包含由AI协助的美术素材。 素材来源:MiaoMiao Pixel,Illustrious Flanime XL - High-Quality Flat Anime
- Creator
- Orscat
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
包含由AI协助的美术素材。 素材来源:MiaoMiao Pixel,Illustrious Flanime XL - High-Quality Flat Anime
AI Usage Disclosure The demo version of this game uses AI-generated placeholders for certain minor assets during development. No AI is used to generate gameplay, story content, or player interactions.
We’re a humble three-dev indie trio, so we hired an AI intern to churn out rough promo concepts for this page and our socials. The bot’s a talented junior, but every image still gets a full human paint-over and polish. Don’t worry: every in-game pixel and line of code is handcrafted by us on litres of coffee.
The store pages that were not English are machine translated (i.e. DeepL, Google Translate etc.).
The game and the Steam store page use AI-assisted text and localization. All AI output was reviewed and edited by the developer.
Fartal Error is developed by a very small independent studio. Due to limited resources, we occasionally rely on generative AI tools for specific visual elements, such as some in-game illustrations, assets and marketing materials. These tools are used thoughtfully and selectively, always under human direction, to preserve a cohesive artistic vision. We value transparency, and we encourage players to consider this information when deciding whether the game is right for them.
AI was used to translate the game into certain languages. When selecting one of these languages for the first time, a notification appears. Additionally, a marker is displayed next to the language name in the options menu. Furthermore, AI was utilized to generate some of the graphical assets and may have been used in the creation of videos.
We are using AI-generated voiceovers and music.
・Used for programming assistance ・Used for background images ・For use in store page graphic assets
Some parts of the code were written using Claude, while GPT was used for proofreading and system text translation.
The game's menu visuals, menu background music, store images, and soundtrack were generated using AI tools before being added to the game and store.
Marketing materials, the in-game loading screen and character portraits have been partially made using artificial intelligence.
We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality.
Some in-game text and sound assets were generated with the help of AI tools, primarily to assist with ideation and early drafts. All final content has been reviewed, edited by human developers. AI was also used during the concept phase of artwork to explore visual directions, but final visuals were created or finalized by human artists. No AI is used to generate content or code during live gameplay.
AI was used to create concept art. I'm making the game alone, with no budget, so it was necessary to speed up the process. However, the music, final artwork, code, animations, and script were all made by hand
Some art scenes utilized AI to assist in production
Some art scenes utilized AI to assist in production
All assets have been reviewed, curated, and modified by the developer to ensure they fit the vision and tone of the game. No content was knowingly generated to imitate or replicate copyrighted material, real people, or brands.
游戏demo阶段,美术素材 - 特指背景、剧情CG将使用ai生成。后续完整版本将全部替换, During the game demo stage, the art materials - specifically the background and plot CGS - will be generated by ai. All subsequent complete versions will be replaced.
Some of the visual and audio assets in this game (including character illustrations, backgrounds, music and voiceovers) were created or assisted with generative AI tools during development. The game’s story, characters, and interactive content are entirely authored by the developer and do not involve real-time AI-generated content.
Generative AI tools were used in the development of Flower Dungeon. Tools used: NovelAI, SUNO Scope of use: Backgrounds, enemy and hero illustrations, and background music
The game uses generative AI in several areas. The in-game dialogue is AI-generated using text-to-speech based on original scripts I wrote. The soundtrack includes AI-generated music. Additionally, the game logo and parts of the menu use AI-generated images.
Store page translations were created with the assistance of AI and reviewed for accuracy. AI was used to generate the background imagery for the Steam capsule art on the store page, while the logo and title were created without AI.
AI was used during prototyping as a tool only
This game uses pre-rendered images created with generative AI tools. All assets have been reviewed to ensure they do not infringe on copyrights or resemble real individuals. No live AI content is used during gameplay.
The characters in this game are created with the help of AI
AI is used for translation.
It was used for the character artworks.
Some characters were designed by AI and created by the developer.
The game used AI-generated technology to produce voice acting for some of its original dialogue. These AI-generated voices are not essential to the normal gameplay experience, and players may choose not to enable them.
