Our team utilizes Generative AI technologies in the development of certain in-game elements.
- Creator
- Monarch Games
- Reviews
- -
- Added
- Jul 7, 2026
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Our team utilizes Generative AI technologies in the development of certain in-game elements.
We used Ai to generate sketches of game backgrounds and promo materials
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
This game uses generative AI tools during development to assist with the creation of pre-generated game content. AI tools were used as part of the production workflow for concept/reference images, some 3D model generation, and audio/source material discovery or selection support. The final assets included in the game were reviewed, edited, and integrated by the developer before being added to the game. The game does not use generative AI to create new content during gameplay.
Some visual assets and visual reference material used during development were created with the assistance of generative AI tools. All final assets are reviewed, edited, and curated by me before use. I use these tools to support and enhance my own ideas and designs, not to replace the creative process.
Generative AI was used during the development of this game to assist with creating certain visual assets, interface concepts, and localized text. All AI-generated content was reviewed, edited, and approved by the developer before being included in the final product. No gameplay content, player interactions, or user-generated content are created by AI during gameplay.
Generative AI tools were used to create the game's promotional logo, steam achievement icons, and background music prior to development
Generative AI tools (Leonardo.ai, Meshy.ai) are used to create some pre-rendered art assets and 3D model prototypes, which are then edited and art-directed by the developer. AI audio tools are used for some sound assets. All AI-generated content is reviewed and integrated by the developer; we have rights to use these outputs commercially per the tools' licensing terms.
AI was used to translate text from English to other languages.
Some portions of the game's source code were developed with the assistance of generative AI tools. All gameplay design, story, puzzles, dialogue, creative direction, and final implementation decisions were created, reviewed, and controlled by the developer. Some promotional artwork and marketing materials may also have been created with the assistance of generative AI tools and subsequently reviewed and edited by the developer. No generative AI is used during gameplay, and no content is generated dynamically for players.
AI tools were used during development to assist with localizing in-game text into 13 non-English languages and with drafting in-game flavor text and store page copy. All AI-assisted text was reviewed and edited by the developers. All artwork and visual assets are hand-made; no AI-generated imagery is used. No content is generated by AI during gameplay.
The Art on the store page (the Camille queen of the bot playing card ) was generated by AI. No copyright infringement of any kind.
Some of this game's code and the tools that procedurally generate its visual assets were created with the assistance of an AI development assistant. All output was reviewed, edited, and tested by the developer. The game contains no AI-generated artwork from image-generation models, and no AI runs during gameplay.
Some store page marketing images, capsule assets, and promotional screenshots were created or edited with generative AI and then reviewed and adjusted for layout, sizing, and text. The game does not use live generative AI during gameplay, and it does not connect to any third-party AI service while players are playing.
This game was developed with the assistance of AI-generated tools. Some visual assets (character illustrations, UI elements, and sprite concepts) were created or refined using AI image generation tools. Portions of the codebase were also developed with AI coding assistance. All AI-generated content was reviewed, curated, and integrated manually by the developer.
Solvizz was designed, written, and hand-crafted by a small team, but generative AI played a supporting role in parts of production. Specifically, some placeholder art (achievement icons, region glyph references) and placeholder audio (background music tracks and sound effects) were generated with AI tooling to prototype the game's mood before final assets. AI was also used as a coding assistant during development. All puzzle design, game mechanics, story, level content, and code decisions were authored and reviewed by humans. No player-submitted data is sent to any AI system at runtime — the game is fully offline. (This text was also generated with the help of AI)
Some of this game's images and artwork, its background music, and parts of its translated text were created with the help of generative AI tools. All AI-assisted content was reviewed by the developer before being included. The Sudoku puzzles themselves are generated by traditional (non-AI) algorithms, and no content is generated by AI while you play.
Some of the visuals are crafted by using AI assisted tools.
Generative AI tools were used during development to assist with drafting, revising, and refactoring portions of the game’s source code. It was reviewed, edited, compiled, and tested by the developer before inclusion.
The game contains some AI-generated visual assets and music which were reviewed, selected, and integrated by the developer.
Some album artwork and illustrations are created with the assistance of AI generation tools during the production process. AI-generated outputs are used only as drafts or production aids. All such materials are carefully selected, modified, edited, and post-processed by our development team to create the final content. Every AI-assisted asset included in the game is finalized through the creative judgment and thorough review of our development team.
