Localization (text and voice over) and logo of the game are made with AI. Some store front materials were made with AI.
- Creator
- DESIGNER
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,383 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Localization (text and voice over) and logo of the game are made with AI. Some store front materials were made with AI.
Used for generating non-essential 2D image assets.
We use AI for pre-rendered backgrounds; all other assets are handmade.
The in-game art assets are adapted from images generated on AI illustration platforms, and the music is produced with AI music tools or based on original tracks with added vocals, covers, or remixes done by the Ai music tool.
Artificial intelligence was used to create character images.
we use ai to improve the context experience
We use generative AI tools to create some of the images.
The majority of audio and visual assets for this game are generated by artificial intelligence.
AI assisted generation of most art resources
Generative AI was used to create 2D artworks of in-game characters.
We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style. Our characters are hand drawn by humans. Our objects are hand drawn by humans. All user interface (UI) elements are hand drawn by humans. All animations are hand drawn and meticulously rigged (also by humans) using bone animation.
Some of the promotional materials in the game are generated using ai
Generative AI was used solely to assist with select background assets, exclusively through Adobe Firefly, a rights-cleared tool. No AI content is generated in real time during gameplay.
AI tools were used to create assets for the game.
Few background images in "AVG"part of this game was adjusted by AI. All these adjusted images was originally real-world photograph. other content of this game was not ai pre-rendered
Generation of images and video animations made using artificial intelligence
We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style. Our characters are hand drawn by humans. Our objects are hand drawn by humans. All user interface (UI) elements are hand drawn by humans. All animations are hand drawn and meticulously rigged (also by humans) using bone animation.
During the development of this game, we used generative AI tools to assist in creating two types of core content: first, game-related graphical materials, including capsule images required for store promotion (such as Header Capsule, Small Capsule, etc.), in-game scene illustrations, character design reference images, and other visual assets; second, game audio materials, including background music for scenes, operational interaction sound effects, and other musical content. All AI-generated materials have undergone screening, modification, and compliance review by the development team to ensure they meet Steam's graphical asset rules and content guidelines. The final presentation is highly consistent with the game's overall style and core gameplay, and does not involve any non-compliant or infringing content.
Some of the scene images in the game were created using AI painting technology.
I started without, but starting to use more recently so its a mix, I Locally generated the images and videos using ComfyUI
Some character CG drafts and partial visual materials were created with the assistance of AI tools. Additionally, AI-generated voice lines were used for some characters. No AI is used to generate content dynamically during gameplay.
・Program Development Support: Using GitHub Copilot and OpenAI ChatGPT for code completion and refactoring. ・Graphic and Design Creation Support: Utilizing OpenAI ChatGPT and Google Gemini to support asset creation. ・Scenario Writing Support: Employing OpenAI ChatGPT and Microsoft 365 Copilot for story structuring and text improvement. ・Pre-translated content using OpenAI API (gpt-4o-mini) for multilingual support.
Some visual assets and BGM in this game were created using AI-assisted tools during development. AI was used only for concept generation and illustration support, not for real-time gameplay or content generation.
This game may include some visual art or background music created with generative AI tools for prototyping purposes. All assets were reviewed, edited, and curated by the developer, and to the best of our knowledge contain no copyrighted or protected third-party material. No user-generated or live AI content is created while the game is running.
Some visual and audio assets in this game were partially created or enhanced using generative AI tools under the developer’s supervision. All content has been reviewed and edited manually to ensure it fits the artistic style and atmosphere of the game. The game itself does not generate or use AI content in real time.
Use of artificial intelligence to generate images subsequently corrected and embellished by human artists.
Some art and translationwere created with AI
The developer describes how their game utilizes AI-generated content as follows: Here’s how I use AI in this game: to generate images, music, and sound effects—mainly these three.
All characters and key artwork in this work were created entirely by hand by human artists. AI tools were used solely as an auxiliary tool during the coloring of backgrounds and user interface elements, with only public-domain images used as references. All content was completed through lawful production processes and does not infringe any third party’s copyright or related rights.
The backend c# code, story and image is created by ChatGPT.
The scene images and character images in visual novels are all generated using AI
Some of the images in the game are created with AI and use pre-generated AI illustrations
Some cutscenes and the game title are AI-generated images.
generated character face expressions
AI was used to render some background images and with text proofreading. Also, some songs used in the game are AI generated.
