We use AI to generate marketing content like teaser or images.
- Creator
- Whow Games GmbH
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,514 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
We use AI to generate marketing content like teaser or images.
Some pictures was generated by AI.
The character concept art and skill icons are AI-assisted creations. AI has helped us produce a considerable amount of 2D assets.
AI is used as an assistant in writing code and as a text editor. A little in sound generation
Some of the game images are generated by AI.
This game uses AI to upscale and refine images.
During the development of the game, we used AI as an auxiliary tool in the early stages. Artificial intelligence assisted with background generation, but all elements were significantly reworked and refined by our team. We focused on details, style, and quality to ensure a unique and polished visual aesthetic for the game.
In the game, use AI tools to generate skill icons and character avatars based on the description text.
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
The background images and girls pictures are pre-rendered AI art
This game uses generative AI within its chat system to provide a richer and more personalized text-based interaction experience. The AI is used solely for real-time generation of dialogue and does not involve images, voice, or other media. All generated content is moderated through filtering mechanisms to prevent inappropriate or copyright-infringing output.
Monster characters
Some of the images used for the enemies and backgrounds were generated by gen AI.
The background images of the promotional artwork were inspired by certain AI-generated visual styles.
We are a small team, and used some AI-tools to help bring our vision to life. Specifically, backgrounds, characters and costumes of the vampire's helpers were AI-rendered. The rest of the content is 100% human-made, including the story, audio, the 3D models and the full vampire village.
This game uses AI-generated images both in-game and on Steam.
We used A.I. in some assets of our game.
Characters art images (2 faces).
The original illustration is loaded and the illustration is generated by AI.
The original illustration is loaded and the illustration is generated by AI.
The icon was created using ChatGLM's AI painting tool.
Some scripts in your game have artificial intelligence support and have been improved to a higher quality. Thank you.
In-game sprites and materials were generated by AI
- some artwork was created/edited with AI tools
Dictionary entries and example sentences for Kanji Grinder's flashcards were generated with custom AI tooling, but have been checked by both a custom AI error-detection system and a human reviewer for correctness and accuracy. Voice clips of vocabulary word pronunciation were created via Amazon Polly, a high-accuracy AI-based text-to-speech system. All other voice clips are from human voice actors. Kanji Grinder contains no AI-generated artistic assets.
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality.
1. Generative AI acts as your virtual Game Master: Classic lateral thinking puzzles rely on a human host's flexible judgment. We use AI to fulfill this role, instantly interpreting your open-ended questions in real-time to provide accurate "Yes," "No," or "Irrelevant" responses. This replaces rigid scripts with human-like judgment, allowing you to enjoy the full deduction experience solo. 2. AI empowers the Creation Mode: The AI can transform your simple prompts, scenarios, or endings into complete puzzle sets, allowing you to instantly generate fresh mysteries to play or share with others. 3. Visual assets are pre-generated by AI: To support the game's detective atmosphere, visual assets were generated with AI assistance, then carefully curated and integrated into the game.
This game was built by a solo dev experimenting with GenAI. GenAI tools were used to help draft character portraits, reward videos, and icons (Jokers, Mods, Stagecoaches, Trinkets) along with background variations and some marketing materials. Every asset that made it into the final game was reviewed, refined, and approved by hand. No GenAI systems interact with players during gameplay and no visual content is live-generated. The game also does not collect or use player data for AI training or adaptive behavior.
The Cover art is an AI generated rendition of the characters inside the game .
Musik, Sounds, Bilder und Hintergründe können teils KI generiert sein
The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality.
Only this store page uses generative AI (Google Translate) to translate from English into other languages. No generative AI is used in the game or any other materials.
Some non-VTuber-related cards use AI-generated assets. Card illustrations and avatars were generated using Midjourney, serving as placeholders for this engine. All code is 100% human-made, and every other element in the game—including UI, icons, card frames, card backs, animations, and particle effects—was also manually crafted.
The skill icons and some background images in the game are generated by AI.
Some of the game's store assets and promotional materials are AI-generated, including store covers, banners, and other visuals.
I use generative AI to create assets for my game.
We used AI-generated content in the intro video, the scientist's narration, and a few textures in the game.
The non-Japanese store page and in-game text are automatically translated by AI. Some parts of the program were created using GitHub Copilot.
The title of this game is provided by AI.
This game utilizes artificial intelligence technologies to support certain in-game systems and enhance the player experience
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
Store description and promotional graphics generated using AI tools.
I use AI to generate music and sound effects, mainly these two.
We use AI as a tool to aid in the development of some code elements and marketing assets, but any content generated is edited and revised by real humans. We DO NOT use AI for the creation of in-game art, music or game design ideation. Creatively, this is a human project.
Artificial intelligence tool used in store page visuals
Type in an environmental map for you to play on, and watch AI transform your prompt into a playable game!
One image based on a photo and one musical track.
