Very limited use of AI for minor assets and music support
- Creator
- Lesson Not Learned Games
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,392 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Very limited use of AI for minor assets and music support
Some pixel arts are enhanced by AI
AI technologies were used in the creation of some in-game models. All assets were manually refined and technically optimized.
I used AI as a helping tool for all aspects of the game, programming, art, and narration. This is the only way for me to make my vision come true in a reasonable time.
This game uses generative AI tools to assist in creating some of the artwork and 2D illustrations featured on the store page.
The capsule images are heavily edited, but are nonetheless based on AI-generated images. I plan to change this if the game generates enough interest.
AI was used only for limited assistance, such as refining some logos, helping with music production, and translating texts into other languages. All core game content — including ships, designs, graphics, 3D models, sound effects, and more — is handcrafted. Overall, the game was created using traditional development methods.
For the technical development of this title, I utilized AI tools to assist with writing and debugging the game's code, as I do not have a formal background in programming.
游戏所有生成式内容均为最新一代人工智能生成
Game logo, banners, headers and game menu icons made with ai tools
Throughout the development of my game, I have (ironically) leveraged AI-based tools to assist myself with the code and made visual placeholders. The game was translated by AI. Many parts of the code were written by an AI and some problems were debugged with it's help. Thank You for your understanding :D
Some content was created with the help of generative AI. In-game: parts of the UI and skybox/background textures. Out-of-game: the game logo and some store/marketing images. The game does not generate AI content during gameplay and does not use third-party AI services while running.
This game was built using a blend of digital tools, custom created datasets and software, and AI asset generation. Human creativity and ingenuity can be positively amplified using AI. I hope this game can inspire independent creators and game designers to realize their own magic fairy fun dreams.
Some of the images used throughout the game are AI-generated
Skippable (and so optional) videos are made with the help of A. I. Most musical re-arrangements (and ALL the vocals) are made with the help of A. I. Some of the big wall posters you can see in-game are made with the help of A. I.
We use many tools and techniques to realize our graphics, from AI generation to hand-painting.
AI tools are used for localization and generating some icons
– Some textures in the game were initially AI-generated and then significantly refined by hand in a graphics editor. – Certain 3D assets began as AI-generated concepts but were readjusted or fully reworked in a 3D modeling tool to fit the game’s aesthetic. – The promotional artwork on this Steam page was AI-assisted and then heavily edited to match the game’s visual identity.
All marketing was AI Generated - except the screenshots and demo video. Most source code was vibe coded, though it's getting too complex for the better models and I've done a lot of personal touch-ups. How much AI will be used for more than research going forward is up to see.
This game uses AI-generated music for its soundtrack. AI tools were also used to assist with code development during production.
Some visual assets in this project were created or assisted using artificial intelligence tools, including pre-rendered backgrounds, character illustrations, and interface textures. All content has been carefully reviewed and manually refined to ensure consistency with the game's visual style.
Characters voices are being tested with AI for the development phase. Should be replaced before lauch.
Several drawings of inventory items are provided by AI.
There are two characters in the game that give a comedic running commentary of things that are happening in-game, things the player is doing and also as part of the tutorial to teach the player how to cook in the kitchen. The voices for these two characters are using pre-made AI generated sentences.
This game uses artificial intelligence to generate some images.
We use AI voice on some npc character voices
Generative AI was used during the development process to create static background textures, minor prop details (e.g., labels), and voiceovers. Voice assets were created using AI voice synthesis/changer tools based on the developer's original vocal recordings. All AI-generated assets were manually reviewed and implemented. No AI is used to generate content in real-time while the game is running.
Comic illustrations and planet environment have been rendered by AI
As an indie game project, to overcome limitations in budget and time, this game utilizes AI-generated assets for some visual elements (including character art, background scenes, and UI icons) and music. All AI-generated content has undergone the following manual processing: Frame-by-frame adjustments for detail consistency. Redrawing of parts inconsistent with the game's worldbuilding. Ayu promises that all assets comply with Steam's policies, and the core gameplay and narrative are 100% original. Thank you for your understanding and support.
AI used to assist in the creation of some images and text.
Dialogos de los personajes fueron generados previamente y algun logo o textura ocasional (el logo si fue hecho por IA y que yo recuerdo solamente dialogos y una pieza de la banda sonora usada en el juego).
Used AI for Game logo and icons
Small portion of code is generated using AI
Some content on this page and in the game was developed with the help of AI tools.
