AI generates a few images and icons, reviewed manually.
- Creator
- PcZ Games
- Reviews
- 53
- Added
- Mar 18, 2026
Public Steam disclosure research 25,514 disclosures tracked
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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AI generates a few images and icons, reviewed manually.
Some of the game assets created with the help of ai.
GenAI technology (DALL-E 3, OpenAI) was used to facilitate the production of the artwork used for effect cards and a couple of images found in the Game Rules and Lore sections. Eventually this artwork will be replaced with 100% hand-crafted imagery.
The names for the slimes were generated by AI and some of the artwork in the steam page was made by AI. Everything else is hand made.
Explanation about the game development process: In the early concept design and creative ideation stage of this game, we did use AI technology as an auxiliary tool to help us explore and validate various artistic styles and creative directions more quickly. These AI-generated reference materials provided us with initial inspiration. However, the core creative concepts, story writing, character design, and all artistic assets presented in the final game were personally conceived and carefully crafted by our creative team. Each game element underwent repeated human optimization and fine-tuning to ensure the best gaming experience. AI was only used as an auxiliary tool, and the final game content presented is the result of human creation. We have always adhered to human creation as the main driver, committed to bringing players a unique and meticulously polished gaming experience.
AI is used for translations. We are trying to work with people for improved human translations, but it takes a while to cover all the languages we'd like support.
We make use of AI-powered tools during the promotional process of our game. AI plays a supportive role in generating content for store pages, marketing materials, and community posts. All content produced with the help of AI is reviewed and refined by our team before being finalized.
AI tools were only used during the development phase to generate background artwork and some character illustrations. No live AI-generated content or code is created during gameplay.
IA used for game code, some textures and translations other than english and french.
Some concept art and portions of the UI design were created with reference to generative AI.
Some visual assets may include AI-generated elements sourced from licensed design libraries.
Some UI patterns
This game uses AI-assisted tools in the development of art assets. As a solo indie developer, I utilize AI to enhance workflow efficiency while maintaining creative direction and manual refinement of all final assets.
All of the game models and image assets were initially generated using the latest generation of AI technologies, then heavily modified and polished to meet high-quality visual standards and ensure consistency with the game's art style.
Our art team uses AI to help spur along early stage concept art and ideas. From there, our art team develops unique art that is inspired by those concepts.
some illustrations and sounds
Still images generated by MidJourney. Written content was written by the developer and edited with AI assistance (ChatGPT, GitHub Copilot).
Some audios used Suno Premium for Music generation (Not SFX).
Some icons are heavily edited AI generated images.
This game uses an AI language model for dialogue. Please comply with local laws and regulations and do not guide the AI model to generate content that violates local laws!
Some visual assets in this game were created using AI-based image generation tools.
I Used Ai to Generate Art work for some backgrounds in the game where its used inside the station computer , and the intro video animation .
Some visual and voice assets in this game were created with the assistance of AI tools and were manually refined to match the game’s artistic style and narrative tone. The story is adapted from a previously written novel by renowned online author “NetSoul,” originally published on a major literary platform. It is not AI-generated, ensuring narrative depth and a strong human perspective. The game contains no real-time AI-generated content.
Some UI's icon use AI generated with modify.
Uses AI to generate the store page, and assist with some of the programming of the source code.
Logo made with ai software
background musics are made by AI music creator.
A few placeholder graphics make use of a generated picture, that was then manually adjusted in photoshop and drawn upon to create a different artwork. These are planned to be replaced.
Some of the artwork in the Urbana set are AI pre-generate art. This is to be used as placeholders only for the time being. As a new solo indie developer, time and resources are very limited. So as funds become available, I will readily replace them with original commissioned work.
All backgrounds are AI-generated
This game and its marketing materials include AI-assisted assets refined to fit the creative vision.
This game uses advanced generative artificial intelligence to create part of its visual content, including vibrant icons and other art assets. This approach helps us deliver higher-quality visuals to our players. We hope you can understand our decision and continue to support the game. We will keep striving to provide you with an even better gaming experience.
