[Localization]AI tools were used for text translation and localization.
- Creator
- Nexelon
- Reviews
- -
- Added
- Mar 18, 2026
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[Localization]AI tools were used for text translation and localization.
use ai tool for coding
AI was used for small image creation for signage in the game.
AI- generated images
Some visual assets and parts of the code for this game were created with the help of AI tools during development. No generative AI is used during gameplay, and players do not interact with AI systems directly.
This game contains AI-assisted artwork.
Generate the background for part of the store page image.
Portions of the 3D textures and object assets in this game were created with the assistance of generative AI. All AI-assisted content has been reviewed and curated by our team before being implemented into the game.
Some store assets and partial UI assets in this game have been visually enhanced using artificial intelligence (AI).
Some images are generated by AI.
This game uses generative AI tools during development to assist with the creation of written content, including dialogue drafts, descriptions, and promotional text. All AI-assisted content has been reviewed, edited, and curated by the developer. No AI-generated content is created dynamically during gameplay, and no player data is used or processed by AI systems.
Some image assets were made with the assistance of AI
Used AI to create the capsules for the game's store page.
AI tools were used to help create the capsule artwork for the store page.
The game's background music were created using artificial intelligence.
The game include AI-generated visuals (such as UI elements and story cutscenes image) and music.
In-Game Assets: We use AI tools to assist our small team in creating some 2D assets like UI icons and decorative textures. Marketing: Store images and descriptions were generated with AI assistance to help present our game concept.
For the prototype I've generated story-pixel art. It will be changed for professional graphics designer in the final game version. I'm solo dev, at this stage I can't afford to hire full-time artist. The rest of the game graphics is either BOUGHT or pixel-drawn by myself. Hope you understand. Thanks.
AI-generated content is temporarily being used, specifically images. It will be replaced in the future.
Some parts of this game were developed with the assistance of generative AI as a support tool during early development. All final content was reviewed, edited, and implemented by the development team. Generative AI is not used during gameplay.
This game uses generative AI tools to assist in creating some of the artwork and 2D illustrations featured on the store page.
AI was used only for concept art and visual ideation. All final assets were reviewed and edited by the developer and artist.
AI-generated art object
Large Language Models were used for the non-English Translations
Achievement icons are developed using GenAI image generation
AI-assisted tools were used during development to help generate some code and certain visual and audio assets. All gameplay systems, code, and assets were reviewed, modified, and integrated by the developer. No AI-generated content is created dynamically during gameplay. AI was used strictly as a development aid and does not affect gameplay behavior or player experience in real time.
Generative AI usage is limited to coding assistance. All artwork, story, and audio assets were created by humans.
Generative AI tools were used to create the illustrations and assist with multilingual localization. All AI-generated content was manually reviewed, edited, and adjusted by the developer. The game design and creative direction were handled by a human.
Some in-game voice dialogue is generated using AI text-to-speech tools. All dialogue is pre-generated by the developer and ships with the game (not generated live during gameplay). No external AI service is required while playing.
Gen AI is used for Music and generating character & stage profiles.
Some in-game and promotional artwork assets were created using generative AI. No content is generated by AI during gameplay.
AI music was used, but covers are being sought after. Please contact the support email if you would like to be fully paid for covers of any of the musical elements of the game. The music was intended as placeholders for actual artists. Contact support@empire-enterprises.info for more information or to offer audio services.
Generative AI tools were used to assist in the creation of static game assets during development.
AI is used to assist in scripts, 3D models and 2d textures.
Beyond Voice uses generative AI to create the character’s conversation responses in real time. You speak into a microphone, the app transcribes your speech, and the character replies with AI-generated dialogue that is spoken using a synthesized voice, with lip-sync and gestures. The character also maintains a lightweight relationship and memory system to help conversations carry across sessions. AI output can vary and may be filtered or refused when it violates content rules.
Some store visuals made with AI assistance.
A small portion of 3D models, music, voice lines, and images were created with the assistance of AI
This is a game that you can make games in it by describing the tags, we are using AI to achieve such gameplay! Some chat is also generated using LLM! Part of the art & promotional assets are generated by AI model.
Generative AI was used to modify a couple of textures.
AI has been used to help develop the game's cover art.
