AI-generated art objects
- Creator
- Rift Labs
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI-generated art objects
AI has been utilized for character sprites, backgrounds, music, opening/ending animations, voice acting, scenario writing assistance, and store images.
AI was used to create some of the background images and a NPCs in the game.
This store description has been translated using AI.
I use Chat GPT to help me write in multiple languages the Product desciption, page informations.
The game uses AI to create some of the graphics.
The Empty House uses AI-generated video effects in select nightmare sequences, primarily in the Shadows of the Empty House version. These AI-enhanced visuals help create surreal and unsettling distortions, reinforcing the psychological horror experience. No AI is used for live-generated content or gameplay mechanics—everything is carefully crafted to deliver a unique and immersive narrative.
Some game packages are generated with the help of AI
The application was developed using artificial intelligence. However, it does not directly generate content within our application. It was only used to create text, images, and new music.
Some card artwork, scene backgrounds, and video were generated using generative AI (DALL-E). Players can interact with the game AI in chat (generative AI "NPC"/AI opponent chatbot) and some narrative scenes. Guardrails are in place so that the players cannot diverge, contextually, from the game, and controls are in place to prevent inappropriate input. Narrative context is generated live, based on player input as well as a history of player actions and game results. The live generated content is used to generate quest content and storyline content and the players can interact with the scene in some narrative situations. Guardrails are in place to prevent inappropriate input from the user and output by the AI. Guardrails are also used to keep all interactions within the context and confines of the game.
Most background images are created with the assistance of Stable Diffusion 1.5 and XL. Portraits, foreground/action art, and any writing are all 100% human.
Partial image AI generation
All images in the game were generated using AI technology. This includes character designs, backgrounds, and various visual elements throughout the game. By leveraging AI, our goal was to create unique and visually appealing graphics that enhance the overall gaming experience. Additionally, the music was also generated by AI, contributing to the immersive and original atmosphere of the game.
Some of the cardboard cut out characters are AI artwork.
Some graphic content on the store page was generated with Artificial Intelligence. In the game, some graphic images, the paintings hanging around the house, and the voice acting are created with Artificial Intelligence.
Some Graphics, icons or design
Voices
We would like to inform our players that certain content in this game has been created using AI-assisted pre-rendering techniques. To ensure the highest quality and alignment with our creative vision, all such content has undergone thorough human review and refinement. This hybrid approach allows us to enhance efficiency while maintaining the artistic integrity and attention to detail that we strive to deliver in our work. Thank you for your support and understanding.
AI-generated art object
We partially use AI-generated illustrations for the creation of items.
The game uses Artificial Intelligence to generate non-realistic images and characters. AI is used to generate the background of some locations. AI was used to generate marketing materials.
General 3D models from photo to prototype game.
AI was used to generate the cinematics of this visual novel so it could be much more realistic and immersive.
AI was used for some art and dialog to supplement the extensive assets created by designers and actors.
Our game does not use AI to influence gameplay, player behavior, difficulty, or decision-making. The only temporary use of AI in the project is for generating placeholder narrator voice-over lines during development. All narration content is written by our team, and the AI is used solely as a text-to-speech tool for prototyping and demo purposes. These AI-generated voice-overs are planned to be fully replaced with recorded performances by a human voice actor before release. No other AI systems are used in the project.
- AI was used outside this game to generate images that were used in game development. These images were edited manually in image editor softwares to have failures corrected and being adapted to the game. - Logo, basic design cards, UI, icons and animations were drawn by hand. No AI were used in general graphic design. - This game doesn´t use AI during gameplay. This game can´t generate any new images, sounds, fonts, texts, codes or any new content during gameplay or when player isn´t playing. There is no live AI inside this game or any AI that interacts with player inside this game.
AI-generated artifacts
AI has been used to assist with minor graphical asset additions as well as voice work.
