AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
15280
15,280
disclosures tracked
+2826 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.5x vs audio ai
29
29%
use AI for 2+ purposes
4466 of 15,280 products
tag: War
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Sabre Hunter: Keep On Moving arttext | For some textures — house windows, a backdrop with the city. For localization. | untold.Soft | - | May 23, 2026 | |
Sarges Horror's audio | Sarges Horrors may use AI-generated audio for placeholder or prototyping purposes during development. Final audio conten... | FPS Arms Studio | - | May 23, 2026 | |
Silent Shark art | Cleaned up / textured with Nano Banana: - patrol zone map - shipping lane map - sea state list | John Goering | - | May 23, 2026 | |
StarWay arttext | Some images and translations in this game were referenced from AI-generated content | jiahuiJIA | - | May 23, 2026 | |
WeeWars general | We live in an era where every developer uses generative AI. We see it as just another tool that helps with development, ... | G1C | - | May 23, 2026 | |
Days Of Reckoning: Last Battle arttextaudio | During the development of Days Of Reckoning, generative artificial intelligence is used as a supportive tool in certain ... | Nice 2 Have | - | May 23, 2026 | |
Air War General - WW2 Air Force Wargame art | WW2 historical photos colorized by AI | Panzer Airlines | - | May 23, 2026 | |
Revenge & Defend artaudio | Some visual and audio assets in this game were created with the assistance of generative AI tools, including artwork, ci... | Demirel Sia | - | May 23, 2026 | |
Crow's Foot art | AI tools were used to generate some images (mostly cards), which were then edited by hand before being included in the g... | Thelix | - | May 23, 2026 | |
Armored Mayhem general | AI assets are used as placeholders during the development of the game, being replaces trough freelancer work until relea... | Self | - | May 23, 2026 | |
Drone Factory Simulator artaudio | AI was used to generate fragments of promotional art for the game's page, as well as to generate the trailer's soundtrac... | Mighty Cogs | - | May 23, 2026 | |
Chess 2 arttext | Cover art and localizations were made with the help of generative artificial intelligence. | Proper Puppy | - | May 23, 2026 | |
Nexus Legacy artcode | Nexus Legacy is made by a solo developer using AI-assisted production tools. These tools were used during development to... | Nexus Legacy Team | - | May 23, 2026 | |
ComboChain Pulse artaudio | Some visual assets and audio elements in the game were created using AI-assisted tools and then refined and integrated i... | DaminDesign | - | May 23, 2026 | |
Prevent WW3 textart | Generative AI tools are used to translate text into different languages and to create visual assets. All content is revi... | NT7 Studio | - | May 23, 2026 | |
Gridhammer audiotextart | Some music tracks in Gridhammer were composed using AI music generation tools (Suno). All other game content including a... | Pixel Forge Entertainment, LLC. | - | May 23, 2026 | |
Misa Online text | AI support has been used for language translations as part of the game's localization process. | Misa Games | - | May 23, 2026 | |
Historarium code | Code was partially written with AI assistance. | Semi Random Interactive | - | May 23, 2026 | |
Steel And Sinew art | Steel and Sinew uses AI art as placeholder for UI. | SerGuillotin | - | May 23, 2026 | |
Starherald general | 此游戏使用生成式人工智能开发 | FU YIBO | - | May 23, 2026 | |
Reborn Arena art | Generative AI was used exclusively to assist in creating the promotional cover art (capsule images) for the Steam store ... | GameLabel Studio | - | May 23, 2026 | |
Void Commander: Armada artcode | AI tools were used during parts of the development process to assist with early-stage graphics and code. Every AI-assist... | LordStarFish | - | May 23, 2026 | |
RanaRangam: Where Chess Pieces Bleed art | This game uses generative artificial intelligence for certain visual and marketing assets. AI-assisted tools may be used... | Bogaram Rakesh | - | May 23, 2026 | |
Plastic Battle Rush art | 3D Models and Graphics were AI generated. | LERN-E | - | May 23, 2026 | |
