This game includes assets created with the assistance of AI tools and legally licensed third-party resources.
- Creator
- Gon
- Reviews
- 21
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
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Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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This game includes assets created with the assistance of AI tools and legally licensed third-party resources.
''When you open the game, the background image you see is AI-generated.''
AI support for store content
All card art is created by Wise Wizard Games' incredibly-talented full-time lead artist. He used AI tools to iterate on, refine, and polish each of the 321 unique pieces of art. Other artists on our team also used AI tools to create animations based on the card art.
"The Madness of Billiards" uses artificial intelligence exclusively for generating certain pre-rendered images and some voice effects in the game. These AI-generated assets contribute to the game's immersive experience but are not used for live content generation or code modifications during gameplay.
Some graphic, icons or design
For generation of card images was used AI
AI has been used to help develop the game's cover art.
Some image resources are generated by AI. Text localization is generated by AI translation.
AI Usage & Implementation Disclosure Music: NO Writing: NO Playtesting: YES Graphics: YES Coding: YES Realtime: NO
We use AI to generate illustrations for the game's text scenes.
The artworks in our game are created using AI technology, which has been carefully fine-tuned to interpret the distinctive styles of Post-Impressionist art. Each image is thoughtfully curated and selected to ensure quality and artistic coherence with our game's vision. While the visual content is AI-assisted, all game mechanics, story elements, and puzzle designs are hand-crafted by our development team.
The background images and dogs pictures are pre-rendered AI art
The trailer is a combination of AI generated video along with gameplay recordings.
We are a small indie game development team made up of two programmers and one animator. As a tiny group, we don’t have a dedicated artist, so we use AI-generated art in our projects. However, that doesn’t mean we cut corners—every detail is carefully chosen, and we pour our passion and effort into every aspect of the game. From coding to animation to design, we’re committed to creating something unique and enjoyable. Despite the challenges, we believe our creativity and dedication shine through. We're excited to share our vision with players and grow together as developers and storytellers.
The game uses self pre created images. i own all rights on all of the used content.
The game uses self pre created images. i own all rights on all of the used content.
We use ai for card text and flavor generation along with images.
Parts of the Steam page assets was made using AI
We used Ai drawing software to generate cover images and some in-game textures
A Generative Artificial Intelligence tool was used to create some backgrounds.
Weapon, armor and spell icon images has been created by using AI. The game has been translated using AI in some cases (Not English, Korean, Swedish or Brazilian Portuguese).
Tile images, background images, character images, and a few city assets were generated via Generative AI. Also, most sound effects were generated via Generative AI.
Our game uses AI to create unique card images and marketing materials.
The Figurines and tokens in the example games are generated using AI
generation of some graphic images: such as game background art, or game field background, game cover art
The background images and cats pictures are pre-rendered AI art
The artwork in Swords, Arrows & Shields has been uniquely generated by AI, including the beautifully crafted designs of the Minor and Major Arcana cards, as well as their card backs.
Some pre-rendered graphics were created with AI. All voices were pre-made with top quality AI.
Card background images are AI Generated as a base and transformed into live 2d pixel art.
Some Graphics, icons or design
Gen AI used for visual assets
The background images and animal pictures are pre-rendered AI art
The voice over on the "How to play" video is read by AI text-to-speech
The game is using AI generated poster in the store listing.
The puzzle images pre-rendered AI art
This game does not use generative AI to create live gameplay content or code. However, during development and marketing, certain assets were created or assisted using AI tools: Visual assets: Some in-game artwork, UI elements (including icons, buttons, and portraits), as well as promotional visuals used on the Steam store page were initially generated or assisted using AI image generation tools. In addition, achievement icons were created with the help of AI and later manually refined and finalized by the developer to ensure consistency with the game’s artistic direction. Localizations: All translations (except Russian and Ukrainian) were produced using AI-powered translation services without human proofreading. Audio assets: A portion of the sound effects was generated or assisted using AI tools and then mixed, processed, and adjusted by the developer. All AI-assisted content was manually reviewed, edited, and approved by the developer to ensure it aligns with the game’s visual style, tone, and quality standards.
Some of the images on our Storepage are AI generated and then manually reworked (namely the rats athletes). We might also use some AI generated images as the basis for some of the game art, in which case they will be hand-modified before inclusion, alongside hand-drawn art.
Images in the game were made using AI
Use AI to generate image material prototypes
I used the AI for button making and background
Some visual assets were created using generative AI tools.
Sea background screen, Ending background screen
We have used AI assistance to increase our language support, which might result in some localization errors, but we believe it's better than having none at all.
The character voices used in the game were generated by artificial intelligence.
The game's beautiful girl images, riddle answer images, and musics are generated by AI.
The background image is generated using AI
The background images and Bgms in this game generated by AI
Ai will be simply used to generate templates for backgrounds, wallpapers other features of the game, but then customized using Photoshop and other software to make it unique for the game and players!