Some program code uses generative AI.
The in-game assets generated by AI
キャラクターや背景など一部の画像の生成にAIを使用しています。
We have used AI to generate game assets and marketing assets.
This game uses AI-generated images that were created during the development phase (e.g., for backgrounds, characters, or other visual assets). No AI-generated content is created or modified while the game is running. All AI-generated content complies with Steam Store requirements, and no copyrighted or impersonating material has been used.
This game uses AI-generated images that were created during the development phase (e.g., for backgrounds, characters, or other visual assets). No AI-generated content is created or modified while the game is running. All AI-generated content complies with Steam Store requirements, and no copyrighted or impersonating material has been used.
None
This game uses AI-generated illustrations. Additionally, the translation was done using AI.
This game uses Chat GPT 4o, Gemini 2.0, and Stable Diffusion (Model: AnythingXL) for background drawing, cover backgrounds, some props for compositing, and a small number of character illustrations.
Some of the music, sound effects, and visuals in this game have been generated using AI technologies, bringing a unique and creative twist to the game's overall experience.
Part of Non-Interactable Visual Novel Background Pictures
AI was used to improve image quality, as well as to process music and sound effects.
Some of the music was generated by a neural network.
The core character designs are created manually, but I use AI to refine details and backgrounds. AI is not used to directly generate any in-game content during gameplay. The game’s translation was also done with the help of AI.
All character sprites, CGs and UI assets in the game are commissioned and hand-drawn, or self-drawn by the developer. Currently, background assets are AI-generated placeholders, generated using commercial AI such as Niji Journey to match the overall art style. All content was reviewed and finalized by the developer. These AI-generated contents will be replaced as soon as the developer has enough budget.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Fear Frame In-game content textart | Localization (text and voice over) and logo of the game are made with AI. Some store front materials were made with AI. | DESIGNER | - | Mar 18, 2026 | |
協力イマーシブアドベンチャー 月狐館の呪霊 In-game content art | Used for generating non-essential 2D image assets. | さざなみゲームス | - | Mar 18, 2026 | |
Next Please In-game content art | We use AI for pre-rendered backgrounds; all other assets are handmade. | Feeling Potion | - | Mar 18, 2026 | |
Elezion In-game content artaudio | The in-game art assets are adapted from images generated on AI illustration platforms, and the music is produced with AI music tools or based on original tracks with added vocals, covers, or remixes done by the Ai music tool. | HO Lab+Studio | - | Mar 18, 2026 | |
No, I'm not a Voenkom In-game content art | Artificial intelligence was used to create character images. | Pine Games | 101 | Mar 18, 2026 | |
禄水三江 Unclear | we use ai to improve the context experience | 禄水三江 | - | Mar 18, 2026 | |
Space Station «Sunset» Store/marketing art | We use generative AI tools to create some of the images. | el3_elo | - | Mar 18, 2026 | |
Office Ladies™ In-game content artaudio | The majority of audio and visual assets for this game are generated by artificial intelligence. | ORGON® Interactive | - | Mar 18, 2026 | |
永安百年 In-game content art | AI assisted generation of most art resources | dd_dog_bb | - | Mar 18, 2026 | |
Love Signal: On Air In-game content art | Generative AI was used to create 2D artworks of in-game characters. | GOVR | - | Mar 18, 2026 | |
Doctor Visit In-game content art | We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style.
Our characters are hand drawn by humans.
Our objects are hand drawn by humans.
All user interface (UI) elements are hand drawn by humans.
All animations are hand drawn and meticulously rigged (also by humans) using bone animation. | Feeling Potion | - | Mar 18, 2026 | |
金宵公寓事件 Store/marketing art | Some of the promotional materials in the game are generated using ai | Buddy Studio | 27 | Mar 18, 2026 | |
久我山栞の死様手帖 In-game content art | Generative AI was used solely to assist with select background assets, exclusively through Adobe Firefly, a rights-cleared tool.
No AI content is generated in real time during gameplay. | Laplacian | 740 | Mar 18, 2026 | |
Dancing Inn In-game content artaudiotext | AI tools were used to create assets for the game. | Falconetti Games | - | Mar 18, 2026 | |
东方铭珠塔 In-game content art | Few background images in "AVG"part of this game was adjusted by AI.
