本游戏开发过程中使用了生成式人工智能工具: • 代码编写:使用AI辅助生成部分代码逻辑 • 美术资产:部分图像资源使用AI辅助创作 所有AI生成内容均经过人工审核和修改,确保符合游戏品质要求。
- Creator
- Shanghai Watchman Network Technology Co., Ltd
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,383 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
本游戏开发过程中使用了生成式人工智能工具: • 代码编写:使用AI辅助生成部分代码逻辑 • 美术资产:部分图像资源使用AI辅助创作 所有AI生成内容均经过人工审核和修改,确保符合游戏品质要求。
We use AI for some of our images. All generated images are manually corrected, retouched, and processed by our developers before being integrated into the final game assets. We use AI to assist in-game logic and algorithms.
This game uses Generative AI in two ways: 1. During Development (Pre-development): Approximately 75% of the game's code was written using AI (Godot GDScript), with the remaining 25% hand-written. Additionally, all of the game's soundtrack and some pixel art backgrounds (only the trees and red crystals) were created using AI. The rest of the artwork was entirely hand-drawn. 2.During Gameplay (Live-generated): The game features a "Card Fusion" mechanic that uses a local AI model (Stable Diffusion) running on the player's hardware to dynamically generate new card illustrations. A strict keyword filtering system is in place to prevent the generation of NSFW or inappropriate content.
Some icons and UI elements in this game were generated using AI tools. Most other game assets were either purchased from the Asset Store or created by us.
AI tools were used to assist with creating some artwork and localizing store page descriptions and in-game text. All outputs were reviewed and edited by the developer.
Many of the assets and code in the game were created with the help of artificial intelligence. Since we don't have an artist, 95% of the visuals were created by AI.
Generative AI Disclosure: In the development of PredaDeck, we have utilized generative AI tools to enhance the gaming experience and ensure high-quality content: Visual Assets: Some sprites and environmental art elements were generated or refined using AI to maintain a vibrant and diverse ecosystem. Scripts & Narrative: AI tools assisted in drafting certain gameplay scripts and refining in-game dialogue to ensure consistency and creative depth. Localization & Text: AI was used to assist in translating game text into multiple languages and polishing descriptions to ensure clarity for players worldwide. All AI-generated content has been manually reviewed, edited, and integrated by our team to ensure it meets our creative standards and copyright requirements.
Generative AI was used in the creation of art and text. All content has been reviewed and adjusted by the developer.
This game uses generative AI tools during development to assist in the creation of certain visual assets and programming workflows. All AI-assisted content has been reviewed, edited, and approved by the developer to ensure compliance with Steam’s policies and quality standards.
部分美术资源使用AI工具生成初始概念图,之后由开发者进行手动调整和修改。最终作品结合了AI生成的基础设计和人工艺术修订。
Our team uses generative AI tools to help develop some in-game assets. All AI outputs were reviewed and curated by our team to meet our quality standards. No AI outputs are used to replace core gameplay design decisions or narrative direction.
All visual assets in the game, including character portraits, backgrounds, user interface (UI) elements, icons, and menus, were created using generative Artificial Intelligence tools. Additionally, all the background music and musical tracks were also composed and generated using AI. All of these assets are pre-rendered during development ; there is no live AI generation occurring in real-time while the user is playing.
This demo includes a limited number of pre-generated AI-assisted art assets used as placeholders (e.g., some concept/illustration elements and textures). These assets are not generated in real time and do not affect gameplay. We plan to replace AI-assisted placeholder assets with original final assets for the full release.
Used AI image editor/generator for card art assets.
The artwork and music for this game were created using AI.
This game uses pre-rendered generative AI to create its character artwork, environment assets and marketing material. All AI-generated art has been reviewed and edited to ensure it meets our quality standards and does not include illegal or infringing material.
Some 2D visuals in Oddslinger were created with the help of generative AI tools (primarily background art and a small number of UI icons, such as card suit symbols) and then curated/edited by the developer
For this game, generative AI is used as an auxiliary tool in some parts of development and production. It is used to create rough drafts of some of the images, text, and localization ideas used on the store page and in-game. Final acceptance, editing, and quality checks are handled by the developers, and the content is released only after being confirmed for accuracy and appropriateness. Please note that no content is generated in real time in response to player input within the game.
The music in this game is AI-generated. The creator has subscribed to a music generation website and fully complies with its rules.
