Part of the assets on the store page have been optimized with AI.
- Creator
- 明月专属传奇
- Reviews
- -
- Added
- Aug 19, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Part of the assets on the store page have been optimized with AI.
Generative AI tools were used during the development of ScrapBound to assist with the creation of some visual and audio assets. AI-generated imagery was used as a starting point for various game assets, which were then modified, edited, and integrated to fit the game's visual style. Many of these assets will over time be replaced as the development of the game continues.
Game logo and achievements logo were generated by AI
Used a few AI generated sound SFX
AI Generation Disclosure Abduction uses generative AI in limited, supporting ways during development — for example, assisting with asset preparation such as converting custom font designs into usable game fonts. All core game design, systems, art direction, and content are created and reviewed by the developer. Generative AI is a tool in the pipeline, not a substitute for the creative work behind the game.
This game used AI to generate its logo and publishing material.
Some images and audio were generated using AI technology.
I used Grok CLI for coding and all sprite generation. I use AI to debug. There are AI generated videos in the tutorial sections. AI was used to implement sound and music as well as menu assets and backgrounds. No AI LLM is in the game. There is no real time AI asset generation or LLM streaming.
Some background music
Generative AI was used to create some 2D background images during development. No AI-generated content is produced during gameplay.
Generative AI tools were used to assist in creating and refining some promotional artwork for the Steam store page and related marketing materials. All AI-assisted assets were reviewed and edited by the developer. No generative AI content is used in the game itself, and no content is generated during gameplay.
Pre-generated AI tools were used as part of the development workflow for selected visual and audio source materials. These materials were subsequently edited, refined, animated, and integrated by the developer. The game does not generate AI content during gameplay.
AI is used for localization and music arrangements built from our own recordings and very few are fully AI-generated.
AI was used to create some promotional assets, including store capsule images, banners, and other marketing artwork. AI-generated content was reviewed and edited by the developer before use.
The game's art and animation content — including character sprites, animations, tilesets, UI elements, and store page artwork — was generated with the assistance of AI tools during development and then refined by the team. All AI-generated content was created during development; the game does not generate content while you play.
Generative AI was used as a collaborative programming assistant to help write game code, structure gameplay logic, and assist with optimization. Additionally, it was utilized to help draft and refine marketing copy for the store page. All visual assets, 3D models, animations, and creative direction are completely hand-crafted by a solo human artist.
The development team was assisted by AI in writing and debugging code. Some sounds were also created using AI.
This game was built in a basement by a dad of 3 with claude, gemini, grok, copilot and chat gpt, all pitched in with various parts. some of the backgrounds and icons atrwork had ai refinement in the process but were all reformatted and redrawn as conceptualized by dev
AI helps me generate background pictures, Steam store images and complete language translation tasks.
Some languages were translated from English using Artificial Intelligence, which may be retranslated naturally in the future.
AI-generated content was used for promotional/store artwork, including capsule and library images. The game build itself does not use generative AI during gameplay.
AI Assisted Coding AI Assisted Localization
This game uses assisted generative AI, source material created by real people and enhanced with AI.
Marketing key art (Steam store capsules, library art, page background) and the comic-book intro trailer were generated using Fal.ai's Flux 2 image diffusion model. Initial concept sketches and in-game sprite references were generated using ChatGPT's image generation, then hand-cleaned and integrated by the developer. All assets are pre-rendered at build time and shipped as static files within the game package - no generative AI runs during gameplay, and no AI is used to generate live content for players. AI was not used for code, voice acting, music, or any system that interacts with the player at runtime.
Some of the meshes are generated with AI (its just for pre- alpha), in the final build all AI generated meshes and things will get replaced with handmade stuffs...
All AI-generated content in this game (including videos, store page images, background music, etc.) is generated by the developer locally using legally authorized AI tools, and has undergone deep manual modification, optimization, and integration. We do not provide players with any AI generation tools or real-time generation features, so there is no risk of players generating copyrighted material. All materials are created by the developer themselves or processed based on legally authorized resources, ensuring no infringement of any third-party copyrights. All AI-assisted generated materials are manually reviewed and modified by the developer before use, ensuring that the final presented content complies with Steam content policies and copyright requirements; Strictly avoid using copyrighted training data or materials as AI input; The game does not contain any user-generated content (UGC) or AI generation tools, and players cannot generate new materials in the game; If there are future updates, we will continue to comply with Steam's relevant rules and update the content questionnaire in a timely manner.