We used A.I. in some assets of our game.
There are two characters in the game that give a comedic running commentary of things that are happening in-game, things the player is doing and also as part of the tutorial to teach the player how to cook in the kitchen. The voices for these two characters are using pre-made AI generated sentences.
As an indie game project, to overcome limitations in budget and time, this game utilizes AI-generated assets for some visual elements (including character art, background scenes, and UI icons) and music. All AI-generated content has undergone the following manual processing: Frame-by-frame adjustments for detail consistency. Redrawing of parts inconsistent with the game's worldbuilding. Ayu promises that all assets comply with Steam's policies, and the core gameplay and narrative are 100% original. Thank you for your understanding and support.
Generative AI has been used during development to assist with the creation of the characters voices. All AI generated voices are scripted, reviewed, and integrated by the developer, and are not generated or altered in real time during gameplay.
game logo, steam graphical assets and menu images made with ai software.
all the pictures are generated by artificial intelligence.
Some visual elements, such as the splash screen and promotional artwork, were created with the assistance of AI tools during development. Additionally, the voiceover and background music featured in the official trailer were generated using AI synthesis tools. All AI-generated content has been reviewed, edited, and refined by the developer to ensuring high quality. No generative AI is used to create content in real-time during gameplay.
AI used for some store art generation
AI Usage in Visual Assets and Audio All AI-generated content has been manually reviewed, edited, and integrated by the developer to ensure quality and coherence.
Reel Talk is made by Lost Rabbit Digital: two siblings who handle all the coding, music, writing, and playtesting ourselves, with help from one additional artist, and one musician. We're a tiny team with no outside funding. To keep up, we sometimes use AI tools to brainstorm or generate rough drafts. But nothing ships without our hands on it. Every line of code, every sprite, every track is reviewed, rewritten, and refined by us.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Derby Life: Ranch & Race In-game content text | [Localization]AI tools were used for text translation and localization. | Nexelon | - | Mar 18, 2026 | |
Meowker 喵客 Dev only code | use ai tool for coding | Qiu Yan | - | Mar 18, 2026 | |
Misery Loves Company In-game content art | AI was used for small image creation for signage in the game. | Dormin Games LLC | - | Mar 18, 2026 | |
Jesus Simulator Unclear art | AI- generated images | VRCFORGE STUDIOS | 23 | Mar 18, 2026 | |
Console Cafe Simulator Dev only artcode | Some visual assets and parts of the code for this game were created with the help of AI tools during development. No generative AI is used during gameplay, and players do not interact with AI systems directly. | Mutlu Games | - | Mar 18, 2026 | |
Puppe Yerde In-game content art | This game contains AI-assisted artwork. | Conceptual Cage | - | Mar 18, 2026 | |
一款全屏打码的游戏 Store/marketing art | Generate the background for part of the store page image. | Meme Games | - | Mar 18, 2026 | |
烧烤列车 In-game content art | Portions of the 3D textures and object assets in this game were created with the assistance of generative AI. All AI-assisted content has been reviewed and curated by our team before being implemented into the game. | Youxin | - | Mar 18, 2026 | |
你好,你配吗? Store/marketing art | Some store assets and partial UI assets in this game have been visually enhanced using artificial intelligence (AI). | MYSTERY CROWN | - | Mar 18, 2026 | |
Jungbung's Life Store/marketing art | Some images are generated by AI. | EAST SOFT | - | Mar 18, 2026 | |
Getting Dates IRL In-game content text | This game uses generative AI tools during development to assist with the creation of written content, including dialogue drafts, descriptions, and promotional text.
All AI-assisted content has been reviewed, edited, and curated by the developer.
No AI-generated content is created dynamically during gameplay, and no player data is used or processed by AI systems. | DevOfOne | - | Mar 18, 2026 | |
SELF MADE: Investment Life Sim In-game content art | Some image assets were made with the assistance of AI | Billmeade Gaming | 50 | Mar 18, 2026 | |
Arctic Farmer Life Simulator Store/marketing art | Used AI to create the capsules for the game's store page. | One Slice of Pizza Games | - | Mar 18, 2026 | |
Home Store Simulator Store/marketing art | AI tools were used to help create the capsule artwork for the store page. | GOSOVEN | 28 | Mar 18, 2026 | |
TradingLife In-game content audio | The game's background music were created using artificial intelligence. | Fun(ctor) Studio | - | Mar 18, 2026 | |
Otaku VR: Sit-ups and Kisses In-game content artaudio | The game include AI-generated visuals (such as UI elements and story cutscenes image) and music. | LUO WENJUN | - | Mar 18, 2026 | |
Heritage Flipper In-game content art | In-Game Assets: We use AI tools to assist our small team in creating some 2D assets like UI icons and decorative textures.
