SOME AI was used for programming and artwork. ...I'M SOWWEEYY IM SO SOWRREEY.
- Creator
- Tegridy Made Games
- Reviews
- 61
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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SOME AI was used for programming and artwork. ...I'M SOWWEEYY IM SO SOWRREEY.
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
The game's music and sound effects were created using artificial intelligence.
Visuals have been created with the use of AI.
Some visual assets, including banners and promotional materials, were created with the assistance of artificial intelligence. All dialogue is generated in real time by artificial intelligence, making each interaction unique and dynamic.
A part of the backgrounds and scenes. Some elements of the user interface.
The game's logo and some in-game artwork were created using generative AI.
AI generated Bird Chirping, Music and SFX.
Some in-game illustrations were initially created using AI-generated images to speed up the creative process. These visuals are now progressively being replaced with original artwork by our artists to better match the game’s style. Eventually, all AI-generated images will be removed from the game.
Some of the materials and text descriptions are created by AI
Artificial intelligence has been used solely for generating images and translating the different languages for the video game.
AI was used in designing the game's logo.
The background music in this game was generated by AI.
Some of the scenes in this game are not real and and are using AI for Artwork editing.
The background and character images are based on AI generated images.
The cover image of the store page was generated by AI.
The cover image of the store page was generated by AI.
The cover image of the store page was generated by AI.
The cover image of the store page was generated by AI.
The cover image of the store page was generated by AI.
The cover image of the store page was generated by AI.
Graphics.
The cover image of the store page was generated by AI.
The cover image of the store page was generated by AI.
Art and Graphics for Arena II were generated using AI models.
This game uses Generative AI technology during its development process. Key visual assets, including some character portraits, in-game items, and background scenery, have been created with the assistance of AI tools. This technology was used as a foundation and was then manually curated, edited, and integrated by our artists to ensure it aligns with the game's unique noir art style and narrative tone. Additionally, some marketing and store page assets, such as the capsule artwork, were also created using these tools to maintain a consistent visual identity. There is no live-generation of AI content during gameplay; all content players experience is pre-generated and has been reviewed to fit the game's intended experience.
Image compositions contain AI generated graphical elements.
AI was used to create a reference base, enhance images, and generate some individual elements and objects. All outputs were then manually refined and polished by artists. The game also includes AI-generated video content; however, all characters depicted are unique and have been fully hand-polished by the artist to ensure originality and quality.
The puzzle pictures in the game and the promotional videos in the store are all generated by AI.
The puzzle pictures in the game and the promotional videos in the store are all generated by AI.
The puzzle pictures in the game and the promotional videos in the store are all generated by AI.
The puzzle pictures in the game and the promotional videos in the store are all generated by AI.
The code implementation of this game uses AI to assist in development and improve efficiency.
AI generated library & store assets
The puzzle pictures in the game and the promotional videos in the store are all generated by AI.
The puzzle pictures in the game and the promotional videos in the store are all generated by AI.
The puzzle pictures in the game and the promotional videos in the store are all generated by AI.
The puzzle pictures in the game and the promotional videos in the store are all generated by AI.
This game uses AI to generate some of its graphic assets and to assist with translation.
all the pictures are generated by artificial intelligence.
部分視覺內容是使用人工智慧生成,並經過人工大幅修改。
Some business, event and collection item icons, as well as most background music, have been generated with artificial intelligence during the game's development
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
Dear players, Some of the puzzle levels and music in our game are created with the assistance of AI.
Generative AI was used for supporting the generation of game elements. No dynamic, "live" AI content is present.
Some parts of the game's code and store materials were assisted by generative AI tools during development. These tools were used as a productivity aid to help write or improve scripts. All final logic was reviewed and integrated manually. No AI is used to generate content during gameplay.
Artificial intelligence helped in the development of the game's graphic content.
・The background images for stages 1, 2, 4, and 7 were created using the generative AI tool "mage". ・The character animation materials were created using "Flowframes".
Graphic resources
This game uses AI tools to assist with content creation. Some backgrounds, character sprites, and UI elements were generated with AI and then manually refined to match the game's art style. Additionally, ChatGPT was used to support the writing of in-game dialogue and logic scripting. No AI-generated content is used during live gameplay.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Click Me Harder In-game content artcode | SOME AI was used for programming and artwork.