Some in-game sprites are made by hand, some used AI generation in the process. AI was used to assist in localization.
Generative AI may be used in marketing materials and store page, but not in game content.
Music is generated by AI
Some of the visuals on our store page and some of the 2D illustrations in our game were created with the help of AI-powered tools.
Some 2D Image Resources
The character art on the menu screen is based on AI-generated images, which have been further refined and adjusted by the developer.
This game uses AI-generated content. AI tools were utilized to create certain visual assets such as promotional capsule images, as well as to assist with translations into other languages. All AI-generated content was carefully reviewed and edited to ensure quality and relevance to the game.
ChatGPT was used only to assist with the translation of originally written Japanese text into English. All translated text was reviewed and edited by the developer.
This game utilizes machine translation for localization.
Safe Hayven uses pre-rendered AI images within game artwork in the store and images in the menu screens which are found in game.
Using AI models for generating pictures, 3d models e.t.c
Some in-game images and music were generated and assisted by AI technology.
AI is used as BGM generation in the video in the store page.
For ingame music and introductory voiceover.
Card illustration
Some of the short videos and a small number of textures in the game are generated by AI
DuoQ. uses on-device transcription, activated by the player via push-to-talk, to transcribe the player's voice. That transcription is sent directly to a cloud LLM, which tells Tala what action to take next. All transcription data is discarded immediately after use.
We used AI-generated content only for pre-rendered background illustrations in the game. No dynamic or live-generated content or code is created during gameplay. All AI-generated assets are static and were finalized before release.
The achievement icon is generated by AI
Some background textures include AI-generated content. There is nothing that is being generated live in real-time by Al.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
旅居魔女与她的毕业课题 In-game content art | 包含由AI协助的美术素材。
素材来源:MiaoMiao Pixel,Illustrious Flanime XL - High-Quality Flat Anime | Orscat | - | Mar 18, 2026 | |
Aeoliada In-game content art | AI Usage Disclosure
The demo version of this game uses AI-generated placeholders for certain minor assets during development. No AI is used to generate gameplay, story content, or player interactions. | Arcanion | - | Mar 18, 2026 | |
Homelander’s Valor In-game content art | We’re a humble three-dev indie trio, so we hired an AI intern to churn out rough promo concepts for this page and our socials. The bot’s a talented junior, but every image still gets a full human paint-over and polish.
Don’t worry: every in-game pixel and line of code is handcrafted by us on litres of coffee. | 2D Axis | - | Mar 18, 2026 | |
Tosbik Around The World In-game content text | The store pages that were not English are machine translated (i.e. DeepL, Google Translate etc.). | siriculo | - | Mar 18, 2026 | |
RhythmStrike In-game content text | The game and the Steam store page use AI-assisted text and localization. All AI output was reviewed and edited by the developer. | Aninoss | 93 | Mar 18, 2026 | |
Fartal Error In-game content art | Fartal Error is developed by a very small independent studio. Due to limited resources, we occasionally rely on generative AI tools for specific visual elements, such as some in-game illustrations, assets and marketing materials.
These tools are used thoughtfully and selectively, always under human direction, to preserve a cohesive artistic vision.
We value transparency, and we encourage players to consider this information when deciding whether the game is right for them. | Weird Potro Studio | - | Mar 18, 2026 | |
Legendary Tales: Map of Hope In-game content textart | AI was used to translate the game into certain languages. When selecting one of these languages for the first time, a notification appears. Additionally, a marker is displayed next to the language name in the options menu.
