Some game illustrations
- Creator
- Theo Games
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
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Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Some game illustrations
Some World War 2 propaganda posters were made with AI then edited with Photoshop.
The game features AI-generated artwork for key characters, alongside an AI-generated soundtrack.
Static 2D art, such as background images, are AI generated.
The intro video was created by reprocessing AI-generated footage. 30% of the English and Chinese translations, excluding Korean, were generated by AI. Other languages were mostly translated by AI.
AI, employed for the purpose of narrative refinement, intricately weaves the storyline into a captivating tapestry while preserving the fundamental essence envisioned by the developer. It is imperative to acknowledge that every narrative and enigma originates from the creative prowess of the developer, whose ingenuity shapes tales grounded in actuality.Only the steam page art are generated with AI.
This game uses generative AI during its development to create a limited number of pre-rendered assets. Specifically, some of the static loading screen art was created with the assistance of AI tools. All of these assets were finalized and reviewed by our team before the game's release to ensure they meet quality standards and adhere to Steam's content policies. There is no live or real-time AI generation of content while the game is running.
Voiceovers are AI generated
During development, our team MAY use assistive AI design tools to support the creation of certain static visual graphic elements, such as logos, graphics, and UI. Any such materials are further refined and shaped by our artists to ensure they align with the creative direction and standards of Method of Entry. These tools allow us to maintain a high level of visual quality for the best experience possible from our small development team.
A tiny number of in-world 2D assets (poster designs and paintings) were created with limited AI assistance and refined by a graphic designer. All 3D art, characters, music, voice work, writing, design, VFX, and SFX were made entirely by humans, meaning over 99.99% of the game was crafted by real people.
The game's image assets, including store assets, are made with the use of AI.
We have integrated AI technology into our art production workflow. While AI is utilized, we have also used extensive hand drawing, editing, and post-processing in our workflow.
Terrors of War is being developed solo on a tight budget. To get the project to its current state I've used generative AI for a handful of placeholder assets: some voice lines, sound effects, UI iconography and the current Steam capsule art. These are all temporary. Every AI-assisted asset is flagged in the project as a placeholder and will be replaced with custom work from freelance artists progressively through Early Access. Wherever possible I use in-game screenshots and footage. What you see represents actual gameplay. No content is generated at runtime. All AI-assisted assets ship pre-generated in the build.
We use AI tools to help us improve our audio voices, and some texts. No content is generated solely using AI.
Some translations, voicelines, and assets were made using generative AI. All carefully inspected by the developer. This is used to speed up the development, and is being slowly replaced with artists authored assets. No generative AI is used during gameplay.
The main presentation photos in the store page and the presentation photos in the game library were generated using AI.
The package image of this game was created using multiple AI tools. Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license. Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan. No AI-generated elements are included in the main game or in-game content.
Some backgrounds are taken from the Futuristic Anime Backgrounds Pack that is AI-generated.
该游戏音频部分使用了AI工具辅助完成。
Some background and character art extended and enhanced using Photoshop generative fill. Some audio help narration done using an in-house cloned voice for clarity. Some audio narration done using professionally licensed cloned voice.
The game uses a mix of hand drawn and AI generated art, most of this then heavily edited by hand.
This game includes some AI-assisted visual assets and synthetic voice generation for the in-game robot advisor.
The game includes enhanced images and generated text-to-speech audio.
Marketing materials are made with AI, including Art and Music.
AI was used to assist with game localization, and create certain user interface elements.
Our team uses generative AI tools to assist in developing some game assets.
illustration by ChatGPT
We used AI to generate promotional images for the game.
Some images in the middle of map loading are retouched using AI to improve their appearance, artistic retouching of some images for advertising, original images (screenshots) were used and retouched to make them more striking.
Some AI tools were used to help with early ideation in the development process. AI tools were also used to assist in up-rezzing our portraits and adding facial animations. Final assets were all painted by artists. We have not replaced any developers with AI and believe that talented people lie at the heart of exciting games.
A.I. upscaling is used to generate high resolution textures where only low resolution images exist. e.g. low resolution satellite terrain. Text-to-speech tools are utlised to provide radio communications during Early Access development. Some original music tracks have been enhanced using A.I. tools such as mastering, stem splitting, extension and variation creation. In all cases the original track's copyright is fully owned by JimmyArcade Ltd.
You engage in direct dialogue with artificial intelligence via a radio, which becomes a key element of the gameplay. Your conversations with the AI can directly influence the course of the story and the outcome of missions. The artificial intelligence, implemented using the advanced ChatGPT technology from OpenAI, is capable not only of conducting natural dialogues but also of exhibiting emotional reactions that alter its behavior and attitude towards the player.
