25,376 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

STARFADE: SortieSteam
Disclosure

Character voices, and some of the sound effects and music, were pre-generated with AI voice and audio tools and then edited and mixed by the developer. The dialogue, store text and Korean/English translations were written with the help of an AI assistant and reviewed by the developer. All ships, cockpit and environments are in-engine 3D models, and the store images and trailer are in-game captures. No AI content is generated while you play.

Creator
FIVE DUCK GAMES
Reviews
-
Added
Oct 12, 2026
厄瑞博斯征途Steam
Disclosure

Generative AI tools were used during development to create visual assets, including character artwork, environments, and visual effects, as well as in-game music. AI tools also assisted with promotional artwork and the translation of store descriptions. These contents were generated during development. The game does not generate content using AI during gameplay.

Creator
Huhu Morningwind
Reviews
-
Added
Oct 12, 2026
CrownmasonSteam
Disclosure

Generative AI was used during development to create text content.

Creator
Funkenkauz Studios
Reviews
-
Added
Oct 12, 2026
Cao Cao the LegendSteam
Disclosure

This game uses generative AI in the creation of some visual elements, including character illustrations and backgrounds; all results were reviewed and retouched by hand. Voice audio is based on dubbing and recordings by real people, which were then converted or refined using generative AI.

Creator
MaengLab
Reviews
-
Added
Oct 12, 2026
Three Kingdoms: Art of CommandSteam
Disclosure

Generative AI tools were used during development to help create pre-made content: officer portraits, map and interface artwork, music and sound effects, and drafts of in-game text and its translations. All of it was selected and edited by the developer. The game does not generate any content with AI while you play.

Creator
Wish Ember
Reviews
-
Added
Oct 12, 2026
Fuel & SteelSteam
Disclosure

This game was made by one developer with the help of generative AI tools. 3D models of vehicles, buildings and props were generated with Tripo and then edited and assembled by hand. Some textures and the key art were created with image generators. Music, radio voices and some sound effects were generated with ElevenLabs. Game code was written with the assistance of Claude Code. Game design, missions, story and level layout are the developer's own work. Nothing is generated while you play.

Creator
Create Visions
Reviews
-
Added
Oct 11, 2026
Freedom Fighters FloodSteam
Disclosure

Generative AI was used for minor texture touch-ups during development. All AI-assisted content was manually reviewed and finalized by the developer.

Creator
Viosama Studios
Reviews
-
Added
Oct 11, 2026
Conflict 2026Steam
Disclosure

IDE Code assistant used to optimize parts of the game's code and resolve bugs. Certain assets in this game were created or modified with the assistance of genAI tools, then reviewed and integrated by our team.

Creator
Tiltan Games
Reviews
-
Added
Oct 10, 2026
Doctrine StrikeSteam
Disclosure

Doctrine Strike uses generative AI in its art pipeline. Unit models, structures, faction artwork, and the key art on this page were produced with AI image and 3D generation tools, then reviewed, edited and assembled by the team before shipping. Every asset that reaches the game passes human review. While playing, players can also generate landmark models, units and faction artwork from their own text descriptions. This uses third-party AI services reached through our own server and costs credits bought in-game through Steam. The results are stored only on the player's own computer and are never shared with other players.

Creator
Triple O Games
Reviews
-
Added
Oct 10, 2026
聚落1592Steam
Disclosure

The scene atmosphere images and the port and building illustrations in the game were generated using AI.

Creator
土猫
Reviews
-
Added
Oct 9, 2026
Levant GuardSteam
Disclosure

Some content was pre-generated with AI tools during development and then edited by the developer.

Creator
GameQ Labs
Reviews
-
Added
Oct 9, 2026
PatrolSteam
Disclosure

AI was used for in-game translations of UI, tutorial and caption text. It was also used to translate the store page content into non-English locales.

Creator
REMO Games
Reviews
-
Added
Oct 9, 2026
Colony Battle ArenaSteam
Disclosure

Some of the game's content was created with the help of generative AI tools and then reviewed, edited and integrated by the developer: parts of the 3D unit and vehicle models and their textures, the key art and store artwork, backgrounds, voice lines and music.

Creator
Gerbert Guliyev
Reviews
-
Added
Oct 9, 2026
Fleet ForgeSteam
Disclosure

Generative AI tools were used during development to create and refine visual artwork, including spacecraft images, environments, story illustrations, and promotional graphics. This content was prepared during development and is included as fixed assets. Fleet Forge does not generate AI artwork, dialogue, or other content during gameplay.