All these adjusted images was originally real-world photograph.
other content of this game was not ai pre-rendered | 北若柏小组 | - | Mar 18, 2026 | |
The price of tomorrow Store/marketing art | Generation of images and video animations made using artificial intelligence | Gleb&Aleksandr | - | Mar 18, 2026 | |
A Date With Yuika In-game content art | We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style.
Our characters are hand drawn by humans.
Our objects are hand drawn by humans.
All user interface (UI) elements are hand drawn by humans.
All animations are hand drawn and meticulously rigged (also by humans) using bone animation. | Feeling Potion | - | Mar 18, 2026 | |
她的狩猎场 In-game content artaudio | During the development of this game, we used generative AI tools to assist in creating two types of core content: first, game-related graphical materials, including capsule images required for store promotion (such as Header Capsule, Small Capsule, etc.), in-game scene illustrations, character design reference images, and other visual assets; second, game audio materials, including background music for scenes, operational interaction sound effects, and other musical content. All AI-generated materials have undergone screening, modification, and compliance review by the development team to ensure they meet Steam's graphical asset rules and content guidelines. The final presentation is highly consistent with the game's overall style and core gameplay, and does not involve any non-compliant or infringing content. | 电子冰块Cybertech | - | Mar 18, 2026 | |
高考移民:常安转校生 In-game content art | Some of the scene images in the game were created using AI painting technology. | 無限未知 | - | Mar 18, 2026 | |
Cozy Cooking Unclear art | I started without, but starting to use more recently so its a mix, I Locally generated the images and videos using ComfyUI | WeArePurple | - | Mar 18, 2026 | |
四合 Quadrangle In-game content artaudio | Some character CG drafts and partial visual materials were created with the assistance of AI tools.
Additionally, AI-generated voice lines were used for some characters.
No AI is used to generate content dynamically during gameplay. | CLSTA | - | Mar 18, 2026 | |
Bridge Orders - Outrim: The Unseen Enemy In-game content codearttext | ・Program Development Support: Using GitHub Copilot and OpenAI ChatGPT for code completion and refactoring.
・Graphic and Design Creation Support: Utilizing OpenAI ChatGPT and Google Gemini to support asset creation.
・Scenario Writing Support: Employing OpenAI ChatGPT and Microsoft 365 Copilot for story structuring and text improvement.
・Pre-translated content using OpenAI API (gpt-4o-mini) for multilingual support. | POISOFT | - | Mar 18, 2026 | |
EdeN404 In-game content artaudio | Some visual assets and BGM in this game were created using AI-assisted tools during development.
AI was used only for concept generation and illustration support, not for real-time gameplay or content generation. | SEKIRARA | - | Mar 18, 2026 | |
Upper Morkezela: A Weird Game In-game content artaudio | This game may include some visual art or background music created with generative AI tools for prototyping purposes. All assets were reviewed, edited, and curated by the developer, and to the best of our knowledge contain no copyrighted or protected third-party material. No user-generated or live AI content is created while the game is running. | Tempurra Games | - | Mar 18, 2026 | |
Call of the Lake In-game content artaudio | Some visual and audio assets in this game were partially created or enhanced using generative AI tools under the developer’s supervision.
All content has been reviewed and edited manually to ensure it fits the artistic style and atmosphere of the game.