Translations made with help from Chat gpt
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
格陣工坊 In-game content art | This game includes assets created with the assistance of AI tools and legally licensed third-party resources. | Gon | 21 | Mar 18, 2026 | |
Fantasy Memory: A Relaxing Match Game In-game content art | ''When you open the game, the background image you see is AI-generated.'' | Boogygames Studios | - | Mar 18, 2026 | |
NightClub Manager Store/marketing arttext | AI support for store content | Fizikso | - | Mar 18, 2026 | |
Draconis 8 In-game content art | All card art is created by Wise Wizard Games' incredibly-talented full-time lead artist. He used AI tools to iterate on, refine, and polish each of the 321 unique pieces of art. Other artists on our team also used AI tools to create animations based on the card art. | Wise Wizard Games, LLC | 21 | Mar 18, 2026 | |
The Madness of Billiards In-game content artaudio | "The Madness of Billiards" uses artificial intelligence exclusively for generating certain pre-rendered images and some voice effects in the game. These AI-generated assets contribute to the game's immersive experience but are not used for live content generation or code modifications during gameplay. | Julián David Rozo Montealegre | - | Mar 18, 2026 | |
Hidden Pinball Unclear art | Some graphic, icons or design | ima shouganai | - | Mar 18, 2026 | |
Through the stars In-game content art | For generation of card images was used AI | BMGames | - | Mar 18, 2026 | |
Infernal Chess 3D Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Fishing On My Desktop In-game content arttext | Some image resources are generated by AI.
Text localization is generated by AI translation. | ColaCatGames | 22 | Mar 18, 2026 | |
Manacaster Dev only art | AI Usage & Implementation Disclosure
Music: NO
Writing: NO
Playtesting: YES
Graphics: YES
Coding: YES
Realtime: NO | Manacaster Games | - | Mar 18, 2026 | |
Decadent Heir In-game content art | We use AI to generate illustrations for the game's text scenes. | PRdroid Games | - | Mar 18, 2026 | |
Magic Puzzle King In-game content art | The artworks in our game are created using AI technology, which has been carefully fine-tuned to interpret the distinctive styles of Post-Impressionist art. Each image is thoughtfully curated and selected to ensure quality and artistic coherence with our game's vision. While the visual content is AI-assisted, all game mechanics, story elements, and puzzle designs are hand-crafted by our development team. | Magic Cat | - | Mar 18, 2026 | |
Space Memory: Dogs In-game content art | The background images and dogs pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Sumo Battlegrounds In-game content art | The trailer is a combination of AI generated video along with gameplay recordings. | Game Devs Anonymous | - | Mar 18, 2026 | |
Pawn & Roll In-game content art | We are a small indie game development team made up of two programmers and one animator. As a tiny group, we don’t have a dedicated artist, so we use AI-generated art in our projects. However, that doesn’t mean we cut corners—every detail is carefully chosen, and we pour our passion and effort into every aspect of the game. From coding to animation to design, we’re committed to creating something unique and enjoyable. Despite the challenges, we believe our creativity and dedication shine through. We're excited to share our vision with players and grow together as developers and storytellers. | Julio Duque Montero | - | Mar 18, 2026 | |
OG Memory: Synthwave Vampires general | The game uses self pre created images. i own all rights on all of the used content. | Schwan OG | - | Mar 18, 2026 | |
OG Puzzlers: Synthwave Vampires general | The game uses self pre created images. i own all rights on all of the used content. | Schwan OG | - | Mar 18, 2026 | |
Wonderland: Red Queen Protocol In-game content textart | We use ai for card text and flavor generation along with images. | Dimentox | - | Mar 18, 2026 | |
Lower? higher!: buy or bye Store/marketing art | Parts of the Steam page assets was made using AI | Unplugged Studio | 19 | Mar 18, 2026 | |
Be touch-and-go In-game content art | We used Ai drawing software to generate cover images and some in-game textures | FuQianDeBiFang | - | Mar 18, 2026 | |
ChessRPG In-game content art | A Generative Artificial Intelligence tool was used to create some backgrounds. | Nessarosa | - | Mar 18, 2026 | |
Petrified Pawns In-game content arttext | Weapon, armor and spell icon images has been created by using AI. The game has been translated using AI in some cases (Not English, Korean, Swedish or Brazilian Portuguese). | Bepansrad Studio | 13 | Mar 18, 2026 | |
Magic Sword In-game content artaudio | Tile images, background images, character images, and a few city assets were generated via Generative AI. Also, most sound effects were generated via Generative AI. | Virtue Voyage Gaming LLC | 56 | Mar 18, 2026 | |
Duelfront Store/marketing art | Our game uses AI to create unique card images and marketing materials. | LimitStudio | - | Mar 18, 2026 | |
Skirmish Game Simulator In-game content art | The Figurines and tokens in the example games are generated using AI | Bootknife Entertainment | - | Mar 18, 2026 | |
Enemy on the tail! In-game content art | generation of some graphic images: such as game background art, or game field background, game cover art | Buli16 | - | Mar 18, 2026 | |
Space Memory: Cats In-game content art | The background images and cats pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Swords, Arrows & Shields In-game content art | The artwork in Swords, Arrows & Shields has been uniquely generated by AI, including the beautifully crafted designs of the Minor and Major Arcana cards, as well as their card backs. | Mocq Games | - | Mar 18, 2026 | |
Educational Family Games In-game content artaudio | Some pre-rendered graphics were created with AI.
