Flippy the SpiderSteamAI was used solely for localization purposes.
- Creator
- Zerith
- Reviews
- -
- Added
- Aug 28, 2026
Flippy the SpiderSteamAI was used solely for localization purposes.
Close EnoughSteamClose Enough was built with generative AI. The code, the in-game text, the level layouts and all seven translations were written by an AI assistant (Claude) working to the developer's direction, and most of what you see on screen — the objects, the whole interface — is drawn by that code rather than loaded from image files. The doodle recognition inside the game is not generative. It is a small image classifier bundled with the game, trained on Google's Quick, Draw! dataset of human-drawn doodles. It runs entirely on your own computer, sorts each drawing into one of 100 pre-defined objects and creates nothing. Your drawings are never uploaded, and the release build contains no code that could upload them. The sprites, tiles, music, sound effects and font are licensed assets made by people, not by AI. Every one of them is credited inside the game under Esc → Credits.
CRAGGFALLSteamWe are team of two with a design and development background. We have a combined decades experience shipping production-quality code and art. We use AI along with our other tools, like Blender, Substance, etc. to help us build our vision. We use AI in the early stage of concept development and prototyping, coding assistance, but everything that makes it in-game is hand-crafted and authored by us. The music is played by hand real instruments. All screen captures are 100% in-game with no alterations.
Sky HopperSteamSome pre-rendered 2D art was created with the assistance of generative AI tools: the playable characters' animation frames, world backgrounds and tile art were generated from the developer's original character and world designs, then hand-edited, aligned and baked into final game assets by the developer. A small number of sound effects were also created with AI audio tools and then mixed by hand. The store page capsule images are composed from the same AI-assisted paintings plus hand-set typography. All AI-assisted content is pre-rendered, was reviewed by the developer before shipping, and no content is generated by AI at runtime.
GRAY RUSHSteamゲームのストアページおよびプロモーション用の一部の画像素材の制作に、生成AIを使用しています。ゲームプレイ中に生成AIを使用してコンテンツを生成することはありません。
Watch My Step!SteamGenerative AI tools were used during development to assist with the localization of some in-game text and the creation of certain visual assets. All AI-assisted content was reviewed and edited by the developer before being included in the game.
AchievementsSteamThe game uses AI only for textures and code
DevilCompanySteamGenerative AI was used for programming assistance and to create some BGM. The generated music was edited and remastered by the developer. All visual assets were created manually without generative AI. No live-generated AI is used during gameplay.
桌面寵物工作室 - DesktopPetStudioSteamThe application includes a small set of pre-generated pixel-art example assets, including default cat character poses, icons, and promotional visuals. They were created with generative AI assistance during development and curated as static demonstration content shipped with the application. The product does not generate AI content at runtime and does not embed, call, or operate a generative AI model or service. Its AI Material Assistant only provides editable prompt templates and links to third-party services outside the application. Players may import their own images, GIFs, audio, and Workshop content.
Stack Together - To the MoonSteamGenerative AI was used to create and/or assist with some promotional and marketing materials for the game, including store capsule artwork, cover images, and other store page visuals. Generative AI was not used to generate gameplay content or content during gameplay.
BrotitoSteamGenerative AI tools were used to assist with programming during development and to support the creation of some of the game's music. All AI-assisted content was reviewed and integrated by the developer.
LINER/TRACERSteamGenerative AI was used solely to assist with drafting and translating the Japanese and English descriptions for the Steam store page. Generative AI was not used for any other purpose. All content within the game itself was created by humans.
Vapor World: Over The MindSteamWe use AI-based text-to-speech tools to generate the character voice-over in this game. Everything else that ships in the game is made by our own development team.
Void AscendSteamAI tools were used during development to generate some of the visual assets (such as UI elements/background textures) and promotional/audio elements. All AI-generated content was reviewed, edited, and integrated manually into the game.
电脉层域SteamSome of the code was generated with AI assistance.
ParasomniaSteamSince all the content of the code was completed by the producer alone, it was inevitable to use AI for bug maintenance.
Seam WalkerSteamGenerative A.I. was used to create some artwork for the Game.
Zombie Fish TankSteamStore and Library creatives were enhanced using AI. Store descriptions were created and translated using AI.
Strange LandsSteamThis game may include content created with the assistance of generative artificial intelligence, including artwork, music, sound, narrative, or other assets. The use of generative AI may change over the course of development and future updates, including the introduction of further AI-generated content.