...I'M SOWWEEYY IM SO SOWRREEY. | Tegridy Made Games | 61 | Mar 18, 2026 | |
Hidden Paradise: Aloha with Love Collector's Edition In-game content art | Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality. | Do Games Limited | - | Mar 18, 2026 | |
Musical Maze In-game content audio | The game's music and sound effects were created using artificial intelligence. | FK games | - | Mar 18, 2026 | |
Fishing Relax Store/marketing art | Visuals have been created with the use of AI. | Toprogress Studio | 12 | Mar 18, 2026 | |
Civil Purgatory Live AI arttext | Some visual assets, including banners and promotional materials, were created with the assistance of artificial intelligence. All dialogue is generated in real time by artificial intelligence, making each interaction unique and dynamic. | AIGround | 20 | Mar 18, 2026 | |
Jixo 3: Hidden Horizons Collector's Edition In-game content art | A part of the backgrounds and scenes.
Some elements of the user interface. | MixoGames Ltd. | - | Mar 18, 2026 | |
Hexa Harmony In-game content art | The game's logo and some in-game artwork were created using generative AI. | Boogygames Studios | - | Mar 18, 2026 | |
Lost my Collection of 100 Shells In-game content audio | AI generated Bird Chirping, Music and SFX. | Vaggelis Arabatzoglou | - | Mar 18, 2026 | |
Pompiers Simulator In-game content art | Some in-game illustrations were initially created using AI-generated images to speed up the creative process. These visuals are now progressively being replaced with original artwork by our artists to better match the game’s style. Eventually, all AI-generated images will be removed from the game. | Vincent Tartar | - | Mar 18, 2026 | |
命运牌手 Fatecard Wielder Store/marketing text | Some of the materials and text descriptions are created by AI | ZZ | - | Mar 18, 2026 | |
Money at Play In-game content arttext | Artificial intelligence has been used solely for generating images and translating the different languages for the video game. | PanicForge Studios | - | Mar 18, 2026 | |
Pizza Restaurant Together Store/marketing art | AI was used in designing the game's logo. | FunPlay Dev | 27 | Mar 18, 2026 | |
NEKO TISSUE In-game content audio | The background music in this game was generated by AI. | Kibidango Studio | - | Mar 18, 2026 | |
Ravenwood 46 In-game content art | Some of the scenes in this game are not real and and are using AI for Artwork editing. | Cyanide | - | Mar 18, 2026 | |
The Jester and the Madman Store/marketing art | The background and character images are based on AI generated images. | Tim Rachor | 10 | Mar 18, 2026 | |
Sudoku-Duo Store/marketing art | The cover image of the store page was generated by AI. | walkgame | - | Mar 18, 2026 | |
Sudoku-Edge Store/marketing art | The cover image of the store page was generated by AI. | walkgame | - | Mar 18, 2026 | |
Sudoku-Zen Store/marketing art | The cover image of the store page was generated by AI. | walkgame | - | Mar 18, 2026 | |
Sudoku-Color Store/marketing art | The cover image of the store page was generated by AI. | walkgame | - | Mar 18, 2026 | |
Sudoku-Mini Store/marketing art | The cover image of the store page was generated by AI. | walkgame | - | Mar 18, 2026 | |
Sudoku-Pro Store/marketing art | The cover image of the store page was generated by AI. | walkgame | - | Mar 18, 2026 | |
CurrentDay Unclear | Graphics. | HB Studio | 11 | Mar 18, 2026 | |
Sudoku-9 Store/marketing art | The cover image of the store page was generated by AI. | ggame | - | Mar 18, 2026 | |
Sudoku-X Store/marketing art | The cover image of the store page was generated by AI. | ggame | - | Mar 18, 2026 | |
Arena II In-game content art | Art and Graphics for Arena II were generated using AI models. | 30 Minute Games | - | Mar 18, 2026 | |
Gloomy Clues Remake In-game content art | This game uses Generative AI technology during its development process. Key visual assets, including some character portraits, in-game items, and background scenery, have been created with the assistance of AI tools. This technology was used as a foundation and was then manually curated, edited, and integrated by our artists to ensure it aligns with the game's unique noir art style and narrative tone.
Additionally, some marketing and store page assets, such as the capsule artwork, were also created using these tools to maintain a consistent visual identity.
