Only steam capsule
- Creator
- codegamerstudio
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,519 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Only steam capsule
I use a highly curated AI prompt, driven by automation software, to generate levels for the game. By taking an AI prompt that describes the basic architecture of a level, and adding the difficulty and a theme description, I get back an 8x20 grid. I then run a post process bit of code that looks for errors, and re-generates the level if an error is found. I also use a highly curated AI prompt, driven by automation software, to generate new avatars. Again, I add a theme (e.g. cute baby animals dressed as pirates) plus a list of about 260 animals to generate the base avatars. I then run image processing to remove the background and create a variety of sizes. Finally, I look at each avatar individually and edit to finalize removal of the background if anything was missed, or even redo the background removal manually if it got messed up by the automated image processor.
We used AI rendered images as reference for creating the main character of the game, and narrative and visual hints of other AI created characters.
Some Scenes include portions of AI redered images. AI used for animated Talking images and voice. Store page marketing uses AI Images.
During the development of this game, AI tools were used to assist with brainstorming and some scripting support. However, all game content, design, and decisions were fully created and controlled by human developers.
The content of this game is human-made and manually designed, with love and care. The narration was professionally recorded and then enhanced with voice technology for a polished experience. Some of the narrated lines were written with the help of writing assistants and thoughtfully edited by hand.
The background image is AI generated, as well as the sound.
Generative AI was utilized during development to create Steam capsule designs, in-game UI assets, and the trailer music. All assets produced using AI are fully owned and licensed for commercial use by us.
AI was used to create translation, some game item icons, avatars and backgrounds for news. All locations, monsters, characters and items, as well as all original texts are created entirely by human artists.
This game uses AI-assisted tools during development. Some visual or text assets may be initially generated or edited with AI, then reviewed and refined by the development team before being included in the game.
The small icons in the store page descriptions were generated by artificial intelligence.
We take the following steps to prevent users from generating content that may infringe copyright: 1. Commercially Licensed Content Sources: ○ The music assets are sourced from Suno AI. We use a PRO account, and according to Suno's licensing terms, the generated music content — including pre-generated songs made using Suno AI PRO — is licensed for commercial use. ○ Images are purchased from UNITY ASSET or custom-designed. Some were enhanced with AI (noise reduction, upscaling, clarity) and are used under commercial licenses. 2. No User-Generated Content (UGC) Features: This game does not include any functionality that allows users to upload, generate, or customize content. Players cannot add third-party assets, which eliminates the risk of copyright infringement on the user side. 3. Terms and Policy Restrictions (if UGC features are added in the future): If UGC features are added in the future, we will implement strict terms of service, a content reporting system, and necessary moderation mechanisms to prevent the appearance of content that infringes on intellectual property rights. Currently, we do not use any third-party content moderation platforms. However, all assets used in the game come from licensed sources and are verified for commercial use, ensuring compliance with copyright regulations.
AI generated content for store/UI assets
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
AI‑generated background images, sprite assets, and text are used.
Voiceovers in this game are generated using artificial intelligence technology.
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
Music tracks with no credited artists are Ai Generated.
In-game cards, decorative decals and textures were created using AI tools during development. No AI is used during gameplay.
AI was used for enhancing promo-art for the game. Software using AI algorithms was also used to create part of the game's soundtrack.
We use AI to assist our team in development and save working hours, but all AI-generated content, code, or renders only served as inspiration or concept pieces. Everything was reviewed, refined, and finalized by our team before being implemented into the game.
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
IA supported the creation of this game
The achievement icon is generated by AI
The achievement icon is generated by AI.
Used for English translation
The game's images and music are generated using AI tools
AI is used for some art assets.
AI Usage Disclosure Some visual assets on this store page (such as promotional art or background images) were created with the assistance of AI image generation tools. These assets are used for illustrative and stylistic purposes only and do not represent in-game graphics or content. All gameplay systems, characters, and environments in the game itself are handcrafted by the development team.
# Project 2025 Text-Based Storyboard - Instructions for AI Interaction Functions 1.Dynamic Plot Generation - Through the built-in **Intelligent Story Engine**, the AI will analyze your choices in real-time and generate unique plot branches. For example, if you choose "Steal the Divine Artifact", it will trigger a suspenseful conspiracy storyline. 2.Custom Instruction Rewriting - You can click on the plot options or enter free instructions (such as "Make the protagonist suddenly lose his memory"), and the AI will seamlessly integrate into the existing story. 3.Style Adaptation - Set your preferences on the options page or in the `genres_prompts` (such as "Dark Fantasy" or "Humorous Science Fiction"), and the AI will adjust the narrative tone and events accordingly. 4.Users need to configure the API keys by themselves: - Currently, the tested AI services and API keys include DeepSeek and the local service of LM Studio.