SIFTSteamSome pre-rendered assets were created with the assistance of generative AI tools during development: the key art illustration, the store capsule images derived from it, and parts of the localization (translated interface text). All AI-assisted content was reviewed and curated by the developer. The game does not generate any content with AI at runtime.
The Solyani's CodeSteamI have used generative AI tools to assist in the creation of the character Elara's artwork for the capsule and for the in-game voiceover. All other aspects of the game are entirely handmade. No generative AI is used during gameplay.
HighscoreSteamThe game's software architecture, logic scripts, and localization texts were drafted and optimized during the development process with the assistance of Rosebud AI. All assets, graphics, and code within the final application package are static, pre-rendered, and permanently compiled. No live or real-time AI generation occurs during gameplay, and the application does not connect to any external AI services.
Bigger BrainSteamIn some screenshots on the store page, I used AI in order to show more clear image. In the gameplay, the artificial intelligence is not used.
Jumpy vs. ChompySteamWe used AI tools (such as ChatGPT) to assist with game descriptions, promotional materials, and conceptual design. No AI is used in real-time gameplay or for generating assets during gameplay. All in-game content is manually crafted or pre-created.
Super Piotr DeluxeSteamThis game contains pre-generated content created with the assistance of generative AI, including selected visual assets, music, sound effects, and written content. All AI-assisted content is reviewed and curated by the developer before release. The game does not use generative AI to create content live while players are playing.
Worm In VillageSteamgame logo and covers made with ai software tools
Books Hate YouSteamGenerative AI was used during development to assist with code, artwork, in-game text such as death messages, and store page text. All AI-generated content was reviewed and edited by the developer. No AI runs during gameplay - the game is fully offline and generates no content at runtime.
F Of XSteamSome pre-generated background artwork used in F Of X was created using Google Gemini. No generative AI is used during gameplay.
Robot City: DeliverySteamArt generated.
CapicúSteamAI was only used to generate scripts and coding for this game.
SmallHero Maze 3DSteamI used an AI tool to generate the game's music.
ProxxySteamThe shop page features marketing images generated using AI
FlutteringSteamThe game uses a mix of original, handmade assets and a few pre-generated AI components: - Voice & Narration: The narration for text lines has been generated using AI voice generation tools. - Music: The background music tracks contain AI-generated music. - Marketing & Branding: Out-of-game visual assets (such as the storefront graphics, library capsules, desktop icon, and startup splash art) contain AI-generated elements. All core code, gameplay mechanics, level design, in-game visual assets and the original story were created entirely from scratch without AI assistance.
Fragments of EmberSteamSome music and portions of localized text were created with the assistance of generative AI tools. All AI-assisted content was reviewed, edited, and integrated by the developer before being included in the final game. No AI-generated content is created during gameplay.
Incident Number EightSteamArtificial intelligence was used to create the music.
Only Up: 2D PlatformerSteamGenerative AI tools were used during the development of Only Up: 2D Platformer to create and assist with certain game content. This includes portions of the game's code, some visual assets, the soundtrack, and additional localization content.
Pencil PursuitSteamAll gameplay content is deterministic, hand-authored code with no AI generation at runtime. AI-assisted development tooling was used during production, including AI-assisted authoring of the code that renders the store artwork and achievement icons. No generative-AI images, audio, or text are shipped as game assets, and the game never connects to AI services.
OmOchimSteamAI tools are used during development to help streamline our team's workflow. All in-game content is created and reviewed by our development team.
Worm In Rotating LandSteamSteam store page logo and art made with ai tools
Thornwake: Forest AdventureSteamSome artwork, sounds, narrative, and localization were built using AI.
LetheSteamAI tools were used during the development process for asset creation/reference, and no dynamic AI content is generated during real-time gameplay.
Ink RushSteamThe game utilized AI for a 3D assets and background music.
Sad Virus DarklandSteamSteam store page logo and cover art made with ai tools
Tintle's Great Colorful AdventureSteamGenerative AI tools were used during development to create concept art before being updated with art from human artist(s).