We created the steam capsule and few ui elements in the game using AI.
We used AI to generate marketing materials.
AI is used to assist with generating pre-rendered text, voice-over lines, and code in some sections of the game.
all the pictures are generated by artificial intelligence.
During the game production process, as an individual developer, I used AI technology to generate art content, mainly employee portraits, mobile phone and accessories pictures, some scene backgrounds and illustrations in events. After the above content is completed, I also corrected it manually. I hope to achieve the purpose of enriching the player's experience by providing rich pictures; the models and icons in the game are obtained through store asset purchases, and I hope you can understand my decision and support my game. I will continue to work hard to provide you with a better gaming experience.
Use of visuals in the game.
Using Tencent Yuanbao to assist with function algorithms. Using ByteDance Bean Bun to Assist in Image Editing.
Store description and promotional graphics generated using AI tools.
AI was used to voice the character and create the game logo.
The promotional images and achievements of the store page are made using AI Vincennes charts
I use gpt chat to test and debug code and check text for errors.
AI as been used for temporary placeholder images
For the images that represent the game in various sections of the Steam store
Some of the pictures are made by AI
All voice lines in Training Arc were generated using AI narration tools. There is no live generation or player-facing AI system. All audio is pre-recorded, voiced by a warm, slightly gruff ossan voice with a strong local accent. He’ll accompany you through your training. Quiet, steady. Always there. Kōbako.
Some of the images featured in the game are AI-generated.
Promotional image generated by discord
Store description and promotional graphics generated using AI tools.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Inspiral: Echoes of Gravity In-game content art | AI generates a few images and icons, reviewed manually. | PcZ Games | 53 | Mar 18, 2026 | |
Achievement Monster In-game content artaudiocodetext | Some of the game assets created with the help of ai. | Alper Yayla | - | Mar 18, 2026 | |
Chokur In-game content art | GenAI technology (DALL-E 3, OpenAI) was used to facilitate the production of the artwork used for effect cards and a couple of images found in the Game Rules and Lore sections. Eventually this artwork will be replaced with 100% hand-crafted imagery. | BuzzBee Games, LLC | - | Mar 18, 2026 | |
Slime Store Simulator Store/marketing textart | The names for the slimes were generated by AI and some of the artwork in the steam page was made by AI. Everything else is hand made. | Wumbology Games | - | Mar 18, 2026 | |
Meow Time Machine: VAN GOGH In-game content arttext | Explanation about the game development process:
In the early concept design and creative ideation stage of this game, we did use AI technology as an auxiliary tool to help us explore and validate various artistic styles and creative directions more quickly. These AI-generated reference materials provided us with initial inspiration.
However, the core creative concepts, story writing, character design, and all artistic assets presented in the final game were personally conceived and carefully crafted by our creative team. Each game element underwent repeated human optimization and fine-tuning to ensure the best gaming experience.
AI was only used as an auxiliary tool, and the final game content presented is the result of human creation. We have always adhered to human creation as the main driver, committed to bringing players a unique and meticulously polished gaming experience. | Magic Cat | - | Mar 18, 2026 | |
QR Controller In-game content text | AI is used for translations.