Furthermore, AI was utilized to generate some of the graphical assets and may have been used in the creation of videos. | FIVE-BN GAMES | 11 | Mar 18, 2026 | |
Zerun In-game content audio | We are using AI-generated voiceovers and music. | Mirakar Studio | 15 | Mar 18, 2026 | |
東方連珠 Store/marketing codeart | ・Used for programming assistance
・Used for background images
・For use in store page graphic assets | 緑青工房 | - | Mar 18, 2026 | |
龍神的新娘外傳:御鈴綺譚 Dev only codetext | Some parts of the code were written using Claude, while GPT was used for proofreading and system text translation. | ReIris | - | Mar 18, 2026 | |
Bilge Su Bullet Baroness In-game content artaudio | The game's menu visuals, menu background music, store images, and soundtrack were generated using AI tools before being added to the game and store. | Selçuk Çetiner | - | Mar 18, 2026 | |
CybeRage In-game content art | Marketing materials, the in-game loading screen and character portraits have been partially made using artificial intelligence. | Bolt Goblin | - | Mar 18, 2026 | |
我的妹妹未来 In-game content art | We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality. | MYSTERY CROWN | 266 | Mar 18, 2026 | |
Countryballs: Power Protocol In-game content textaudioart | Some in-game text and sound assets were generated with the help of AI tools, primarily to assist with ideation and early drafts. All final content has been reviewed, edited by human developers. AI was also used during the concept phase of artwork to explore visual directions, but final visuals were created or finalized by human artists. No AI is used to generate content or code during live gameplay. | KNK DEVELOP | 159 | Mar 18, 2026 | |
Beat Brush: Draw music Store/marketing art | AI was used to create concept art. I'm making the game alone, with no budget, so it was necessary to speed up the process. However, the music, final artwork, code, animations, and script were all made by hand | Kesha Games | - | Mar 18, 2026 | |
Mystery Island:Enigmatic Painting In-game content art | Some art scenes utilized AI to assist in production | TAPROMANCE | - | Mar 18, 2026 | |
Elegant Sleuth:Mystic Family In-game content art | Some art scenes utilized AI to assist in production | TAPROMANCE | - | Mar 18, 2026 | |
The Face Horror Game general | All assets have been reviewed, curated, and modified by the developer to ensure they fit the vision and tone of the game.
No content was knowingly generated to imitate or replicate copyrighted material, real people, or brands. | Scary Creepy Pasta | - | Mar 18, 2026 | |
C.C. In-game content art | 游戏demo阶段,美术素材 - 特指背景、剧情CG将使用ai生成。后续完整版本将全部替换,
During the game demo stage, the art materials - specifically the background and plot CGS - will be generated by ai. All subsequent complete versions will be replaced. | Femime Studio | - | Mar 18, 2026 | |
穿越日记 In-game content artaudiotext | Some of the visual and audio assets in this game (including character illustrations, backgrounds, music and voiceovers) were created or assisted with generative AI tools during development. The game’s story, characters, and interactive content are entirely authored by the developer and do not involve real-time AI-generated content. | 娃哈哈哈 WaHa Works | - | Mar 18, 2026 | |
Flower Dungeon In-game content artaudio | Generative AI tools were used in the development of Flower Dungeon.
Tools used: NovelAI, SUNO
Scope of use: Backgrounds, enemy and hero illustrations, and background music | MOZO Games | 15 | Mar 18, 2026 | |
The Last Mage In-game content textaudioart | The game uses generative AI in several areas. The in-game dialogue is AI-generated using text-to-speech based on original scripts I wrote. The soundtrack includes AI-generated music. Additionally, the game logo and parts of the menu use AI-generated images. | J Indie Games | - | Mar 18, 2026 | |
Death Counter In-game content textart | Store page translations were created with the assistance of AI and reviewed for accuracy. AI was used to generate the background imagery for the Steam capsule art on the store page, while the logo and title were created without AI. | Arman Pakan | - | Mar 18, 2026 | |
A Night at Ashmere Manor Dev only | AI was used during prototyping as a tool only | Bandaloop Games GmbH | - | Mar 18, 2026 | |
Stretch In-game content art | This game uses pre-rendered images created with generative AI tools. All assets have been reviewed to ensure they do not infringe on copyrights or resemble real individuals. No live AI content is used during gameplay. | Shoichi Kirishima | - | Mar 18, 2026 | |
Mahjong House: Challenge All Achievements In-game content art | The characters in this game are created with the help of AI | TMG | - | Mar 18, 2026 | |
血蘭-KETURAN In-game content text | AI is used for translation. | まいけりゅ | - | Mar 18, 2026 | |
The Ashen Baron In-game content art | It was used for the character artworks. | Crow's Perch | - | Mar 18, 2026 | |
Dungeon Picnic In-game content art | Some characters were designed by AI and created by the developer. | Lapismine | - | Mar 18, 2026 | |
我只是想让她们都幸福 In-game content audio | The game used AI-generated technology to produce voice acting for some of its original dialogue. These AI-generated voices are not essential to the normal gameplay experience, and players may choose not to enable them. | 心宿影视 | 1.6k | Mar 18, 2026 | |
Super Cabbage Kabumi In-game content arttext | Some in-game sprites are made by hand, some used AI generation in the process.