Generative AI have been used during development to: assist with visual ideation (preliminary concepts and artistic inspiration) and some initial visuals. help with the writing or rephrasing of certain descriptive texts. All content present in the game (gameplay, mechanics, final visuals, interfaces, animations, and balancing) has been designed, selected, modified, and integrated manually by the developer. No other artists' works were used as reference to generate anything. Generative artificial intelligence is not used during gameplay, does not influence in-game decisions, and does not interact with player data.
This game contains art assets that were created with the assistance of generative AI tools. All AI-generated content was heavily curated, edited, and modified by our human art team to ensure it aligns with the game's unique artistic vision and quality standards. We affirm that we have the appropriate rights to all assets, both AI-generated and human-created, used in our game.
[About the Developer]We are TEAM OLDBOY, a group of developers with over 20 years of experience, experimenting with various complex genres through the integration of AI technology.[AI Disclosure]Throughout our development pipeline—spanning planning, art, and programming—we have utilized AI agents and generative AI technologies. Specifically, they were used to generate character dialogue based on narrative settings, create character concepts and art, produce ending animation sequences, and compose music and voice-overs.While we leverage AI to streamline production, every element has been meticulously reviewed and finalized by our human developers to ensure our core creative philosophy is reflected in the final product.Dialogue Generation: AI was used to generate character scripts and dialogues based on each character's unique personality and traits.Visual Assets: A portion of the character illustrations and the ending animation sequences were created using generative AI tools.Audio & Voice: The game's background music and character voice-overs (dubbing) were produced through AI-powered audio technology.General Development: Generative AI was integrated into the overall development workflow to enhance efficiency in a short-term development environment.
Some images in the game were created with the help of artificial intelligence to enhance the atmosphere and the visual design of cards and environments. The AI was used only for artistic purposes and does not affect gameplay.
This game uses music and some visual assets generated with the help of artificial intelligence. All AI-generated content is curated, edited, and integrated by the developers as part of the creative process.
我
AI used for debugging.
Some resources in this game are assisted by AI technology to improve game development efficiency
AI-generated content is used in a limited capacity for certain images and video materials. No AI tools were used in the creation of gameplay assets, core mechanics, systems, or interactive content. All gameplay-related elements were fully designed and developed by the team.
Image generation
Some of the images were made by artificial intelligence.
"The Strongest Evolution: EVO Card" utilizes Generative AI not as a shortcut, but as a core "Mutation Engine" to fit the game's biopunk theme. Visual Assets: The creature mutations, body parts, and UI elements are generated using AI tools. However, they are not raw outputs; every asset has been heavily curated, retouched, and assembled by human developers to ensure a consistent and unique art style. Concept: The infinite possibilities of evolution in the game mirror the generative nature of AI. We treat AI as the "Mad Scientist" inside the lab, allowing for a volume of biological variations that would be impossible with traditional methods. Safety: All AI-generated content is manually reviewed to ensure it complies with copyright laws and contains no illegal or offensive material.
This title uses generative AI tools to assist in the creation of some written content and visual assets. All AI-assisted content is curated, edited, and finalized by the developer, and no AI-generated content is created dynamically during gameplay.
Uses AI for code completion
Artwork was created by human artists. AI was used for color adjustments and final rendering only. Character animations were assisted by AI.
Generative AI tools were used during development to assist in the creation of some visual assets
AI was used to generate store page images, Steam capsule artwork, and some class icon concepts. All AI generated materials were edited and modified by the developer. All gameplay systems, mechanics, game design, and creative decisions are fully developed and curated by the developer. AI tools were used as a productivity aid, not as a replacement for creative direction or game development.
To animate 2D drawings, 3D AI was used to convert them into 3D and then used for animation.
I used AI to create some of the art, some promotional materials, and some sounds. The game idea and mechanics are entirely my own.
AI was used as a sketch for some of the art
Artificial Intelligence was used exclusively for text localization and language translations. The pixel art and animations were handcrafted by the professional artists credited within the game. Sound effects and music are licensed assets curated for this project. No generative AI was used for any artistic, visual, or audio production.
The majority of the visuals derive from one of our earlier products; to improve the experience, we remade them via AI image generation and followed up with extensive post-processing.
Artificial intelligence was used in the creation of in-game artworks. These assets were curated, reviewed, and integrated to ensure consistency with the game’s artistic direction and quality standards.
