AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Family Friendly
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Earth Simulator In-game content art | The game to contain art assets generated by artificial intelligence | Gamesforfarm | - | Jul 13, 2026 | |
Feathered Fortune In-game content audioart | ElevenLabs was used to create pre-recorded voice-over/narration audio, including some trailer narration.
Some existing promotional/store page images were edited with AI-assisted tools for cleanup, enhancement, and visual polishing. These images were not generated from scratch by AI.
No AI-generated content is generated live during gameplay, and the game does not use live AI systems during play. | Whiteface Games | - | Jul 13, 2026 | |
Idle Energy Dev only codeart | AI was used as the main tool to code this game, generate assets, and navigate the release processes.
This is the core model of Shadow Games Software. Leveraging AI to do the busy work to free up creative teams to focus more on design, taste, and producing a quality product.
As the 2nd real project for the studio, Idle Energy, heavily used AI during development. | Shadow Games Software | - | Jul 13, 2026 | |
Eidolon code: Lost frame In-game content art | Some environmental art and visual assets were created with AI-assisted tools and further edited as part of the game's art pipeline. | Koneko Games | - | Jul 13, 2026 | |
Universalia Dev only | I don't know how to code, and I only speak two languages (both badly, if I'm being honest). To actually get this game running properly and make it playable, I had to use AI as a technical assistant.
I wrestled with the ethics of this because I care deeply about the line between tools and art. If this game makes any money, it will go straight into hiring professional programmers, artists, and translators.
Thank you. | Roberto Schiavulli | - | Jul 11, 2026 | |
Tac-Tums: DreamQuest In-game content artcodetext | Generative AI tools were used during development as creative and technical assistance, including support for programming, debugging, text drafting, localization, and some visual/marketing asset iteration. The game does not generate AI content during gameplay. All final content included in the game and store page was reviewed, selected, and edited by the developer before publication. | Carlos Sánchez Valenciano | - | Jul 11, 2026 | |
Type Shogun In-game content art | Type Shogun uses pre-generated AI-assisted artwork for some stylized visual assets, including Steam store/library artwork and selected marketing/capsule images. Some in-game background or presentation artwork may also include AI-assisted elements. All AI-assisted content was reviewed, selected, and curated by NH Media LLC before inclusion.
Type Shogun does not use live generative AI during gameplay. Players cannot generate AI images, text, audio, or other AI content inside the game. | NH Media LLC | - | Jul 11, 2026 | |
Belly Jeans Unclear artcode | Code, Art | Dan Gant | - | Jul 11, 2026 | |
Taival In-game content text | Generative AI was used only to assist with localization/translation partially. All localized text was reviewed and edited before release. No AI-generated content was used otherwise. | Bonobo Software | - | Jul 10, 2026 | |
Sudokiller In-game content text | This game uses generative AI ONLY to assist with translations for some supported languages.
Gameplay, puzzles, artwork, characters, and game design are created by the development team. | Tranqui Games | - | Jul 9, 2026 | |
Harvest Together Dev only artcode | Generative AI was used during the development of this game to speed up the coding process and to create some 2D visual designs. No other AI tools were used in the creation of the game. | HelPey | - | Jul 9, 2026 | |
MapGod In-game content audiotext | - Music: Generated with AI, edited and remixed by the development team.
- Translations: AI-assisted. | Tallol Games | - | Jul 9, 2026 | |
Milk Can Clicker In-game content arttext | This game and its store page may include pre-generated AI-assisted content, such as visual assets, store artwork, marketing images, text drafts and localization support. All AI-assisted content is reviewed, selected and edited manually before inclusion.