Some Textures were generated using generative Ai
some Images are generated with AI
Certain textures and models have been generated with the help of artificial intelligence.
We used AI to help with the translation.
Some promotional visuals were created using generative AI tools and were then manually edited.
This game uses generative AI to create dynamic in-game dialogue (e.g., radio/operator lines) during gameplay. The player does not provide free-form text input; prompts are system-controlled. Outputs are filtered to avoid disallowed content (hate, sexual content, extreme violence, personal data). AI-generated dialogue is thematic and does not imitate real people.
A few of the textures in the game (leaves, flesh, etc.) were generated using ai powered tools.
Musical support. Dialogues.
This game uses generative AI tools during development to create certain pre-rendered visual assets. These include some in-game visual elements such as icons, UI-related graphics, and visual assets, as well as store page and promotional materials. No generative AI is used during gameplay. The game does not generate content, visuals, text, audio, or code in real time using AI. All gameplay logic, behavior, and systems are fully authored and deterministic.
literally only the logo is generative ai.
AI-based voice conversion is used for a single cameo character to respectfully recreate and restore the voice of a deceased person from archival recordings, while all dialogue is written manually.
Ai-generated voice lines Ai-generated sound effects
Some textures in the game were created with the help of generative AI.
Most of the images in the game, as well as marketing materials, have been generated through AI or have had AI filters applied to them for the sake of a consistent art style. Some of the game's text has also been AI-generated, though to a much lesser extent. All of it has been manually reviewed and has had corrections applied where needed.
AI tools were used during development for certain visual cutscenes. All AI-generated content was reviewed, edited, and integrated by the developer. No AI systems are used during gameplay.
Generating some of the children's drawings used in the game. Generating sound effects (SFX). Supporting localization, including the translation of in-game text into multiple languages. AI was not used for modeling or software development; the entire design process is original and created by the team.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
In Vino Veritas In-game content artaudio | Very limited use of AI for minor assets and music support | Lesson Not Learned Games | - | Mar 18, 2026 | |
Pixelbound In-game content art | Some pixel arts are enhanced by AI | Woziwodsky Tomas | - | Mar 18, 2026 | |
Tiny Misery In-game content art | AI technologies were used in the creation of some in-game models. All assets were manually refined and technically optimized. | Tropical Games | - | Mar 18, 2026 | |
DEI Manager Simulator In-game content arttextcode | I used AI as a helping tool for all aspects of the game, programming, art, and narration. This is the only way for me to make my vision come true in a reasonable time. | Facetious Labs | 15 | Mar 18, 2026 | |
Just Patrol In-game content art | This game uses generative AI tools to assist in creating some of the artwork and 2D illustrations featured on the store page. | Code_Juice | - | Mar 18, 2026 | |
Lumirider Store/marketing art | The capsule images are heavily edited, but are nonetheless based on AI-generated images. I plan to change this if the game generates enough interest. | Diocotron Games | - | Mar 18, 2026 | |
UltraGalactic In-game content artaudiotext | AI was used only for limited assistance, such as refining some logos, helping with music production, and translating texts into other languages.
All core game content — including ships, designs, graphics, 3D models, sound effects, and more — is handcrafted. Overall, the game was created using traditional development methods. | Seven Dragons Studios | - | Mar 18, 2026 | |
HootBox Dev only code | For the technical development of this title, I utilized AI tools to assist with writing and debugging the game's code, as I do not have a formal background in programming. | Gufo | - | Mar 18, 2026 | |
永恒地牢与刹那之恋 Unclear | 游戏所有生成式内容均为最新一代人工智能生成 | zeros | - | Mar 18, 2026 | |
Lawnmower game Ufo Chase 2 In-game content art | Game logo, banners, headers and game menu icons made with ai tools | Valkeala Software | 10 | Mar 18, 2026 | |
RAM Clicker In-game content artcodetext | Throughout the development of my game, I have (ironically) leveraged AI-based tools to assist myself with the code and made visual placeholders. The game was translated by AI. Many parts of the code were written by an AI and some problems were debugged with it's help.
Thank You for your understanding :D | DesignationX | - | Mar 18, 2026 | |
Ball's Journey In-game content art | Some content was created with the help of generative AI. In-game: parts of the UI and skybox/background textures. Out-of-game: the game logo and some store/marketing images. The game does not generate AI content during gameplay and does not use third-party AI services while running. | DoGaeJa | 30 | Mar 18, 2026 | |
Magic Fairy Fun Blast In-game content art | This game was built using a blend of digital tools, custom created datasets and software, and AI asset generation.