Sad Virus CaveSteamSteam game logo and steam cover art made with ai tools
Sad Virus AsiaSteamSteam store page and cover art made with ai tools
Worm in RuinsSteamSteam store page logo and cover art made with ai tools
RushmarkSteamSource code and store page copy were written with AI assistance (Claude), reviewed and edited by the developer before shipping. No AI-generated artwork, music, voice or narrative content ships in this game. All in-game visuals are hand-written shaders and code-drawn geometry; sound effects are procedurally synthesised by a deterministic script; music is licensed from a human artist; fonts are licensed typefaces. No generative AI runs at runtime.
Sad Virus EgyptSteamsteam logo and cover art made with ai software tools
Devil WormSteamGame logo and cover art to store page made with ai tools
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Flippy the Spider In-game content text | AI was used solely for localization purposes. | Zerith | - | Aug 28, 2026 | |
Close Enough In-game content arttextcode | Close Enough was built with generative AI. The code, the in-game text, the level layouts and all seven translations were written by an AI assistant (Claude) working to the developer's direction, and most of what you see on screen — the objects, the whole interface — is drawn by that code rather than loaded from image files.
The doodle recognition inside the game is not generative. It is a small image classifier bundled with the game, trained on Google's Quick, Draw! dataset of human-drawn doodles. It runs entirely on your own computer, sorts each drawing into one of 100 pre-defined objects and creates nothing. Your drawings are never uploaded, and the release build contains no code that could upload them.
The sprites, tiles, music, sound effects and font are licensed assets made by people, not by AI. Every one of them is credited inside the game under Esc → Credits. | dodnd | - | Aug 28, 2026 | |
CRAGGFALL In-game content artcodeaudio | We are team of two with a design and development background. We have a combined decades experience shipping production-quality code and art. We use AI along with our other tools, like Blender, Substance, etc. to help us build our vision. We use AI in the early stage of concept development and prototyping, coding assistance, but everything that makes it in-game is hand-crafted and authored by us. The music is played by hand real instruments. All screen captures are 100% in-game with no alterations. | SynthForm Studios | - | Aug 28, 2026 | |
Sky Hopper In-game content artaudio | Some pre-rendered 2D art was created with the assistance of generative AI tools: the playable characters' animation frames, world backgrounds and tile art were generated from the developer's original character and world designs, then hand-edited, aligned and baked into final game assets by the developer. A small number of sound effects were also created with AI audio tools and then mixed by hand. The store page capsule images are composed from the same AI-assisted paintings plus hand-set typography. All AI-assisted content is pre-rendered, was reviewed by the developer before shipping, and no content is generated by AI at runtime. | Evermore Studio Games | - | Aug 28, 2026 | |
GRAY RUSH Store/marketing art | ゲームのストアページおよびプロモーション用の一部の画像素材の制作に、生成AIを使用しています。ゲームプレイ中に生成AIを使用してコンテンツを生成することはありません。 | Tzk | - | Aug 28, 2026 | |
Watch My Step! In-game content textart | Generative AI tools were used during development to assist with the localization of some in-game text and the creation of certain visual assets. All AI-assisted content was reviewed and edited by the developer before being included in the game. | ShadeHell | - | Aug 28, 2026 | |
Achievements In-game content artcode | The game uses AI only for textures and code | Fortcomp | - | Aug 28, 2026 | |
DevilCompany In-game content audio | Generative AI was used for programming assistance and to create some BGM. The generated music was edited and remastered by the developer. All visual assets were created manually without generative AI. No live-generated AI is used during gameplay. | minimir | - | Aug 28, 2026 | |
桌面寵物工作室 - DesktopPetStudio In-game content art | The application includes a small set of pre-generated pixel-art example assets, including default cat character poses, icons, and promotional visuals. They were created with generative AI assistance during development and curated as static demonstration content shipped with the application.