AI tools are used only as internal support during the development process, such as checking dialogue for typos, missing words, and the correctness of text-effect tags, as well as providing programming support.
2D art and some in-game text were made with generative AI tools and hand-edited.
Everything except the gameplay, copywriting, and visual effects is made with AI.
Marketing and game assets
Generative AI tools were used to support the developer's creative direction.
AI is utilised to support the creation of the store page. No AI will be used within the game itself
Some visual assets and artwork used in this game were created or assisted with generative AI tools. All generated content was reviewed, edited, and integrated into the game by the developer.
Some of this game's 2D art/images and in-game text were created with the help of generative AI tools during development, then reviewed and edited by the developer. Some of the game's code was also written with the assistance of AI coding tools. The game does not generate any content using AI while you play.
This game uses generative AI for some visual assets. All such assets are reviewed, edited, and refined by the developer before use. Generative AI is not used for gameplay or game progression.
Codex, powered by ChatGPT, was used as a coding assistant during development. I’m a software engineer with 25 years of programming experience. I used Codex to help with technical implementation while I focused on the game’s design, systems, balance, and overall feel. It made it possible to build Mindscape in my spare time and release it for free.
One man team here. AI helped me learn to code and I also used it to help generate some of the artwork and voices. All of the artwork generated by AI has been carefully polished and modified.
This game uses curated, pre-generated AI-assisted artwork and audio. These assets are created before release, then reviewed, edited, processed, and integrated by the developer as fixed in-game images, ambience, and related store or marketing materials.
As an independent development team, we use generative AI tools to assist in creating some of the game’s background artwork and decorative wallpapers. These images are used as supporting visual elements and do not replace the game’s 3D assets, animation, gameplay design, programming, or overall creative direction. All AI-assisted artwork is selected, reviewed, edited, and integrated by our development team to ensure it fits the visual identity of Oops, No Floor. The game does not generate content during gameplay. We respect and value the work of professional artists. Our use of AI reflects the practical resources available to us as a small indie team and allows us to focus our budget and time on building, polishing, and supporting the game.
all the pictures are generated by artificial intelligence.
Keep Drawing was developed by HuDoes Interactive with AI-assisted tools used as part of our workflow — not as a fully automated production pipeline. Some in-game visuals and UI elements were created or refined with generative AI during development. All such assets were reviewed, edited, and integrated by the developer before release. Store and marketing graphics (including Steam capsule artwork) were also created with AI assistance and then manually adjusted for quality and consistency. AI-assisted coding tools were used to help write and refactor parts of the game's source code. The design, game systems, balance, and final implementation remain developer-directed.
Some visual assets and artwork used during the development of Shrunk Wilds were created with the assistance of AI image generation tools. All generated assets are manually reviewed, modified, and curated by the developer before being implemented into the game. Players do not interact with AI systems during gameplay, and the game does not generate content in real time.
Some of the content in AquaDucked! was created with the help of generative AI tools: - Some background music was created using AI music-generation tools. - The blurred background images behind each theme were created or refined with AI tools. - Portions of the store page and marketing text were drafted with AI assistance. The core game art — the ducks, tools, and objects you play with — is either original, hand-painted watercolor, or photo-generated, not AI-generated. All AI-generated content is pre-generated during development. AquaDucked! does not generate any content live during gameplay and does not connect to any external AI services while you play. We've made commercially reasonable efforts to ensure this content is appropriate and does not infringe on the rights of others.
Some of Gap Storm's assets — including card art, character/enemy avatars, table and background art, certain UI icons, and some audio — were created with the assistance of generative AI tools (Google Gemini) during development. These assets were reviewed, edited, curated, and integrated by the developer. Gap Storm does NOT generate any AI content live during gameplay; all AI-assisted content is pre-made and fixed in the build.
The game does not contain AI-generated content. AI-generated content is used just for Steam cover.
Cat & Fox Studios used generative AI image tools (Pollinations FLUX) to create the store-page art assets for this game, including: the Main Capsule, Library Hero, Library Logo, Vertical Capsule, Page Background, small/header capsules, and the character illustrations of Mora the cat shown on the store page and in gallery posts. These AI-generated assets are used for marketing imagery and Steam store presentation only. The original music in the game was composed by Dr. Jenna Fox of Cat & Fox Studios. The game itself does not call any AI service during gameplay — all play is fully deterministic.
