Using AI for voice generating of some characters
- Creator
- Halynskyi Oleksandr
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,383 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Using AI for voice generating of some characters
AI was used to enhance the player experience, primarily through asset generation.
Used for generating non-essential 2D image assets.
Game art and marketing
Game art and marketing
AI-generated music, human-adjusted. AI-generated song and vocals, with lyrics written and the track fine‑tuned by a human being.
We used AI tools during the development process solely to assist in writing standard game scripts (coding assistance) and to generate musical notation for some background tracks. The game does not use any AI generation in real-time; all assets are pre-made.
AI is used to create capsule images
Texts were generated and/or translated using AI. The angry emoji is AI generated. All other graphics and content is created by hand.
Some of the promotional materials in the game are generated using ai
Some UI assets in War Pawns were created with the assistance of generative AI tools during development. These assets were reviewed, selected, and integrated by the developer as part of the game’s user interface. Generative AI was used only for pre-generated interface visuals, and the game does not use AI-generated content during gameplay. All gameplay systems, design, and programming were created manually.
This game uses artificial intelligence to drive roleplaying of characters in the game.
Using artificial intelligence: Some famous games (example, lyrics, partial usage, and musical accompaniment) were created to promote technological progress. The lecture, one way or another, is dedicated to (OpenAI) and Mubert. This helped expand the creative possibilities and add a unique atmosphere, while maintaining full creative control on the part of the developer.
AI-assisted tools were used during development for prototyping and reference purposes, including code, visuals, and audio. All such materials were manually reviewed and approved by the development team. The final game does not rely on AI-generated content during gameplay.
We use AI to create the images in the game
In the game, players can press the "G" key to open the AI communication panel, and interact with the two AIs—Doubao and DeepSeek—by typing text. Players can choose to chat with either Doubao or DeepSeek, and both AIs will respond based on the player's input. Meanwhile, the AIs' decisions will influence the progression of the in-game storyline and their own specific behaviors. For instance, the AIs may determine the direction of storyline branches based on the content of the player's conversation, or change their movement paths in the game world and perform different actions. This creates a richer and more personalized gaming experience for players.
Artwork, both inspirational and in game, have been generated for us by AI. Our long term plan, pending the success of the game, is to replace all AI geneated artwork with custom created, human made assets.
Some story pieces are generated using AI.
In our project, AI was used to partially create art assets, helping our artists bring some ideas to life.
AI was used to generate some of the icons for items in the game.
Paintings were generated with AI.
Generative AI tools were used during development to assist with visual materials, texture design, localization, marketing texts, and partially for coding assistance. No AI is used during gameplay or for generating real-time content.
The backend c# code, story and image is created by ChatGPT.
1.The game utilizes AI-assisted ideas for programming logic to accelerate the development process. 2.Current music was created with the help of an AI-based platform. 3. This game does not use any form of AI for image generation.
AI was used to generate pre-rendered content.
AI tools were used only to generate a few static images, such as the store cover art and certain decorative paintings displayed within the game. All in-game environments, gameplay, and code were created and reviewed by me using Unreal engine
Part of Non-Interactable Visual Novel Background Pictures
The game was conceived with the help of ChatGPT, partially built with Perplexity, and programmed using Claude Sonnet 4 and Gemini Pro. In short, they all made it together — from the story and challenges to the localization and everything in between. I personally tested it thoroughly (and trust me, it’s super hard!).
AI was used to create the marketing material and some textures in the game.
The store page text in languages other than Japanese is automatically translated by AI.
AI was used to generate some of the graphics, which were then further edited by me (or a family member). All content generated by AI was ultimately always checked and edited before it was added to the game's resources.
Some of the images in the game are created with AI and use pre-generated AI illustrations
An AI-Copilot was used during coding, and an AI spelling and grammar checker was used for writing.
We use AI for Generated Image Capsule
Create a simple icon image, translation
We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality.
Background and assets.
Except for some visuals, the rest of the game's assets were created with the support of AI. The remaining systems and infrastructure were developed and coded from scratch by our developers.
This game utilizes AI technology to generate some of the background and store images. These AI-generated assets were carefully selected to enhance the overall aesthetic of the game. All AI-based content was created in compliance with legal requirements to prevent copyright infringements.
Some background images in the game were drawn using AI, and some background music was created using AI,capsule and library assets using AI-generated
This game utilizes AI technology to generate some of the background and store images. These AI-generated assets were carefully selected to enhance the overall aesthetic of the game. All AI-based content was created in compliance with legal requirements to prevent copyright infringements.
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
The game currently uses AI-generated music that will be replaced with an original human-written soundtrack before release or any major public beta.
During the development of our game, we utilized generative AI to create the main background image used in the game scene.
AI is used exclusively for creating musical content.
The game's logo and some in-game artwork were created using generative AI.
AI-generated art object
This game currently uses AI-generated voices as a temporary solution for character dialogue. All writing, story, design, and sound direction are entirely human-made. Final human voice acting will replace these AI voices in future updates before the full release.
The developers of this game have used generative AI to create various visual and audio aspects of the experience.