AI-generated content disclosure The developer's description of how their game uses AI-generated content is as follows: Due to cost constraints, avoidance of sensitive information, etc., we used AI-assisted generation of pre-rendered footage in a very small number of videos: news images, sea freighters, live footage, and cinematics.The content with AI-generated appearances does not exceed 1% of the total amount of material (about 3-4 minutes), so please bear with us!
In this game, part of the screen content and background music use ai pre-rendering
Some poster images were generated by a neural network
A very small part of the environment textures is generated by AI
Artificial Intelligence has been used for the generation of Art Assets in this game
TimeParadox uses generative AI to create unique images for different cards in the game. The AI generates new visual content for cards, enhancing the game's aesthetic and diversity.
We use AI to let our robots express themselves! If a robot became alive, it wouldn’t come pre-programmed with the perfect way to express its thoughts or emotions — it would have to figure it out along the way. That’s why the hero robots in Endless Machines use AI to give voice to their thoughts and feelings. What they say isn’t always polished or logical. It's quirky, weird, funny, and sometimes unexpectedly touching. It’s not a scripted, perfect dialogue. It’s more like a robot trying to make sense of the world — and itself — in real time. This approach makes their personalities dynamic and unpredictable. For us, that’s what makes AI-driven dialogue a perfect fit for the game: It’s about learning, exploring, and growing — just like the robots themselves. Under the hood, the game runs a small language model that has been custom fine-tuned for each robot's personality. It is instructed to speak through prompt engineering, ensuring the robot stays in character and relates to the game's lore. The model does not require online access. We chose to use SmolLM because we were looking for a language model where the training background, technical setup, and use of data are transparent (open source and based on publicly available texts), and where the model can be run locally. We use this locally hosted language model (LLM) to generate text content during gameplay. What the robots say in the game is defined and moderated by us. We have written a set of foundational texts that form the basis for each robot’s personality, tone, and way of expressing itself. From that foundation, they “build” further and develop over time. Endless Machines does not and cannot collect any data from the person playing the game. All outputs are guided by custom prompt engineering, custom fine-tuning, and are controlled by local code at runtime to ensure appropriate content. More details on the model architecture and dataset can be found here: 🔗 https://huggingface.co/datasets/HuggingFaceTB/smoltalk
Our graphical novel game features visually captivating art brought to life with the help of AI-powered tools. By combining the creativity of our team with advanced AI technology, we've crafted rich, immersive environments and expressive character designs that enhance the storytelling experience. Dive into a world where art and innovation meet, creating a unique visual journey for players. Additionally, the AI technologies utilized in the game are credited.
During the game development process, AI is used to generate some of the art design elements. On the store page, there might be obvious traces of AI, but we will do our best to cover them up.
Yes, some of the visuals (backgrounds) in our game are prepared with AI. Other than that, the remaining cards, buttons and environmental elements are assets we prepared ourselves.
Chat GPT was used to create some parts of dialogue, and it was used to create the monster designs.
Some visual elements in this game, such as textures and illustrations, were partially generated or enhanced using artificial intelligence tools, and then manually refined and integrated by the development team.
Some BGMs were created using AI.
Artificial intelligence was used to create concept images of the girls from the game and promotional materials that were then finalized by artists and animators. One of the background locations was also created
AI generated images used in a satirical context.
In this game, we used a generative AI tool (ChatGPT) to design some of the custom shaders. The shaders used were tweaked by the developers and finally implemented for the built-in render pipeline. No generative AI was used for the in-game art, story, voice, etc.
Store and other promotional graphics are ai generated
All images in the game were generated using AI technology. This includes character designs, backgrounds, and various visual elements throughout the game. By leveraging AI, our goal was to create unique and visually appealing graphics that enhance the overall gaming experience. Additionally, the music was also generated by AI, contributing to the immersive and original atmosphere of the game.