Marketing: Store images and descriptions were generated with AI assistance to help present our game concept. | Four Arms Games | - | Mar 18, 2026 | |
Slotlander In-game content art | For the prototype I've generated story-pixel art. It will be changed for professional graphics designer in the final game version. I'm solo dev, at this stage I can't afford to hire full-time artist. The rest of the game graphics is either BOUGHT or pixel-drawn by myself. Hope you understand. Thanks. | Hamster On Coke Games | - | Mar 18, 2026 | |
Project: Story about In-game content art | AI-generated content is temporarily being used, specifically images. It will be replaced in the future. | DRT Games | - | Mar 18, 2026 | |
Afterclass: A High School Adventure Dev only | Some parts of this game were developed with the assistance of generative AI as a support tool during early development. All final content was reviewed, edited, and implemented by the development team. Generative AI is not used during gameplay. | Zegan Games | - | Mar 18, 2026 | |
Just Patrol In-game content art | This game uses generative AI tools to assist in creating some of the artwork and 2D illustrations featured on the store page. | Code_Juice | - | Mar 18, 2026 | |
Isekai Guild Simulation Dev only art | AI was used only for concept art and visual ideation. All final assets were reviewed and edited by the developer and artist. | Berkay Turkmen | - | Mar 18, 2026 | |
Master Thief Simulator In-game content art | AI-generated art object | oIHeRe | - | Mar 18, 2026 | |
Health Audit Simulator In-game content text | Large Language Models were used for the non-English Translations | Ryan Mcleod | - | Mar 18, 2026 | |
My Fish Friend In-game content art | Achievement icons are developed using GenAI image generation | Your Future Heroes LLC | - | Mar 18, 2026 | |
Pirate & Darkmage In-game content artaudiocode | AI-assisted tools were used during development to help generate some code and certain visual and audio assets.
All gameplay systems, code, and assets were reviewed, modified, and integrated by the developer.
No AI-generated content is created dynamically during gameplay.
AI was used strictly as a development aid and does not affect gameplay behavior or player experience in real time. | MofuWorks | - | Mar 18, 2026 | |
沉入梦境 Dev only code | Generative AI usage is limited to coding assistance. All artwork, story, and audio assets were created by humans. | AuroraMend Studio | - | Mar 18, 2026 | |
Football Rising:Zero to Hero In-game content arttext | Generative AI tools were used to create the illustrations and assist with multilingual localization. All AI-generated content was manually reviewed, edited, and adjusted by the developer. The game design and creative direction were handled by a human. | Den Spade | 49 | Mar 18, 2026 | |
Privacy Not Included - A Motel Simulator In-game content audio | Some in-game voice dialogue is generated using AI text-to-speech tools. All dialogue is pre-generated by the developer and ships with the game (not generated live during gameplay). No external AI service is required while playing. | Zealux Games | - | Mar 18, 2026 | |
ChoreoCraft In-game content audiotext | Gen AI is used for Music and generating character & stage profiles. | Mauricio Hollando Dubuc | - | Mar 18, 2026 | |
Dragon Ridge Valley In-game content art | Some in-game and promotional artwork assets were created using generative AI. No content is generated by AI during gameplay. | Elven Vale Studios | - | Mar 18, 2026 | |
Empire Origin In-game content audio | AI music was used, but covers are being sought after. Please contact the support email if you would like to be fully paid for covers of any of the musical elements of the game. The music was intended as placeholders for actual artists. Contact support@empire-enterprises.info for more information or to offer audio services. | Rod's Desk | - | Mar 18, 2026 | |
Resort Simulator In-game content art | Generative AI tools were used to assist in the creation of static game assets during development. | Fishleaf Games | - | Mar 18, 2026 | |
Sweatshop Tycoon In-game content artcode | AI is used to assist in scripts, 3D models and 2d textures. | Limbert8 | - | Mar 18, 2026 | |
Beyond Voice Live AI text | Beyond Voice uses generative AI to create the character’s conversation responses in real time. You speak into a microphone, the app transcribes your speech, and the character replies with AI-generated dialogue that is spoken using a synthesized voice, with lip-sync and gestures.