This work incorporates the use of generative artificial intelligence (AI) in the following areas: Parts of the artwork, parts of the sound, and localization.
Game Overlay Translator uses AI at runtime to translate the on-screen text that the player chooses to capture from other games or apps. All processing runs locally on the player's own PC and works offline: on-screen text is recognized with an on-device OCR model (RapidOCR / ONNX Runtime) and translated with on-device neural machine translation models (FuguMT, Argos Translate) and, optionally, a locally-run LLM (Ollama / Qwen2.5, or NVIDIA Riva). No captured text, images, screenshots, or any other user data are sent to external or cloud AI services. The app does not accept free-form prompts and does not generate original or creative content — the AI only outputs a translation of the specific text the player captures. The source text belongs to the third-party games or apps the player runs. Guardrails: the tool translates only the text the player explicitly captures from their own screen; it cannot be prompted to produce anything else, and all inference is local/offline, so no content is generated on, or sent to, any external server.
Parts of Word Puzzle Master were created with the help of generative AI tools, then reviewed, edited and assembled by the developer: • visual art — the ambient background images and the animated background loop • audio — background music and sound effects Generative AI is used only during development to produce these assets. The game does NOT use any AI at runtime — there is no live AI generation while you play. Puzzle word lists are hand-curated, and level layouts are produced by our own deterministic algorithm (not AI).
The game uses pre-rendered background imagery, portions of which were produced with the assistance of AI tools and further edited for use in the game.
We use AI for Code Optimization.
SFX, some Assets,cover,image,Music
The background images and blackberry pictures are pre-rendered AI art.
During development, I may use procedural- and AI-assisted tools to support content creation, iteration, and production workflows. In all such cases, the final product reflects my own creative direction, selection, editing, and implementation as the developer.
Some visual assets used in the game and its store page were created with the assistance of generative AI tools. All AI-generated content has been reviewed and curated by the developer. No AI-generated content is created during gameplay.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Hardware Simulator - Prologue In-game content | Our team utilizes Generative AI technologies in the development of certain in-game elements. | Monarch Games | - | Jul 7, 2026 | |
Cozy Cat Match Store/marketing art | We used Ai to generate sketches of game backgrounds and promo materials | Best Place Apps | - | Jul 7, 2026 | |
ON&OFF Dev only | During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team. | DopamineCrucian | - | Jul 7, 2026 | |
Don’t Pop!: Splash Race In-game content artaudio | This game uses generative AI tools during development to assist with the creation of pre-generated game content.
AI tools were used as part of the production workflow for concept/reference images, some 3D model generation, and audio/source material discovery or selection support. The final assets included in the game were reviewed, edited, and integrated by the developer before being added to the game.
The game does not use generative AI to create new content during gameplay. | Copiasoft | - | Jul 7, 2026 | |
Suika 3D Dev only art | Some visual assets and visual reference material used during development were created with the assistance of generative AI tools.
All final assets are reviewed, edited, and curated by me before use. I use these tools to support and enhance my own ideas and designs, not to replace the creative process. | Leaky Tap Games | - | Jul 6, 2026 | |
Two Clubs One Player In-game content arttext | Generative AI was used during the development of this game to assist with creating certain visual assets, interface concepts, and localized text. All AI-generated content was reviewed, edited, and approved by the developer before being included in the final product. No gameplay content, player interactions, or user-generated content are created by AI during gameplay. | Enseke | - | Jul 6, 2026 | |
Mayhem Duck Simulator In-game content artaudio | Generative AI tools were used to create the game's promotional logo, steam achievement icons, and background music prior to development | Glare Games | - | Jul 6, 2026 | |
Lawn Mower Mayhem In-game content artaudio | Generative AI tools (Leonardo.ai, Meshy.ai) are used to create some pre-rendered art assets and 3D model prototypes, which are then edited and art-directed by the developer. AI audio tools are used for some sound assets. All AI-generated content is reviewed and integrated by the developer; we have rights to use these outputs commercially per the tools' licensing terms. | Patrick Scott Studios | - | Jul 4, 2026 | |
Winged Sakura: Mindy's Arc In-game content text | AI was used to translate text from English to other languages. | WINGED SAKURA GAMES | 149 | Jul 4, 2026 | |
Dakota Keys and the Secret of the Ancients In-game content code | Some portions of the game's source code were developed with the assistance of generative AI tools. All gameplay design, story, puzzles, dialogue, creative direction, and final implementation decisions were created, reviewed, and controlled by the developer.