Level artworks & some of the ball textures are AI generated.
We used AI to create the Steam Capsule of the game
To speed up solo development, I’ve used AI tools to help generate and/or complete some of the text, dialogue, and textures in the game. Additionally, some images on the store page were edited or generated with the help of an AI tool.
AI used for some artwork. Ai is also used for some text in game help in creating the story.
Artificial intelligence tools were utilized solely in the creation of certain promotional materials, including the game logo and Steam library artwork.
Our game partially uses AI assistance to generate some of the in-game images, 3D models, and game content text. Additionally, AI is used to help create promotional artwork and copy. AI also assists in parts of the program code.
Some background and UI art was generated with generative-AI tools and then hand-retouched. No AI is used for voices or gameplay code
We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
AI-generated content used only for Steam page & some icons / textures in the game.
We only used artificial intelligence in the in-game visuals and music.
The game and the store page were localized using AI.
This project utilizes generative AI tools as a development assistant. AI was used for Assisting with writing and debugging C# scripts for Unity. Brainstorming mechanics, item names, descriptions, and lore elements. Generating concept arts initial reference images for inspiration. Disclaimer: All final in-game visual assets (pixel art sprites, animations, and UI elements) were hand-drawn by the developer. No AI-generated graphics are included in the final build.
Image AI was used to create UI artwork and ingame textures.
We used AI to make some art for store listing nothing else. Players do not have to do anything with AI in game
We use AI tools to generate some of the game's pre-rendered image assets, such as background art and promotional graphics. These AI-generated visuals are used purely for aesthetic purposes and do not impact gameplay, story, or player interaction. All core gameplay elements are handcrafted.
Generative AI was used to create the marketing materials and graphics. In the game itself, AI is not used in real time; all content is pre-generated.
AI is used for some artwork images before being reworked or changed. All AI art is reviewed and cleared before being used in any form.
It uses AI for images, music and sound effects.
AI was used the game description, game logo, and some of the game textures.
The vertically elongated art cover is generated with the assistance of AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Tile Tales Builder Store/marketing art | Only steam capsule | codegamerstudio | - | Mar 18, 2026 | |
Brix Infinite In-game content art | I use a highly curated AI prompt, driven by automation software, to generate levels for the game. By taking an AI prompt that describes the basic architecture of a level, and adding the difficulty and a theme description, I get back an 8x20 grid. I then run a post process bit of code that looks for errors, and re-generates the level if an error is found.
I also use a highly curated AI prompt, driven by automation software, to generate new avatars. Again, I add a theme (e.g. cute baby animals dressed as pirates) plus a list of about 260 animals to generate the base avatars. I then run image processing to remove the background and create a variety of sizes. Finally, I look at each avatar individually and edit to finalize removal of the background if anything was missed, or even redo the background removal manually if it got messed up by the automated image processor. | SupaFloof Games | - | Mar 18, 2026 | |
The Last Train: Baquedano Dev only arttext | We used AI rendered images as reference for creating the main character of the game, and narrative and visual hints of other AI created characters. | Matías Avilés | 291 | Mar 18, 2026 | |
The Evil Inside In-game content artaudio | Some Scenes include portions of AI redered images.
AI used for animated Talking images and voice.
Store page marketing uses AI Images. | Danny Boyd | - | Mar 18, 2026 | |
Qume: Echoes of Sand Dev only code | During the development of this game, AI tools were used to assist with brainstorming and some scripting support. However, all game content, design, and decisions were fully created and controlled by human developers. | Abyscon | - | Mar 18, 2026 | |
Lighting Lanterns Dev only text | The content of this game is human-made and manually designed, with love and care.
The narration was professionally recorded and then enhanced with voice technology for a polished experience. Some of the narrated lines were written with the help of writing assistants and thoughtfully edited by hand. | Purple Tortoise | - | Mar 18, 2026 | |
Sereno In-game content artaudio | The background image is AI generated, as well as the sound. | Larisa Shapiro | - | Mar 18, 2026 | |
Corridor Exit 8 In-game content artaudio | Generative AI was utilized during development to create Steam capsule designs, in-game UI assets, and the trailer music. All assets produced using AI are fully owned and licensed for commercial use by us. | Mynoki Games | 35 | Mar 18, 2026 | |
Life 2047 Escape Simulator In-game content textart | AI was used to create translation, some game item icons, avatars and backgrounds for news. All locations, monsters, characters and items, as well as all original texts are created entirely by human artists. | Axionity | - | Mar 18, 2026 | |
仙骰诡道 In-game content arttext | This game uses AI-assisted tools during development. Some visual or text assets may be initially generated or edited with AI, then reviewed and refined by the development team before being included in the game. | 宅生万物工作室 | - | Mar 18, 2026 | |
捣蛋蛙(Croak Squad) In-game content art | The small icons in the store page descriptions were generated by artificial intelligence. | BonkersLab | 155 | Mar 18, 2026 | |
Drive And Unwind In-game content audioart | We take the following steps to prevent users from generating content that may infringe copyright:
1. Commercially Licensed Content Sources:
○ The music assets are sourced from Suno AI. We use a PRO account, and according to Suno's licensing terms, the generated music content — including pre-generated songs made using Suno AI PRO — is licensed for commercial use.