Human creativity and ingenuity can be positively amplified using AI. I hope this game can inspire independent creators and game designers to realize their own magic fairy fun dreams. | Wow Cool Games | 11 | Mar 18, 2026 | |
Crystal Garden In-game content art | Some of the images used throughout the game are AI-generated | Aleksa Racovic | - | Mar 18, 2026 | |
Mirage Of Tower In-game content audioart | Skippable (and so optional) videos are made with the help of A. I.
Most musical re-arrangements (and ALL the vocals) are made with the help of A. I.
Some of the big wall posters you can see in-game are made with the help of A. I. | Arkhouse Telegraph | - | Mar 18, 2026 | |
Adrift: In the Corners of Time In-game content art | We use many tools and techniques to realize our graphics, from AI generation to hand-painting. | Joe George | - | Mar 18, 2026 | |
Magine: War of Restoration / 魔蒸复国战 In-game content textart | AI tools are used for localization and generating some icons | GreatZaochen | - | Mar 18, 2026 | |
The Rift Rebels In-game content art | – Some textures in the game were initially AI-generated and then significantly refined by hand in a graphics editor.
– Certain 3D assets began as AI-generated concepts but were readjusted or fully reworked in a 3D modeling tool to fit the game’s aesthetic.
– The promotional artwork on this Steam page was AI-assisted and then heavily edited to match the game’s visual identity. | Playthrough Experience | - | Mar 18, 2026 | |
TET~CRAFT Store/marketing codeart | All marketing was AI Generated - except the screenshots and demo video.
Most source code was vibe coded, though it's getting too complex for the better models and I've done a lot of personal touch-ups.
How much AI will be used for more than research going forward is up to see. | ceneezer | - | Mar 18, 2026 | |
I Trust You Buddy In-game content audiocode | This game uses AI-generated music for its soundtrack. AI tools were also used to assist with code development during production. | Vebane Studios | - | Mar 18, 2026 | |
Contención: Psiquiátrico In-game content art | Some visual assets in this project were created or assisted using artificial intelligence tools, including pre-rendered backgrounds, character illustrations, and interface textures. All content has been carefully reviewed and manually refined to ensure consistency with the game's visual style. | Rodrigo David Cañas Pérez | - | Mar 18, 2026 | |
Seres: One Consciousness In-game content audio | Characters voices are being tested with AI for the development phase. Should be replaced before lauch. | Mulo Creations | - | Mar 18, 2026 | |
Lost on Cow Island In-game content art | Several drawings of inventory items are provided by AI. | Tessier/Ashpool | - | Mar 18, 2026 | |
Saint George's Tavern In-game content audio | There are two characters in the game that give a comedic running commentary of things that are happening in-game, things the player is doing and also as part of the tutorial to teach the player how to cook in the kitchen. The voices for these two characters are using pre-made AI generated sentences. | Fowler Forge Games | - | Mar 18, 2026 | |
White Silence Unclear art | This game uses artificial intelligence to generate some images. | TEStudio | 13 | Mar 18, 2026 | |
Babushka – Old Lady’s Payback In-game content audio | We use AI voice on some npc character voices | Gorgeous Rhino Games | - | Mar 18, 2026 | |
ZHITEN In-game content artaudio | Generative AI was used during the development process to create static background textures, minor prop details (e.g., labels), and voiceovers. Voice assets were created using AI voice synthesis/changer tools based on the developer's original vocal recordings. All AI-generated assets were manually reviewed and implemented. No AI is used to generate content in real-time while the game is running. | Black Bear | - | Mar 18, 2026 | |
Max Savage In-game content art | Comic illustrations and planet environment have been rendered by AI | Tim Rachor | - | Mar 18, 2026 | |
窥视 In-game content artaudio | As an indie game project, to overcome limitations in budget and time,
this game utilizes AI-generated assets for some visual elements (including character art, background scenes, and UI icons) and music.
All AI-generated content has undergone the following manual processing:
Frame-by-frame adjustments for detail consistency.
Redrawing of parts inconsistent with the game's worldbuilding.
Ayu promises that all assets comply with Steam's policies, and the core gameplay and narrative are 100% original.