The product does not generate AI content at runtime and does not embed, call, or operate a generative AI model or service. Its AI Material Assistant only provides editable prompt templates and links to third-party services outside the application. Players may import their own images, GIFs, audio, and Workshop content. | Rowan.l | - | Aug 26, 2026 | |
Stack Together - To the Moon In-game content art | Generative AI was used to create and/or assist with some promotional and marketing materials for the game, including store capsule artwork, cover images, and other store page visuals. Generative AI was not used to generate gameplay content or content during gameplay. | Simnetic Game | - | Aug 25, 2026 | |
Brotito In-game content audio | Generative AI tools were used to assist with programming during development and to support the creation of some of the game's music. All AI-assisted content was reviewed and integrated by the developer. | JOBAC | - | Aug 25, 2026 | |
LINER/TRACER In-game content text | Generative AI was used solely to assist with drafting and translating the Japanese and English descriptions for the Steam store page. Generative AI was not used for any other purpose. All content within the game itself was created by humans. | いいいい | - | Aug 25, 2026 | |
Vapor World: Over The Mind In-game content audio | We use AI-based text-to-speech tools to generate the character voice-over in this game. Everything else that ships in the game is made by our own development team. | ALIVE Inc. | 69 | Aug 25, 2026 | |
Void Ascend In-game content artaudio | AI tools were used during development to generate some of the visual assets (such as UI elements/background textures) and promotional/audio elements. All AI-generated content was reviewed, edited, and integrated manually into the game. | Xseynon | - | Aug 25, 2026 | |
电脉层域 Dev only code | Some of the code was generated with AI assistance. | Draeften | - | Aug 25, 2026 | |
Parasomnia Dev only code | Since all the content of the code was completed by the producer alone, it was inevitable to use AI for bug maintenance. | Yishun Qin | - | Aug 24, 2026 | |
Seam Walker In-game content art | Generative A.I. was used to create some artwork for the Game. | Infinite Mana | - | Aug 24, 2026 | |
Zombie Fish Tank Store/marketing text | Store and Library creatives were enhanced using AI.
Store descriptions were created and translated using AI. | boombit | - | Aug 24, 2026 | |
Strange Lands In-game content artaudiotext | This game may include content created with the assistance of generative artificial intelligence, including artwork, music, sound, narrative, or other assets. The use of generative AI may change over the course of development and future updates, including the introduction of further AI-generated content. | Aubercat | - | Aug 24, 2026 | |
SIFT Store/marketing arttext | Some pre-rendered assets were created with the assistance of generative AI tools during development: the key art illustration, the store capsule images derived from it, and parts of the localization (translated interface text). All AI-assisted content was reviewed and curated by the developer. The game does not generate any content with AI at runtime. | Sheep Arcade | - | Aug 23, 2026 | |
The Solyani's Code In-game content artaudio | I have used generative AI tools to assist in the creation of the character Elara's artwork for the capsule and for the in-game voiceover. All other aspects of the game are entirely handmade. No generative AI is used during gameplay. | ANGames | - | Aug 23, 2026 | |
Highscore Dev only codetext | The game's software architecture, logic scripts, and localization texts were drafted and optimized during the development process with the assistance of Rosebud AI. All assets, graphics, and code within the final application package are static, pre-rendered, and permanently compiled. No live or real-time AI generation occurs during gameplay, and the application does not connect to any external AI services. | M'HiR interactive | - | Aug 23, 2026 | |
Bigger Brain Store/marketing art | In some screenshots on the store page, I used AI in order to show more clear image.
In the gameplay, the artificial intelligence is not used. | Dream of guinea pigs | - | Aug 23, 2026 | |
Jumpy vs. Chompy Store/marketing text | We used AI tools (such as ChatGPT) to assist with game descriptions, promotional materials, and conceptual design. No AI is used in real-time gameplay or for generating assets during gameplay. All in-game content is manually crafted or pre-created. | Hu Ping | - | Aug 22, 2026 | |
Super Piotr Deluxe In-game content artaudiotext | This game contains pre-generated content created with the assistance of generative AI, including selected visual assets, music, sound effects, and written content. All AI-assisted content is reviewed and curated by the developer before release. The game does not use generative AI to create content live while players are playing. | JuyuLabs | - | Aug 22, 2026 | |
Worm In Village Store/marketing art | game logo and covers made with ai software tools | Valkeala Software | - | Aug 22, 2026 | |
Books Hate You In-game content arttextcode | Generative AI was used during development to assist with code, artwork, in-game text such as death messages, and store page text. All AI-generated content was reviewed and edited by the developer. No AI runs during gameplay - the game is fully offline and generates no content at runtime. | Skill Issue Studios | - | Aug 22, 2026 | |
F Of X In-game content art | Some pre-generated background artwork used in F Of X was created using Google Gemini. No generative AI is used during gameplay. | SonarFlux | - | Aug 22, 2026 | |
Robot City: Delivery Unclear art | Art generated. | DESU | - | Aug 22, 2026 | |
Capicú Dev only code | AI was only used to generate scripts and coding for this game. | Esthefania Morantes | - | Aug 22, 2026 | |
SmallHero Maze 3D In-game content audio | I used an AI tool to generate the game's music. | Manuel Hauss | - | Aug 22, 2026 | |
Proxxy Store/marketing art | The shop page features marketing images generated using AI | Applaunch | - | Aug 22, 2026 | |
Fluttering In-game content audiotextart | The game uses a mix of original, handmade assets and a few pre-generated AI components:
- Voice & Narration: The narration for text lines has been generated using AI voice generation tools.