Some visual assets, such as store capsule images and in-game card illustrations, were created with the assistance of generative AI tools. All gameplay and code are original.
Our team uses generative AI tools to help develop some in game assets.
Some AI-generated images are included
Some game and marketing content was translated with the assistance of AI tools.
We used generative AI to create a small number of background textures, such as book covers, graffiti, and framed wall art. All core visuals and gameplay elements were created by our team.
Used for creating the game banner
Our team uses AI tools to assist development of some in-game content. The final product reflects the creativity and expression of our own development team.
Marketing Art made with AI
AI image generation is used for some content in the game.
AI has been used for music on radios, and for some voice lines
The game features a small local language model used to generate dynamic storylines and events based on character traits and relationships. Generative AI is also used to assist in the creation of various 2D textures, marketing materials, portraits and UI elements.
Dynamic Aging: Unit portraits realistically age over time. Each character is initially AI-generated and then hand-finished by our artist.
Generative AI is used during development to prototype the voice acting. Expect professional voice acting quality by the full release.
We want to emphasize that both human-art and AI-generated content are used in the event illustrations. At the time of writing this (pre-beta), some of the illustrations in the game are still early experiments and, as such, treated as placeholders. As artists, we fully understand that AI-generated imagery is a controversial topic at the moment. We felt that by using generated art, in addition to our own art, we could create a much more vivid and immersive experience for the player. We are fully open to discussing this further and elaborating on our approach.
The game uses pre-generated AI voice synthesis for pilot radio chatter and communication officer voice lines.
The package image of this game was created using multiple AI tools. Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license. Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan. No AI-generated elements are included in the main game or in-game content.
Infrequent usage of placeholder character art, to be replaced as funding allows.
We have used an AI voice over for the tutorial and other voice prompts where its is anticipated we will need to quickly change the voice during Early Access due to player feedback.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Theo Unclear art | Some game illustrations | Theo Games | - | Mar 18, 2026 | |
World War 2 Agenda Store/marketing art | Some World War 2 propaganda posters were made with AI then edited with Photoshop. | Rocket Regios studios | - | Mar 18, 2026 | |
Tactical Warfare In-game content artaudio | The game features AI-generated artwork for key characters, alongside an AI-generated soundtrack. | Mizrab | 52 | Mar 18, 2026 | |
Warlords Battle Simulator In-game content art | Static 2D art, such as background images, are AI generated. | RedKar Devs | 55 | Mar 18, 2026 | |
Private Military Manager: Tactical Auto Battler Store/marketing textart | The intro video was created by reprocessing AI-generated footage.
30% of the English and Chinese translations, excluding Korean, were generated by AI.
Other languages were mostly translated by AI. | 5minlab Corp. | 284 | Mar 18, 2026 | |
Son Of Killwa Store/marketing text | AI, employed for the purpose of narrative refinement, intricately weaves the storyline into a captivating tapestry while preserving the fundamental essence envisioned by the developer. It is imperative to acknowledge that every narrative and enigma originates from the creative prowess of the developer, whose ingenuity shapes tales grounded in actuality.Only the steam page art are generated with AI. | Killwa Studios | 10 | Mar 18, 2026 | |
Bridge Hunter In-game content art | This game uses generative AI during its development to create a limited number of pre-rendered assets. Specifically, some of the static loading screen art was created with the assistance of AI tools.
All of these assets were finalized and reviewed by our team before the game's release to ensure they meet quality standards and adhere to Steam's content policies. There is no live or real-time AI generation of content while the game is running. | Double Light | 11 | Mar 18, 2026 | |
D-Day VR Museum In-game content audio | Voiceovers are AI generated | Lichtblau IT | 15 | Mar 18, 2026 | |
Method Of Entry In-game content art | During development, our team MAY use assistive AI design tools to support the creation of certain static visual graphic elements, such as logos, graphics, and UI. Any such materials are further refined and shaped by our artists to ensure they align with the creative direction and standards of Method of Entry.