Backgrounds
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Only Tactics In-game content audio | Using AI for voice generating of some characters | Halynskyi Oleksandr | - | Mar 18, 2026 | |
Last Shinobi In-game content art | AI was used to enhance the player experience, primarily through asset generation. | Dark Tomato Studio | - | Mar 18, 2026 | |
協力イマーシブアドベンチャー 月狐館の呪霊 In-game content art | Used for generating non-essential 2D image assets. | さざなみゲームス | - | Mar 18, 2026 | |
Argonaut Agency: The Bronze Plague Store/marketing art | Game art and marketing | 8floor ltd | - | Mar 18, 2026 | |
New Lands: The Shadow of Alvaria Store/marketing art | Game art and marketing | 8floor ltd | - | Mar 18, 2026 | |
Dice chess In-game content audio | AI-generated music, human-adjusted.
AI-generated song and vocals, with lyrics written and the track fine‑tuned by a human being. | Actual indie game | - | Mar 18, 2026 | |
Bunker KYS In-game content codeaudio | We used AI tools during the development process solely to assist in writing standard game scripts (coding assistance) and to generate musical notation for some background tracks. The game does not use any AI generation in real-time; all assets are pre-made. | Hitek Games | - | Mar 18, 2026 | |
Megastore Simulator: Prologue Store/marketing art | AI is used to create capsule images | Yolo Games Studio | 163 | Mar 18, 2026 | |
Green Wave In-game content text | Texts were generated and/or translated using AI. The angry emoji is AI generated. All other graphics and content is created by hand. | nobankstudio | - | Mar 18, 2026 | |
金宵公寓事件 Store/marketing art | Some of the promotional materials in the game are generated using ai | Buddy Studio | 27 | Mar 18, 2026 | |
War Pawns In-game content art | Some UI assets in War Pawns were created with the assistance of generative AI tools during development. These assets were reviewed, selected, and integrated by the developer as part of the game’s user interface. Generative AI was used only for pre-generated interface visuals, and the game does not use AI-generated content during gameplay. All gameplay systems, design, and programming were created manually. | SOKILL | - | Mar 18, 2026 | |
My New Computer Live AI text | This game uses artificial intelligence to drive roleplaying of characters in the game. | Alan Munirji | 11 | Mar 18, 2026 | |
Deliverance Store/marketing audiotext | Using artificial intelligence:
Some famous games (example, lyrics, partial usage, and musical accompaniment) were created to promote technological progress. The lecture, one way or another, is dedicated to (OpenAI) and Mubert.
This helped expand the creative possibilities and add a unique atmosphere, while maintaining full creative control on the part of the developer. | KUWA | - | Mar 18, 2026 | |
Veil Realm In-game content artaudiocode | AI-assisted tools were used during development for prototyping and reference purposes, including code, visuals, and audio.
All such materials were manually reviewed and approved by the development team.
The final game does not rely on AI-generated content during gameplay. | Hitek Games | - | Mar 18, 2026 | |
Truck Company In-game content art | We use AI to create the images in the game | GameCode | 13 | Mar 18, 2026 | |
AI女友 AI girlfriend Live AI text | In the game, players can press the "G" key to open the AI communication panel, and interact with the two AIs—Doubao and DeepSeek—by typing text. Players can choose to chat with either Doubao or DeepSeek, and both AIs will respond based on the player's input.
Meanwhile, the AIs' decisions will influence the progression of the in-game storyline and their own specific behaviors. For instance, the AIs may determine the direction of storyline branches based on the content of the player's conversation, or change their movement paths in the game world and perform different actions. This creates a richer and more personalized gaming experience for players. | fpygames | - | Mar 18, 2026 | |
Charcuterie Clash In-game content art | Artwork, both inspirational and in game, have been generated for us by AI. Our long term plan, pending the success of the game, is to replace all AI geneated artwork with custom created, human made assets. | Inkdrift | - | Mar 18, 2026 | |
H3LL0 H4CK3R In-game content text | Some story pieces are generated using AI. | h3ll0h4ck3r | - | Mar 18, 2026 | |
Christmas Fables: Nutcracker's Tale Collector's Edition In-game content art | In our project, AI was used to partially create art assets, helping our artists bring some ideas to life. | Do Games Limited | - | Mar 18, 2026 | |
Offering In-game content art | AI was used to generate some of the icons for items in the game. | Lazy Ram | - | Mar 18, 2026 | |
Diarrhea Disaster In-game content art | Paintings were generated with AI. | Diarrhea Games | - | Mar 18, 2026 | |
Loop Firefighters In-game content arttextcode | Generative AI tools were used during development to assist with visual materials, texture design, localization, marketing texts, and partially for coding assistance. No AI is used during gameplay or for generating real-time content. | Darius games | - | Mar 18, 2026 | |
MyMathHeroAdventure In-game content arttextcode | The backend c# code, story and image is created by ChatGPT. | Tsz Hin Tsang | - | Mar 18, 2026 | |
末日魔王斯內普 Snaip of Doomsday In-game content codeaudio | 1.The game utilizes AI-assisted ideas for programming logic to accelerate the development process.