Some promotional artwork and marketing materials may also have been created with the assistance of generative AI tools and subsequently reviewed and edited by the developer.
No generative AI is used during gameplay, and no content is generated dynamically for players. | A Bunch of Scumms | - | Jul 4, 2026 | |
KUBB In-game content text | AI tools were used during development to assist with localizing in-game text into 13 non-English languages and with drafting in-game flavor text and store page copy. All AI-assisted text was reviewed and edited by the developers.
All artwork and visual assets are hand-made; no AI-generated imagery is used. No content is generated by AI during gameplay. | Sleepless Wizards | - | Jul 3, 2026 | |
Camille Queen of Chess bots | The Art on the store page (the Camille queen of the bot playing card ) was generated by AI. No copyright infringement of any kind. | Camillesoftware | - | Jul 3, 2026 | |
Darning In-game content artcode | Some of this game's code and the tools that procedurally generate its visual assets were created with the assistance of an AI development assistant. All output was reviewed, edited, and tested by the developer. The game contains no AI-generated artwork from image-generation models, and no AI runs during gameplay. | Small Comforts | - | Jul 3, 2026 | |
Mow My World Store/marketing art | Some store page marketing images, capsule assets, and promotional screenshots were created or edited with generative AI and then reviewed and adjusted for layout, sizing, and text. The game does not use live generative AI during gameplay, and it does not connect to any third-party AI service while players are playing. | BotDance LLC | - | Jul 3, 2026 | |
Elemental Forge In-game content artcode | This game was developed with the assistance of AI-generated tools. Some visual assets (character illustrations, UI elements, and sprite concepts) were created or refined using AI image generation tools. Portions of the codebase were also developed with AI coding assistance. All AI-generated content was reviewed, curated, and integrated manually by the developer. | Seshat Game Studio | - | Jul 3, 2026 | |
Solvizz In-game content artaudiocode | Solvizz was designed, written, and hand-crafted by a small team, but generative AI played a supporting role in parts of production. Specifically, some placeholder art (achievement icons, region glyph references) and placeholder audio (background music tracks and sound effects) were generated with AI tooling to prototype the game's mood before final assets. AI was also used as a coding assistant during development. All puzzle design, game mechanics, story, level content, and code decisions were authored and reviewed by humans. No player-submitted data is sent to any AI system at runtime — the game is fully offline.
(This text was also generated with the help of AI) | Oulda | - | Jul 2, 2026 | |
Sudoku Haven In-game content artaudiotext | Some of this game's images and artwork, its background music, and parts of its translated text were created with the help of generative AI tools. All AI-assisted content was reviewed by the developer before being included. The Sudoku puzzles themselves are generated by traditional (non-AI) algorithms, and no content is generated by AI while you play. | Emu WTF | - | Jul 2, 2026 | |
Fire and Water: Spirits of the Forest In-game content art | Some of the visuals are crafted by using AI assisted tools. | IQ Games | - | Jul 2, 2026 | |
Steel Crawlers Dev only code | Generative AI tools were used during development to assist with drafting, revising, and refactoring portions of the game’s source code. It was reviewed, edited, compiled, and tested by the developer before inclusion. | Artcodeup | - | Jul 2, 2026 | |
FLIP In-game content artaudio | The game contains some AI-generated visual assets and music which were reviewed, selected, and integrated by the developer. | CLKY Studios | - | Jul 1, 2026 | |
O2Jam : The Beginning In-game content art | Some album artwork and illustrations are created with the assistance of AI generation tools during the production process. AI-generated outputs are used only as drafts or production aids. All such materials are carefully selected, modified, edited, and post-processed by our development team to create the final content. Every AI-assisted asset included in the game is finalized through the creative judgment and thorough review of our development team. | SuperTurbine Technology Inc. | 118 | Jul 1, 2026 | |
Lily Fantasia In-game content textcode | AI tools are used only as internal support during the development process, such as checking dialogue for typos, missing words, and the correctness of text-effect tags, as well as providing programming support. | Wiseye Studio Co., ltd. | - | Jul 1, 2026 | |
ARC Aquarium In-game content arttext | 2D art and some in-game text were made with generative AI tools and hand-edited. | ACA Games | 13 | Jul 1, 2026 | |
Town Master In-game content textart | Everything except the gameplay, copywriting, and visual effects is made with AI. | LIU JIEYI | - | Jul 1, 2026 | |
Argonauts Agency 17: The World on His Shoulders Store/marketing art | Marketing and game assets | 8floor ltd | - | Jun 30, 2026 | |
Victorian Pier Tycoon Unclear | Generative AI tools were used to support the developer's creative direction. | Webpal Limited | - | Jun 30, 2026 | |
Who Heckled? Store/marketing | AI is utilised to support the creation of the store page. No AI will be used within the game itself | Classy Games | - | Jun 30, 2026 | |
NEKOHERO In-game content art | Some visual assets and artwork used in this game were created or assisted with generative AI tools. All generated content was reviewed, edited, and integrated into the game by the developer. | MIRAQLstudio | - | Jun 29, 2026 | |
Patch and Pray In-game content arttextcode | Some of this game's 2D art/images and in-game text were created with the help of generative AI tools during development, then reviewed and edited by the developer. Some of the game's code was also written with the assistance of AI coding tools. The game does not generate any content using AI while you play. | Raclette Games | - | Jun 29, 2026 | |
Pore Cleaning Simulator In-game content art | This game uses generative AI for some visual assets.
