu and couple of props.
During development, we used AI-assisted tools to support the localization of in-game text into multiple languages. All AI-generated translations were reviewed and edited by our team to ensure accuracy and consistency with the game's tone and characters. Additionally, some food and cooking-related props were initially generated with AI-assisted tools and then manually refined by our artists to match the game's visual style and quality standards.
Simplified Chinese versions was translated using AI.
In the development process of this game "What the dog doing?", generative AI tools are used to assist in creating some meme-related visual materials (including some boss character images and scene decoration elements). All AI-generated content has been manually reviewed, modified and optimized by the developers to ensure compliance, no inappropriate information and copyright issues. It does not involve real-time generated content, does not connect to external AI services, and does not affect the core gameplay and experience of the game.
Audio for the characters in cut-scenes and in-game voice-overs has been generated using AI generated audio with the tools provided by Replica studios and Animaker. Everything is pre-recorded, no real-time audio generation in-game.
AI was used to create the Steam title image.
English and Italian localization have been handled internally by our team. All other currently available languages, such as Simplified Chinese, Spanish, Brazilian Portuguese, German, Japanese, Russian, and French, are temporarily supported through AI-assisted translation. These translations are placeholder versions and will be gradually replaced with finalized localizations leading up to the 1.0 release of the game. No AI-generated content has been used for any other aspect of development, including coding, art, music, or 3D modeling.
We utilized Generative AI as an assistive tool during our development process. Some 2D art assets in the game were built upon AI-generated base concepts, which were subsequently heavily repainted and modified by our human art team to perfectly match the game's unique visual style. Additionally, AI tools were used to assist with the initial localization and translation for non-Chinese languages.
Several bugs have been fixed and visual improvements have been implemented.
Generative AI was used in some localization and sound effects.
Generative AI was used during development to assist with programming, debugging, localization, and text drafting. Some small UI/icon assets included in the game were also created with generative AI and reviewed by the developer before use. The main visual content of the game uses licensed or manually prepared assets.
Music in this game is generated using artificial intelligence tools. All AI-generated content is reviewed, selected, and integrated by the developer to ensure it fits the game’s tone and quality.
Generative AI tools were used during the development process in the following areas: 3D Assets & Texturing: We utilized tools such as ChatGPT and Grok to generate visual references and base textures. These references were then used in conjunction with Meshy.ai to assist in the creation of 3D models and their corresponding textures. Code & Programming: An AI-based coding assistant was used to help write, refactor, and optimize the game's GDScript logic, including character movement, interaction systems, and UI components. All AI-generated elements have been reviewed, integrated, and refined by the development team to ensure a high-quality experience for players.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Ram Fights Store/marketing art | Some Steam cover arts were created using AI tools and edited by artists. | Doomers Entertainment | - | May 23, 2026 | |
Rabbits Hunt In-game content artaudio | Generative AI was used to create several pre-generated assets within the game, including:
- Environmental assets such as in-game posters.
- Character face textures.
- Voice-over audio for English and Chinese languages.
These assets were generated during the development process and are included as static files in the game build. No AI content is generated in real-time during gameplay. | Usagi Lab | - | May 23, 2026 | |
Slime Kingdom: Idle In-game content art | Ai was used to create concept art. | NuDal games | - | May 23, 2026 | |
UwUzon In-game content artaudio | This game uses generative AI for a limited amount of pre-made content created during development, including some achievement icons and certain voice lines we could not perform ourselves. No AI-generated content is created during gameplay, and the game does not connect to any external third-party AI services while you play. | HotBoxed Studios | - | May 23, 2026 | |
A Bad Morning for a Roman Cornetto In-game content artaudiotext | I use token-prediction tools to help create certain in-game background assets, including environment textures, secondary NPC voices, parts of the soundtrack, and translations into several languages. | Domus Ludus | - | May 23, 2026 | |
Spot the Difference: Detective Neko In-game content text | AI was used to translate text. | Wolves | - | May 23, 2026 | |
NeNeKoNeKo In-game content text | AI is used for localization. | Gushio | 12 | May 23, 2026 | |
レフィシア:ザ・ワンダーログ ~ぐるぐる☆不思議の3日間~ In-game content arttext | Graphics (Title Screen):
AI was used to generate the base image for the title screen. This output was then manually edited, adjusted for layout, and refined to create the final visual.