We used AI technology to generate some images and videos. The images include promotional graphics, game icons, some in-game ending interfaces, and mini-game UI screens. The videos consist of AI-generated segments depicting Fang Xiaoyu at different life stages interacting with Fang Zhilian, scenes showing the post-time-travel daily lives of protagonists from "Game Of Fate" 1-3 series (such as riding mammoths during the Ice Age or landing on another planet in spacesuits), as well as a display case presenting successful case studies of a human cloning program initiated by Chronos Corporation in a parallel timeline. Since these visual scenarios could not be feasibly captured through live-action filming, AI technology was utilized for their production.
This game utilizes artificial intelligence (AI) technology during its development process. In accordance with the latest policies of the Steam platform We hereby disclose the AI-generated content visible to players in the game as follows: This game includes the following AI-generated content that was pre-generated during the development stage and released alongside the game installation package: Art/Visual Assets: Primarily encompassing the main UI framework, including virtual window structures, built-in terminal interfaces, built-in web tools, and various UI views and graphics. Audio assets: Background music and sound effects. Text asset: It primarily relies on the already completed written plot content, using AI to assist in standardizing the plot description, enriching the emotional coloring of the plot, and enhancing the rationality of the plot. We promise that the pre-generated AI content mentioned above does not contain any known copyright-infringing materials, and we have taken necessary measures to ensure its compliance with relevant laws, regulations, and platform content guidelines.
Some concept art uses AI.
NPC dialogue & voice is generated by large language model and Text-to-speech technology.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Candy Shop: BUSINESS SIMULATOR In-game content art | AI-generated art objects | Rift Labs | - | Mar 18, 2026 | |
氷華の雪化粧/Snow Veil In-game content artaudiotext | AI has been utilized for character sprites, backgrounds, music, opening/ending animations, voice acting, scenario writing assistance, and store images. | Jloo | - | Mar 18, 2026 | |
Love Hospital In-game content art | AI was used to create some of the background images and a NPCs in the game. | KXMstudio | - | Mar 18, 2026 | |
The Garden of Hermeneus In-game content text | This store description has been translated using AI. | ShironoR | 11 | Mar 18, 2026 | |
The Last Shores text | I use Chat GPT to help me write in multiple languages the Product desciption, page informations. | Black Frog Studio | 76 | Mar 18, 2026 | |
Chill with Lisa – She Listens, She Cares, She Supports In-game content art | The game uses AI to create some of the graphics. | Alkinoy | - | Mar 18, 2026 | |
The Empty House - A Dementia Interactive Experience In-game content art | The Empty House uses AI-generated video effects in select nightmare sequences, primarily in the Shadows of the Empty House version. These AI-enhanced visuals help create surreal and unsettling distortions, reinforcing the psychological horror experience.
No AI is used for live-generated content or gameplay mechanics—everything is carefully crafted to deliver a unique and immersive narrative. | Dimitri Kozma | - | Mar 18, 2026 | |
SIGame Unclear | Some game packages are generated with the help of AI | Vladimir Khil | 235 | Mar 18, 2026 | |
Speed Brain - Blind Quiz IA In-game content textartaudio | The application was developed using artificial intelligence. However, it does not directly generate content within our application. It was only used to create text, images, and new music. | Wislez Geoffrey | - | Mar 18, 2026 | |
Dreamscape Legends Live AI arttext | Some card artwork, scene backgrounds, and video were generated using generative AI (DALL-E).
Players can interact with the game AI in chat (generative AI "NPC"/AI opponent chatbot) and some narrative scenes. Guardrails are in place so that the players cannot diverge, contextually, from the game, and controls are in place to prevent inappropriate input.
