25,376 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Skill HidingSteam
Disclosure

Pre-generated generative AI tools were used during development to create a limited number of static visual assets. OpenAI image generation was used to create a supernatural Wooden Man face texture and four decorative environment and fabric textures used in the post-match ceremony. Meshy was used to create the Wooden Man 3D character model. These assets are included in the shipped game and may also be visible in store screenshots or trailers. The assets were reviewed, edited where necessary, and integrated into the game by the developer. The game does not use live-generated AI. It does not connect to a generative AI service during gameplay, does not send player input to an AI service, and does not generate new AI content while the game is running.

Creator
xwan07017
Reviews
-
Added
Sep 9, 2026
Quiet SkySteam
Disclosure

Quiet Sky uses generative AI during gameplay to simulate evolving societies and create narrative observation reports, summaries, Companion responses, and optional report illustrations based on the current simulation and the player’s decisions. The Steam desktop edition runs the included generative models locally on the player’s computer. Generated results vary between campaigns.

Creator
Divyanth Jayaraj
Reviews
-
Added
Sep 7, 2026
GemoriumSteam
Disclosure

During the early stages of development, I used AI tools as a creative and technical aid, mainly to help with parts of the code and to create early drafts of some background artwork. These were only starting points in the development process. The materials were then reviewed, adapted, modified, and integrated as part of the game’s overall development.

Creator
Bagosz Dev
Reviews
-
Added
Sep 7, 2026
ONE MORE BITE!Steam
Disclosure

This game used generative AI during development as a programming aid, assisting with the writing, debugging, and optimization of portions of the source code. All AI-assisted code was reviewed, edited, and tested by the developer before inclusion.

Creator
MusuGame
Reviews
-
Added
Sep 7, 2026
DystopiaSteam
Disclosure

Dystopia uses AI to live-generate its radio: all music, DJ voices, lyrics, song titles, and artist names are created by AI on our own servers and streamed to every player. Our 3D environments render as Gaussian splats and were AI generated using World Labs' Marble.

Creator
Null Hypothesis Inc.
Reviews
-
Added
Sep 4, 2026
Hostile BoardsSteam
Disclosure

Hostile Boards uses AI-generated content minimally, primarily for image creation and touch-ups in some of our visual assets. All AI-generated images are based on original designs and concepts created by our team. No live AI content generation or dynamic AI use occurs during gameplay

Creator
ChessFinity
Reviews
-
Added
Sep 3, 2026
Ink or NotSteam
Disclosure

The language localization and the code for the ink splats was fully generated using AI tools. The UI layouts and game code were built with the assistance of generative AI with a mix of fully AI generated code, developer-edited code, and developer-added code. Generative AI was also used to help assist with writing the text of the Steam store page description.

Creator
Screaming Melon
Reviews
-
Added
Sep 3, 2026
PARRYGONSteam
Disclosure

AI for music and sound effects and store art. All AI content is pre-generated and shipped in the build. Nothing is generated live.

Creator
OverLKD Studio
Reviews
-
Added
Sep 1, 2026
FluxgatesSteam
Disclosure

Parts of Fluxgates were built with AI assistance, and all of it is fixed content baked into the build - nothing is generated while you play. Code: Some of the game's source was written with an AI coding assistant, reviewed, edited and tested by the developer before shipping. Text: English and French interface strings and node descriptions were drafted with AI help and edited by hand. No AI generated art or audio. Every visual is drawn by the interface itself, and every sound and music track is synthesised procedurally by a script in the project. The game runs fully offline. No AI model runs at runtime, and no data leaves your machine.

Creator
Mouniou
Reviews
-
Added
Sep 1, 2026
Minesweeper 2007Steam
Disclosure

Generative AI was used to localize text for the game and the store page and in no other way.

Creator
JK's Gamedev
Reviews
-
Added
Sep 1, 2026
BranchboundSteam
Disclosure

Pre-generated key art, store and marketing artwork, and two music loops were created with generative AI tools, then selected, edited, and reviewed by the developer. Gameplay rules, code, interface text, and player actions are authored and deterministic. No content is generated during gameplay, and the game does not connect to external AI services.