All such assets are reviewed, edited, and refined by the developer before use.
Generative AI is not used for gameplay or game progression. | gamoo6496 | - | Jun 29, 2026 | |
Mindscape Dev only code | Codex, powered by ChatGPT, was used as a coding assistant during development.
I’m a software engineer with 25 years of programming experience. I used Codex to help with technical implementation while I focused on the game’s design, systems, balance, and overall feel. It made it possible to build Mindscape in my spare time and release it for free. | Vladlen Manshin | - | Jun 29, 2026 | |
Tails in Pairs In-game content artaudiocode | One man team here. AI helped me learn to code and I also used it to help generate some of the artwork and voices. All of the artwork generated by AI has been carefully polished and modified. | NovaDare | - | Jun 28, 2026 | |
Jigsaw Diorama: The Alchemist and the Eclipse In-game content artaudio | This game uses curated, pre-generated AI-assisted artwork and audio. These assets are created before release, then reviewed, edited, processed, and integrated by the developer as fixed in-game images, ambience, and related store or marketing materials. | Base Metal Games Inc. | - | Jun 28, 2026 | |
Oops, No Floor! In-game content art | As an independent development team, we use generative AI tools to assist in creating some of the game’s background artwork and decorative wallpapers. These images are used as supporting visual elements and do not replace the game’s 3D assets, animation, gameplay design, programming, or overall creative direction.
All AI-assisted artwork is selected, reviewed, edited, and integrated by our development team to ensure it fits the visual identity of Oops, No Floor. The game does not generate content during gameplay.
We respect and value the work of professional artists. Our use of AI reflects the practical resources available to us as a small indie team and allows us to focus our budget and time on building, polishing, and supporting the game. | 71 Studios for Games Development | - | Jun 28, 2026 | |
International Memes In-game content art | all the pictures are generated by artificial intelligence. | Reanim Games | - | Jun 28, 2026 | |
Keep Drawing: Webtoon Tycoon In-game content artcode | Keep Drawing was developed by HuDoes Interactive with AI-assisted tools used as part of our workflow — not as a fully automated production pipeline.
Some in-game visuals and UI elements were created or refined with generative AI during development. All such assets were reviewed, edited, and integrated by the developer before release. Store and marketing graphics (including Steam capsule artwork) were also created with AI assistance and then manually adjusted for quality and consistency.
AI-assisted coding tools were used to help write and refactor parts of the game's source code. The design, game systems, balance, and final implementation remain developer-directed. | HuDoEs | - | Jun 28, 2026 | |
Shrunk Wilds In-game content art | Some visual assets and artwork used during the development of Shrunk Wilds were created with the assistance of AI image generation tools. All generated assets are manually reviewed, modified, and curated by the developer before being implemented into the game. Players do not interact with AI systems during gameplay, and the game does not generate content in real time. | Metallicus Media | - | Jun 28, 2026 | |
AquaDucked! In-game content audioarttext | Some of the content in AquaDucked! was created with the help of generative AI tools:
- Some background music was created using AI music-generation tools.
- The blurred background images behind each theme were created or refined with AI tools.
- Portions of the store page and marketing text were drafted with AI assistance.
The core game art — the ducks, tools, and objects you play with — is either original, hand-painted watercolor, or photo-generated, not AI-generated.