2.Current music was created with the help of an AI-based platform.
3. This game does not use any form of AI for image generation. | ScaryLulus | - | Mar 18, 2026 | |
DungeonSweeper In-game content art | AI was used to generate pre-rendered content. | Smoketree Studios | 20 | Mar 18, 2026 | |
The Tragedy of Ezekiel Asmerom In-game content art | AI tools were used only to generate a few static images, such as the store cover art and certain decorative paintings displayed within the game. All in-game environments, gameplay, and code were created and reviewed by me using Unreal engine | Jawhar Tazi | - | Mar 18, 2026 | |
双生火:第五轮回 In-game content art | Part of Non-Interactable Visual Novel Background Pictures | Potaras Studio | - | Mar 18, 2026 | |
Guess The Password In-game content textcode | The game was conceived with the help of ChatGPT, partially built with Perplexity, and programmed using Claude Sonnet 4 and Gemini Pro.
In short, they all made it together — from the story and challenges to the localization and everything in between.
I personally tested it thoroughly (and trust me, it’s super hard!). | PadGames | - | Mar 18, 2026 | |
Bunker 1945 - Capture the Gray Wolf In-game content art | AI was used to create the marketing material and some textures in the game. | Galus | - | Mar 18, 2026 | |
The Apothecary of Trubiz In-game content text | The store page text in languages other than Japanese is automatically translated by AI. | kinjo | 488 | Mar 18, 2026 | |
IWA Retro Adventure In-game content art | AI was used to generate some of the graphics, which were then further edited by me (or a family member).
All content generated by AI was ultimately always checked and edited before it was added to the game's resources. | vito74m (A100N) | - | Mar 18, 2026 | |
EVERY MORNING MY ALARM CLOCK KILLS ME In-game content art | Some of the images in the game are created with AI and use pre-generated AI illustrations | Total | 38 | Mar 18, 2026 | |
Celestial Anomalies Dev only codetext | An AI-Copilot was used during coding, and an AI spelling and grammar checker was used for writing. | Michael Livanos | - | Mar 18, 2026 | |
Cards Lie Store/marketing art | We use AI for Generated Image Capsule | Doru.best | - | Mar 18, 2026 | |
Trichramas Unclear arttext | Create a simple icon image, translation | JKDX | - | Mar 18, 2026 | |
The invisible us In-game content art | We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality. | MYSTERY CROWN | 224 | Mar 18, 2026 | |
Lost Artifacts The Ghost of Florence Unclear | Background and assets. | 8floor ltd | - | Mar 18, 2026 | |
Murder Mystery Stories In-game content art | Except for some visuals, the rest of the game's assets were created with the support of AI. The remaining systems and infrastructure were developed and coded from scratch by our developers. | Cyblux Games | - | Mar 18, 2026 | |
Collector: 10 Lives Challenge Store/marketing art | This game utilizes AI technology to generate some of the background and store images. These AI-generated assets were carefully selected to enhance the overall aesthetic of the game. All AI-based content was created in compliance with legal requirements to prevent copyright infringements. | RH POSITIVE | - | Mar 18, 2026 | |
The King of Go In-game content artaudio | Some background images in the game were drawn using AI, and some background music was created using AI,capsule and library assets using AI-generated | Laying Game | - | Mar 18, 2026 | |
Snake: Secret Treasure Store/marketing art | This game utilizes AI technology to generate some of the background and store images. These AI-generated assets were carefully selected to enhance the overall aesthetic of the game. All AI-based content was created in compliance with legal requirements to prevent copyright infringements. | RH POSITIVE | - | Mar 18, 2026 | |
Home for Friends: Loving Paws Collector's Edition In-game content art | Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality. | Do Games Limited | - | Mar 18, 2026 | |
Eternal Towers In-game content audio | The game currently uses AI-generated music that will be replaced with an original human-written soundtrack before release or any major public beta. | Neverplay | - | Mar 18, 2026 | |
Spot The Word In-game content art | During the development of our game, we utilized generative AI to create the main background image used in the game scene. | Enseke | - | Mar 18, 2026 | |
To the Carrot In-game content audio | AI is used exclusively for creating musical content. | Sapphirealone | - | Mar 18, 2026 | |
Logic Deck In-game content art | The game's logo and some in-game artwork were created using generative AI. | Boogygames Studios | - | Mar 18, 2026 | |
LITTLE CAT TINY STRAYS In-game content art | AI-generated art object | Phillip Burton | - | Mar 18, 2026 | |
Channel 51 In-game content audio | This game currently uses AI-generated voices as a temporary solution for character dialogue.
All writing, story, design, and sound direction are entirely human-made.
Final human voice acting will replace these AI voices in future updates before the full release. | Made By Gigi | - | Mar 18, 2026 | |
Singularity In-game content artaudio | The developers of this game have used generative AI to create various visual and audio aspects of the experience. | Fractal Mind Studios | - | Mar 18, 2026 | |
Charm&Clue | Backgrounds | 8floor ltd | - | Mar 18, 2026 |