The game does not use live-generated AI during gameplay. | ShoninyasTube | - | Jul 9, 2026 | |
Rhythm of Five In-game content artaudiotextcode | Some of this game's content was created with the assistance of generative AI tools, including portions of the artwork, sound, in-game text translation, and source code, as well as parts of this store page. All AI-assisted content was reviewed and refined by our team before use. The game does not generate any content using AI in real time during gameplay. | Harang Games | - | Jul 9, 2026 | |
Wild Hive Dev only | The majority of this game's assets are human created. However during the development process, AI-based tools were used to assist further with selective content creation. The final product is highly reflective of the vision and creativity of the team. | Studio42 | - | Jul 9, 2026 | |
Hopsy the Frog In-game content audio | SFX are partially AI generated. | Sammago Games | - | Jul 9, 2026 | |
水灵逃生 - Water Spirit Escape In-game content art | This game does not contain any real-time generative AI features. Some game assets, including but not limited to animation effects, videos, and similar materials, were created with the assistance of AI. | 4ANDS | - | Jul 9, 2026 | |
Shuffle Bistro In-game content artaudio | The graphic resources and background music included in this game (including the demo version) were created and processed using Generative AI. | Sweets Bucket | - | Jul 9, 2026 | |
Camping Keeper In-game content audio | The soundtrack of Camping Keeper was created with the help of generative AI tools. | Studio Durand | - | Jul 8, 2026 | |
Warehouseman In-game content audiotextart | AI was used to help create some audio files, translations, and to enhance the quality of some textures. | Rolling Hedgehog | - | Jul 8, 2026 | |
Caramellia In-game content text | We use generative AI tools to assist with:- Machine translation (MT) of interface and data text, reviewed before release.- Drafts of store page text and marketing materials.All content is reviewed by a human before publication.Art, creatures, and music [adjust to reflect reality] do not use generative AI / use AI for [X]. | Joaquin Orozco | - | Jul 8, 2026 | |
Hatch'n'Wall In-game content audioart | Some music and assets in this game were created with generative AI tools, then manually reworked and adapted by the developer. The game design, code and integration are the developer's own work. | Fromont Gaming | - | Jul 8, 2026 | |
Grandpa Nightmare In-game content art | My game uses artificial intelligence tools to assist in the creation of certain visual assets, including a number of images and illustrations used in the game's library assets and promotional materials. | Wally7 | - | Jul 8, 2026 | |
Rever4 Store/marketing art | AI is used in some of the images on the store page and in the game title. | As-key | - | Jul 8, 2026 | |
ChessBase'26 SE Unclear text | The program generates Chess player profiles and Evaluations of certain chess positions with the help of chess engines and AI. | ChessBase GmbH | - | Jul 8, 2026 | |
Pixel: The Challenge Store/marketing art | Generative AI tools were used to help create some of the 2D store and marketing graphics (e.g. store capsule images). These assets were reviewed and finalized by the developer, who holds the rights to use them. No generative AI is used for content inside the game, and no AI-generated content is produced live during gameplay. | pixelplenum.com | - | Jul 8, 2026 | |
CoAnnCo In-game content artaudio | This game uses AI to generate some images and audio. | SKONEC Entertainment | - | Jul 8, 2026 | |
Turdventure In-game content art | Generative AI was used to create promotional video content for the game's marketing materials (specifically, a cinematic trailer generated with Kling AI). The game's core assets, gameplay, artwork, and audio were created by the development team. No AI-generated content is included in the in-game experience itself. | Turdventure | - | Jul 7, 2026 | |
Chronime Puzzle: Cats In-game content art | The background images and cats pictures are pre-rendered AI art | Quantum Quiver Games | - | Jul 7, 2026 | |
Uyar Party In-game content audio | Generative AI was used to create some pre-generated audio assets. The game does not use live-generated AI. | Uyarrr | - | Jul 7, 2026 | |
KlikBee In-game content artcodetext | Generative AI tools are used to assist the development process, including concept art generation, programming support, and localization. All final content is reviewed and edited by the developer. | BynxitBit | - | Jul 7, 2026 | |
That's Not My Cat! In-game content artaudio | Some of this game's art, including certain item icons, UI elements, and the store/library and promotional images was created with the help of generative AI tools. Some background music was generated with AI and edited by the developer. All AI-generated content was reviewed by the developer for quality and to ensure it doesn't infringe third-party rights. No AI content is generated live during gameplay. | Totito | - | Jul 7, 2026 | |
Thugz VS Zombies audioart | Some Assets, SFX, BGM and Artwork were used in the making of this game. | UndaWirrld Arcade | - | Jul 7, 2026 | |
The Legend of Fireball Store/marketing art | Some visual and promotional elements of the game have been created with the use of ai. | TapNation | - | Jul 7, 2026 | |
Hardware Simulator - Prologue In-game content | Our team utilizes Generative AI technologies in the development of certain in-game elements. | Monarch Games | - | Jul 7, 2026 | |
Cozy Cat Match Store/marketing art | We used Ai to generate sketches of game backgrounds and promo materials | Best Place Apps | - | Jul 7, 2026 | |
ON&OFF Dev only | During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team. | DopamineCrucian | - | Jul 7, 2026 | |
Don’t Pop!: Splash Race In-game content artaudio | This game uses generative AI tools during development to assist with the creation of pre-generated game content.