Some visual assets used in the game and store page were created or modified with the assistance of generative AI, including certain UI elements, icons, and promotional artwork. AI-assisted translation was also used for some store page localizations. All AI-generated content was reviewed, edited, and integrated by the developer.
This game uses generative artificial intelligence in the development of certain content, including NPC dialogue, visual art assets, and music/sound elements. All AI-generated content was created prior to the game's release and is not generated in real time during gameplay. This content has been reviewed and curated by our development team to ensure it meets our creative vision and quality standards.
All materials and assets used in this game were created by hand. Generative AI tools were used only as a supportive enhancement tool, for example to refine, polish, or improve certain elements. The final content, including visual assets, story elements, audio direction, and overall creative design, remains the result of human creation and artistic direction.
Generative AI tools were used to assist in creating some of this game’s art assets.
AI-Generated Content Disclosure: Pre-Generated Content: Generative AI tools were used to create the game's background music, and to generate source material for portions of the sound and art, refined by the developer. No Real-Time Generation: This game does not feature any live or real-time AI content generation. No External Connectivity: The game runs entirely locally and does not connect to external AI services or servers while playing.
Large portions of the game’s background music, sound effects and written texts, together with a limited selection of models and texture assets, were created with AI tools.
We use generative AI tools to help create some pre-rendered 2D artwork, such as logo and promotional/marketing images. All such content is reviewed and edited by us before use. The game itself contains no live-generated AI content during gameplay.
Store capsule includes elements generated with AI.
This game was developed by a solo developer with the assistance of generative AI tools in areas including programming logic, visual asset creation, and music and sound effects. Not all content was AI-generated — game design, mechanics, systems, level structure, and overall creative direction were conceived and built by the developer. All AI-assisted content was curated, directed, and refined to serve the game's creative vision.
Generative AI was used to create the game's music and to assist in the creation of the store page description.
Includes AI voice lines, generated sounds and artwork
Some parts of the App and Store page may feature AI generated content.
We utilize generative AI tools as part of our development process to assist in the creation of dialog background.
LLM coding tools were used to assist programming and for localizing text into non-English languages. No AI tools were used in the art process, audio, game design, or balancing. No version prior to 0.9 contained LLM output.
AI tools were used to assist with the English localization of texts and dialogues. Additionally, some sound effects in the current Demo are AI-generated placeholders, which will be completely replaced with custom audio in the final release.
Generative Artificial Intelligence used in this game includes: - Sound Effects (SFX) - BGM cover (AI covers based on medley composed by Author) - Refining textures, icons
In our game, some sections of code are generated by artificial intelligence, a common practice among developers and quality assurance engineers. Some images are also generated by artificial intelligence.
Some of the assets used to design the page on Steam were generated
Generative AI tools were used during development to assist with portions of the game's programming workflow, including prototyping, debugging, and code iteration. All code is reviewed, modified, integrated, and validated by the developer.
I used AI tools only to generate some assets, giving me the raw material I needed to build my game. Every creative decision — the story, dialogues, characters, gameplay, mechanics, world design, visual style, and overall direction — was created and decided entirely by me. AI did not write, design, or choose anything. The game is built from my own ideas, my own decisions, and my inspiration from the games I’ve loved throughout my life.
Generative AI was used to help develop the prototype.
This game uses generative AI as part of the development process. AI tools were used to assist in the creation of certain visual assets, concepts, and marketing materials. All AI-generated content was reviewed, edited, and integrated manually to ensure consistency with the game's design and quality standards. The gameplay itself is fully designed and controlled by the developer, with no real-time AI-generated content during play.