Localization from English done using DeepL and AI.
This game was built using a high-intensity AI workflow. Coding, art, music, every possible asset.
AI has been utilized in the development of this game in the following ways: - Programming - Concepting and illustrations - Descriptive texts
This game utilizes AI image generation tools in the creation process of visual assets, specifically for card illustrations, relic images, and background images. All generated images have been manually reviewed, retouched, and edited by the developer before being implemented in the game. We have verified that these assets do not contain any illegal content or infringe upon any third-party rights.
The game itself was developed without the use of generative AI. During the development and release process, we may use AI-based tools to assist with the creation of certain store marketing materials (such as Steam banners). In all such cases, the final materials reflect the creativity and expression of our own development team.
Generative AI tools were used to create the illustrations and assist with multilingual localization. All AI-generated content was manually reviewed, edited, and adjusted by the developer. The game design and creative direction were handled by a human.
Ghostwriter's Pact uses AI as an engine to enable gameplay that would be impossible to achieve with traditional game development methods. The game is built on a "Hybrid AI" system designed to maximize player creativity while minimizing environmental impact and latency: 1. Pre-generated Content: To allow players to combine word cards into valid sentences, we used LLMs to pre-generate and validate a database of over 1 million properly structured sentences. It would be humanly impossible for a writing team to manually author this volume of text. By pre-generating this data, we ensure the core gameplay is instant, responsive, and does not require constant, energy-intensive API calls for every move the player makes. 2. Live Generation: When a player finalizes a story arc, the game connects to a live LLM to weave their sentences into a cohesive story. A secondary AI acts as a "Critic," evaluating the player's story for cohesiveness and creativity. Pre-generation of stories is impossible here, since players can mix sentences to create a near infinite amount of stories. 3. Visual Assets: The game's imagery was generated locally on developer hardware using custom-trained models (LoRAs) and workflows to ensure a consistent, stylized aesthetic that fits the game's theme.
Game contains images of units, buildings, characters generated by AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
白蛇之子 | The Son of White Snake: Roguelike Deckbuilder In-game content artcode | 本游戏开发过程中使用了生成式人工智能工具:
• 代码编写:使用AI辅助生成部分代码逻辑
• 美术资产:部分图像资源使用AI辅助创作
所有AI生成内容均经过人工审核和修改,确保符合游戏品质要求。 | Shanghai Watchman Network Technology Co., Ltd | - | Mar 18, 2026 | |
サイコローグ In-game content art | We use AI for some of our images. All generated images are manually corrected, retouched, and processed by our developers before being integrated into the final game assets.
We use AI to assist in-game logic and algorithms. | monotos | - | Mar 18, 2026 | |
Somnivium Live AI codeaudioart | This game uses Generative AI in two ways:
1. During Development (Pre-development): Approximately 75% of the game's code was written using AI (Godot GDScript), with the remaining 25% hand-written. Additionally, all of the game's soundtrack and some pixel art backgrounds (only the trees and red crystals) were created using AI. The rest of the artwork was entirely hand-drawn.
2.During Gameplay (Live-generated): The game features a "Card Fusion" mechanic that uses a local AI model (Stable Diffusion) running on the player's hardware to dynamically generate new card illustrations. A strict keyword filtering system is in place to prevent the generation of NSFW or inappropriate content. | Freeman | - | Mar 18, 2026 | |
Slots and Dungeons In-game content art | Some icons and UI elements in this game were generated using AI tools. Most other game assets were either purchased from the Asset Store or created by us. | SuperCrew Games | 12 | Mar 18, 2026 | |
Slimeblade In-game content arttext | AI tools were used to assist with creating some artwork and localizing store page descriptions and in-game text. All outputs were reviewed and edited by the developer. | Future Monster Games | - | Mar 18, 2026 | |
Dealer Bust! | Roguelike BlackJack In-game content artcode | Many of the assets and code in the game were created with the help of artificial intelligence. Since we don't have an artist, 95% of the visuals were created by AI. | Destina Games | - | Mar 18, 2026 | |
PredaDeck In-game content arttext | Generative AI Disclosure:
In the development of PredaDeck, we have utilized generative AI tools to enhance the gaming experience and ensure high-quality content:
Visual Assets: Some sprites and environmental art elements were generated or refined using AI to maintain a vibrant and diverse ecosystem.