I used artificial intelligence (AI) to generate the background image for the store page of the game Abrez. All other images (capsules, screenshots, etc.) were created using 3ds Max and Adobe Photoshop, based on original manually created content.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Jackpot.de Store/marketing art | We use AI to generate marketing content like teaser or images. | Whow Games GmbH | - | Mar 18, 2026 | |
Block Rush Unclear art | Some pictures was generated by AI. | T1 Games | - | Mar 18, 2026 | |
灵魂•绝境防线 In-game content art | The character concept art and skill icons are AI-assisted creations.
AI has helped us produce a considerable amount of 2D assets. | 卜乙冈(Ploygon) | - | Mar 18, 2026 | |
Backpack Seeker`s Dev only codetextaudio | AI is used as an assistant in writing code and as a text editor. A little in sound generation | kravchen1 | - | Mar 18, 2026 | |
Brick Breaker Maker Store/marketing art | Some of the game images are generated by AI. | Unseenstone | - | Mar 18, 2026 | |
Balloomia In-game content art | This game uses AI to upscale and refine images. | Miragem Games | - | Mar 18, 2026 | |
Mr. Billion: Idle Rich Tycoon In-game content art | During the development of the game, we used AI as an auxiliary tool in the early stages. Artificial intelligence assisted with background generation, but all elements were significantly reworked and refined by our team. We focused on details, style, and quality to ensure a unique and polished visual aesthetic for the game. | U Master | 84 | Mar 18, 2026 | |
Survivor's Rhythm In-game content art | In the game, use AI tools to generate skill icons and character avatars based on the description text. | Little Stone Game Studio | - | Mar 18, 2026 | |
Holiday in Europe: Netherlands Dreams Collector's Edition In-game content art | Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality. | Do Games Limited | - | Mar 18, 2026 | |
Anime Dream Match: Girls In-game content art | The background images and girls pictures are pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
Ipet Live AI text | This game uses generative AI within its chat system to provide a richer and more personalized text-based interaction experience. The AI is used solely for real-time generation of dialogue and does not involve images, voice, or other media. All generated content is moderated through filtering mechanisms to prevent inappropriate or copyright-infringing output. | HuanzerTech | - | Mar 18, 2026 | |
Evolve Monster Infinite Unclear | Monster characters | HFDogs | - | Mar 18, 2026 | |
Survive The Cards In-game content art | Some of the images used for the enemies and backgrounds were generated by gen AI. | Alien Reality Games | - | Mar 18, 2026 | |
Bound Survivor Store/marketing art | The background images of the promotional artwork were inspired by certain AI-generated visual styles. | Gorilla Sip | 25 | Mar 18, 2026 | |
Nocturnarya Collector's Edition In-game content art | We are a small team, and used some AI-tools to help bring our vision to life. Specifically, backgrounds, characters and costumes of the vampire's helpers were AI-rendered. The rest of the content is 100% human-made, including the story, audio, the 3D models and the full vampire village. | IKIGames | - | Mar 18, 2026 | |
影の遺産 Legacy of Shadows In-game content art | This game uses AI-generated images both in-game and on Steam. | Ethan Kobo | - | Mar 18, 2026 | |
Figure Shop Simulator In-game content | We used A.I. in some assets of our game. | Gnome Games | 345 | Mar 18, 2026 | |
Digger: Galactic Treasures Unclear art | Characters art images (2 faces). | RainStyle games | 667 | Mar 18, 2026 | |
お嬢様学院のインチキ占い師 Ghost of Boarding School In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
美少女スナップ!メタモル写真クラブ School Photo Transformer In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
Pool Protocol: Loop In-game content art | The icon was created using ChatGLM's AI painting tool. | orange老李 | 11 | Mar 18, 2026 | |
Don't Lose Hope Unclear code | Some scripts in your game have artificial intelligence support and have been improved to a higher quality. Thank you. | LuxarDev | - | Mar 18, 2026 | |
Favela Kick: The Final Goal In-game content art | In-game sprites and materials were generated by AI | Vladimir Pliashkun | 45 | Mar 18, 2026 | |
The Vigilante In-game content art | - some artwork was created/edited with AI tools | Nexus Media | - | Mar 18, 2026 | |
Kanji Grinder In-game content textaudio | Dictionary entries and example sentences for Kanji Grinder's flashcards were generated with custom AI tooling, but have been checked by both a custom AI error-detection system and a human reviewer for correctness and accuracy. Voice clips of vocabulary word pronunciation were created via Amazon Polly, a high-accuracy AI-based text-to-speech system. All other voice clips are from human voice actors.
Kanji Grinder contains no AI-generated artistic assets. | 預流プロデュース | - | Mar 18, 2026 | |
Vegas Craps by Pokerist In-game content art | Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game. | KamaGames Entertainment Group Limited | 62 | Mar 18, 2026 | |
Casino Roulette: Roulettist In-game content art | Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game. | KamaGames Entertainment Group Limited | 176 | Mar 18, 2026 | |
Back:Fade In-game content art | We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality. | MYSTERY CROWN | 188 | Mar 18, 2026 | |
Couch Detective Live AI text | 1. Generative AI acts as your virtual Game Master: Classic lateral thinking puzzles rely on a human host's flexible judgment. We use AI to fulfill this role, instantly interpreting your open-ended questions in real-time to provide accurate "Yes," "No," or "Irrelevant" responses. This replaces rigid scripts with human-like judgment, allowing you to enjoy the full deduction experience solo.