These tools allow us to maintain a high level of visual quality for the best experience possible from our small development team. | Attack Dog Studios™ | - | Mar 18, 2026 | |
Wanderer: The Fragments of Fate In-game content art | A tiny number of in-world 2D assets (poster designs and paintings) were created with limited AI assistance and refined by a graphic designer. All 3D art, characters, music, voice work, writing, design, VFX, and SFX were made entirely by humans, meaning over 99.99% of the game was crafted by real people. | Mighty Eyes | 122 | Mar 18, 2026 | |
Putin Must Die Store/marketing art | The game's image assets, including store assets, are made with the use of AI. | Studio Hark | - | Mar 18, 2026 | |
The Witch In The Woods Dev only art | We have integrated AI technology into our art production workflow. While AI is utilized, we have also used extensive hand drawing, editing, and post-processing in our workflow. | Dream Nyght Studio | 20 | Mar 18, 2026 | |
Terrors of War In-game content audioart | Terrors of War is being developed solo on a tight budget. To get the project to its current state I've used generative AI for a handful of placeholder assets: some voice lines, sound effects, UI iconography and the current Steam capsule art. These are all temporary. Every AI-assisted asset is flagged in the project as a placeholder and will be replaced with custom work from freelance artists progressively through Early Access. Wherever possible I use in-game screenshots and footage. What you see represents actual gameplay. No content is generated at runtime. All AI-assisted assets ship pre-generated in the build. | Hetki | - | Mar 18, 2026 | |
Section Gamma In-game content audiotext | We use AI tools to help us improve our audio voices, and some texts. No content is generated solely using AI. | Default Company | 18 | Mar 18, 2026 | |
Unnatural Worlds In-game content textaudioart | Some translations, voicelines, and assets were made using generative AI. All carefully inspected by the developer.
This is used to speed up the development, and is being slowly replaced with artists authored assets.
No generative AI is used during gameplay. | Tomáš Malý | - | Mar 18, 2026 | |
Tank Simulator Store/marketing art | The main presentation photos in the store page and the presentation photos in the game library were generated using AI. | Imperian Online - Praha | - | Mar 18, 2026 | |
俺たち対空兵 Store/marketing art | The package image of this game was created using multiple AI tools.
Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license.
Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan.
No AI-generated elements are included in the main game or in-game content. | Sonic-Alpha | - | Mar 18, 2026 | |
Retrocausality In-game content art | Some backgrounds are taken from the Futuristic Anime Backgrounds Pack that is AI-generated. | Thanatos | - | Mar 18, 2026 | |
灾变时代 In-game content audio | 该游戏音频部分使用了AI工具辅助完成。 | better now | - | Mar 18, 2026 | |
Creeper World IXE In-game content artaudio | Some background and character art extended and enhanced using Photoshop generative fill. Some audio help narration done using an in-house cloned voice for clarity. Some audio narration done using professionally licensed cloned voice. | Knuckle Cracker | 814 | Mar 18, 2026 | |
Fernageddon In-game content art | The game uses a mix of hand drawn and AI generated art, most of this then heavily edited by hand. | MDH Software | 10 | Mar 18, 2026 | |
New Stars In-game content artaudio | This game includes some AI-assisted visual assets and synthetic voice generation for the in-game robot advisor. | adamjr | - | Mar 18, 2026 | |
IDUN - Frontline Survival In-game content artaudio | The game includes enhanced images and generated text-to-speech audio. | IDUN Interactive | 663 | Mar 18, 2026 | |
Gonochki In-game content artaudio | Marketing materials are made with AI, including Art and Music. | Ducat | - | Mar 18, 2026 | |
Assembly RTS - Unleash Your Forces In-game content textart | AI was used to assist with game localization, and create certain user interface elements. | Sean Nowotny | - | Mar 18, 2026 | |
Ringborn Unclear art | Our team uses generative AI tools to assist in developing some game assets. | Parramatta Games Studios | - | Mar 18, 2026 | |
Panama Canal Clash Unclear art | illustration by ChatGPT | Azimuth team | - | Mar 18, 2026 | |
Dual Gun Store/marketing art | We used AI to generate promotional images for the game. | Rocket Game | - | Mar 18, 2026 | |
Girls vs Zombies In-game content art | Some images in the middle of map loading are retouched using AI to improve their appearance, artistic retouching of some images for advertising, original images (screenshots) were used and retouched to make them more striking. | zadoch | - | Mar 18, 2026 | |
Stormgate In-game content art | Some AI tools were used to help with early ideation in the development process. AI tools were also used to assist in up-rezzing our portraits and adding facial animations. Final assets were all painted by artists. We have not replaced any developers with AI and believe that talented people lie at the heart of exciting games. | Frost Giant Studios | 5.6k | Mar 18, 2026 | |
Helicopter Gunship DEX In-game content artaudio | A.I. upscaling is used to generate high resolution textures where only low resolution images exist. e.g. low resolution satellite terrain.