Scripts & Narrative: AI tools assisted in drafting certain gameplay scripts and refining in-game dialogue to ensure consistency and creative depth.
Localization & Text: AI was used to assist in translating game text into multiple languages and polishing descriptions to ensure clarity for players worldwide.
All AI-generated content has been manually reviewed, edited, and integrated by our team to ensure it meets our creative standards and copyright requirements. | Eternal Flame | - | Mar 18, 2026 | |
Spirit Dungeon In-game content arttext | Generative AI was used in the creation of art and text. All content has been reviewed and adjusted by the developer. | Nemora Games | 24 | Mar 18, 2026 | |
难蚌尖塔 In-game content artcode | This game uses generative AI tools during development to assist in the creation of certain visual assets and programming workflows. All AI-assisted content has been reviewed, edited, and approved by the developer to ensure compliance with Steam’s policies and quality standards. | JOYBOY | - | Mar 18, 2026 | |
仙源录 In-game content art | 部分美术资源使用AI工具生成初始概念图,之后由开发者进行手动调整和修改。最终作品结合了AI生成的基础设计和人工艺术修订。 | BrillianT | - | Mar 18, 2026 | |
MechaCorps Draft In-game content artaudiocodetext | Our team uses generative AI tools to help develop some in-game assets. All AI outputs were reviewed and curated by our team to meet our quality standards. No AI outputs are used to replace core gameplay design decisions or narrative direction. | MechaCorps Games | - | Mar 18, 2026 | |
Symbolika In-game content artaudio | All visual assets in the game, including character portraits, backgrounds, user interface (UI) elements, icons, and menus, were created using generative Artificial Intelligence tools. Additionally, all the background music and musical tracks were also composed and generated using AI. All of these assets are pre-rendered during development ; there is no live AI generation occurring in real-time while the user is playing. | Romain LGD | - | Mar 18, 2026 | |
Rituals & War: Shan Hai In-game content art | This demo includes a limited number of pre-generated AI-assisted art assets used as placeholders (e.g., some concept/illustration elements and textures). These assets are not generated in real time and do not affect gameplay. We plan to replace AI-assisted placeholder assets with original final assets for the full release. | Little Puck Studio | - | Mar 18, 2026 | |
Mech EVO In-game content art | Used AI image editor/generator for card art assets. | Benedict King | - | Mar 18, 2026 | |
Runes & Rivets In-game content artaudio | The artwork and music for this game were created using AI. | Dano Sato | - | Mar 18, 2026 | |
Tetrarchon In-game content art | This game uses pre-rendered generative AI to create its character artwork, environment assets and marketing material. All AI-generated art has been reviewed and edited to ensure it meets our quality standards and does not include illegal or infringing material. | Fallen Angel Studio | - | Mar 18, 2026 | |
Oddslinger In-game content art | Some 2D visuals in Oddslinger were created with the help of generative AI tools (primarily background art and a small number of UI icons, such as card suit symbols) and then curated/edited by the developer | GiantIce | - | Mar 18, 2026 | |
Inga Chronicle In-game content arttext | For this game, generative AI is used as an auxiliary tool in some parts of development and production.
It is used to create rough drafts of some of the images, text, and localization ideas used on the store page and in-game.
Final acceptance, editing, and quality checks are handled by the developers, and the content is released only after being confirmed for accuracy and appropriateness.
Please note that no content is generated in real time in response to player input within the game. | RandaWorks | - | Mar 18, 2026 | |
WuLin Showdown In-game content audio | The music in this game is AI-generated. The creator has subscribed to a music generation website and fully complies with its rules. | Team QiLin | - | Mar 18, 2026 | |
The Last Errant In-game content arttext | Generative AI have been used during development to:
assist with visual ideation (preliminary concepts and artistic inspiration) and some initial visuals.
help with the writing or rephrasing of certain descriptive texts.
All content present in the game (gameplay, mechanics, final visuals, interfaces, animations, and balancing) has been designed, selected, modified, and integrated manually by the developer.
No other artists' works were used as reference to generate anything.