Localization (Translation):
AI was used as an assistant in the translation process. Following the initial AI-generated draft, all text has been manually reviewed and edited to ensure contextual accuracy and quality. | Rurukel Works | - | May 23, 2026 | |
Nerds Revenge Live AI | The developers use AI to control bots during combat. | Adrenaline Games | - | May 23, 2026 | |
Held Unclear text | translation etc | Sense of Games Inc. | - | May 23, 2026 | |
SheepHoundra In-game content text | Generative AI was used to translate this content. | RockRocky | - | May 23, 2026 | |
SHED In-game content text | Yes, AI was used to assist the minimal localisation required to play SHED (human edited). | Patchrat | 11 | May 23, 2026 | |
TrollMaker Store/marketing art | Generative AI was used in the creation of the store page and library images. | woooh.ju | - | May 23, 2026 | |
The Anomaly Department In-game content textart | We used some AI for brainstorming copy and art direction ideas. Models used in the game were all produced by humans. | Buder Games | - | May 23, 2026 | |
Toad Land Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | May 23, 2026 | |
TNT Bomb Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | May 23, 2026 | |
Burger Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | May 23, 2026 | |
台灣特有種:丸心大發 In-game content text | This game employs generative AI to support the generation of narrative content. | Fun2 Studio CO., LTD. | - | May 23, 2026 | |
Lab Loonies In-game content audio | Our Resident AI Drone is voiced by Text-to-Speech. | Michael Fischer | - | May 23, 2026 | |
Double Dealers In-game content text | Generative AI tools were used solely to assist with localization and translation processes. All translated content was reviewed and edited by the development team before being implemented in the game. The game does not use live AI-generated content during gameplay. | Miklagard Studios | - | May 23, 2026 | |
Strange Zoo Unclear | Yes, I used AI. | Pomerania Games | - | May 23, 2026 | |
Real Life: Dorm Affairs In-game content audio | The game includes only a few background radio tracks and some NPC voice lines created with the help of AI tools, which will be replaced in future updates. | TRWB | - | May 23, 2026 | |
Bring It In-game content audio | The AI-assisted music tracks were processed in a DAW and uniquely arranged to fit the game | Team Machiavelli | - | May 23, 2026 | |
Roll 'em Out | Generative AI has not been used in creating this game. | Shortgun Games | - | May 23, 2026 | |
BUZZ QUIZ Store/marketing art | The Buzz Quiz trailer features scenes created using AI. | Buzz Family | - | May 23, 2026 | |
Dig, Dig, Die In-game content audioarttext | We used AI to generate initial music tracks, concept art, and temporary translations into some languages.
All materials were then thoroughly edited, reworked, and finalized by humans.
Nothing went straight from the generator into the game. | Alice Games | - | May 23, 2026 | |
GroupChaosBottaring Dev only code | I use AI for generation in my programming.
ChatGPT, Claude, GitHub Copilot, etc. | DefrostComet | - | May 23, 2026 | |
Shake In-game content artaudiocode | This game uses AI in the following areas:
- 3D models
- Textures
- Source code
- BGM | Team Shake | - | May 23, 2026 | |
Pets party In-game content artaudio | This game uses generative artificial intelligence tools only during development to create certain visual and audio assets. All content experienced by players is pre-rendered and reviewed, with no automatic real-time generation during gameplay. | Zucke | - | May 23, 2026 | |
5 nights at Timokha 5: Island In-game content art | Graphic marketing materials | Team GZ, VADIM CHURILOV | 70 | May 23, 2026 | |
Pickle Panic In-game content text | AI was used to assist with localization of the game and store page into 13 languages. All translations were manually reviewed. | Nonfigure Studio | - | May 23, 2026 | |
Pizza Oof! In-game content arttext | Generative AI tools were used to assist with the creation and editing of artwork for some Steam Store and Library assets, as well as with the translation and localization of game-related text. All AI-assisted content was reviewed, edited, and finalized by the development team. Generative AI is not used to generate content during gameplay, and the game does not connect to any external AI services. | Newmatic Co., Ltd. | - | May 23, 2026 | |
Cursedland In-game content codeaudio | The code of the game is AI generated, and 3 songs of the game, the ones who have vocals in it. | CSStudios | - | May 23, 2026 | |
New Jersey Drone Simulator In-game content art | AI was used to create the UFO, drone, and city backdrop for the capsule art.
