Text translation utilizes AI assistance, including in-game and store interface content.
- Creator
- 姚子豪
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
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Code help, debugging and other development work.
Capsule art, trailers and promotional material.
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Interactive or runtime AI features disclosed by the developer.
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Text translation utilizes AI assistance, including in-game and store interface content.
Graphical assets were made with the help of AI, since as an indie developer I have the know-how in coding but I am missing the skill to provide effective and appealing sprite assets.
In developing “SPIDER HOTEL,” we used Adobe’s generative-AI tools, which provide commercial-use licensing, to assist in creating the following static asset: • background textures for player nameplates After generation, all assets were reviewed and further edited by the development team to ensure originality and compliance with Valve guidelines and Adobe’s licensing terms. No generative AI runs while the game is being played, and no player data is ever sent to external AI services.
COF features intelligent AI NPCs that enhance your gameplay experience. These NPCs can engage in dynamic conversations, providing unique dialogue and responses based on your interactions. They also play a key role in delivering and adapting missions, offering a more personalized and engaging adventure. Please note that the AI does not generate harmful or inappropriate content it is set up in that way.
AI is partly used in the game to create some in game music and 2d art.
Using Tencent Yuanbao to assist with function algorithms. Using ByteDance Bean Bun to Assist in Image Editing.
Artificial intelligence was used in some parts of the game development phase,
We used AI solely for a few background images and some minor in-game assets. AI does not influence the gameplay, nor does it have any impact on character skins, cosmetic items, or anything that can be purchased in-game.
Some of the textures used in the game's models were created using generative AI.
Some images, music and text-to-speech.
This game uses AI to upscale and refine images.
The game uses ai for the cover art and some assets in the game.
We used AI-generated content in the intro video, the scientist's narration, and a few textures in the game.
The game's visual design, including the banner, thumbnail, logo, and in-game graphic elements, was generated using artificial intelligence (AI) with respect for copyright laws.
AI was only used for generating the logo and the initial key art.
One image based on a photo and one musical track.
Our game only contains AI-generated content for 3d animal models.
No generative AI is used in the game. Only store/library capsules were created with the help of generative AI.
used ai for the image of shocked dog face
This game uses artificial intelligence only for narrative content creation. All dialogue, descriptions, and text were generated with the help of AI during development, with manual review to ensure quality, cohesion, and originality. AI is not used in real time during gameplay and does not interact directly with the player. All final content was carefully integrated into the game before release.
In So it’s Simple!, some of the game’s visual assets — including characters, backgrounds, and objects — were created with the assistance of generative AI tools during development. These AI-generated assets were carefully reviewed, modified, and enhanced by the developer to ensure they match the game’s unique art style and emotional tone. The final game itself does not include any live AI generation during gameplay. All content is pre-rendered and artistically directed by the developer.
Steam store art was generated with the AI.
We used AI to create images on the game page.
The voiceover featured in the tutorial was created using generative AI. Some visual design elements were also produced with the assistance of generative AI.
I am a broke student so i cant afford expensive artists so i used ai to make some art. Also ai helped me understand things about networking code.
AI use for image generation
In Clicker Maker, all content is dynamically generated by AI, except for icons and fonts.
Use of AI in the Game This game utilizes artificial intelligence for certain visual assets. AI-generated artwork is used for the store cover images, the images unlocked in the Level Map, and the Game Over screen illustration. Our goal is to enhance the visual experience while maintaining artistic cohesion and the intended style. All images have been carefully curated and refined to align with the game's identity.
I used AI only to polish the kid in the Steam marketing image and the retro poster on the walls in the game. All the other art was designed by my friends and me.
AI-Assisted Development and Marketing We believe in leveraging modern tools to enhance our workflow, and that includes using AI for various aspects of our project. For example: We use ChatGPT to help us refine our English and ensure our communication is clear and engaging. For quick and efficient mood boarding, we use MidJourney to generate visual concepts that inspire our creative process. Once the game is complete, we plan to use ChatGPT to assist with translations, making the game accessible in 80+ languages. These tools allow us to focus more on the creative process and make sure our community receives regular updates and clear communication across the globe.
Some sounds are AI generated.
Super Slime Boy does not use generative AI during gameplay. Some promotional materials and concept art on the store page were created using AI-assisted tools, but all in-game content is handcrafted and carefully designed by the development team.
Game icons using AI
VISUAL
The game uses AI generated voice acting and AI assisted music.