help in concept art
Generative AI was used in some parts game for 2D images.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
明月专属传奇 Store/marketing | Part of the assets on the store page have been optimized with AI. | 明月专属传奇 | - | Aug 19, 2026 | |
ScrapBound In-game content artaudio | Generative AI tools were used during the development of ScrapBound to assist with the creation of some visual and audio assets. AI-generated imagery was used as a starting point for various game assets, which were then modified, edited, and integrated to fit the game's visual style. Many of these assets will over time be replaced as the development of the game continues. | Duckoon Games | - | Aug 18, 2026 | |
Tank Brigade Store/marketing art | Game logo and achievements logo were generated by AI | Dual B Games | - | Aug 18, 2026 | |
Shadow Wake In-game content audio | Used a few AI generated sound SFX | Binary Omen | - | Aug 17, 2026 | |
Abduction Dev only art | AI Generation Disclosure
Abduction uses generative AI in limited, supporting ways during development — for example, assisting with asset preparation such as converting custom font designs into usable game fonts. All core game design, systems, art direction, and content are created and reviewed by the developer. Generative AI is a tool in the pipeline, not a substitute for the creative work behind the game. | Buzzed Greys Studios | - | Aug 14, 2026 | |
Friends of Duty Store/marketing art | This game used AI to generate its logo and publishing material. | 14MB | - | Aug 14, 2026 | |
竹知了 In-game content artaudio | Some images and audio were generated using AI technology. | 竹知了 | - | Aug 13, 2026 | |
Uncles In-game content artaudiocode | I used Grok CLI for coding and all sprite generation. I use AI to debug.
There are AI generated videos in the tutorial sections.
AI was used to implement sound and music as well as menu assets and backgrounds.
No AI LLM is in the game. There is no real time AI asset generation or LLM streaming. | bittabutt | - | Aug 8, 2026 | |
Rapax Unclear audio | Some background music | 大複 | - | Aug 8, 2026 | |
Perfect Dodge In-game content art | Generative AI was used to create some 2D background images during development. No AI-generated content is produced during gameplay. | JALIM | - | Aug 7, 2026 | |
Emotion Mask In-game content art | Generative AI tools were used to assist in creating and refining some promotional artwork for the Steam store page and related marketing materials. All AI-assisted assets were reviewed and edited by the developer. No generative AI content is used in the game itself, and no content is generated during gameplay. | Left Jun | - | Aug 5, 2026 | |
Floors of Fury In-game content artaudio | Pre-generated AI tools were used as part of the development workflow for selected visual and audio source materials. These materials were subsequently edited, refined, animated, and integrated by the developer. The game does not generate AI content during gameplay. | Almost Orbit | - | Aug 2, 2026 | |
Ironweld In-game content textaudio | AI is used for localization and music arrangements built from our own recordings and very few are fully AI-generated. | 2071 Games | - | Jul 31, 2026 | |
UNWIELDY Store/marketing art | AI was used to create some promotional assets, including store capsule images, banners, and other marketing artwork. AI-generated content was reviewed and edited by the developer before use. | Brauni's Games | - | Jul 30, 2026 | |
Kung Fu: The Devil's Temple Awaits In-game content art | The game's art and animation content — including character sprites, animations, tilesets, UI elements, and store page artwork — was generated with the assistance of AI tools during development and then refined by the team. All AI-generated content was created during development; the game does not generate content while you play. | ioStudios | - | Jul 29, 2026 | |
Juicy World In-game content codetext | Generative AI was used as a collaborative programming assistant to help write game code, structure gameplay logic, and assist with optimization. Additionally, it was utilized to help draft and refine marketing copy for the store page. All visual assets, 3D models, animations, and creative direction are completely hand-crafted by a solo human artist. | Alien Knight | - | Jul 29, 2026 | |
Couch PVP Dev only audio | The development team was assisted by AI in writing and debugging code. Some sounds were also created using AI. | Homelaser | - | Jul 20, 2026 | |
Skunked: Way of the Spray In-game content artcode | This game was built in a basement by a dad of 3 with claude, gemini, grok, copilot and chat gpt, all pitched in with various parts. some of the backgrounds and icons atrwork had ai refinement in the process but were all reformatted and redrawn as conceptualized by dev | Mephitideus Interactive LLC | - | Jul 20, 2026 | |