Nothing in-game is AI generated. | gankNET | - | May 23, 2026 | |
Jailbreak Dev only | Development may involve AI and procedural tools, but the final content is shaped and finished by our team | PlayVibe | - | May 23, 2026 | |
赢了嫩模 输了不活 All In Everyday Store/marketing art | Background generated with the assistance of artificial intelligence. | 星辰重工StellaGames | - | May 23, 2026 | |
Capybaria In-game content audioart | With the help of AI, the following were created: voice, pictures | CDA Games | - | May 23, 2026 | |
Holidays Survivors In-game content art | Background image in main menu and couple of props. | Nice Bonus Games | - | May 23, 2026 | |
Maid Cafe Simulator In-game content textart | During development, we used AI-assisted tools to support the localization of in-game text into multiple languages. All AI-generated translations were reviewed and edited by our team to ensure accuracy and consistency with the game's tone and characters. Additionally, some food and cooking-related props were initially generated with AI-assisted tools and then manually refined by our artists to match the game's visual style and quality standards. | Accelix | - | May 23, 2026 | |
SIGILLVM: RESONANCE In-game content text | Simplified Chinese versions was translated using AI. | Levistok | - | May 23, 2026 | |
我的刀盾 In-game content art | In the development process of this game "What the dog doing?", generative AI tools are used to assist in creating some meme-related visual materials (including some boss character images and scene decoration elements). All AI-generated content has been manually reviewed, modified and optimized by the developers to ensure compliance, no inappropriate information and copyright issues. It does not involve real-time generated content, does not connect to external AI services, and does not affect the core gameplay and experience of the game. | 庇护所游戏公社 | - | May 23, 2026 | |
The Origin Theory - Episode One In-game content audio | Audio for the characters in cut-scenes and in-game voice-overs has been generated using AI generated audio with the tools provided by Replica studios and Animaker. Everything is pre-recorded, no real-time audio generation in-game. | Juhana Karhu | - | May 23, 2026 | |
Geriatric Tactics Store/marketing art | AI was used to create the Steam title image. | Alexandre Kharlamov | - | May 23, 2026 | |
Panic Delivery In-game content text | English and Italian localization have been handled internally by our team. All other currently available languages, such as Simplified Chinese, Spanish, Brazilian Portuguese, German, Japanese, Russian, and French, are temporarily supported through AI-assisted translation.
These translations are placeholder versions and will be gradually replaced with finalized localizations leading up to the 1.0 release of the game.
No AI-generated content has been used for any other aspect of development, including coding, art, music, or 3D modeling. | Invader Studios | 50 | May 23, 2026 | |
宝石勇者 In-game content arttext | We utilized Generative AI as an assistive tool during our development process. Some 2D art assets in the game were built upon AI-generated base concepts, which were subsequently heavily repainted and modified by our human art team to perfectly match the game's unique visual style. Additionally, AI tools were used to assist with the initial localization and translation for non-Chinese languages. | Blingame | - | May 23, 2026 | |
Global Transit Manager Dev only | Several bugs have been fixed and visual improvements have been implemented. | OBT Studios | - | May 23, 2026 | |
Conge's Crunch Time In-game content textaudio | Generative AI was used in some localization and sound effects. | Joyful Jo | 19 | May 23, 2026 | |
Sicham Universe : Let's Sicham Today! In-game content artcodetext | Generative AI was used during development to assist with programming, debugging, localization, and text drafting. Some small UI/icon assets included in the game were also created with generative AI and reviewed by the developer before use.
The main visual content of the game uses licensed or manually prepared assets. | Array's Devbook | - | May 23, 2026 | |
Dodge-imals In-game content audio | Music in this game is generated using artificial intelligence tools. All AI-generated content is reviewed, selected, and integrated by the developer to ensure it fits the game’s tone and quality. | Luke Matheson | 13 | May 23, 2026 | |
Unmotivated Heroes In-game content artcode | Generative AI tools were used during the development process in the following areas:
3D Assets & Texturing: We utilized tools such as ChatGPT and Grok to generate visual references and base textures. These references were then used in conjunction with Meshy.ai to assist in the creation of 3D models and their corresponding textures.
Code & Programming: An AI-based coding assistant was used to help write, refactor, and optimize the game's GDScript logic, including character movement, interaction systems, and UI components.
All AI-generated elements have been reviewed, integrated, and refined by the development team to ensure a high-quality experience for players. | Ward№6 | - | May 23, 2026 |