Voice generation
- Creator
- Grupo Axertia
- Reviews
- -
- Added
- Mar 18, 2026
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Voice generation
I use gpt chat to test and debug code and check text for errors.
This game uses AI-generated and post-edited content for the presentation of scenes and characters.
Some pictures are drawn twice based on the reference of artificial intelligence painting, and some music creation is assisted by artificial intelligence arrangement.
Artificial intelligence was used as a supporting tool in the creation of certain music and visuals, with full copyright belonging to us.
Generative AI tools were used during development to assist in the creation of some 3D models and sound effects. These assets were generated prior to release and no real-time AI-generated content is produced during gameplay. All content has been manually reviewed and curated.
"Statement on Game Development Process: During the early conceptual design and creative ideation phase of this game, we utilized AI technology as a supplementary tool to help us explore and validate various artistic styles and creative directions more efficiently. These AI-generated reference materials provided us with initial inspiration. However, the core creative concepts, story writing, character design, and all final art assets presented in the game were personally conceived and carefully crafted by our creative team. Each game element has undergone multiple rounds of manual optimization and fine-tuning to ensure the best gaming experience. AI was used solely as an assistive tool, while the final game content is the result of human craftsmanship. We remain committed to human-driven creation as our primary approach, dedicated to delivering a unique and meticulously polished gaming experience to our players."
As a small team with a limited budget, we used AI to assist with background music and multi-language localization. This allowed us to bring the game to a wider audience while focusing our resources on gameplay and visual design.
AI is used for translation and voice generation. If you feel uncomfortable, please use Japanese.
AI is used as an assistant in writing code and as a text editor. A little in sound generation
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
Characters art images (2 faces).
"My game utilizes artificial intelligence for generating speech using text-to-speech (TTS) technology. The voice recordings in the game are created by an AI model that synthesizes human-like voice from written text. This allows for dynamic and customizable voiceovers in various parts of the game."
AI was used to create some 3D models, sound effects, and to translate the game into other languages.
This game's English and German translations were done using artificial intelligence.
This game uses some AI-generated textures.
Some music tracks in the game were created using AI-based tools such as Suno AI.
This game was developed using original content created specifically for this project. All music featured in the game was generated using AI composition tools that allow commercial use. No copyrighted music or sound assets were used. Additionally, all text descriptions and promotional content were written using AI assistance to enhance clarity and presentation. No third-party intellectual property has been used in the game's development or marketing materials. We are committed to respecting intellectual property rights and ensuring our content complies with the Steam Distribution Agreement.
Logo and menu made with ai
The storepage's artwork as well as some of the game art is AI-Generated by me. I am not an artist unfortunately, and cannot afford to hire one, but I did my best to make it look realistic and visually appealing to audiences :)
We use generative AI during development to prototype voice acting, as well as concept art that may not be included in the game itself. This is primarily used to simplify development. Actual voice acting is expected for release.
In So it’s Simple!, some of the game’s visual assets — including characters, backgrounds, and objects — were created with the assistance of generative AI tools during development. These AI-generated assets were carefully reviewed, modified, and enhanced by the developer to ensure they match the game’s unique art style and emotional tone. The final game itself does not include any live AI generation during gameplay. All content is pre-rendered and artistically directed by the developer.
We primarily use AI to correct texts.
A small part of the 3D models were generated by ai and then manually modified
AI-generated art objects
Used in the store page description and as the game icon.
AI-generated art objects
AI-generated art objects
The Hollow Line uses a local LLM to generate unique replies for every player and enables you to interact with the characters via the chat function.
Claude wrote the game's code, and several textures were created with another AI tool. All other aspects of the game are human-made.
For languages other than Japanese (English, Simplified Chinese, Russian, Spanish, Portuguese, German, French, Korean), translations were made using ChatGPT localization. Therefore, some expressions may appear unnatural.
ChatGPT corrected the translations and my spelling and grammar errors...
Generative AI was used to work with some of the models and sounds in the game.
Most of the pictures and text
We used AI to fix grammar mistakes in our store page description and to generate achievement icons. No AI-generated assets were used for major game content, character models, environments, animations, or gameplay elements.