Generative artificial intelligence is not used during gameplay, does not influence in-game decisions, and does not interact with player data. | Porthox | - | Mar 18, 2026 | |
Apocalypse: The Hunger In-game content art | This game contains art assets that were created with the assistance of generative AI tools. All AI-generated content was heavily curated, edited, and modified by our human art team to ensure it aligns with the game's unique artistic vision and quality standards. We affirm that we have the appropriate rights to all assets, both AI-generated and human-created, used in our game. | Bit Boy Games | - | Mar 18, 2026 | |
Fated All-In: Casino 5 Queens In-game content textartaudio | [About the Developer]We are TEAM OLDBOY, a group of developers with over 20 years of experience, experimenting with various complex genres through the integration of AI technology.[AI Disclosure]Throughout our development pipeline—spanning planning, art, and programming—we have utilized AI agents and generative AI technologies. Specifically, they were used to generate character dialogue based on narrative settings, create character concepts and art, produce ending animation sequences, and compose music and voice-overs.While we leverage AI to streamline production, every element has been meticulously reviewed and finalized by our human developers to ensure our core creative philosophy is reflected in the final product.Dialogue Generation: AI was used to generate character scripts and dialogues based on each character's unique personality and traits.Visual Assets: A portion of the character illustrations and the ending animation sequences were created using generative AI tools.Audio & Voice: The game's background music and character voice-overs (dubbing) were produced through AI-powered audio technology.General Development: Generative AI was integrated into the overall development workflow to enhance efficiency in a short-term development environment. | TEAM OLDBOY_Levi | - | Mar 18, 2026 | |
Creature Tamer In-game content art | Some images in the game were created with the help of artificial intelligence to enhance the atmosphere and the visual design of cards and environments. The AI was used only for artistic purposes and does not affect gameplay. | Shadow Form Games | - | Mar 18, 2026 | |
Dice Beauty: Roguelike Tactics In-game content audioart | This game uses music and some visual assets generated with the help of artificial intelligence. All AI-generated content is curated, edited, and integrated by the developers as part of the creative process. | Wardrobe Entertainment | - | Mar 18, 2026 | |
猫咪牌 general | 我 | LazzyCat | - | Mar 18, 2026 | |
UNCHI Dev only | AI used for debugging. | TenshiGamesLLC | - | Mar 18, 2026 | |
奇迹魔法师:元素觉醒 Dev only | Some resources in this game are assisted by AI technology to improve game development efficiency | Elegant Wangshu Games | - | Mar 18, 2026 | |
Maestro In-game content art | AI-generated content is used in a limited capacity for certain images and video materials. No AI tools were used in the creation of gameplay assets, core mechanics, systems, or interactive content. All gameplay-related elements were fully designed and developed by the team. | Maestro Devs | 11 | Mar 18, 2026 | |
Tank General Unclear art | Image generation | RokDooM | - | Mar 18, 2026 | |
Hearth & Shadow Store/marketing art | Some of the images were made by artificial intelligence. | Ilya873 | 12 | Mar 18, 2026 | |
最狂進化 EVO Card In-game content arttext | "The Strongest Evolution: EVO Card" utilizes Generative AI not as a shortcut, but as a core "Mutation Engine" to fit the game's biopunk theme.
Visual Assets: The creature mutations, body parts, and UI elements are generated using AI tools. However, they are not raw outputs; every asset has been heavily curated, retouched, and assembled by human developers to ensure a consistent and unique art style.
Concept: The infinite possibilities of evolution in the game mirror the generative nature of AI. We treat AI as the "Mad Scientist" inside the lab, allowing for a volume of biological variations that would be impossible with traditional methods.
Safety: All AI-generated content is manually reviewed to ensure it complies with copyright laws and contains no illegal or offensive material. | WalkTone | - | Mar 18, 2026 | |
Last Decree In-game content textart | This title uses generative AI tools to assist in the creation of some written content and visual assets. All AI-assisted content is curated, edited, and finalized by the developer, and no AI-generated content is created dynamically during gameplay. | Iron Crown Studio | - | Mar 18, 2026 | |
Leapsecond Dev only code | Uses AI for code completion | bekonbakudan | - | Mar 18, 2026 | |
Burnstation In-game content art | Artwork was created by human artists. AI was used for color adjustments and final rendering only. Character animations were assisted by AI. | Klafti Studio | - | Mar 18, 2026 | |
五行策 Dev only art | Generative AI tools were used during development to assist in the creation of some visual assets | 蓬阳君 | - | Mar 18, 2026 | |
Fool`s Road In-game content art | AI was used to generate store page images, Steam capsule artwork, and some class icon concepts. All AI generated materials were edited and modified by the developer.