Yes, the game uses generative AI for voiceovers. Character voices were created using ElevenLabs during development, but no real-time AI generation occurs during gameplay.
During development, the solo dev might use procedural tools or AI to speed up time-consuming tasks — but the final game is still fully shaped by the developer’s own creativity and decisions.
Game logo and menu image is made with ai software.
We intentionally use generative artificial intelligence to conceptualize unique architectural models and details of the new district, details of the environment. And to get new original and author's ideas. This will allow us to finish the project on time and not let people down. However, every detail is carefully redrawn by the hands of artists and 3D modelers. graphic artists-people to ensure compliance with the aesthetics and visual identity of the game. Also, people do painstaking technical work with raw materials from AI.
Cutscenes and music were designed and generated by AI tools.
This game uses generated AI for the following purposes - To generate some of the game's program code - To format text in the store to make it easier to read - To translate text into languages other than Japanese - However, the text rarely appears in the game - No content or code is generated live during gameplay
* Some image textures in the game environment are generated by ChatGPT Image Generator
New UI Designs
Statement on the Use of AI in the Game’s Visual Assets For the creation of the visual assets in The Hyperrealist Rock in a Surreal World, we have used artificial intelligence tools. All images have been manually reviewed and edited to ensure their artistic consistency, originality, and compliance with the quality standards required for publication. We want to make it clear that none of the images infringe on third-party copyrights and that all content has been created exclusively for this project. We are committed to transparency and fully comply with Steam's policies regarding the use of AI in game development.
- Simple scripting, code optimization. - Some generated background images (< 10%) - All speech
Developer used AI to create marketing materials, community assets, and store capsule images.
Visual AI
The game logo was generated with AI and then I modified it with a graphics editor to fit the game. There is no AI used in the game environment itself. The whole AI thing only concerns the game logo.
We use only the AI to generate the background in the game menu. The rest of it are used assets.
In-game customization elements (backgrounds) are generated by Bing Image Generator. This may be changed later.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Fief Lord In-game content text | Text translation utilizes AI assistance, including in-game and store interface content. | 姚子豪 | - | Mar 18, 2026 | |
Years Gone By In-game content art | Graphical assets were made with the help of AI, since as an indie developer I have the know-how in coding but I am missing the skill to provide effective and appealing sprite assets. | Fineam Neo Studio | - | Mar 18, 2026 | |
SPIDER HOTEL In-game content art | In developing “SPIDER HOTEL,” we used Adobe’s generative-AI tools, which provide commercial-use licensing, to assist in creating the following static asset:
• background textures for player nameplates
After generation, all assets were reviewed and further edited by the development team to ensure originality and compliance with Valve guidelines and Adobe’s licensing terms. No generative AI runs while the game is being played, and no player data is ever sent to external AI services. | Spoke Inc. | - | Mar 18, 2026 | |
Cryptoforce Live AI text | COF features intelligent AI NPCs that enhance your gameplay experience. These NPCs can engage in dynamic conversations, providing unique dialogue and responses based on your interactions. They also play a key role in delivering and adapting missions, offering a more personalized and engaging adventure. Please note that the AI does not generate harmful or inappropriate content it is set up in that way. | Blend | - | Mar 18, 2026 | |
Polterquest In-game content audioart | AI is partly used in the game to create some in game music and 2d art. | Volkan Kutlubay | - | Mar 18, 2026 | |
Third-Person Shooter and Platform Jumping and Level-based Adventure Dev only codeart | Using Tencent Yuanbao to assist with function algorithms.