All voices were pre-made with top quality AI. | Crazysoft Limited | - | Mar 18, 2026 | |
Terminal Adventure In-game content art | Card background images are AI Generated as a base and transformed into live 2d pixel art. | HewWorks | - | Mar 18, 2026 | |
Grand Numbers Plus Unclear art | Some Graphics, icons or design | ima shouganai | - | Mar 18, 2026 | |
Queendom Unclear art | Gen AI used for visual assets | Jellyfish Studio | - | Mar 18, 2026 | |
Space Memory: Animals In-game content art | The background images and animal pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Realm's Crossing In-game content audio | The voice over on the "How to play" video is read by AI text-to-speech | Lazerbrazier Studios | - | Mar 18, 2026 | |
Carnival Heroes Store/marketing art | The game is using AI generated poster in the store listing. | LAN - GAMES LTD | 40 | Mar 18, 2026 | |
Twizzle Puzzle: Dragons In-game content art | The puzzle images pre-rendered AI art | Cute Hannah's Games | - | Mar 18, 2026 | |
UHILANT In-game content arttextaudio | This game does not use generative AI to create live gameplay content or code.
However, during development and marketing, certain assets were created or assisted using AI tools:
Visual assets:
Some in-game artwork, UI elements (including icons, buttons, and portraits), as well as promotional visuals used on the Steam store page were initially generated or assisted using AI image generation tools.
In addition, achievement icons were created with the help of AI and later manually refined and finalized by the developer to ensure consistency with the game’s artistic direction.
Localizations:
All translations (except Russian and Ukrainian) were produced using AI-powered translation services without human proofreading.
Audio assets:
A portion of the sound effects was generated or assisted using AI tools and then mixed, processed, and adjusted by the developer.
All AI-assisted content was manually reviewed, edited, and approved by the developer to ensure it aligns with the game’s visual style, tone, and quality standards. | BoVtik | - | Mar 18, 2026 | |
Paris Games Fail! Store/marketing art | Some of the images on our Storepage are AI generated and then manually reworked (namely the rats athletes). We might also use some AI generated images as the basis for some of the game art, in which case they will be hand-modified before inclusion, alongside hand-drawn art. | AGORA:GAMEPLAY | - | Mar 18, 2026 | |
Scary Bingo In-game content art | Images in the game were made using AI | r4m81723 | 12 | Mar 18, 2026 | |
Go!~為了混吃等死而奮鬥~ Dev only art | Use AI to generate image material prototypes | Goo Co., Ltd | - | Mar 18, 2026 | |
Fruit Pool Explosive Unclear art | I used the AI for button making and background | Moosoo Won | - | Mar 18, 2026 | |
Mighty Kingdom In-game content art | Some visual assets were created using generative AI tools. | MightyCodeDragon | - | Mar 18, 2026 | |
Shells Shooter Unclear art | Sea background screen, Ending background screen | Hotality Games | 14 | Mar 18, 2026 | |
CASE In-game content text | We have used AI assistance to increase our language support, which might result in some localization errors, but we believe it's better than having none at all. | Cubeta Studio | - | Mar 18, 2026 | |
Liar's Bar In-game content audio | The character voices used in the game were generated by artificial intelligence. | Curve Animation | 15.1k | Mar 18, 2026 | |
Beauty Riddle In-game content artaudio | The game's beautiful girl images, riddle answer images, and musics are generated by AI. | 2D_猫 | - | Mar 18, 2026 | |
Super M Sweeper Store/marketing art | The background image is generated using AI | 听金宗骨 | - | Mar 18, 2026 | |
谬撒牌 In-game content artaudio | The background images and Bgms in this game generated by AI | Suruin | - | Mar 18, 2026 | |
Turte In-game content art | Ai will be simply used to generate templates for backgrounds, wallpapers other features of the game, but then customized using Photoshop and other software to make it unique for the game and players! | Turte | 25 | Mar 18, 2026 | |
Decipher The Deck In-game content text | Translations made with help from Chat gpt | ThinkWithGames | 15 | Mar 18, 2026 |