AI tools were used as part of the production workflow for concept/reference images, some 3D model generation, and audio/source material discovery or selection support. The final assets included in the game were reviewed, edited, and integrated by the developer before being added to the game.
The game does not use generative AI to create new content during gameplay. | Copiasoft | - | Jul 7, 2026 | |
Suika 3D Dev only art | Some visual assets and visual reference material used during development were created with the assistance of generative AI tools.
All final assets are reviewed, edited, and curated by me before use. I use these tools to support and enhance my own ideas and designs, not to replace the creative process. | Leaky Tap Games | - | Jul 6, 2026 | |
Two Clubs One Player In-game content arttext | Generative AI was used during the development of this game to assist with creating certain visual assets, interface concepts, and localized text. All AI-generated content was reviewed, edited, and approved by the developer before being included in the final product. No gameplay content, player interactions, or user-generated content are created by AI during gameplay. | Enseke | - | Jul 6, 2026 | |
Mayhem Duck Simulator In-game content artaudio | Generative AI tools were used to create the game's promotional logo, steam achievement icons, and background music prior to development | Glare Games | - | Jul 6, 2026 | |
Lawn Mower Mayhem In-game content artaudio | Generative AI tools (Leonardo.ai, Meshy.ai) are used to create some pre-rendered art assets and 3D model prototypes, which are then edited and art-directed by the developer. AI audio tools are used for some sound assets. All AI-generated content is reviewed and integrated by the developer; we have rights to use these outputs commercially per the tools' licensing terms. | Patrick Scott Studios | - | Jul 4, 2026 | |
Winged Sakura: Mindy's Arc In-game content text | AI was used to translate text from English to other languages. | WINGED SAKURA GAMES | 149 | Jul 4, 2026 | |
Dakota Keys and the Secret of the Ancients In-game content code | Some portions of the game's source code were developed with the assistance of generative AI tools. All gameplay design, story, puzzles, dialogue, creative direction, and final implementation decisions were created, reviewed, and controlled by the developer.
Some promotional artwork and marketing materials may also have been created with the assistance of generative AI tools and subsequently reviewed and edited by the developer.
No generative AI is used during gameplay, and no content is generated dynamically for players. | A Bunch of Scumms | - | Jul 4, 2026 | |
KUBB In-game content text | AI tools were used during development to assist with localizing in-game text into 13 non-English languages and with drafting in-game flavor text and store page copy. All AI-assisted text was reviewed and edited by the developers.
All artwork and visual assets are hand-made; no AI-generated imagery is used. No content is generated by AI during gameplay. | Sleepless Wizards | - | Jul 3, 2026 | |
Camille Queen of Chess bots | The Art on the store page (the Camille queen of the bot playing card ) was generated by AI. No copyright infringement of any kind. | Camillesoftware | - | Jul 3, 2026 | |
Darning In-game content artcode | Some of this game's code and the tools that procedurally generate its visual assets were created with the assistance of an AI development assistant. All output was reviewed, edited, and tested by the developer. The game contains no AI-generated artwork from image-generation models, and no AI runs during gameplay. | Small Comforts | - | Jul 3, 2026 | |
Mow My World Store/marketing art | Some store page marketing images, capsule assets, and promotional screenshots were created or edited with generative AI and then reviewed and adjusted for layout, sizing, and text. The game does not use live generative AI during gameplay, and it does not connect to any third-party AI service while players are playing. | BotDance LLC | - | Jul 3, 2026 | |
Elemental Forge In-game content artcode | This game was developed with the assistance of AI-generated tools. Some visual assets (character illustrations, UI elements, and sprite concepts) were created or refined using AI image generation tools. Portions of the codebase were also developed with AI coding assistance. All AI-generated content was reviewed, curated, and integrated manually by the developer. | Seshat Game Studio | - | Jul 3, 2026 | |
Solvizz In-game content artaudiocode | Solvizz was designed, written, and hand-crafted by a small team, but generative AI played a supporting role in parts of production. Specifically, some placeholder art (achievement icons, region glyph references) and placeholder audio (background music tracks and sound effects) were generated with AI tooling to prototype the game's mood before final assets. AI was also used as a coding assistant during development. All puzzle design, game mechanics, story, level content, and code decisions were authored and reviewed by humans. No player-submitted data is sent to any AI system at runtime — the game is fully offline.
(This text was also generated with the help of AI) | Oulda | - | Jul 2, 2026 |
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