zero contact In-game content arttext | AI helps me generate background pictures, Steam store images and complete language translation tasks. | JasonCraft | - | Jul 15, 2026 | |
Cyber Boxing Arena In-game content text | Some languages were translated from English using Artificial Intelligence, which may be retranslated naturally in the future. | JJTW Games | - | Jul 12, 2026 | |
Starfall Command Store/marketing art | AI-generated content was used for promotional/store artwork, including capsule and library images. The game build itself does not use generative AI during gameplay. | Eagle Pulse Games | - | Jul 11, 2026 | |
Little Drone TuTuTu In-game content codetext | AI Assisted Coding
AI Assisted Localization | Illumina Games Co., Ltd. | - | Jul 8, 2026 | |
Bravemech: The Century War In-game content arttextaudio | This game uses assisted generative AI, source material created by real people and enhanced with AI. | Bravemech Studio | - | Jul 7, 2026 | |
Rust Lords: Appliance Uprising In-game content art | Marketing key art (Steam store capsules, library art, page background) and the comic-book intro trailer were generated using Fal.ai's Flux 2 image diffusion model. Initial concept sketches and in-game sprite references were generated using ChatGPT's image generation, then hand-cleaned and integrated by the developer. All assets are pre-rendered at build time and shipped as static files within the game package - no generative AI runs during gameplay, and no AI is used to generate live content for players. AI was not used for code, voice acting, music, or any system that interacts with the player at runtime. | Daniel Schauffer | - | Jul 7, 2026 | |
Goffy Clash In-game content art | Some of the meshes are generated with AI (its just for pre- alpha), in the final build all AI generated meshes and things will get replaced with handmade stuffs... | Black Scar Studio | - | Jul 6, 2026 | |
Demon God Story In-game content artaudio | All AI-generated content in this game (including videos, store page images, background music, etc.) is generated by the developer locally using legally authorized AI tools, and has undergone deep manual modification, optimization, and integration.
We do not provide players with any AI generation tools or real-time generation features, so there is no risk of players generating copyrighted material.
All materials are created by the developer themselves or processed based on legally authorized resources, ensuring no infringement of any third-party copyrights.
All AI-assisted generated materials are manually reviewed and modified by the developer before use, ensuring that the final presented content complies with Steam content policies and copyright requirements;
Strictly avoid using copyrighted training data or materials as AI input;
The game does not contain any user-generated content (UGC) or AI generation tools, and players cannot generate new materials in the game;
If there are future updates, we will continue to comply with Steam's relevant rules and update the content questionnaire in a timely manner. | XY GAME | - | Jul 6, 2026 | |
Slums: Hauler 2 In-game content arttext | Some visual assets used in the game and store page were created or modified with the assistance of generative AI, including certain UI elements, icons, and promotional artwork. AI-assisted translation was also used for some store page localizations. All AI-generated content was reviewed, edited, and integrated by the developer. | Urban Bear Studios | - | Jul 1, 2026 | |
Ninja Noboken Episode 2 In-game content textartaudio | This game uses generative artificial intelligence in the development of certain content, including NPC dialogue, visual art assets, and music/sound elements. All AI-generated content was created prior to the game's release and is not generated in real time during gameplay. This content has been reviewed and curated by our development team to ensure it meets our creative vision and quality standards. | Gabriel Lopez | - | Jun 30, 2026 | |
Chicken Battlefield In-game content arttextaudio | All materials and assets used in this game were created by hand. Generative AI tools were used only as a supportive enhancement tool, for example to refine, polish, or improve certain elements. The final content, including visual assets, story elements, audio direction, and overall creative design, remains the result of human creation and artistic direction. | chickenbattlefielddevs | - | Jun 28, 2026 | |
Martial Soul Arena In-game content art | Generative AI tools were used to assist in creating some of this game’s art assets. | Aoyou Studio | - | Jun 28, 2026 | |
Steel Maiden In-game content audioart | AI-Generated Content Disclosure:
Pre-Generated Content: Generative AI tools were used to create the game's background music, and to generate source material for portions of the sound and art, refined by the developer.
No Real-Time Generation: This game does not feature any live or real-time AI content generation.