The game itself does not generate or use AI content in real time. | StarryFrame Games | - | Mar 18, 2026 | |
Mi primer amor In-game content art | Use of artificial intelligence to generate images subsequently corrected and embellished by human artists. | MAGNA GAMES | - | Mar 18, 2026 | |
Blind Dog arttext | Some art and translationwere created with AI | kankan games | - | Mar 18, 2026 | |
缸中的普罗米修斯 In-game content artaudio | The developer describes how their game utilizes AI-generated content as follows:
Here’s how I use AI in this game: to generate images, music, and sound effects—mainly these three. | ShiFeiFan | 13 | Mar 18, 2026 | |
All Adrift In-game content art | All characters and key artwork in this work were created entirely by hand by human artists. AI tools were used solely as an auxiliary tool during the coloring of backgrounds and user interface elements, with only public-domain images used as references. All content was completed through lawful production processes and does not infringe any third party’s copyright or related rights. | Vittgen Inc. | - | Mar 18, 2026 | |
MyMathHeroAdventure In-game content arttextcode | The backend c# code, story and image is created by ChatGPT. | Tsz Hin Tsang | - | Mar 18, 2026 | |
双重魔法宇宙:永星影 Dual Magic Universe:YONG XINGYING In-game content art | The scene images and character images in visual novels are all generated using AI | ZHAO XINYI | - | Mar 18, 2026 | |
GREXOVKA VILLAGE In-game content art | Some of the images in the game are created with AI and use pre-generated AI illustrations | Total | 13 | Mar 18, 2026 | |
The Girl In White In-game content art | Some cutscenes and the game title are AI-generated images. | DIG Games | - | Mar 18, 2026 | |
Chakana In-game content art | generated character face expressions | PLECOCO | 20 | Mar 18, 2026 | |
SLUTMaster: Pink Peach Edition In-game content arttextaudio | AI was used to render some background images and with text proofreading. Also, some songs used in the game are AI generated. | Tough Love Games | - | Mar 18, 2026 | |
種も仕掛けも思い出も Dev only code | Some program code uses generative AI. | 地下れんじゃく | - | Mar 18, 2026 | |
Football Club Inside In-game content | The in-game assets generated by AI | Vladimir Pliashkun | - | Mar 18, 2026 | |
D.D.D. 災薬対策課 In-game content art | キャラクターや背景など一部の画像の生成にAIを使用しています。 | fug | - | Mar 18, 2026 | |
Gully Champ In-game content art | We have used AI to generate game assets and marketing assets. | Studio Innovate Private Limited | - | Mar 18, 2026 | |
IN LOVE : Temptations in Amsterdam In-game content art | This game uses AI-generated images that were created during the development phase (e.g., for backgrounds, characters, or other visual assets). No AI-generated content is created or modified while the game is running.
All AI-generated content complies with Steam Store requirements, and no copyrighted or impersonating material has been used. | Playtouch | - | Mar 18, 2026 | |
IN LOVE: Mystic Passions Pack In-game content art | This game uses AI-generated images that were created during the development phase (e.g., for backgrounds, characters, or other visual assets). No AI-generated content is created or modified while the game is running.
All AI-generated content complies with Steam Store requirements, and no copyrighted or impersonating material has been used. | Playtouch | - | Mar 18, 2026 | |
Quietus Euphony | None | Elias Sheridan | - | Mar 18, 2026 | |
Evil's Veil In-game content arttext | This game uses AI-generated illustrations.
Additionally, the translation was done using AI. | Glasscup | - | Mar 18, 2026 | |
精神寄生 In-game content art | This game uses Chat GPT 4o, Gemini 2.0, and Stable Diffusion (Model: AnythingXL) for background drawing, cover backgrounds, some props for compositing, and a small number of character illustrations. | 阿禾 | 14 | Mar 18, 2026 | |
This Is the Peace In-game content audioart | Some of the music, sound effects, and visuals in this game have been generated using AI technologies, bringing a unique and creative twist to the game's overall experience. | Nokwite Games | - | Mar 18, 2026 | |
双生火:第五轮回 In-game content art | Part of Non-Interactable Visual Novel Background Pictures | Potaras Studio | - | Mar 18, 2026 | |
Space novel: forsaken cargo In-game content artaudio | AI was used to improve image quality, as well as to process music and sound effects. | Strange Worlds Interactive | - | Mar 18, 2026 | |
Hello my World! Lily. In-game content audio | Some of the music was generated by a neural network. | Black Leaf Studio | 54 | Mar 18, 2026 | |
Beneath their Names In-game content arttext | The core character designs are created manually, but I use AI to refine details and backgrounds. AI is not used to directly generate any in-game content during gameplay. The game’s translation was also done with the help of AI. | Owl's Howls | - | Mar 18, 2026 | |
Fire & Crown: A Romantic Tale of the Hundred Years' War In-game content art | All character sprites, CGs and UI assets in the game are commissioned and hand-drawn, or self-drawn by the developer.
Currently, background assets are AI-generated placeholders, generated using commercial AI such as Niji Journey to match the overall art style. All content was reviewed and finalized by the developer.
These AI-generated contents will be replaced as soon as the developer has enough budget. | IrisCrownStudio | - | Mar 18, 2026 |