All AI-generated content is pre-generated during development. AquaDucked! does not generate any content live during gameplay and does not connect to any external AI services while you play. We've made commercially reasonable efforts to ensure this content is appropriate and does not infringe on the rights of others. | NickTheDuck | - | Jun 28, 2026 | |
Gap Storm In-game content artaudio | Some of Gap Storm's assets — including card art, character/enemy avatars, table and background art, certain UI icons, and some audio — were created with the assistance of generative AI tools (Google Gemini) during development. These assets were reviewed, edited, curated, and integrated by the developer. Gap Storm does NOT generate any AI content live during gameplay; all AI-assisted content is pre-made and fixed in the build. | Peace War Found | - | Jun 28, 2026 | |
Toy Keeper Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Steam cover. | Pocket Collector | - | Jun 28, 2026 | |
Mora's Cat Scratcher PLUS Store/marketing art | Cat & Fox Studios used generative AI image tools (Pollinations FLUX) to create the store-page art assets for this game, including:
the Main Capsule, Library Hero, Library Logo, Vertical Capsule, Page Background, small/header capsules, and the character illustrations of Mora the cat shown on the store page and in gallery posts.
These AI-generated assets are used for marketing imagery and Steam store presentation only. The original music in the game was composed by Dr. Jenna Fox of Cat & Fox Studios.
The game itself does not call any AI service during gameplay — all play is fully deterministic. | Cat & Fox | - | Jun 28, 2026 | |
memu is space cat In-game content artaudiotext | This work incorporates the use of generative artificial intelligence (AI) in the following areas: Parts of the artwork, parts of the sound, and localization. | SF Create | - | Jun 28, 2026 | |
ゲーム画面オーバーレイ翻訳 Live AI text | Game Overlay Translator uses AI at runtime to translate the on-screen text that the player chooses to capture from other games or apps. All processing runs locally on the player's own PC and works offline: on-screen text is recognized with an on-device OCR model (RapidOCR / ONNX Runtime) and translated with on-device neural machine translation models (FuguMT, Argos Translate) and, optionally, a locally-run LLM (Ollama / Qwen2.5, or NVIDIA Riva).
No captured text, images, screenshots, or any other user data are sent to external or cloud AI services. The app does not accept free-form prompts and does not generate original or creative content — the AI only outputs a translation of the specific text the player captures. The source text belongs to the third-party games or apps the player runs.
Guardrails: the tool translates only the text the player explicitly captures from their own screen; it cannot be prompted to produce anything else, and all inference is local/offline, so no content is generated on, or sent to, any external server. | R.U Studio | 19 | Jun 28, 2026 | |
Word Puzzle Master In-game content artaudio | Parts of Word Puzzle Master were created with the help of generative AI tools,
then reviewed, edited and assembled by the developer:
• visual art — the ambient background images and the animated background loop
• audio — background music and sound effects
Generative AI is used only during development to produce these assets. The game
does NOT use any AI at runtime — there is no live AI generation while you play.
Puzzle word lists are hand-curated, and level layouts are produced by our own
deterministic algorithm (not AI). | Tilewise | - | Jun 28, 2026 | |
Goblin Solitaire In-game content art | The game uses pre-rendered background imagery, portions of which were produced with the assistance of AI tools and further edited for use in the game. | Nikola Bulj | - | Jun 28, 2026 | |
Code Rescue Dev only code | We use AI for Code Optimization. | Mennen Games | - | Jun 28, 2026 | |
Cozy Cleanup In-game content artaudio | SFX, some Assets,cover,image,Music | SIENTURE | - | Jun 28, 2026 | |
Sweetie Candy Maze: Blackberry In-game content art | The background images and blackberry pictures are pre-rendered AI art. | Cute Hannah's Games | - | Jun 28, 2026 | |
FruitSnoot: The Snake Roguelike Dev only art | During development, I may use procedural- and AI-assisted tools to support content creation, iteration, and production workflows. In all such cases, the final product reflects my own creative direction, selection, editing, and implementation as the developer. | Snootworks | - | Jun 28, 2026 | |
Grand Vista Hotel In-game content art | Some visual assets used in the game and its store page were created with the assistance of generative AI tools. All AI-generated content has been reviewed and curated by the developer. No AI-generated content is created during gameplay. | Games of Nilsson | - | Jun 28, 2026 |