- Music: The background music tracks contain AI-generated music.
- Marketing & Branding: Out-of-game visual assets (such as the storefront graphics, library capsules, desktop icon, and startup splash art) contain AI-generated elements.
All core code, gameplay mechanics, level design, in-game visual assets and the original story were created entirely from scratch without AI assistance. | LL | - | Aug 21, 2026 | |
Fragments of Ember In-game content audiotext | Some music and portions of localized text were created with the assistance of generative AI tools. All AI-assisted content was reviewed, edited, and integrated by the developer before being included in the final game. No AI-generated content is created during gameplay. | Rodrigo Santos | - | Aug 20, 2026 | |
Incident Number Eight In-game content audio | Artificial intelligence was used to create the music. | Nebula Dream | - | Aug 20, 2026 | |
Only Up: 2D Platformer In-game content artaudiocodetext | Generative AI tools were used during the development of Only Up: 2D Platformer to create and assist with certain game content. This includes portions of the game's code, some visual assets, the soundtrack, and additional localization content. | Scythé Games | - | Aug 20, 2026 | |
Pencil Pursuit In-game content codeart | All gameplay content is deterministic, hand-authored code with no AI generation at runtime. AI-assisted development tooling was used during production, including AI-assisted authoring of the code that renders the store artwork and achievement icons. No generative-AI images, audio, or text are shipped as game assets, and the game never connects to AI services. | Terrace Vale Gaming | - | Aug 20, 2026 | |
OmOchim Dev only | AI tools are used during development to help streamline our team's workflow.
All in-game content is created and reviewed by our development team. | Asobism.Co.,Ltd | - | Aug 20, 2026 | |
Worm In Rotating Land Store/marketing art | Steam store page logo and art made with ai tools | Valkeala Software | - | Aug 20, 2026 | |
Thornwake: Forest Adventure In-game content artaudiotext | Some artwork, sounds, narrative, and localization were built using AI. | Mobile Vision Technologies LTD | - | Aug 20, 2026 | |
Lethe In-game content art | AI tools were used during the development process for asset creation/reference, and no dynamic AI content is generated during real-time gameplay. | Purplemoon | - | Aug 20, 2026 | |
Ink Rush In-game content artaudio | The game utilized AI for a 3D assets and background music. | Lee Dong Gyu | - | Aug 20, 2026 | |
Sad Virus Darkland Store/marketing art | Steam store page logo and cover art made with ai tools | Kendall Studios | - | Aug 20, 2026 | |
Tintle's Great Colorful Adventure Dev only art | Generative AI tools were used during development to create concept art before being updated with art from human artist(s). | Midnight Pounce Studios | - | Aug 20, 2026 | |
Sad Virus Cave Store/marketing art | Steam game logo and steam cover art made with ai tools | Kendall Studios | - | Aug 20, 2026 | |
Sad Virus Asia Store/marketing art | Steam store page and cover art made with ai tools | Kendall Studios | - | Aug 20, 2026 | |
Worm in Ruins Store/marketing art | Steam store page logo and cover art made with ai tools | Kendall Studios | - | Aug 20, 2026 | |
Rushmark Dev only code | Source code and store page copy were written with AI assistance (Claude), reviewed and edited by the developer before shipping. No AI-generated artwork, music, voice or narrative content ships in this game. All in-game visuals are hand-written shaders and code-drawn geometry; sound effects are procedurally synthesised by a deterministic script; music is licensed from a human artist; fonts are licensed typefaces. No generative AI runs at runtime. | Beyond Bounds Digital | - | Aug 19, 2026 | |
Sad Virus Egypt Store/marketing art | steam logo and cover art made with ai software tools | Valkeala Software | - | Aug 19, 2026 | |
Devil Worm Store/marketing art | Game logo and cover art to store page made with ai tools | Saylor Games | - | Aug 19, 2026 |