Thank you for your understanding and support. | SenYustudio | - | Mar 18, 2026 | |
Gangster Wars Unclear arttext | AI used to assist in the creation of some images and text. | Harold Villacorte | - | Mar 18, 2026 | |
Remnants: Omision In-game content textartaudio | Dialogos de los personajes fueron generados previamente y algun logo o textura ocasional (el logo si fue hecho por IA y que yo recuerdo solamente dialogos y una pieza de la banda sonora usada en el juego). | http://steamcommunity.com/groups/ OlakeayProductions / | - | Mar 18, 2026 | |
99 Lives - Russian Roulette In-game content art | Used AI for Game logo and icons | Gamma Games LLC | - | Mar 18, 2026 | |
Sniper Reaction Dev only code | Small portion of code is generated using AI | Saitama | - | Mar 18, 2026 | |
Jump Or Drown Unclear | Some content on this page and in the game was developed with the help of AI tools. | MightyCodeDragon | - | Mar 18, 2026 | |
Backrooms: No Escape In-game content art | Some Textures were generated using generative Ai | GameLabyrinth | 28 | Mar 18, 2026 | |
The wrong floor Store/marketing art | some Images are generated with AI | MIDI Studio | - | Mar 18, 2026 | |
Sorrow's Serenade In-game content art | Certain textures and models have been generated with the help of artificial intelligence. | Faynogames | 11 | Mar 18, 2026 | |
Salty & Slobbery In-game content text | We used AI to help with the translation. | Jovial Studios | - | Mar 18, 2026 | |
Last Planet Store/marketing art | Some promotional visuals were created using generative AI tools and were then manually edited. | Vertices Art Studio | - | Mar 18, 2026 | |
Signal Lost: The Ping Live AI text | This game uses generative AI to create dynamic in-game dialogue (e.g., radio/operator lines) during gameplay. The player does not provide free-form text input; prompts are system-controlled. Outputs are filtered to avoid disallowed content (hate, sexual content, extreme violence, personal data). AI-generated dialogue is thematic and does not imitate real people. | Mousavi Tech | - | Mar 18, 2026 | |
IronWood In-game content art | A few of the textures in the game (leaves, flesh, etc.) were generated using ai powered tools. | CheeseStick Studios | - | Mar 18, 2026 | |
KharkivVision 2035 In-game content audiotext | Musical support.
Dialogues. | One Human Games | - | Mar 18, 2026 | |
Cursed Ghost In-game content art | This game uses generative AI tools during development to create certain pre-rendered visual assets.
These include some in-game visual elements such as icons, UI-related graphics, and visual assets, as well as store page and promotional materials.
No generative AI is used during gameplay. The game does not generate content, visuals, text, audio, or code in real time using AI.
All gameplay logic, behavior, and systems are fully authored and deterministic. | Tugay Studios | - | Mar 18, 2026 | |
Laser Boy Store/marketing art | literally only the logo is generative ai. | Talecraft | - | Mar 18, 2026 | |
93, Kuindzhi In-game content audio | AI-based voice conversion is used for a single cameo character to respectfully recreate and restore the voice of a deceased person from archival recordings, while all dialogue is written manually. | Nikita Igorevich Studio | 5.3k | Mar 18, 2026 | |
Chamber One In-game content audio | Ai-generated voice lines
Ai-generated sound effects | Forysium Games | - | Mar 18, 2026 | |
Wittengrad is no more In-game content art | Some textures in the game were created with the help of generative AI. | Faynogames | 18 | Mar 18, 2026 | |
Double Agenda - Inspired by True Events In-game content arttext | Most of the images in the game, as well as marketing materials, have been generated through AI or have had AI filters applied to them for the sake of a consistent art style. Some of the game's text has also been AI-generated, though to a much lesser extent.
All of it has been manually reviewed and has had corrections applied where needed. | ANDESTRAT | - | Mar 18, 2026 | |
Whispers of Appalachia In-game content art | AI tools were used during development for certain visual cutscenes. All AI-generated content was reviewed, edited, and integrated by the developer. No AI systems are used during gameplay. | Hidden Frame Interactive | - | Mar 18, 2026 | |
Up to the top! In-game content artaudiotext | Generating some of the children's drawings used in the game.
Generating sound effects (SFX).
Supporting localization, including the translation of in-game text into multiple languages.
AI was not used for modeling or software development; the entire design process is original and created by the team. | We Grow Old | - | Mar 18, 2026 |