The character also maintains a lightweight relationship and memory system to help conversations carry across sessions. AI output can vary and may be filtered or refused when it violates content rules. | Nikolaus Zaoputra | - | Mar 18, 2026 | |
Roadside Reseal Store/marketing art | Some store visuals made with AI assistance. | Alkame Games | - | Mar 18, 2026 | |
Last $50 In-game content artaudiotext | A small portion of 3D models, music, voice lines, and images were created with the assistance of AI | Adagio Games | 16 | Mar 18, 2026 | |
Publish! A Game About Making Games Live AI text | This is a game that you can make games in it by describing the tags, we are using AI to achieve such gameplay!
Some chat is also generated using LLM!
Part of the art & promotional assets are generated by AI model. | AlterStaff Inc. | - | Mar 18, 2026 | |
Is Guilty In-game content art | Generative AI was used to modify a couple of textures. | KeeraGames | 27 | Mar 18, 2026 | |
Supermarket Life Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Game Saloon Simulator: Prologue In-game content | We used A.I. in some assets of our game. | Gnome Games | 34 | Mar 18, 2026 | |
Saint George's Tavern In-game content audio | There are two characters in the game that give a comedic running commentary of things that are happening in-game, things the player is doing and also as part of the tutorial to teach the player how to cook in the kitchen. The voices for these two characters are using pre-made AI generated sentences. | Fowler Forge Games | - | Mar 18, 2026 | |
窥视 In-game content artaudio | As an indie game project, to overcome limitations in budget and time,
this game utilizes AI-generated assets for some visual elements (including character art, background scenes, and UI icons) and music.
All AI-generated content has undergone the following manual processing:
Frame-by-frame adjustments for detail consistency.
Redrawing of parts inconsistent with the game's worldbuilding.
Ayu promises that all assets comply with Steam's policies, and the core gameplay and narrative are 100% original.
Thank you for your understanding and support. | SenYustudio | - | Mar 18, 2026 | |
The Order Of Serenity : Cult Simulator In-game content audio | Generative AI has been used during development to assist with the creation of the characters voices. All AI generated voices are scripted, reviewed, and integrated by the developer, and are not generated or altered in real time during gameplay. | Dark Panda | - | Mar 18, 2026 | |
Lawnmower game 2026 Store/marketing art | game logo, steam graphical assets and menu images made with ai software. | Valkeala Software | 11 | Mar 18, 2026 | |
Camp "Burevestnik" Store/marketing art | all the pictures are generated by artificial intelligence. | Reanim Games | 19 | Mar 18, 2026 | |
Life Inc. In-game content artaudio | Some visual elements, such as the splash screen and promotional artwork, were created with the assistance of AI tools during development. Additionally, the voiceover and background music featured in the official trailer were generated using AI synthesis tools. All AI-generated content has been reviewed, edited, and refined by the developer to ensuring high quality. No generative AI is used to create content in real-time during gameplay. | Sergio Garcia | 147 | Mar 18, 2026 | |
Sawmill Simulator Store/marketing art | AI used for some store art generation | RaSe Games | - | Mar 18, 2026 | |
Mana Circuit In-game content artaudio | AI Usage in Visual Assets and Audio
All AI-generated content has been manually reviewed, edited, and integrated by the developer to ensure quality and coherence. | Sayberry Labs | - | Mar 18, 2026 | |
Reel Talk In-game content textartaudiocode | Reel Talk is made by Lost Rabbit Digital: two siblings who handle all the coding, music, writing, and playtesting ourselves, with help from one additional artist, and one musician. We're a tiny team with no outside funding. To keep up, we sometimes use AI tools to brainstorm or generate rough drafts. But nothing ships without our hands on it. Every line of code, every sprite, every track is reviewed, rewritten, and refined by us. | Lost Rabbit Digital | - | Mar 18, 2026 |