Narrative context is generated live, based on player input as well as a history of player actions and game results. The live generated content is used to generate quest content and storyline content and the players can interact with the scene in some narrative situations. Guardrails are in place to prevent inappropriate input from the user and output by the AI. Guardrails are also used to keep all interactions within the context and confines of the game. | Clint Bodungen | - | Mar 18, 2026 | |
Imperial Bureaucracy Hero In-game content art | Most background images are created with the assistance of Stable Diffusion 1.5 and XL. Portraits, foreground/action art, and any writing are all 100% human. | Munitions Mori | - | Mar 18, 2026 | |
重返大学时代 Unclear art | Partial image AI generation | liniu | - | Mar 18, 2026 | |
Colors of the Past In-game content artaudio | All images in the game were generated using AI technology. This includes character designs, backgrounds, and various visual elements throughout the game. By leveraging AI, our goal was to create unique and visually appealing graphics that enhance the overall gaming experience. Additionally, the music was also generated by AI, contributing to the immersive and original atmosphere of the game. | YEON 연 | - | Mar 18, 2026 | |
Liminal Lane In-game content art | Some of the cardboard cut out characters are AI artwork. | Ravenhome Studios | 61 | Mar 18, 2026 | |
Scary Shadow Spot - All In In-game content artaudio | Some graphic content on the store page was generated with Artificial Intelligence. In the game, some graphic images, the paintings hanging around the house, and the voice acting are created with Artificial Intelligence. | Daniele Doesn't Matter | 12 | Mar 18, 2026 | |
SoundColors Unclear art | Some Graphics, icons or design | ima shouganai | - | Mar 18, 2026 | |
Glitchers Unclear audio | Voices | PushStart Studio | - | Mar 18, 2026 | |
双面王牌 In-game content art | We would like to inform our players that certain content in this game has been created using AI-assisted pre-rendering techniques. To ensure the highest quality and alignment with our creative vision, all such content has undergone thorough human review and refinement. This hybrid approach allows us to enhance efficiency while maintaining the artistic integrity and attention to detail that we strive to deliver in our work. Thank you for your support and understanding. | Kukui studio | - | Mar 18, 2026 | |
LoveSim In-game content art | AI-generated art object | BRASS PHOENIX GAMES | - | Mar 18, 2026 | |
おじvsおじ In-game content art | We partially use AI-generated illustrations for the creation of items. | スタジオ兄妹 | - | Mar 18, 2026 | |
Dreamland In-game content art | The game uses Artificial Intelligence to generate non-realistic images and characters. AI is used to generate the background of some locations. AI was used to generate marketing materials. | KALPAKHCHEV | - | Mar 18, 2026 | |
Polemista Unclear art | General 3D models from photo to prototype game. | Ludax Games | - | Mar 18, 2026 | |
The Wall Store/marketing art | AI was used to generate the cinematics of this visual novel so it could be much more realistic and immersive. | Dad and Son Games | - | Mar 18, 2026 | |
The Longest Tale In-game content arttext | AI was used for some art and dialog to supplement the extensive assets created by designers and actors. | Dev Null Productions | - | Mar 18, 2026 | |
Little Woody In-game content audio | Our game does not use AI to influence gameplay, player behavior, difficulty, or decision-making.
The only temporary use of AI in the project is for generating placeholder narrator voice-over lines during development. All narration content is written by our team, and the AI is used solely as a text-to-speech tool for prototyping and demo purposes. These AI-generated voice-overs are planned to be fully replaced with recorded performances by a human voice actor before release.
No other AI systems are used in the project. | Prism Realm Ltd. | - | Mar 18, 2026 | |
Find My Love In-game content art | - AI was used outside this game to generate images that were used in game development. These images were edited manually in image editor softwares to have failures corrected and being adapted to the game.
- Logo, basic design cards, UI, icons and animations were drawn by hand. No AI were used in general graphic design.