There is no live-generation of AI content during gameplay; all content players experience is pre-generated and has been reviewed to fit the game's intended experience. | Pixel Paradise | - | Mar 18, 2026 | |
Aegis Protocol In-game content art | Image compositions contain AI generated graphical elements. | Reliq | - | Mar 18, 2026 | |
Memory Trap: Hidden Protocol In-game content art | AI was used to create a reference base, enhance images, and generate some individual elements and objects. All outputs were then manually refined and polished by artists. The game also includes AI-generated video content; however, all characters depicted are unique and have been fully hand-polished by the artist to ensure originality and quality. | Maple Play Interactive | - | Mar 18, 2026 | |
Moxie Store/marketing art | The puzzle pictures in the game and the promotional videos in the store are all generated by AI. | ggame | - | Mar 18, 2026 | |
Fitly Store/marketing art | The puzzle pictures in the game and the promotional videos in the store are all generated by AI. | ggame | - | Mar 18, 2026 | |
Pixelo Store/marketing art | The puzzle pictures in the game and the promotional videos in the store are all generated by AI. | ggame | - | Mar 18, 2026 | |
Snaplt Store/marketing art | The puzzle pictures in the game and the promotional videos in the store are all generated by AI. | ggame | - | Mar 18, 2026 | |
ScreenWolf Dev only code | The code implementation of this game uses AI to assist in development and improve efficiency. | pinkcandyzhou | - | Mar 18, 2026 | |
Animal Smash Store/marketing art | AI generated library & store assets | Rusty Games | - | Mar 18, 2026 | |
Pica Store/marketing art | The puzzle pictures in the game and the promotional videos in the store are all generated by AI. | ggame | - | Mar 18, 2026 | |
TileUp Store/marketing art | The puzzle pictures in the game and the promotional videos in the store are all generated by AI. | ggame | - | Mar 18, 2026 | |
Jigzo Store/marketing art | The puzzle pictures in the game and the promotional videos in the store are all generated by AI. | ggame | - | Mar 18, 2026 | |
Puzzly Store/marketing art | The puzzle pictures in the game and the promotional videos in the store are all generated by AI. | ggame | - | Mar 18, 2026 | |
NAMAKORIUM In-game content arttext | This game uses AI to generate some of its graphic assets and to assist with translation. | Polyscape Inc. | 141 | Mar 18, 2026 | |
МЕМАСИКИ 2 Олдскулы свело Store/marketing art | all the pictures are generated by artificial intelligence. | STuNT | 26 | Mar 18, 2026 | |
BoysQuest Find the Difference In-game content art | 部分視覺內容是使用人工智慧生成,並經過人工大幅修改。 | Green Goose Corporation | - | Mar 18, 2026 | |
magnat In-game content artaudio | Some business, event and collection item icons, as well as most background music, have been generated with artificial intelligence during the game's development | Cristi G | - | Mar 18, 2026 | |
Home for Friends: Beloved Pets Collector's Edition In-game content art | Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality. | Do Games Limited | - | Mar 18, 2026 | |
鸽亿分钟 In-game content artaudio | Dear players,
Some of the puzzle levels and music in our game are created with the assistance of AI. | Suiun Game (水云游戏) | 35 | Mar 18, 2026 | |
PHARMA INC (TM) SIMULATOR In-game content | Generative AI was used for supporting the generation of game elements. No dynamic, "live" AI content is present. | The Extremely Tiny Game Studio | - | Mar 18, 2026 | |
BiColor - Vision Trainer Store/marketing code | Some parts of the game's code and store materials were assisted by generative AI tools during development. These tools were used as a productivity aid to help write or improve scripts. All final logic was reviewed and integrated manually. No AI is used to generate content during gameplay. | Binary Brain Games | - | Mar 18, 2026 | |
Gifts, Please Unclear art | Artificial intelligence helped in the development of the game's graphic content. | Artist | 39 | Mar 18, 2026 | |
Fenrir Banquet In-game content art | ・The background images for stages 1, 2, 4, and 7 were created using the generative AI tool "mage".
・The character animation materials were created using "Flowframes". | BoreBorekick | - | Mar 18, 2026 | |
Dungeon Fortress : Overlord Unclear art | Graphic resources | Boonplay | - | Mar 18, 2026 | |
White Rats In-game content arttextcode | This game uses AI tools to assist with content creation. Some backgrounds, character sprites, and UI elements were generated with AI and then manually refined to match the game's art style. Additionally, ChatGPT was used to support the writing of in-game dialogue and logic scripting. No AI-generated content is used during live gameplay. | Zlobster | - | Mar 18, 2026 |