Carpet Hero: Jet Hunter art | Some background image assets in this game are generated using artificial intelligence and then further modified and refi... | SKG Games | - | May 23, 2026 | |
The Last Zeppelin artaudio | AI was used to help fine-tuning some graphics and animations, also to create some background graphics. AI was used to cr... | Innopede GmbH | - | May 23, 2026 | |
Torizon Telecom general | Some programming code writing for Torizon Telecom utilized AI. (However, the code written by AI is either directly cor... | SkagoGames | - | May 23, 2026 | |
Military Football general | Some of this game’s assets were developed with the assistance of AI. | Karao Games | - | May 23, 2026 | |
Skollorn artcode | The game uses AI for art assets and development. | Fenris Labs | 25 | May 23, 2026 | |
Star Array arttext | During the development of this game, generative AI tools were used to assist in creating early drafts of some background... | 闲造工作室 | - | May 23, 2026 | |
Cast & Conquer art | We are an indie team of two programmers. We are currently using AI-generated art so we can start testing the game right ... | AnnexAlea | - | May 23, 2026 | |
Warlords of the Dying Age artaudiocodetext | This game was built extensively with generative AI. AI tools were used to assist with code development, pixel art genera... | Kronarc Engine Collective | - | May 23, 2026 | |
Scindistella audio | Voice acting for characters during combat and in the story | Asfering Games | - | May 23, 2026 | |
红色史诗 art | Generative AI Disclosure: This game utilized generative AI technologies during its development in the following ways: ... | 旧日档案工作室 | - | May 23, 2026 | |
CLAWS: Command Line Advanced Warfare System audioart | AI was used to generate music, sound effects, and graphics (e.g. logos, icons). | Adam Abdelhamed Sr | - | May 23, 2026 | |
Sword & Banner audio | Voices are currently AI generated. | Bitrot Games | - | May 23, 2026 | |
MoeArmy vs SuArmy general | Some assets in this game were generated using AI. | KumiLGames | - | May 23, 2026 | |
Agartha Survivors arttext | Some of the graphics and all of the localizations was produced with the help of generative AI. | Michael Blair | - | May 23, 2026 | |
决战-勋章 art | Some image assets in this game are generated by AI. | SOT烈 | - | May 23, 2026 | |
SALVO audioarttext | Salvo uses generative AI in a limited, pre-rendered capacity: • Voice Acting: NPC dialogue throughout the campaign is v... | Erdem Şahin | - | May 23, 2026 | |
The King Must Fall art | A pre-generated AI tool was used during development to help create the main menu background image. The final selected im... | Cinderleaf Games Studio | - | May 23, 2026 | |
1982 Tenacious of the Air general | AI was used as limited support in creating certain elements. All generated content was reviewed and manually adjusted by... | Tenacious Studio | - | May 23, 2026 | |
Medic Simulator: Combat Zone artaudio | Some 2D assets and audio used in the game were created with the assistance of AI tools and later reviewed, edited, and i... | Code Lab | - | May 23, 2026 | |
Three Kingdoms : Alias codeartaudio | This game was made with the help of generative AI. AI tools assisted in various parts of development, including code, ar... | Plotrick | - | May 23, 2026 | |
Region at War: The Shogun's Tale of War codeart | AI is used to create codes for the game, also used to create some graphical elements, like usage of upscayl to create la... | ngotak game studio | - | May 23, 2026 | |
WallFront textartaudio | AI was used to assist with language translation and the generation of certain images and music. All final content has be... | Yajirushi | - | May 23, 2026 | |
Mercatoria art | AI-generated imagery was used for the game's logo and store page assets. No AI content is generated during gameplay. | Groundwork Studio | - | May 23, 2026 | |
Incremental RTS text | The game currently includes some generated texts for upgrade descriptions | Dyrkabes Games | - | May 23, 2026 | |
Hive Striker: Dissonance art | AI tools were used during development to generate initial 3D model drafts and UI artwork assets. All AI-generated conten... | Ocelot Forge | - | May 23, 2026 | |
CastleArena art | The in-game graphics are generated by generative AI. | MysticWave | - | May 23, 2026 |
579 results
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