No External Connectivity: The game runs entirely locally and does not connect to external AI services or servers while playing. | Keicee | - | Jun 28, 2026 | |
Guardian of Waterveil In-game content audiotextart | Large portions of the game’s background music, sound effects and written texts, together with a limited selection of models and texture assets, were created with AI tools. | Jack Yang | - | Jun 28, 2026 | |
Boompaw Store/marketing art | We use generative AI tools to help create some pre-rendered 2D artwork, such as logo and promotional/marketing images. All such content is reviewed and edited by us before use. The game itself contains no live-generated AI content during gameplay. | Dwuong | - | Jun 27, 2026 | |
Monke Survivor Store/marketing art | Store capsule includes elements generated with AI. | Mez | - | Jun 16, 2026 | |
SLAMTOWN - Brawl Together In-game content artaudiocode | This game was developed by a solo developer with the assistance of generative AI tools in areas including programming logic, visual asset creation, and music and sound effects. Not all content was AI-generated — game design, mechanics, systems, level structure, and overall creative direction were conceived and built by the developer. All AI-assisted content was curated, directed, and refined to serve the game's creative vision. | Pair of Pixels | - | Jun 15, 2026 | |
Van Tich Legends In-game content audiotext | Generative AI was used to create the game's music and to assist in the creation of the store page description. | Te Te Studio | - | Jun 12, 2026 | |
CrueArcade Alive In-game content audioart | Includes AI voice lines, generated sounds and artwork | CrueArcade | - | Jun 12, 2026 | |
Star Fire: Eternal Cycle Store/marketing arttext | Some parts of the App and Store page may feature AI generated content. | Ethereal Fish Studio | 975 | Jun 10, 2026 | |
Saga of Yurina In-game content text | We utilize generative AI tools as part of our development process to assist in the creation of dialog background. | FIVE DUCK GAMES | - | Jun 7, 2026 | |
Antistatic In-game content text | LLM coding tools were used to assist programming and for localizing text into non-English languages. No AI tools were used in the art process, audio, game design, or balancing. No version prior to 0.9 contained LLM output. | bluehexagons | - | Jun 5, 2026 | |
Bloodsalt In-game content textaudio | AI tools were used to assist with the English localization of texts and dialogues. Additionally, some sound effects in the current Demo are AI-generated placeholders, which will be completely replaced with custom audio in the final release. | LUKISGAMES | - | Jun 4, 2026 | |
Road to the Grand Master In-game content audioart | Generative Artificial Intelligence used in this game includes:
- Sound Effects (SFX)
- BGM cover (AI covers based on medley composed by Author)
- Refining textures, icons | Kuantum Sim Games Inc. | - | Jun 3, 2026 | |
Astro beasts In-game content codeart | In our game, some sections of code are generated by artificial intelligence, a common practice among developers and quality assurance engineers. Some images are also generated by artificial intelligence. | Well-fed dogs | - | Jun 3, 2026 | |
ATTAQ ARCADE COLLECTION Store/marketing art | Some of the assets used to design the page on Steam were generated | ATTAQ | - | Jun 3, 2026 | |
Tower & Invasion Dev only code | Generative AI tools were used during development to assist with portions of the game's programming workflow, including prototyping, debugging, and code iteration. All code is reviewed, modified, integrated, and validated by the developer. | KingDara Studio | - | May 23, 2026 | |
Izaav:Darknes from Beyond In-game content art | I used AI tools only to generate some assets, giving me the raw material I needed to build my game. Every creative decision — the story, dialogues, characters, gameplay, mechanics, world design, visual style, and overall direction — was created and decided entirely by me. AI did not write, design, or choose anything.
The game is built from my own ideas, my own decisions, and my inspiration from the games I’ve loved throughout my life. | ULTRA | - | May 23, 2026 | |
Lords Of Heck Dev only | Generative AI was used to help develop the prototype. | Smokey Chill Games | - | May 23, 2026 | |
Beavermania Store/marketing art | This game uses generative AI as part of the development process.
AI tools were used to assist in the creation of certain visual assets, concepts, and marketing materials.
All AI-generated content was reviewed, edited, and integrated manually to ensure consistency with the game's design and quality standards.
The gameplay itself is fully designed and controlled by the developer, with no real-time AI-generated content during play. | Dear Balak | - | May 23, 2026 | |
Gladiator's Revenge Unclear art | help in concept art | Dash Games Indie | - | May 23, 2026 | |
Bada Boom In-game content art | Generative AI was used in some parts game for 2D images. | Amazing A Studios | - | May 23, 2026 |