Creator
Richard Stake
Reviews
-
Added
Oct 9, 2026
The President: 20th Century 2Steam
Disclosure

Some visual assets in this game (such as illustrations, icons, and background images) were created with the assistance of generative AI tools. All AI-generated content was reviewed, edited, and curated by our development team before being included in the game.

Creator
Oxiwyle Inc.
Reviews
-
Added
Oct 9, 2026
F-2 MISSIONS: CASE ONESteam
Disclosure

Some pre-generated assets were created with generative AI tools and then reviewed and edited by the developer: chapter illustrations and mission background images shown in the menus, some badge (achievement) artwork, four mission-category icons, and six short cockpit voice alerts (text-to-speech). Gameplay, terrain, aircraft models, flight physics, mission design, and all in-game text were authored by the developer. The game does not generate any content at runtime.

Creator
UNVELL Games
Reviews
-
Added
Oct 9, 2026
Cute Kitty WARSteam
Disclosure

All AI-generated content in Cute Kitty WAR was created during development; nothing is generated while you play. The game's artwork — cats, pests, items, backgrounds and store images — was produced with AI image generation from our own designs and direction, then selected, edited and assembled by our developer. Much of the game's music and sound was synthesized by code written with an AI assistant, and AI assistance helped draft the in-game text, all directed and reviewed by our developer.

Creator
SAMBEAN
Reviews
-
Added
Oct 9, 2026
Sea of SilenceSteam
Disclosure

Generative AI tools were used during development to assist in creating some visual artwork and image assets used in the game. All AI-assisted content was generated prior to release and was reviewed, selected, and integrated by the development team before being included in the final product. The game does not use generative AI during runtime and does not generate content dynamically for players.

Creator
zyc_zzmzs@163.com
Reviews
-
Added
Oct 9, 2026
History of war: Napoleon in SpainSteam
Disclosure

The game uses AI-assisted tools during development, including code generation, asset creation, music composition, map prototyping, and image generation. These systems are part of the production workflow and do not generate new content during gameplay. AI for Coding: Development tools assist with scripting, debugging, and generating boilerplate code. All AI-generated code is reviewed and manually refined by the development team. AI for Visual Assets: Some environmental elements, props, and textures are created or enhanced using AI image-generation tools. These images are always curated, edited, and finalized by artists to ensure consistency with the game’s historical art direction. AI for Music: Background tracks and ambient layers may be composed with AI tools, then adjusted by human composers to match the tone of the game. AI for Maps: AI is used to prototype terrain shapes and layout ideas, which are later fully redesigned and polished by level designers. AI for Image Generation: Certain concept art, reference images, and early-stage visual drafts are produced using AI image-generation systems. These are used only as development references or starting points, not as final in‑game assets. All AI-generated materials are static, pre-produced, and manually validated. No AI system creates dynamic content, gameplay outcomes, or real-time images while the player is playing.

Creator
War History Studio
Reviews
-
Added
Oct 8, 2026
RealmSteam
Disclosure

Realm utilizes generative artificial intelligence for various assets, including artwork, and audio. Additionally, the in-game map creator suite features an integrated AI assistant to help creators realize their vision.

Creator
Realm
Reviews
-
Added
Oct 7, 2026
Neon ApocalypsisSteam
Disclosure

Audio sound effects, translated localization text, and promotional trailer videos in this game were produced with the assistance of generative AI tools. All AI-assisted assets have been reviewed, edited and finalized by the development team.

Creator
4 Cats Studio
Reviews
-
Added
Oct 7, 2026
Final Stand: Zombie RogueliteSteam
Disclosure

Generative AI tools were utilized during development to assist in creating certain visual assets, including store page capsule graphics, promotional imagery, and selected in-game 2D UI/icon elements. All generated content was curated, edited, and integrated by the developer.

Creator
Atc Games
Reviews
-
Added
Oct 7, 2026
Hold MoraleSteam
Disclosure

Game music was pre-generated using AI tools and edited during development. Select non-English/German text localizations were pre-translated using AI translation tools and reviewed.

Creator
Velovyn Games
Reviews
-
Added
Oct 6, 2026
FlyFutureSteam
Disclosure

I’m developing FlyFuture as a solo developer and use AI tools to assist with troubleshooting, programming, design, and optimization. On top of this, there will be planes in the future that are commandable through OpenAi's Speech to command functions...similar to now and not so far future aerial combat usage of unmanned wingman jets. I don’t agree with many of the ways AI is being used, and I understand why people have concerns about it. I believe AI should should be used as a tool and not to take over entire workloads, replace creative judgment, or become a shortcut for producing unoriginal work. Used thoughtfully, though, I think it can be a valuable tool...which is how I use it.