- This game doesn´t use AI during gameplay. This game can´t generate any new images, sounds, fonts, texts, codes or any new content during gameplay or when player isn´t playing. There is no live AI inside this game or any AI that interacts with player inside this game. | Araujo Castle | - | Mar 18, 2026 | |
Beaty Salon SImulator Unclear | AI-generated artifacts | Baker Game Forge | - | Mar 18, 2026 | |
The Bicameral Protocol In-game content artaudio | AI has been used to assist with minor graphical asset additions as well as voice work. | Pleon Words | - | Mar 18, 2026 | |
极速营救 Store/marketing art | AI-generated content disclosure The developer's description of how their game uses AI-generated content is as follows: Due to cost constraints, avoidance of sensitive information, etc., we used AI-assisted generation of pre-rendered footage in a very small number of videos: news images, sea freighters, live footage, and cinematics.The content with AI-generated appearances does not exceed 1% of the total amount of material (about 3-4 minutes), so please bear with us! | 优映文化 | 1.8k | Mar 18, 2026 | |
SixteenPetals In-game content artaudio | In this game, part of the screen content and background music use ai pre-rendering | Husky366Studio | 17 | Mar 18, 2026 | |
Misery Nights Store/marketing art | Some poster images were generated by a neural network | DesignLab | - | Mar 18, 2026 | |
Millennium Dream In-game content art | A very small part of the environment textures is generated by AI | LucidDreamLab | 2.1k | Mar 18, 2026 | |
Unique Ladies In-game content art | Artificial Intelligence has been used for the generation of Art Assets in this game | Ume Softworks | - | Mar 18, 2026 | |
TimeParadox In-game content art | TimeParadox uses generative AI to create unique images for different cards in the game. The AI generates new visual content for cards, enhancing the game's aesthetic and diversity. | WOYMMM | - | Mar 18, 2026 | |
Endless Machines Live AI text | We use AI to let our robots express themselves!
If a robot became alive, it wouldn’t come pre-programmed with the perfect way to express its thoughts or emotions — it would have to figure it out along the way. That’s why the hero robots in Endless Machines use AI to give voice to their thoughts and feelings.
What they say isn’t always polished or logical. It's quirky, weird, funny, and sometimes unexpectedly touching. It’s not a scripted, perfect dialogue. It’s more like a robot trying to make sense of the world — and itself — in real time.
This approach makes their personalities dynamic and unpredictable. For us, that’s what makes AI-driven dialogue a perfect fit for the game: It’s about learning, exploring, and growing — just like the robots themselves.
Under the hood, the game runs a small language model that has been custom fine-tuned for each robot's personality. It is instructed to speak through prompt engineering, ensuring the robot stays in character and relates to the game's lore. The model does not require online access.
We chose to use SmolLM because we were looking for a language model where the training background, technical setup, and use of data are transparent (open source and based on publicly available texts), and where the model can be run locally. We use this locally hosted language model (LLM) to generate text content during gameplay.
What the robots say in the game is defined and moderated by us. We have written a set of foundational texts that form the basis for each robot’s personality, tone, and way of expressing itself. From that foundation, they “build” further and develop over time. Endless Machines does not and cannot collect any data from the person playing the game.