Creator
Digitable
Reviews
-
Added
Aug 31, 2026
Desert VeinSteam
Disclosure

We used Kimi 3 to generate the code, vector game assets, skeletal animations and code-synthesized sound effects for this game. Music was generated via Suno, while the game design documents, gameplay mechanics and numerical balancing are strictly controlled by human designers.

Creator
Beijing Mayfly And Grain Technology Co.,Ltd
Reviews
-
Added
Aug 31, 2026
DialshiftSteam
Disclosure

Pre-generated AI was used for parts of the soundtrack and abstract store artwork. All content was selected and edited by the developer. No AI content is generated during gameplay.

Creator
Georg Konrad
Reviews
-
Added
Aug 29, 2026
Just DotsSteam
Disclosure

Store page texts and localization drafts were prepared with the help of AI tools, and parts of the game's source code were written with AI coding assistants — all of it reviewed, edited and tested by the developer. All art, game design and audio are human-made. The in-game opponent is a custom neural network trained by the developer through self-play (a chess-engine-style game AI, not generative AI).

Creator
Little Cow
Reviews
-
Added
Aug 29, 2026
PhasewrightSteam
Disclosure

The game was developed with the help of AI. The background music soundtrack is AI-generated: the pieces were created with a locally run music model, then curated and edited by hand. Puzzles, game design and gameplay are human-made.

Creator
Lucaren
Reviews
-
Added
Aug 29, 2026
RapSteam
Disclosure

Generative AI was used in the development of some UI elements of the game.

Creator
axis
Reviews
-
Added
Aug 29, 2026
CubersumSteam
Disclosure

Generative AI was used to create of the music included in the game, as well as marketing and promotional materials for Steam. AI tools were also used for programming and development. There is no AI used in the gameplay - no content is dynamically generated.

Creator
Antinomic Sequence
Reviews
-
Added
Aug 29, 2026
Fault LinesSteam
Disclosure

AI was used to generate some texts and to translate to other languages.

Creator
Andreas Müller
Reviews
-
Added
Aug 29, 2026
SIDE OUTSteam
Disclosure

SIDE OUT was built with AI-assisted development tools. No artwork, audio, text or other content in the game is generated by AI. All visuals are drawn procedurally in code, and all store text is written by hand.

Creator
antics
Reviews
-
Added
Aug 28, 2026
Last Paddle StandingSteam
Disclosure

Artwork used on the Steam store page was created with the assistance of generative AI and was subsequently manually edited, refined, and improved. AI tools were also used to assist with the localization of the Steam store page.

Creator
TAYN Games
Reviews
-
Added
Aug 28, 2026
Confined Space - Module MadnessSteam
Disclosure

We used AI tools in two places during development, and in neither of them to replace creative work. Our French, Spanish, Italian, Japanese and Korean localisations are made using AI. We also used AI assistance while writing and restructuring parts of our codebase. Everything players see and hear — art, animation, sound, music, game design and all original writing — was made by people.

Creator
Confined Space Crew
Reviews
-
Added
Aug 28, 2026
Swirl TogetherSteam
Disclosure

Swirl Together contains a rotoscoping/masking model similar to Adobe’s roto brush, or Davinci Resolve's magic masking tool, and a depth-estimating model for colliders.

Creator
Gabriel Martin
Reviews
-
Added
Aug 28, 2026
Breezy BloomsSteam
Disclosure

Generative AI was used to create artwork, and some sound effects. All generated content was tested automatically and reviewed by human. Background Music, and some sound effects are licensed from third-party libraries and are not AI-generated. No AI content is generated during gameplay. The game does not connect to an external AI service during gameplay, and all shipped content is finalized and static.

Creator
EXPECTACLE
Reviews
-
Added
Aug 24, 2026
Symbiosis: CriticalitySteam
Disclosure

Symbiosis: Criticality's narrative and dialogue were developed with the assistance of generative AI as part of an iterative, human-directed writing process. All in-game art, audio, and code were authored directly by the development team.