Text-to-speech tools are utlised to provide radio communications during Early Access development.
Some original music tracks have been enhanced using A.I. tools such as mastering, stem splitting, extension and variation creation.
In all cases the original track's copyright is fully owned by JimmyArcade Ltd. | Jimmy Arcade Limited | 207 | Mar 18, 2026 | |
Vojna Live AI text | You engage in direct dialogue with artificial intelligence via a radio, which becomes a key element of the gameplay. Your conversations with the AI can directly influence the course of the story and the outcome of missions. The artificial intelligence, implemented using the advanced ChatGPT technology from OpenAI, is capable not only of conducting natural dialogues but also of exhibiting emotional reactions that alter its behavior and attitude towards the player. | HFM Games | 39 | Mar 18, 2026 | |
On the Wings - Birth of a Hero In-game content art | Some visual assets, such as store capsule images and in-game card illustrations, were created with the assistance of generative AI tools. All gameplay and code are original. | Queen | 85 | Mar 18, 2026 | |
Call of Duty® In-game content art | Our team uses generative AI tools to help develop some in game assets. | Treyarch | 233.5k | Mar 18, 2026 | |
Red Chaos - The Strict Order In-game content art | Some AI-generated images are included | Squarecut Games | 68 | Mar 18, 2026 | |
March of Giants In-game content text | Some game and marketing content was translated with the assistance of AI tools. | March of Giants Team | - | Mar 18, 2026 | |
Breachers In-game content art | We used generative AI to create a small number of background textures, such as book covers, graffiti, and framed wall art. All core visuals and gameplay elements were created by our team. | Triangle Factory | 1.4k | Mar 18, 2026 | |
Swords Fantasy: Battlefield Store/marketing art | Used for creating the game banner | Quacky Games | 180 | Mar 18, 2026 | |
OPERATOR In-game content arttextaudiocode | Our team uses AI tools to assist development of some in-game content. The final product reflects the creativity and expression of our own development team. | VECTOR INTERACTIVE PTY LTD | 6.2k | Mar 18, 2026 | |
MARY Store/marketing art | Marketing Art made with AI | Xyak-Xyak | 11 | Mar 18, 2026 | |
SOVL In-game content art | AI image generation is used for some content in the game. | Dalen Studios | 2k | Mar 18, 2026 | |
Vietnam War In-game content audio | AI has been used for music on radios, and for some voice lines | Thorium Game Lab | 1.7k | Mar 18, 2026 | |
Fall of an Empire Live AI arttext | The game features a small local language model used to generate dynamic storylines and events based on character traits and relationships. Generative AI is also used to assist in the creation of various 2D textures, marketing materials, portraits and UI elements. | JG Games | 68 | Mar 18, 2026 | |
The Ballad Singer: Knights Templar In-game content art | Dynamic Aging: Unit portraits realistically age over time. Each character is initially AI-generated and then hand-finished by our artist. | Curtel Games | - | Mar 18, 2026 | |
Bellwright In-game content audio | Generative AI is used during development to prototype the voice acting. Expect professional voice acting quality by the full release. | Donkey Crew | 10.3k | Mar 18, 2026 | |
Great Houses of Calderia In-game content art | We want to emphasize that both human-art and AI-generated content are used in the event illustrations. At the time of writing this (pre-beta), some of the illustrations in the game are still early experiments and, as such, treated as placeholders. As artists, we fully understand that AI-generated imagery is a controversial topic at the moment. We felt that by using generated art, in addition to our own art, we could create a much more vivid and immersive experience for the player. We are fully open to discussing this further and elaborating on our approach. | Resistance Games | 407 | Mar 18, 2026 | |
Space Reign In-game content audio | The game uses pre-generated AI voice synthesis for pilot radio chatter and communication officer voice lines. | Propulsive Games | 425 | Mar 18, 2026 | |
Space Battle SVF Store/marketing art | The package image of this game was created using multiple AI tools.
Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license.
Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan.
No AI-generated elements are included in the main game or in-game content. | Sonic-Alpha | - | Mar 18, 2026 | |
Annihilate The Spance Dev only art | Infrequent usage of placeholder character art, to be replaced as funding allows. | Skyglow Softworks | 343 | Mar 18, 2026 | |
Victory At Sea Atlantic In-game content audio | We have used an AI voice over for the tutorial and other voice prompts where its is anticipated we will need to quickly change the voice during Early Access due to player feedback. | Evil Twin Artworks | 84 | Mar 18, 2026 |