Creator
FuzeXO
Reviews
-
Added
Oct 6, 2026
WarwakeSteam
Disclosure

Generative AI was used during development to help create a limited number of assets, such as some 2D art, textures. All AI-assisted content was reviewed and edited by our team.

Creator
237 Studio
Reviews
-
Added
Oct 6, 2026
FPV StrikeSteam
Disclosure

Generative AI tools were used during development to create images and music. These are pre-generated assets included in the game and/or its store and promotional materials. The game does not generate AI content during gameplay or connect to external AI services while playing.

Creator
Mauro
Reviews
-
Added
Oct 4, 2026
Stone & ThroneSteam
Disclosure

The core art direction and a portion of the artwork were hand-drawn by the developer, and AI was used to produce additional assets in a matching style, which were then reviewed, edited and integrated by hand. The game's music was generated with AI tools. No AI content is generated live while the game is running.

Creator
CTE Gaming
Reviews
-
Added
Oct 4, 2026
Gridlock TDSteam
Disclosure

Some artwork, 3D models, and code in this game were created with the assistance of AI tools during development. All AI-assisted content is pre-made and included in the game files; no content or code is generated live during gameplay.

Creator
Vekingen
Reviews
-
Added
Oct 4, 2026
Ray Ray ZombiesSteam
Disclosure

Many assets in the game were generated with AI including weapons, models, and textures. AI systems were also used to create tooling for development.

Creator
Wow Cool Games
Reviews
-
Added
Oct 4, 2026
Lane SiegeSteam
Disclosure

HOW THIS GAME WAS MADE Lane Siege is a one-person project built with an AI assistant, and it seems only fair to say exactly where that line falls. Written with AI: the game's code, the logo and store artwork, the in-game text, and the balance numbers. Every one of those was directed, reviewed and playtested by me, and the design decisions are mine. Made by people, not AI: every 3D model, sound effect and music track in the game is the work of named human artists, used under open licences and credited in full. And nothing is generated while you play. The opponent you fight is ordinary game AI - rules it follows and a small table of what has worked against players before. No AI model runs while the game is running, and Lane Siege never connects to an AI service.

Creator
TitaniumJoeTi.TTV
Reviews
-
Added
Oct 4, 2026
FleetBaneSteam
Disclosure

FleetBane was created by a solo developer with assistance from generative AI tools. During development, these tools helped create and refine some visual assets, music, and written game content. All AI-assisted material was reviewed, selected, edited, polished, or substantially reworked by the developer before being integrated into the game. FleetBane does not use generative AI during gameplay and does not send player input or data to any AI service.

Creator
Archimond
Reviews
-
Added
Oct 4, 2026
Steel UmbrellaSteam
Disclosure

Generative AI was used to assist in drafting store-page descriptions and promotional text. The game does not generate content using generative AI during gameplay.

Creator
Kairon Games
Reviews
-
Added
Oct 3, 2026
Tactical Combat SimulatorSteam
Disclosure

This game includes generative AI. Used for assisting coding, and localization,No arts or story texts were generated by AI.

Creator
Terraminus Studios
Reviews
-
Added
Oct 3, 2026
Bio Inc. Total DefenseSteam
Disclosure

We use AI tools to help with localization and to rework or resize some visual assets. Our team carefully reviews and refines the results before they make it into the game. It’s still the same team behind our games for the past 15 years, making the creative decisions and taking care of the details.

Creator
DryGin Studios
Reviews
-
Added
Oct 3, 2026
Battle Of Dots: Last StandSteam
Disclosure

AI was used during the development of the game mainly for code optimization and improvements. To a limited extent, AI was also used to create some graphics and to improve the appearance of a small number of interface elements.

Creator
WarNode Interactive
Reviews
-
Added
Oct 3, 2026
HAPPY PROPAGANDASteam
Disclosure

Generative AI may be used to assist with localization. All final text is reviewed and edited by the developer.

Creator
Not a Dog
Reviews
-
Added
Oct 3, 2026
HivetideSteam
Disclosure

Pre-generated content only; nothing is generated while the game runs. - Localization: the game and store page were translated into 9 languages (Portuguese, Spanish, French, German, Polish, Russian, Japanese, Korean, Simplified Chinese) with AI assistance. - Writing: story, tutorial and store text were drafted with AI assistance and edited and approved by the developer. - Visuals are drawn procedurally by the game's own code; no AI image generators were used. Sound effects and music are licensed CC0 recordings chosen by the developer.

Creator
DragonFlameGameStudio
Reviews
-
Added
Oct 1, 2026
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