Using ByteDance Bean Bun to Assist in Image Editing. | CHEN JIE | - | Mar 18, 2026 | |
Never Let Go Buddy Dev only | Artificial intelligence was used in some parts of the game development phase, | Stairs Studios | - | Mar 18, 2026 | |
Sync And Swing In-game content art | We used AI solely for a few background images and some minor in-game assets. AI does not influence the gameplay, nor does it have any impact on character skins, cosmetic items, or anything that can be purchased in-game. | Gear Up Entertainment | - | Mar 18, 2026 | |
Potat In-game content art | Some of the textures used in the game's models were created using generative AI. | Hexe Circles Studio | - | Mar 18, 2026 | |
Elon Musk Saves Britain Unclear artaudiotext | Some images, music and text-to-speech. | Julian Henley | - | Mar 18, 2026 | |
Balloomia In-game content art | This game uses AI to upscale and refine images. | Miragem Games | - | Mar 18, 2026 | |
Penguin's Dark Ascent: Rise of the Penguins 2 In-game content art | The game uses ai for the cover art and some assets in the game. | Bill Woo | - | Mar 18, 2026 | |
Bearly Escape In-game content artaudiotext | We used AI-generated content in the intro video, the scientist's narration, and a few textures in the game. | Time Traveller | 13 | Mar 18, 2026 | |
Ranman In-game content art | The game's visual design, including the banner, thumbnail, logo, and in-game graphic elements, was generated using artificial intelligence (AI) with respect for copyright laws. | Tested | - | Mar 18, 2026 | |
AVTale Store/marketing art | AI was only used for generating the logo and the initial key art. | OnePersonDevelopment | - | Mar 18, 2026 | |
Launching Over It In-game content artaudio | One image based on a photo and one musical track. | Talitos Games | 18 | Mar 18, 2026 | |
Ball & Roll In-game content art | Our game only contains AI-generated content for 3d animal models. | LoudScream | 17 | Mar 18, 2026 | |
Trouble Dash Store/marketing art | No generative AI is used in the game. Only store/library capsules were created with the help of generative AI. | Dark Shift Games | - | Mar 18, 2026 | |
Forgot To POO Store/marketing art | used ai for the image of shocked dog face | lekham | - | Mar 18, 2026 | |
Eternal Decay Souls In-game content text | This game uses artificial intelligence only for narrative content creation.
All dialogue, descriptions, and text were generated with the help of AI during development, with manual review to ensure quality, cohesion, and originality.
AI is not used in real time during gameplay and does not interact directly with the player. All final content was carefully integrated into the game before release. | Clovek Games | - | Mar 18, 2026 | |
So it's Simple! In-game content art | In So it’s Simple!, some of the game’s visual assets — including characters, backgrounds, and objects — were created with the assistance of generative AI tools during development.
These AI-generated assets were carefully reviewed, modified, and enhanced by the developer to ensure they match the game’s unique art style and emotional tone.
The final game itself does not include any live AI generation during gameplay. All content is pre-rendered and artistically directed by the developer. | Joonbum Kim | - | Mar 18, 2026 | |
Mystic Jumper Store/marketing art | Steam store art was generated with the AI. | GVS sp. z o. o. | - | Mar 18, 2026 | |
Cat Tag Jump Only UP Store/marketing art | We used AI to create images on the game page. | Cacao Mobile SP Z O O | - | Mar 18, 2026 | |
THE XEN In-game content audioart | The voiceover featured in the tutorial was created using generative AI.
Some visual design elements were also produced with the assistance of generative AI. | Fancysquare | - | Mar 18, 2026 | |
Spellbound Skirmish In-game content artcode | I am a broke student so i cant afford expensive artists so i used ai to make some art.
Also ai helped me understand things about networking code. | Sky High Studios | - | Mar 18, 2026 | |
the fall Unclear art | AI use for image generation | Knight-HD | - | Mar 18, 2026 | |
Clicker Maker Live AI arttext | In Clicker Maker, all content is dynamically generated by AI, except for icons and fonts. | Bogoobee | - | Mar 18, 2026 | |
Warden of the Crypt In-game content art | Use of AI in the Game
This game utilizes artificial intelligence for certain visual assets. AI-generated artwork is used for the store cover images, the images unlocked in the Level Map, and the Game Over screen illustration.
Our goal is to enhance the visual experience while maintaining artistic cohesion and the intended style. All images have been carefully curated and refined to align with the game's identity. | Felipe de Sousa | - | Mar 18, 2026 | |
Them Store/marketing art | I used AI only to polish the kid in the Steam marketing image and the retro poster on the walls in the game. All the other art was designed by my friends and me. | Lexip Games | 46 | Mar 18, 2026 | |
Alien's Fridge In-game content arttext | AI-Assisted Development and Marketing
We believe in leveraging modern tools to enhance our workflow, and that includes using AI for various aspects of our project. For example:
We use ChatGPT to help us refine our English and ensure our communication is clear and engaging.
For quick and efficient mood boarding, we use MidJourney to generate visual concepts that inspire our creative process.
Once the game is complete, we plan to use ChatGPT to assist with translations, making the game accessible in 80+ languages.