Store Page Some store visuals were assisted by AI and are not present in the actual game. In Game In our cinematic and some of our anomalies, we used AI-generated voice production. Apart from the voices we produced, only our paintings contain AI-generated textures. The copyrights of the products we created belong to us.
AI has been used to generate in game art.
Some graphic content on the store page was generated with Artificial Intelligence. In the game, some graphic images, the paintings hanging around the house, and the voice acting are created with Artificial Intelligence.
AI-generated artifacts
AI-generated artifacts
We used AI to generate base for sprites.
This game and its marketing materials include AI-assisted assets refined to fit the creative vision.
During the creation of Secret Seeker, we utilized artificial intelligence (AI) to support our development process. AI assisted us in generating the game's cover art and marketing materials, as well as creating selected in-game texts. Additionally, the voice of the narrator featured in both the game and the trailer was produced using AI-based tools.
Logo and menu image partially made with ai software with few changes
We use AI to generate the images of the paintings in the game. They may potentially be changed based on feedback during early access.
The game uses AI voice acting and generated images of loading screens.
This game utilizes AI for certain translation tasks and programming.
Game logo and menu image is made with ai software.
Some of the capsule images and banners on this Steam page were generated using AI and may not fully represent the actual in-game visuals.
AI was used to translate the game into certain languages. When selecting one of these languages for the first time, a notification appears. Additionally, a marker is displayed next to the language name in the options menu.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Galleons of Fortune: Pioneers Unclear audio | Voice generation | Grupo Axertia | - | Mar 18, 2026 | |
Живая Dev only codetext | I use gpt chat to test and debug code and check text for errors. | Sonia Borderguard | - | Mar 18, 2026 | |
Adventures & Quests - The black Crystal In-game content arttext | This game uses AI-generated and post-edited content for the presentation of scenes and characters. | magnussoft | - | Mar 18, 2026 | |
Find Cats 4 女神与猫 In-game content artaudio | Some pictures are drawn twice based on the reference of artificial intelligence painting, and some music creation is assisted by artificial intelligence arrangement. | Happy Fish | - | Mar 18, 2026 | |
Night Shift at the Museum In-game content audioart | Artificial intelligence was used as a supporting tool in the creation of certain music and visuals, with full copyright belonging to us. | Infinity Pixel Games | - | Mar 18, 2026 | |
ESC4PE! In-game content artaudio | Generative AI tools were used during development to assist in the creation of some 3D models and sound effects. These assets were generated prior to release and no real-time AI-generated content is produced during gameplay. All content has been manually reviewed and curated. | Rest Games | - | Mar 18, 2026 | |
Meow Time Machine: Newton In-game content arttext | "Statement on Game Development Process:
During the early conceptual design and creative ideation phase of this game, we utilized AI technology as a supplementary tool to help us explore and validate various artistic styles and creative directions more efficiently. These AI-generated reference materials provided us with initial inspiration.
However, the core creative concepts, story writing, character design, and all final art assets presented in the game were personally conceived and carefully crafted by our creative team. Each game element has undergone multiple rounds of manual optimization and fine-tuning to ensure the best gaming experience.
AI was used solely as an assistive tool, while the final game content is the result of human craftsmanship. We remain committed to human-driven creation as our primary approach, dedicated to delivering a unique and meticulously polished gaming experience to our players." | Magic Cat | - | Mar 18, 2026 | |
Organized Inside In-game content audiotext | As a small team with a limited budget, we used AI to assist with background music and multi-language localization. This allowed us to bring the game to a wider audience while focusing our resources on gameplay and visual design. | Meox Studio | 1.8k | Mar 18, 2026 | |
Yandere Maid~Love-Crazed Maid~ In-game content textaudio | AI is used for translation and voice generation.