All outputs are guided by custom prompt engineering, custom fine-tuning, and are controlled by local code at runtime to ensure appropriate content. More details on the model architecture and dataset can be found here:
🔗 https://huggingface.co/datasets/HuggingFaceTB/smoltalk | Corner Studio Games | - | Mar 18, 2026 | |
Transregnum In-game content art | Our graphical novel game features visually captivating art brought to life with the help of AI-powered tools. By combining the creativity of our team with advanced AI technology, we've crafted rich, immersive environments and expressive character designs that enhance the storytelling experience. Dive into a world where art and innovation meet, creating a unique visual journey for players. Additionally, the AI technologies utilized in the game are credited. | Yunus Emre Aydar | - | Mar 18, 2026 | |
李二牛勇闯合欢宗 In-game content art | During the game development process, AI is used to generate some of the art design elements. On the store page, there might be obvious traces of AI, but we will do our best to cover them up. | 忧忧子工作室 | - | Mar 18, 2026 | |
Day Zero In-game content art | Yes, some of the visuals (backgrounds) in our game are prepared with AI. Other than that, the remaining cards, buttons and environmental elements are assets we prepared ourselves. | Imdie Studios | 36 | Mar 18, 2026 | |
Descension In-game content textart | Chat GPT was used to create some parts of dialogue, and it was used to create the monster designs. | Kaleido Skope Studios | - | Mar 18, 2026 | |
The Last Nordic Tribe In-game content art | Some visual elements in this game, such as textures and illustrations, were partially generated or enhanced using artificial intelligence tools, and then manually refined and integrated by the development team. | Never Say Never | - | Mar 18, 2026 | |
공고소녀(Gong GO Girl) In-game content audio | Some BGMs were created using AI. | TEAM RESERVOIR DOGAMES | 13 | Mar 18, 2026 | |
Aquilon: Love and Lust in the Frost ✨❄️❤️🔥 Store/marketing art | Artificial intelligence was used to create concept images of the girls from the game and promotional materials that were then finalized by artists and animators. One of the background locations was also created | Aquilon | - | Mar 18, 2026 | |
Apple Man Store/marketing art | AI generated images used in a satirical context. | Prime Time Interactive | 31 | Mar 18, 2026 | |
will O wisp Dev only code | In this game, we used a generative AI tool (ChatGPT) to design some of the custom shaders. The shaders used were tweaked by the developers and finally implemented for the built-in render pipeline. No generative AI was used for the in-game art, story, voice, etc. | 是政屋 | - | Mar 18, 2026 | |
迷失ロストTheDark Store/marketing art | Store and other promotional graphics are ai generated | Sun Hanrui | - | Mar 18, 2026 | |
Vida In-game content artaudio | All images in the game were generated using AI technology. This includes character designs, backgrounds, and various visual elements throughout the game. By leveraging AI, our goal was to create unique and visually appealing graphics that enhance the overall gaming experience. Additionally, the music was also generated by AI, contributing to the immersive and original atmosphere of the game. | YEON 연 | - | Mar 18, 2026 | |
命运游戏3:王者棋局 In-game content art | We used AI technology to generate some images and videos. The images include promotional graphics, game icons, some in-game ending interfaces, and mini-game UI screens. The videos consist of AI-generated segments depicting Fang Xiaoyu at different life stages interacting with Fang Zhilian, scenes showing the post-time-travel daily lives of protagonists from "Game Of Fate" 1-3 series (such as riding mammoths during the Ice Age or landing on another planet in spacesuits), as well as a display case presenting successful case studies of a human cloning program initiated by Chronos Corporation in a parallel timeline. Since these visual scenarios could not be feasibly captured through live-action filming, AI technology was utilized for their production. | KARMAGAME HK LIMITED | 693 | Mar 18, 2026 | |
System Clues In-game content artaudiotext | This game utilizes artificial intelligence (AI) technology during its development process. In accordance with the latest policies of the Steam platform
We hereby disclose the AI-generated content visible to players in the game as follows:
This game includes the following AI-generated content that was pre-generated during the development stage and released alongside the game installation package:
Art/Visual Assets: Primarily encompassing the main UI framework, including virtual window structures, built-in terminal interfaces, built-in web tools, and various UI views and graphics.
Audio assets: Background music and sound effects.
Text asset: It primarily relies on the already completed written plot content, using AI to assist in standardizing the plot description, enriching the emotional coloring of the plot, and enhancing the rationality of the plot.
We promise that the pre-generated AI content mentioned above does not contain any known copyright-infringing materials, and we have taken necessary measures to ensure its compliance with relevant laws, regulations, and platform content guidelines. | CipherStudios | - | Mar 18, 2026 | |
镇邪Ⅱ Store/marketing art | Some concept art uses AI. | 灵煦工作室 | 803 | Mar 18, 2026 | |
NYXverse.AI In-game content textaudio | NPC dialogue & voice is generated by large language model and Text-to-speech technology. | 2033Tech | 21 | Mar 18, 2026 |