We are trying to work with people for improved human translations, but it takes a while to cover all the languages we'd like support. | Bashar Saada | 80 | Mar 18, 2026 | |
Farm Supply Simulator 25 Store/marketing arttext | We make use of AI-powered tools during the promotional process of our game. AI plays a supportive role in generating content for store pages, marketing materials, and community posts. All content produced with the help of AI is reviewed and refined by our team before being finalized. | Superwolf Game Studio | 22 | Mar 18, 2026 | |
Grandfather’s Bakery In-game content art | AI tools were only used during the development phase to generate background artwork and some character illustrations. No live AI-generated content or code is created during gameplay. | apexeffectstudio | - | Mar 18, 2026 | |
DozTroy In-game content codearttext | IA used for game code, some textures and translations other than english and french. | dozhwal | - | Mar 18, 2026 | |
Dream Abyss: survivors Store/marketing art | Some concept art and portions of the UI design were created with reference to generative AI. | Studio215 | 46 | Mar 18, 2026 | |
Click To Continue In-game content art | Some visual assets may include AI-generated elements sourced from licensed design libraries. | Basolute | 407 | Mar 18, 2026 | |
Chick Unclear | Some UI patterns | ZBW Studio | - | Mar 18, 2026 | |
Tramp: Become President In-game content art | This game uses AI-assisted tools in the development of art assets. As a solo indie developer, I utilize AI to enhance workflow efficiency while maintaining creative direction and manual refinement of all final assets. | Elif Games | - | Mar 18, 2026 | |
Ancient TD In-game content art | All of the game models and image assets were initially generated using the latest generation of AI technologies, then heavily modified and polished to meet high-quality visual standards and ensure consistency with the game's art style. | Ancient TD | 14 | Mar 18, 2026 | |
Zynga Poker ™ – Texas Holdem Dev only art | Our art team uses AI to help spur along early stage concept art and ideas. From there, our art team develops unique art that is inspired by those concepts. | Zynga Inc. | 131 | Mar 18, 2026 | |
CivRise In-game content artaudio | some illustrations and sounds | CivRise Team | - | Mar 18, 2026 | |
Ironseed 2 : Consensus Store/marketing text | Still images generated by MidJourney.
Written content was written by the developer and edited with AI assistance (ChatGPT, GitHub Copilot). | Robert Morgan | - | Mar 18, 2026 | |
ZK1L4 In-game content audio | Some audios used Suno Premium for Music generation (Not SFX). | SantosaiDev | - | Mar 18, 2026 | |
Bricked Up In-game content art | Some icons are heavily edited AI generated images. | ComePlay Games | - | Mar 18, 2026 | |
My Girl Live AI text | This game uses an AI language model for dialogue. Please comply with local laws and regulations and do not guide the AI model to generate content that violates local laws! | GAZEM | 15 | Mar 18, 2026 | |
Moonlit Reaper In-game content art | Some visual assets in this game were created using AI-based image generation tools. | Avocado Factory | - | Mar 18, 2026 | |
The Gas N’ Grind In-game content art | I Used Ai to Generate Art work for some backgrounds in the game where its used inside the station computer , and the intro video animation . | AyuoDev | - | Mar 18, 2026 | |
Elara In-game content artaudio | Some visual and voice assets in this game were created with the assistance of AI tools and were manually refined to match the game’s artistic style and narrative tone. The story is adapted from a previously written novel by renowned online author “NetSoul,” originally published on a major literary platform. It is not AI-generated, ensuring narrative depth and a strong human perspective. The game contains no real-time AI-generated content. | LoveOtheRing | - | Mar 18, 2026 | |
Game Store Simulator In-game content art | Some UI's icon use AI generated with modify. | MineLucky | - | Mar 18, 2026 | |
Stellar Command Store/marketing codeart | Uses AI to generate the store page, and assist with some of the programming of the source code. | Beeseland Games | - | Mar 18, 2026 | |
Angry Golf 2 Store/marketing art | Logo made with ai software | Valkeala Software | - | Mar 18, 2026 | |
The First Foreigner In-game content audio | background musics are made by AI music creator. | CYG | 42 | Mar 18, 2026 | |
SpellBinder In-game content art | A few placeholder graphics make use of a generated picture, that was then manually adjusted in photoshop and drawn upon to create a different artwork. These are planned to be replaced. | ItsBen | - | Mar 18, 2026 | |