If you feel uncomfortable, please use Japanese. | Tanciatco | 16 | Mar 18, 2026 | |
Backpack Seeker`s Dev only codetextaudio | AI is used as an assistant in writing code and as a text editor. A little in sound generation | kravchen1 | - | Mar 18, 2026 | |
Holiday in Europe: Netherlands Dreams Collector's Edition In-game content art | Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality. | Do Games Limited | - | Mar 18, 2026 | |
Digger: Galactic Treasures Unclear art | Characters art images (2 faces). | RainStyle games | 667 | Mar 18, 2026 | |
Lost Luminosity In-game content audio | "My game utilizes artificial intelligence for generating speech using text-to-speech (TTS) technology. The voice recordings in the game are created by an AI model that synthesizes human-like voice from written text. This allows for dynamic and customizable voiceovers in various parts of the game." | Ember Wing Games | 201 | Mar 18, 2026 | |
The Last Renovation In-game content artaudiotext | AI was used to create some 3D models, sound effects, and to translate the game into other languages. | Devmode | - | Mar 18, 2026 | |
Don't breathe in! In-game content text | This game's English and German translations were done using artificial intelligence. | Kadir AKKAS | - | Mar 18, 2026 | |
Banshee In-game content art | This game uses some AI-generated textures. | ChronoX | 92 | Mar 18, 2026 | |
SchoolBoy OutDoors In-game content audio | Some music tracks in the game were created using AI-based tools such as Suno AI. | Linked Squad | - | Mar 18, 2026 | |
Metits Magic 3: The Revenge Of Luli In-game content audiotext | This game was developed using original content created specifically for this project. All music featured in the game was generated using AI composition tools that allow commercial use. No copyrighted music or sound assets were used.
Additionally, all text descriptions and promotional content were written using AI assistance to enhance clarity and presentation. No third-party intellectual property has been used in the game's development or marketing materials.
We are committed to respecting intellectual property rights and ensuring our content complies with the Steam Distribution Agreement. | DreamWave Interactive | - | Mar 18, 2026 | |
Thief Office Simulator Store/marketing art | Logo and menu made with ai | ZERO5GAMES | - | Mar 18, 2026 | |
HANGMAN.exe In-game content art | The storepage's artwork as well as some of the game art is AI-Generated by me. I am not an artist unfortunately, and cannot afford to hire one, but I did my best to make it look realistic and visually appealing to audiences :) | Luke Grayson | - | Mar 18, 2026 | |
Medieval Contrast In-game content audioart | We use generative AI during development to prototype voice acting, as well as concept art that may not be included in the game itself. This is primarily used to simplify development. Actual voice acting is expected for release. | Two Sided | - | Mar 18, 2026 | |
So it's Simple! In-game content art | In So it’s Simple!, some of the game’s visual assets — including characters, backgrounds, and objects — were created with the assistance of generative AI tools during development.
These AI-generated assets were carefully reviewed, modified, and enhanced by the developer to ensure they match the game’s unique art style and emotional tone.
The final game itself does not include any live AI generation during gameplay. All content is pre-rendered and artistically directed by the developer. | Joonbum Kim | - | Mar 18, 2026 | |
Within In-game content text | We primarily use AI to correct texts. | MisterT | - | Mar 18, 2026 | |
Find Cats 5 天使猫 In-game content art | A small part of the 3D models were generated by ai and then manually modified | Happy Fish | - | Mar 18, 2026 | |
It was beautiful In-game content art | AI-generated art objects | Tudor Croitoru | - | Mar 18, 2026 | |
Hide In Dummy In-game content art | Used in the store page description and as the game icon. | SimpliQ | - | Mar 18, 2026 | |
Candy Shop: BUSINESS SIMULATOR In-game content art | AI-generated art objects | Rift Labs | - | Mar 18, 2026 | |
Fishing Tycoon Simulator In-game content art | AI-generated art objects | Zenith Soft | - | Mar 18, 2026 | |
The Hollow Line Live AI text | The Hollow Line uses a local LLM to generate unique replies for every player and enables you to interact with the characters via the chat function. | Luna Niermann | - | Mar 18, 2026 | |
THE WELL In-game content artcode | Claude wrote the game's code, and several textures were created with another AI tool. All other aspects of the game are human-made. | Creeps LTD. | 61 | Mar 18, 2026 | |
おままごと In-game content text | For languages other than Japanese (English, Simplified Chinese, Russian, Spanish, Portuguese, German, French, Korean), translations were made using ChatGPT localization. Therefore, some expressions may appear unnatural. | 鬱薔薇檸檬(UtubaraLemon) | 160 | Mar 18, 2026 | |
Bring the Book back Unclear text | ChatGPT corrected the translations and my spelling and grammar errors... | Struggle Games Studio | 19 | Mar 18, 2026 | |
The Bright Path In-game content artaudio | Generative AI was used to work with some of the models and sounds in the game. | Silesian Society for Solidarity | 16 | Mar 18, 2026 | |
Unwelcome Guest Unclear arttext | Most of the pictures and text | BalNaur | - | Mar 18, 2026 | |
Scary Tales: Horror School In-game content arttext | We used AI to fix grammar mistakes in our store page description and to generate achievement icons. No AI-generated assets were used for major game content, character models, environments, animations, or gameplay elements. | SuperShell Games | - | Mar 18, 2026 | |
Seen Before In-game content audioart | Store Page
Some store visuals were assisted by AI and are not present in the actual game.