All gameplay systems, mechanics, game design, and creative decisions are fully developed and curated by the developer. AI tools were used as a productivity aid, not as a replacement for creative direction or game development. | Pikas | - | Mar 18, 2026 | |
Tower of Ascension In-game content art | To animate 2D drawings, 3D AI was used to convert them into 3D and then used for animation. | adeliea | - | Mar 18, 2026 | |
Joker Madness 🃏 In-game content artaudio | I used AI to create some of the art, some promotional materials, and some sounds. The game idea and mechanics are entirely my own. | BadGafiGames | - | Mar 18, 2026 | |
Backpack Idle Unclear art | AI was used as a sketch for some of the art | YDKR | - | Mar 18, 2026 | |
Static 13 In-game content text | Artificial Intelligence was used exclusively for text localization and language translations. The pixel art and animations were handcrafted by the professional artists credited within the game. Sound effects and music are licensed assets curated for this project. No generative AI was used for any artistic, visual, or audio production. | SN Game Studio | - | Mar 18, 2026 | |
Donut Die In-game content art | The majority of the visuals derive from one of our earlier products; to improve the experience, we remade them via AI image generation and followed up with extensive post-processing. | Five Rooms | - | Mar 18, 2026 | |
Choiceline Brawl In-game content art | Artificial intelligence was used in the creation of in-game artworks. These assets were curated, reviewed, and integrated to ensure consistency with the game’s artistic direction and quality standards. | Choiceline Brawl | - | Mar 18, 2026 | |
Last Light Left In-game content text | Localization from English done using DeepL and AI. | MrManInATie | - | Mar 18, 2026 | |
SUITE:The Automated Card Engine In-game content artaudiocode | This game was built using a high-intensity AI workflow.
Coding, art, music, every possible asset. | 2D100 | - | Mar 18, 2026 | |
Warena In-game content arttextcode | AI has been utilized in the development of this game in the following ways:
- Programming
- Concepting and illustrations
- Descriptive texts | Part Time Monkey | - | Mar 18, 2026 | |
ARCANATI CARD -アルカナティカード- In-game content art | This game utilizes AI image generation tools in the creation process of visual assets, specifically for card illustrations, relic images, and background images. All generated images have been manually reviewed, retouched, and edited by the developer before being implemented in the game. We have verified that these assets do not contain any illegal content or infringe upon any third-party rights. | YUGI GAMES | - | Mar 18, 2026 | |
OVER SAND Store/marketing art | The game itself was developed without the use of generative AI.
During the development and release process, we may use AI-based tools to assist with the creation of certain store marketing materials (such as Steam banners). In all such cases, the final materials reflect the creativity and expression of our own development team. | Moonmana | - | Mar 18, 2026 | |
Football Rising:Zero to Hero In-game content arttext | Generative AI tools were used to create the illustrations and assist with multilingual localization. All AI-generated content was manually reviewed, edited, and adjusted by the developer. The game design and creative direction were handled by a human. | Den Spade | 49 | Mar 18, 2026 | |
Ghostwriter's Pact Live AI textart | Ghostwriter's Pact uses AI as an engine to enable gameplay that would be impossible to achieve with traditional game development methods.
The game is built on a "Hybrid AI" system designed to maximize player creativity while minimizing environmental impact and latency:
1. Pre-generated Content: To allow players to combine word cards into valid sentences, we used LLMs to pre-generate and validate a database of over 1 million properly structured sentences. It would be humanly impossible for a writing team to manually author this volume of text. By pre-generating this data, we ensure the core gameplay is instant, responsive, and does not require constant, energy-intensive API calls for every move the player makes.
2. Live Generation: When a player finalizes a story arc, the game connects to a live LLM to weave their sentences into a cohesive story. A secondary AI acts as a "Critic," evaluating the player's story for cohesiveness and creativity. Pre-generation of stories is impossible here, since players can mix sentences to create a near infinite amount of stories.
3. Visual Assets: The game's imagery was generated locally on developer hardware using custom-trained models (LoRAs) and workflows to ensure a consistent, stylized aesthetic that fits the game's theme. | Swah Games | - | Mar 18, 2026 | |
Crime Union In-game content art | Game contains images of units, buildings, characters generated by AI. | 54k Games | - | Mar 18, 2026 |