DECK COLLECTOR In-game content art | Some of the artwork in the Urbana set are AI pre-generate art. This is to be used as placeholders only for the time being. As a new solo indie developer, time and resources are very limited. So as funds become available, I will readily replace them with original commissioned work. | AEROBORN Games | - | Mar 18, 2026 | |
Life of Tabayama In-game content art | All backgrounds are AI-generated | Promoangel | - | Mar 18, 2026 | |
Shards Reunited: Kintsugi Store/marketing art | This game and its marketing materials include AI-assisted assets refined to fit the creative vision. | NanningsGames | 27 | Mar 18, 2026 | |
Dice To Pay In-game content art | This game uses advanced generative artificial intelligence to create part of its visual content, including vibrant icons and other art assets. This approach helps us deliver higher-quality visuals to our players. We hope you can understand our decision and continue to support the game. We will keep striving to provide you with an even better gaming experience. | Dave Hive | 23 | Mar 18, 2026 | |
Snatch Ball In-game content art | We created the steam capsule and few ui elements in the game using AI. | MoonLight Demon | - | Mar 18, 2026 | |
Auto Washer Life Store/marketing art | We used AI to generate marketing materials. | FromKeyboard Games | - | Mar 18, 2026 | |
Beyonders In-game content textaudiocode | AI is used to assist with generating pre-rendered text, voice-over lines, and code in some sections of the game. | Project Whitecard | - | Mar 18, 2026 | |
МЕМАСИКИ In-game content art | all the pictures are generated by artificial intelligence. | Reanim Games | 93 | Mar 18, 2026 | |
Business Age phoneCEO In-game content art | During the game production process, as an individual developer, I used AI technology to generate art content, mainly employee portraits, mobile phone and accessories pictures, some scene backgrounds and illustrations in events. After the above content is completed, I also corrected it manually. I hope to achieve the purpose of enriching the player's experience by providing rich pictures; the models and icons in the game are obtained through store asset purchases, and I hope you can understand my decision and support my game. I will continue to work hard to provide you with a better gaming experience. | LI XIAOLEI | - | Mar 18, 2026 | |
Market Street Tycoon Simulator Unclear art | Use of visuals in the game. | Yusuf Islam Seyhan | 30 | Mar 18, 2026 | |
Third-Person Shooter and Platform Jumping and Level-based Adventure Dev only codeart | Using Tencent Yuanbao to assist with function algorithms.
Using ByteDance Bean Bun to Assist in Image Editing. | CHEN JIE | - | Mar 18, 2026 | |
Man Without Clothes Runner Store/marketing arttext | Store description and promotional graphics generated using AI tools. | ZERO5GAMES | - | Mar 18, 2026 | |
Blitzkrieg Express In-game content audioart | AI was used to voice the character and create the game logo. | Maksym Melnyk | 118 | Mar 18, 2026 | |
猫猫永不空军 Store/marketing art | The promotional images and achievements of the store page are made using AI Vincennes charts | Wheat Studio | - | Mar 18, 2026 | |
Живая Dev only codetext | I use gpt chat to test and debug code and check text for errors. | Sonia Borderguard | - | Mar 18, 2026 | |
Six Chambers Dev only art | AI as been used for temporary placeholder images | BojGames | - | Mar 18, 2026 | |
Bloomcraft Store/marketing art | For the images that represent the game in various sections of the Steam store | Sad Hare Games | - | Mar 18, 2026 | |
Kuafu chasing the sun Store/marketing art | Some of the pictures are made by AI | WU ZI QI | 12 | Mar 18, 2026 | |
<Kobako> Training Arc | 岩斬り伝説 In-game content audio | All voice lines in Training Arc were generated using AI narration tools. There is no live generation or player-facing AI system.
All audio is pre-recorded, voiced by a warm, slightly gruff ossan voice with a strong local accent.
He’ll accompany you through your training. Quiet, steady. Always there.
Kōbako. | Kōbako | - | Mar 18, 2026 | |
Brain Workout – 15 Puzzles for Memory, Math & Logic | IQ Test Games In-game content art | Some of the images featured in the game are AI-generated. | Aleksa Racovic | - | Mar 18, 2026 | |
Dark Erosion: Endless Siege Store/marketing art | Promotional image generated by discord | LaoLiang | 16 | Mar 18, 2026 | |
Launch Dude Store/marketing art | Store description and promotional graphics generated using AI tools. | ZERO5GAMES | 15 | Mar 18, 2026 |