AI was used to assist in localization. | Vividesca Games | 103 | Mar 18, 2026 | |
Ghost Engine In-game content art | Generative AI may be used in marketing materials and store page, but not in game content. | Paragon Codeworks | - | Mar 18, 2026 | |
Bullet Ouroboros In-game content audio | Music is generated by AI | BlunderbussPowerStudio | - | Mar 18, 2026 | |
Together in Forgotten Lands: Chapter One In-game content art | Some of the visuals on our store page and some of the 2D illustrations in our game were created with the help of AI-powered tools. | Vellichor Games | 204 | Mar 18, 2026 | |
Maid of Salvation Unclear art | Some 2D Image Resources | ORANGE POPCORN | 198 | Mar 18, 2026 | |
Ryne-Arca In-game content art | The character art on the menu screen is based on AI-generated images, which have been further refined and adjusted by the developer. | Asuka Watanabe | - | Mar 18, 2026 | |
Scare: Fatal Picture - The Other Side In-game content arttext | This game uses AI-generated content. AI tools were utilized to create certain visual assets such as promotional capsule images, as well as to assist with translations into other languages. All AI-generated content was carefully reviewed and edited to ensure quality and relevance to the game. | Daniel Henriques | - | Mar 18, 2026 | |
TOGATSUNAGI Chapter 1 In-game content text | ChatGPT was used only to assist with the translation of originally written Japanese text into English.
All translated text was reviewed and edited by the developer. | ちき | - | Mar 18, 2026 | |
Type Her to Sleep In-game content text | This game utilizes machine translation for localization. | SkilZent | - | Mar 18, 2026 | |
Safe Hayven In-game content art | Safe Hayven uses pre-rendered AI images within game artwork in the store and images in the menu screens which are found in game. | Escape Code Games | - | Mar 18, 2026 | |
Italian Brainrot: Arena Unclear art | Using AI models for generating pictures, 3d models e.t.c | Exbyte Studios | - | Mar 18, 2026 | |
Blazing-Maidens In-game content artaudio | Some in-game images and music were generated and assisted by AI technology. | blankmindgg | - | Mar 18, 2026 | |
Actuator : Overt Abnormality In-game content audio | AI is used as BGM generation in the video in the store page. | Paguon | - | Mar 18, 2026 | |
Nora and Frank In-game content audio | For ingame music and introductory voiceover. | Chertobook | 38 | Mar 18, 2026 | |
奥术轮回 Arcane Eternity Store/marketing art | Card illustration | MoussyCat | 19 | Mar 18, 2026 | |
阴间推送 (Cursed Shorts) In-game content art | Some of the short videos and a small number of textures in the game are generated by AI | Sea of Ghosts | 101 | Mar 18, 2026 | |
DuoQ Live AI text | DuoQ. uses on-device transcription, activated by the player via push-to-talk, to transcribe the player's voice. That transcription is sent directly to a cloud LLM, which tells Tala what action to take next. All transcription data is discarded immediately after use. | The Duo Crew | 61 | Mar 18, 2026 | |
東方凸凹遊戯 In-game content art | We used AI-generated content only for pre-rendered background illustrations in the game.
No dynamic or live-generated content or code is created during gameplay.
All AI-generated assets are static and were finalized before release. | 電話帳の右端 | - | Mar 18, 2026 | |
The Love Between Litchis and Elms In-game content art | The achievement icon is generated by AI | LumiMaker | - | Mar 18, 2026 | |
東方錦上京 〜 Fossilized Wonders. In-game content art | Some background textures include AI-generated content.
There is nothing that is being generated live in real-time by Al. | 上海アリス幻樂団 | 824 | Mar 18, 2026 |