○ Images are purchased from UNITY ASSET or custom-designed. Some were enhanced with AI (noise reduction, upscaling, clarity) and are used under commercial licenses.
2. No User-Generated Content (UGC) Features: This game does not include any functionality that allows users to upload, generate, or customize content. Players cannot add third-party assets, which eliminates the risk of copyright infringement on the user side.
3. Terms and Policy Restrictions (if UGC features are added in the future): If UGC features are added in the future, we will implement strict terms of service, a content reporting system, and necessary moderation mechanisms to prevent the appearance of content that infringes on intellectual property rights.
Currently, we do not use any third-party content moderation platforms. However, all assets used in the game come from licensed sources and are verified for commercial use, ensuring compliance with copyright regulations. | Unwilling Studio | - | Mar 18, 2026 | |
Russian Survivors Store/marketing art | AI generated content for store/UI assets | Russian Survivor | - | Mar 18, 2026 | |
Baccarat online: Baccarist In-game content art | Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game. | KamaGames Entertainment Group Limited | 66 | Mar 18, 2026 | |
新宝島トーアの新天地開拓記 arttext | AI‑generated background images, sprite assets, and text are used. | kanban-cloud | - | Mar 18, 2026 | |
Blossom’s Grove: An English-Learning Game In-game content audio | Voiceovers in this game are generated using artificial intelligence technology. | Illuminant Studios | 28 | Mar 18, 2026 | |
Vegas Casino & Slots: Slottist In-game content art | Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game. | KamaGames Entertainment Group Limited | 473 | Mar 18, 2026 | |
Unknown TD In-game content audio | Music tracks with no credited artists are Ai Generated. | KNdev | - | Mar 18, 2026 | |
One-In In-game content art | In-game cards, decorative decals and textures were created using AI tools during development. No AI is used during gameplay. | Tidecrest Studios | 10 | Mar 18, 2026 | |
Prison Escape Simulator: Dig Out In-game content artaudio | AI was used for enhancing promo-art for the game. Software using AI algorithms was also used to create part of the game's soundtrack. | Digital Melody | 935 | Mar 18, 2026 | |
Borsiis Dash Dev only artcode | We use AI to assist our team in development and save working hours, but all AI-generated content, code, or renders only served as inspiration or concept pieces. Everything was reviewed, refined, and finalized by our team before being implemented into the game. | Borsiis | - | Mar 18, 2026 | |
Racket Pinball Unclear | During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team. | NiVision | 30 | Mar 18, 2026 | |
Zombeo and Vampiretta Unclear | IA supported the creation of this game | Fire Toast | - | Mar 18, 2026 | |
The Love Between Litchis and Elms In-game content art | The achievement icon is generated by AI | LumiMaker | - | Mar 18, 2026 | |
Harem Of Three Thousand In-game content art | The achievement icon is generated by AI. | LumiMaker | 11 | Mar 18, 2026 | |
Hamster & the village of sun In-game content text | Used for English translation | SUCCESS | - | Mar 18, 2026 | |
黑暗童话 In-game content artaudio | The game's images and music are generated using AI tools | Fun Workshop | 34 | Mar 18, 2026 | |
rudeirer.wtf In-game content art | AI is used for some art assets. | rudeirer.wtf | 16 | Mar 18, 2026 | |
Smoke Shop Simulator In-game content art | AI Usage Disclosure
Some visual assets on this store page (such as promotional art or background images) were created with the assistance of AI image generation tools. These assets are used for illustrative and stylistic purposes only and do not represent in-game graphics or content. All gameplay systems, characters, and environments in the game itself are handcrafted by the development team. | Anka Games | - | Mar 18, 2026 | |
Project 2025 Text Based Story Board Live AI text | # Project 2025 Text-Based Storyboard - Instructions for AI Interaction Functions
1.Dynamic Plot Generation
- Through the built-in **Intelligent Story Engine**, the AI will analyze your choices in real-time and generate unique plot branches. For example, if you choose "Steal the Divine Artifact", it will trigger a suspenseful conspiracy storyline.