These tools allow us to focus more on the creative process and make sure our community receives regular updates and clear communication across the globe. | Chillin' Turtles | - | Mar 18, 2026 | |
FPI Bank: Cryptocalypse In-game content audio | Some sounds are AI generated. | MonoVision | - | Mar 18, 2026 | |
Super Slime Boy In-game content art | Super Slime Boy does not use generative AI during gameplay. Some promotional materials and concept art on the store page were created using AI-assisted tools, but all in-game content is handcrafted and carefully designed by the development team. | Kanuni Games OYUN YAZILIM VE PAZARLAMA Ticaret Limited Sirketi | - | Mar 18, 2026 | |
Capsule Hero In-game content art | Game icons using AI | Ma Mingchi | - | Mar 18, 2026 | |
Air Dash: Sky Racing Simulator Unclear art | VISUAL | JOKER BROTHERS | - | Mar 18, 2026 | |
Fading Light In-game content audio | The game uses AI generated voice acting and AI assisted music. | Punica Games | - | Mar 18, 2026 | |
Project Enceladus In-game content audio | Yes, the game uses generative AI for voiceovers. Character voices were created using ElevenLabs during development, but no real-time AI generation occurs during gameplay. | Tamás Fülöp | - | Mar 18, 2026 | |
Tenebyss Dev only | During development, the solo dev might use procedural tools or AI to speed up time-consuming tasks — but the final game is still fully shaped by the developer’s own creativity and decisions. | Max Emelyanov | - | Mar 18, 2026 | |
Trump Tariff Store/marketing art | Game logo and menu image is made with ai software. | Valkeala Software | 21 | Mar 18, 2026 | |
THE BIORIFT In-game content art | We intentionally use generative artificial intelligence to conceptualize unique architectural models and details of the new district, details of the environment. And to get new original and author's ideas. This will allow us to finish the project on time and not let people down. However, every detail is carefully redrawn by the hands of artists and 3D modelers. graphic artists-people to ensure compliance with the aesthetics and visual identity of the game. Also, people do painstaking technical work with raw materials from AI. | DarkForge Team | - | Mar 18, 2026 | |
Gravity Flip X In-game content artaudio | Cutscenes and music were designed and generated by AI tools. | YakHobuDev | - | Mar 18, 2026 | |
Path To You In-game content codetext | This game uses generated AI for the following purposes
- To generate some of the game's program code
- To format text in the store to make it easier to read
- To translate text into languages other than Japanese
- However, the text rarely appears in the game
- No content or code is generated live during gameplay | gunsturn Inc. | - | Mar 18, 2026 | |
One More Experiment In-game content art | * Some image textures in the game environment are generated by ChatGPT Image Generator | Ambercrown Games | - | Mar 18, 2026 | |
Lost Kingdom: Idle War Unclear | New UI Designs | AGS GAMES | - | Mar 18, 2026 | |
The Hyperreal Rock in a Surreal World In-game content art | Statement on the Use of AI in the Game’s Visual Assets
For the creation of the visual assets in The Hyperrealist Rock in a Surreal World, we have used artificial intelligence tools. All images have been manually reviewed and edited to ensure their artistic consistency, originality, and compliance with the quality standards required for publication.
We want to make it clear that none of the images infringe on third-party copyrights and that all content has been created exclusively for this project. We are committed to transparency and fully comply with Steam's policies regarding the use of AI in game development. | Manuel Gómez | - | Mar 18, 2026 | |
Xentra Station In-game content arttextcode | - Simple scripting, code optimization.
- Some generated background images (< 10%)
- All speech | Klemen Zagar | - | Mar 18, 2026 | |
War Flavor Store/marketing art | Developer used AI to create marketing materials, community assets, and store capsule images. | ArteGame | - | Mar 18, 2026 | |
Rival Roads Car Racing Unclear art | Visual AI | HEASD | - | Mar 18, 2026 | |
Going for Nuts Store/marketing art | The game logo was generated with AI and then I modified it with a graphics editor to fit the game. There is no AI used in the game environment itself. The whole AI thing only concerns the game logo. | Crazy Mage | - | Mar 18, 2026 | |
Mariusz: the game In-game content art | We use only the AI to generate the background in the game menu. The rest of it are used assets. | Daniel Lasek | - | Mar 18, 2026 | |
Stair Tap In-game content art | In-game customization elements (backgrounds) are generated by Bing Image Generator. This may be changed later. | Novinity Games | 17 | Mar 18, 2026 |