AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
15280
15,280
disclosures tracked
+2826 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.5x vs audio ai
29
29%
use AI for 2+ purposes
4466 of 15,280 products
tag: Beat 'em up
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Tower & Invasion code | Generative AI tools were used during development to assist with portions of the game's programming workflow, including p... | KingDara Studio | - | May 23, 2026 | |
Izaav:Darknes from Beyond text | I used AI tools to help me to speed the progress , but the story , characters desin , world build , vision were made by ... | ULTRA | - | May 23, 2026 | |
Lords Of Heck general | Generative AI was used to help develop the prototype. | Smokey Chill Games | - | May 23, 2026 | |
Glitch Forest text | For multi-language localization of the Steam store page | BUBBLE.exe | - | May 23, 2026 | |
Beavermania art | This game uses generative AI as part of the development process. AI tools were used to assist in the creation of certain... | Dear Balak | - | May 23, 2026 | |
Gladiator's Revenge art | help in concept art | Dash Games Indie | - | May 23, 2026 | |
Bada Boom art | Generative AI was used in some parts game for 2D images. | Amazing A Studios | - | May 23, 2026 | |
Ebon Crucible artcode | This game was built with the assistance of AI tools. Visual assets including character models, ability icons, and promot... | Andrew Metcalf | - | May 23, 2026 | |
Behold! My Beef Knife code | Generative AI was used to assist in the development and optimization of the game's source code. | Dog in the Shell | - | May 23, 2026 | |
REK artaudio | AI is used for some of the experiences art, voices, and textures. | REK | - | May 23, 2026 | |
King of Wukong audio | The voiceover was done using artificial intelligence. | CDIS Lab. | 10 | May 23, 2026 | |
Dynasty Blade art | Just Several Pictures in Dialogue | XyGame | - | May 23, 2026 | |
Topple Kings art | Some game assets and store page artwork were created with AI assistance. | adamsky | - | May 23, 2026 | |
100 Guys 1 Stick art | Development team uses AI for asset design | machinetherapist | - | May 23, 2026 | |
Farewell to my Playground art | AI was used only for creating a small number of store page promotional images (capsule and marketing visuals). All in-g... | Sloped Armour Games | - | May 23, 2026 | |
Rapid Escalation text | The description of this game was formatted by the help of AI. | bruynhuisgames | - | May 23, 2026 | |
TYPER3000 artcode | We have used AI primarily for image generation and for optimizing the network system in Typer3000. AI-driven image gener... | ALBATROS | - | May 23, 2026 | |
LADR art | Store page splash art is using a temporary generative AI placeholder. | Nymora Studio | - | May 23, 2026 | |
Ancestral Fury text | I'm a solo game developer. I use AI for checking spelling, grammar, some text generation for in-game item description, m... | Thap Tam | - | May 23, 2026 | |
Crystal Vein text | Proofreading text content | Plus Alpha | - | May 23, 2026 | |
Boudewijn art | AI has been used to create some sprites | Boudewijn Freens Company | - | May 23, 2026 | |
Deadtime Defenders 2 general | As a small indie team, we may use procedural and/or AI-based tools to assist with the development process. In all such c... | Arcane Embers | - | May 23, 2026 | |
Geriatric Tactics art | AI was used to create the Steam title image. | Alexandre Kharlamov | - | May 23, 2026 | |
Space Combat art | AI was used to resize the background skies that were obtained from markets. | cosmopage | - | May 23, 2026 | |
Downsizing art | Some small visuals were made using AI completely trained on my own art, since I am a solo developer, it tremendously hel... | Severian | - | May 23, 2026 | |
Age of Barbarians Chronicles art | Limited AI-assisted processing was used for some content based on human-created material, including certain video sequen... | Crian Soft | 74 | May 23, 2026 | |
Deadtime Defenders general | As a small indie team, we may use procedural and/or AI-based tools to assist with the development process. In all such c... | Arcane Embers | 47 | May 23, 2026 | |
哈基米打败绿豆 artaudio | Images and music created by AI | 哈基米高手 | - | Mar 18, 2026 | |
Assassin of Monsters 2 Spacenator art | Game logo at steam store page, headers and menu images made with ai tools | Saylor Games | - | Mar 18, 2026 | |
Big Theft Valkeala 3 Revenge art | Game logo and steam headers and game menu image made with ai software | Tero Lunkka | 10 | Mar 18, 2026 | |
Rampage Kage art | "Developed in Godot with a focus on precision and hand-crafted systems. To maintain absolute control over the game’s qua... | Ofir Aroya | - | Mar 18, 2026 | |
Humans Vs Orcs art | Background images, and Main Header and artwork -not characters in the game | ShakyHand | - | Mar 18, 2026 | |
Thor - God of Thunder art | Used to HI REZ older images - ICON design corrections | Outlaw Games | - | Mar 18, 2026 | |
Tekkk general | This game does not use generative AI to create in-game content. Generative AI tools were used only for technical researc... | ABC3Dz | - | Mar 18, 2026 | |
Escape Up art | Some of the games artwork was generated with generative artificial intelligence. | AngryBread Limited | - | Mar 18, 2026 | |
Satarichi: Heroes De Caelum artaudio | Satarichi: Heroes De Caelum is a work based on the original intellectual property of Jose Luis Matias Martinez (Rol, 201... | Sata Indie Games | - | Mar 18, 2026 | |
Flux Heroes text | Using AI to translate text | 乐爆工作室 | - | Mar 18, 2026 | |
POTUS vs. The World! general | Some marketing and promotional materials for this game were created or assisted using generative AI tools. These materia... | F.a. Forge | - | Mar 18, 2026 | |
Handmania code | AI assistance was used during the coding phase of this game. | Just Game Studio | - | Mar 18, 2026 | |
Slums: DriveBy textart | I consult with the Chat GPT regularly, use it to write simple scripts, troubleshoot, and most of the stores images are m... | Urban Bear Studio | - | Mar 18, 2026 | |
Catch the Turtle art | The game's cover art was created using AI. | Hede | 11 | Mar 18, 2026 | |
Streets of Miami VR text | I used BEZI and AI to help write scripts because im literally only one person and it would take 15 years and potentially... | MDRNgames Inc | - | Mar 18, 2026 | |
Babushka – Old Lady’s Payback audio | We use AI voice on some npc character voices | Gorgeous Rhino Games | - | Mar 18, 2026 | |
Soluna Explorers: Tether Curse of Slimus audiotext | Some music is AI generated. Writing is also checked by AI. | Swineboss | - | Mar 18, 2026 | |
Incrempire art | AI has been used to generate visual assets. | FMGames | - | Mar 18, 2026 | |
魔法少女ファイナルピンクスター text | Using Claude code for translation | WINGLAY | - | Mar 18, 2026 | |
Pit of the Lord artaudiotextcode | AI-assisted tools were used during development to support the creation of visual assets, music, text, and store page mat... | Wayforge Studios | - | Mar 18, 2026 | |
WEAPON MASTER art | We use AI to generate example images, as well as to create variations of in-game assets by applying different rendering ... | SAM AFEI | 14 | Mar 18, 2026 | |
La Cosa Nostra audiotext | Artificial Intelligence was used for all in-game characters' vocalization, as well as for subtitles and UI in all langua... | Zi Zi Games | - | Mar 18, 2026 | |
A Camera Duel! general | Only a few of the materials are created by AI. | JamieEng542 | - | Mar 18, 2026 |
201 results
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