In Game
In our cinematic and some of our anomalies, we used AI-generated voice production.
Apart from the voices we produced, only our paintings contain AI-generated textures.
The copyrights of the products we created belong to us. | DepthinVision | 13 | Mar 18, 2026 | |
Spank The Idle Monkey In-game content art | AI has been used to generate in game art. | Hammer Falcon LLC. | - | Mar 18, 2026 | |
Scary Shadow Spot - All In In-game content artaudio | Some graphic content on the store page was generated with Artificial Intelligence. In the game, some graphic images, the paintings hanging around the house, and the voice acting are created with Artificial Intelligence. | Daniele Doesn't Matter | 12 | Mar 18, 2026 | |
Drug Trader Simulator - Urban Dealer Unclear | AI-generated artifacts | Vasiok GGG | - | Mar 18, 2026 | |
Zombie Blocks: Pixel Shooter Gun Unclear | AI-generated artifacts | Grizzly Games | - | Mar 18, 2026 | |
Hidden Anime Girls In-game content art | We used AI to generate base for sprites. | Rebus Tenebris | 22 | Mar 18, 2026 | |
The Gallery In-game content art | This game and its marketing materials include AI-assisted assets refined to fit the creative vision. | NanningsGames | 48 | Mar 18, 2026 | |
Secret Seeker In-game content arttextaudio | During the creation of Secret Seeker, we utilized artificial intelligence (AI) to support our development process. AI assisted us in generating the game's cover art and marketing materials, as well as creating selected in-game texts. Additionally, the voice of the narrator featured in both the game and the trailer was produced using AI-based tools. | Radikate | - | Mar 18, 2026 | |
Money Theft Store/marketing art | Logo and menu image partially made with ai software with few changes | Valkeala Software | 13 | Mar 18, 2026 | |
Smile, you're being filmed together In-game content art | We use AI to generate the images of the paintings in the game. They may potentially be changed based on feedback during early access. | BlackCrow | - | Mar 18, 2026 | |
Quadrofriend In-game content audioart | The game uses AI voice acting and generated images of loading screens. | Nightmare Forge | - | Mar 18, 2026 | |
SEAPORT MAN In-game content codetext | This game utilizes AI for certain translation tasks and programming. | RAYBIS GAMES | 27 | Mar 18, 2026 | |
Trump Tariff Store/marketing art | Game logo and menu image is made with ai software. | Valkeala Software | 21 | Mar 18, 2026 | |
Epoch Makers In-game content art | Some of the capsule images and banners on this Steam page were generated using AI and may not fully represent the actual in-game visuals. | Anomalybyte Studio, Sunset Disco | - | Mar 18, 2026 | |
Lost Lands X In-game content text | AI was used to translate the game into certain languages. When selecting one of these languages for the first time, a notification appears. Additionally, a marker is displayed next to the language name in the options menu. | FIVE-BN GAMES | 26 | Mar 18, 2026 |