2. AI empowers the Creation Mode: The AI can transform your simple prompts, scenarios, or endings into complete puzzle sets, allowing you to instantly generate fresh mysteries to play or share with others.
3. Visual assets are pre-generated by AI: To support the game's detective atmosphere, visual assets were generated with AI assistance, then carefully curated and integrated into the game. | Gamtropy | 18 | Mar 18, 2026 | |
Texas Twist Poker 3: Bandit's Run In-game content art | This game was built by a solo dev experimenting with GenAI. GenAI tools were used to help draft character portraits, reward videos, and icons (Jokers, Mods, Stagecoaches, Trinkets) along with background variations and some marketing materials. Every asset that made it into the final game was reviewed, refined, and approved by hand.
No GenAI systems interact with players during gameplay and no visual content is live-generated.
The game also does not collect or use player data for AI training or adaptive behavior. | Spontaneous QuirK | - | Mar 18, 2026 | |
Animal Games In-game content art | The Cover art is an AI generated rendition of the characters inside the game . | Christopher V. Costello | - | Mar 18, 2026 | |
Interstellar Survivor In-game content artaudio | Musik, Sounds, Bilder und Hintergründe können teils KI generiert sein | FrostbyteGames | - | Mar 18, 2026 | |
WonderLang Polyglot Dev only art | The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality. | bair games | 34 | Mar 18, 2026 | |
LuonTile Store/marketing text | Only this store page uses generative AI (Google Translate) to translate from English into other languages. No generative AI is used in the game or any other materials. | Thinking of Moths | - | Mar 18, 2026 | |
Virtual Frenzy - Nexus Corps In-game content art | Some non-VTuber-related cards use AI-generated assets.
Card illustrations and avatars were generated using Midjourney, serving as placeholders for this engine.
All code is 100% human-made, and every other element in the game—including UI, icons, card frames, card backs, animations, and particle effects—was also manually crafted. | Ninth Games Co., Ltd | 18 | Mar 18, 2026 | |
谶纬破云者 In-game content art | The skill icons and some background images in the game are generated by AI. | TianDuan | - | Mar 18, 2026 | |
奥法探秘团 Store/marketing art | Some of the game's store assets and promotional materials are AI-generated, including store covers, banners, and other visuals. | CaraSail | - | Mar 18, 2026 | |
Space Witch In-game content art | I use generative AI to create assets for my game. | Brazen Tree Studios | - | Mar 18, 2026 | |
Bearly Escape In-game content artaudiotext | We used AI-generated content in the intro video, the scientist's narration, and a few textures in the game. | Time Traveller | 13 | Mar 18, 2026 | |
Dungeon Destroyer In-game content textcode | The non-Japanese store page and in-game text are automatically translated by AI.
Some parts of the program were created using GitHub Copilot. | TUKUCHAU-OJISAN | 28 | Mar 18, 2026 | |
Show Me The Money:Desktop Gold Rush general | The title of this game is provided by AI. | LN | - | Mar 18, 2026 | |
Pirate's Gambit general | This game utilizes artificial intelligence technologies to support certain in-game systems and enhance the player experience | Fika Game Studio | - | Mar 18, 2026 | |
Blackjack 21: Blackjackist In-game content art | Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game. | KamaGames Entertainment Group Limited | 897 | Mar 18, 2026 | |
Mordar Warrior Store/marketing arttext | Store description and promotional graphics generated using AI tools. | ZERO5GAMES | 14 | Mar 18, 2026 | |
College Escape In-game content audio | I use AI to generate music and sound effects, mainly these two. | ShiFeiFan | 22 | Mar 18, 2026 | |
Strange Shores: A Desktop Fishing Game Store/marketing codeart | We use AI as a tool to aid in the development of some code elements and marketing assets, but any content generated is edited and revised by real humans. We DO NOT use AI for the creation of in-game art, music or game design ideation. Creatively, this is a human project. | Banana Jam Games | 14 | Mar 18, 2026 | |
Run Chicken Run Store/marketing art | Artificial intelligence tool used in store page visuals | BlackTab Games | - | Mar 18, 2026 | |
Sisyphi Unclear | Type in an environmental map for you to play on, and watch AI transform your prompt into a playable game! | bluedot | 19 | Mar 18, 2026 | |
Launching Over It In-game content artaudio | One image based on a photo and one musical track. | Talitos Games | 18 | Mar 18, 2026 | |
Abrez Store/marketing art | I used artificial intelligence (AI) to generate the background image for the store page of the game Abrez.
All other images (capsules, screenshots, etc.) were created using 3ds Max and Adobe Photoshop, based on original manually created content. | Haruka Nitaka | - | Mar 18, 2026 |