2.Custom Instruction Rewriting
- You can click on the plot options or enter free instructions (such as "Make the protagonist suddenly lose his memory"), and the AI will seamlessly integrate into the existing story.
3.Style Adaptation
- Set your preferences on the options page or in the `genres_prompts` (such as "Dark Fantasy" or "Humorous Science Fiction"), and the AI will adjust the narrative tone and events accordingly.
4.Users need to configure the API keys by themselves:
- Currently, the tested AI services and API keys include DeepSeek and the local service of LM Studio. | BCinGZ | - | Mar 18, 2026 | |
Beat Bounce – Marble Music Ball Video Creator In-game content art | Level artworks & some of the ball textures are AI generated. | Cihad Turhan | - | Mar 18, 2026 | |
Bakery Cafe Simulator: Prologue Store/marketing art | We used AI to create the Steam Capsule of the game | Meerkatt Studio | 523 | Mar 18, 2026 | |
Noir Lords In-game content textart | To speed up solo development, I’ve used AI tools to help generate and/or complete some of the text, dialogue, and textures in the game. Additionally, some images on the store page were edited or generated with the help of an AI tool. | Speed Trail Games | 49 | Mar 18, 2026 | |
Bound by Bones In-game content arttext | AI used for some artwork.
Ai is also used for some text in game help in creating the story. | IgnisByteStudios | - | Mar 18, 2026 | |
Service Please Store/marketing art | Artificial intelligence tools were utilized solely in the creation of certain promotional materials, including the game logo and Steam library artwork. | Dynamic Dice | 80 | Mar 18, 2026 | |
ddz Online In-game content arttextcode | Our game partially uses AI assistance to generate some of the in-game images, 3D models, and game content text. Additionally, AI is used to help create promotional artwork and copy. AI also assists in parts of the program code. | zxck | - | Mar 18, 2026 | |
Pieces Left Behind In-game content art | Some background and UI art was generated with generative-AI tools and then hand-retouched. No AI is used for voices or gameplay code | PULSUSBYTE | - | Mar 18, 2026 | |
Gomoku Store/marketing art | We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs. | Popoko VM Games | - | Mar 18, 2026 | |
Guild Hall Simulator: Prologue In-game content art | AI-generated content used only for Steam page & some icons / textures in the game. | Obsessive Games | 45 | Mar 18, 2026 | |
Console Store Simulator In-game content artaudio | We only used artificial intelligence in the in-game visuals and music. | Bear Games | - | Mar 18, 2026 | |
Bug Off In-game content text | The game and the store page were localized using AI. | Siar Games | - | Mar 18, 2026 | |
The AI Bubble In-game content codetextart | This project utilizes generative AI tools as a development assistant. AI was used for Assisting with writing and debugging C# scripts for Unity. Brainstorming mechanics, item names, descriptions, and lore elements. Generating concept arts initial reference images for inspiration.
Disclaimer: All final in-game visual assets (pixel art sprites, animations, and UI elements) were hand-drawn by the developer. No AI-generated graphics are included in the final build. | Szanny | - | Mar 18, 2026 | |
Aim Trainer Bee Pro In-game content art | Image AI was used to create UI artwork and ingame textures. | FreQtik | - | Mar 18, 2026 | |
Waifu Wave Defenders Store/marketing art | We used AI to make some art for store listing nothing else. Players do not have to do anything with AI in game | Royal Guard Publishing | - | Mar 18, 2026 | |
ASMR Pressure Wash VR In-game content art | We use AI tools to generate some of the game's pre-rendered image assets, such as background art and promotional graphics. These AI-generated visuals are used purely for aesthetic purposes and do not impact gameplay, story, or player interaction. All core gameplay elements are handcrafted. | Squad Cell | - | Mar 18, 2026 | |
Capsoul Store/marketing art | Generative AI was used to create the marketing materials and graphics. In the game itself, AI is not used in real time; all content is pre-generated. | FortunePixel | - | Mar 18, 2026 | |
Cyber Evolution In-game content art | AI is used for some artwork images before being reworked or changed. All AI art is reviewed and cleared before being used in any form. | Final Chapter Games | - | Mar 18, 2026 | |
夢の終わり In-game content artaudio | It uses AI for images, music and sound effects. | Neko Plot | 11 | Mar 18, 2026 | |
Ham's Game Store Simulator In-game content textart | AI was used the game description, game logo, and some of the game textures. | Hambone Games | - | Mar 18, 2026 | |
MineSweeper 3D Store/marketing art | The vertically elongated art cover is generated with the assistance of AI. | CyberAura | - | Mar 18, 2026 |