Creator
Brehmdig
Reviews
-
Added
Aug 23, 2026
Wonderful TimeSteam
Disclosure

Generative AI was used to translate some in-game text, such as the interface and the contents of letters, and to generate some of the music used in the game.

Creator
ondoi33
Reviews
-
Added
Aug 23, 2026
F Of XSteam
Disclosure

Some pre-generated background artwork used in F Of X was created using Google Gemini. No generative AI is used during gameplay.

Creator
SonarFlux
Reviews
-
Added
Aug 22, 2026
PuttiverseSteam
Disclosure

Generative AI was used during development to assist with the creation of some visual assets, including concept exploration, initial image generation, and partial redraws. All such assets were reviewed, edited, integrated, and finalized by the developer. The game does not use generative AI at runtime and does not generate any content live.

Creator
ColdGoats
Reviews
-
Added
Aug 22, 2026
DodgeonSteam
Disclosure

Some elements of this game were created using generative AI tools: part of the visual assets (including the logo), the music, and part of the translations. No generative AI is used during gameplay.

Creator
Ludikatt
Reviews
-
Added
Aug 20, 2026
SUPERBOLTSteam
Disclosure

SUPERBOLT is built almost entirely from code: the lightning, the effects, the interface and the audio are generated by the game as it runs. Generative AI was used during production to help prepare some supporting artwork — background layers and achievement icons — and to draft some of the written text. Nothing is generated by AI while you play, and the game connects to no AI service.

Creator
Skollheim
Reviews
-
Added
Aug 20, 2026
3D Bumper BilliardsSteam
Disclosure

Portions of this game's content were created with the assistance of generative AI tools under human direction and review. This includes much but not all of the visual artwork, the soundtrack, and the store page text and marketing copy. All AI-assisted content was curated, edited, and approved by the developer.

Creator
Pilfered Parrot Global Industries
Reviews
-
Added
Aug 20, 2026
Vector SurgeSteam
Disclosure

AI Was used to generate the page description, it was also used to test certain parts of the game and help debug a few problems, there was partial AI usage also for the game music, while the music itself was created in FL Studio there was usage to generate some of the variants of the tracks

Creator
RaithSphere
Reviews
-
Added
Aug 19, 2026
SwarmvoreSteam
Disclosure

Swarmvore was built by a solo developer using generative AI tools for the game's code, art, and text. Every piece of content went through many rounds of prompting, testing, and refining, and every creative decision, from mechanics to tone to visual style, was made by the developer.

Creator
Panda Games
Reviews
-
Added
Aug 16, 2026
NeuboSteam
Disclosure

In this game AI was used to generate a few abstract textures in 4th and 5th game worlds. Game's logo was also made partially with a help of image generation tooling.

Creator
Neubound Games
Reviews
-
Added
Aug 14, 2026
MetabolisSteam
Disclosure

Parts of this game's code were written with the assistance of AI programming tools; all output was reviewed, tested and integrated by the developer. Store page texts and localizations were also produced with AI assistance and reviewed by the developer. [Some music and sound assets were created using AI generation tools and curated by the developer.] [Some marketing artwork (e.g. capsule images) was created with AI image tools and edited by the developer.] All in-game 3D models and simulation content are authored procedurally or by hand. The game does not generate any content with AI at runtime, and it does not connect to any external AI services.

Creator
QUENCH FORGE
Reviews
-
Added
Aug 13, 2026
CQ: Calling Any StationSteam
Disclosure

This game uses generative AI for some of its text content — achievement names and descriptions, story fragments, and flavor text were generated with AI assistance during development, along with parts of this store page. The game's art and sound are not AI-generated: every visual is procedural code (vector shapes, no images or bitmaps), and every sound is synthesized in real time — nothing recorded, nothing AI-generated.

Creator
Arkkis
Reviews
-
Added
Aug 13, 2026
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