Banners and logos are ai generated.
- Creator
- Gökhan Çakır
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,508 disclosures tracked
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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Banners and logos are ai generated.
Generative AI usage is limited to coding assistance. All artwork, story, and audio assets were created by humans.
AI was used to help develop the game and create the steam page. There is no use of AI to generate live content during the game.
Throughout the development of my game, I have (ironically) leveraged AI-based tools to assist myself with the code and made visual placeholders. The game was translated by AI. Many parts of the code were written by an AI and some problems were debugged with it's help. Thank You for your understanding :D
AI music was used, but covers are being sought after. Please contact the support email if you would like to be fully paid for covers of any of the musical elements of the game. The music was intended as placeholders for actual artists. Contact support@empire-enterprises.info for more information or to offer audio services.
此游戏代码和美术均有AI生成
The game utilized AI for some creative brainstorming during the concept design and demo phases, and AI was also employed for initial creation in certain auxiliary systems such as icons, animations, and special effects.
I used AI generated content for the Steam page.
Used AI to assist with some images.
Used AI for Game logo and icons
Small portion of code is generated using AI
The development of this game utilized generative AI tools in the following ways: 1. Visual Assets: Certain puzzle artworks and background illustrations were drafted using AI image generation tools and subsequently refined and edited by the development team to fit the game's artistic style. 2. Audio: Background music were composed with the assistance of AI audio generation software. 3. Code: AI coding assistants were used to aid in writing, debugging, and optimizing game scripts during the development process. All AI-generated content has been reviewed by the developers to ensure it meets quality standards and complies with copyright regulations.
Logo was generated by AI
AI technology was utilized to create initial art assets, including some icons. The final output was manually refined by artists.
Our game's store page and parts of the in-game interface were generated using AI.
Store Images and Character Images
Some images and sound resources in the game are generated by AI and comply with relevant laws and regulations.
Images in-game and marketing were designed by us, then generated with ChatGPT, then modified and edited by us. Coding support from ChatGPT Codex, that has been so much help. Just used to help make the game.
AI has been used just game soundtrack.
This game uses generative artificial intelligence tools only during development to create certain visual and audio assets. All content experienced by players is pre-rendered and reviewed, with no automatic real-time generation during gameplay.
Some item images in this game were created using AI-generated imagery as part of the development process.
As a solo developer, I use AI tools as creative assistants. This allows me to include full voice acting and detailed environments that would otherwise be impossible for a single person. This is not mindless generation – every asset has been carefully curated, manually edited, and implemented to serve the game's story and atmosphere.
Logo was generated by AI.
AI has been used to generate Chinese localisation, on the store and in-game, pending review and real content translation.
The game's cover art was created using AI.
The songs are made by suno ai
使用AI生成游戏内画面所参考的素材为画师提供参照,最终呈现效果由画师重新设计并绘制。 游戏内有部分曲子采用AI作曲。
Some 2D art and sound effects were created using limited AI-assisted drafts, then fully hand-edited and finalized by our art team. No AI runs during gameplay, and players do not generate or interact with AI content.
Some of the art and music were generated by AI and then manually revised before being used.
Generative AI was used to create visual assets, such as icons and UI elements, as well as promotional materials for this game.
游戏的图像很大程度上使用了AI能力
This game and its marketing materials include AI-assisted assets refined to fit the creative vision.
Some game assets and sounds were generated by AI.
Partly AI Logo
AI was used to generate background music (BGM).
The store images include those generated by AI
Using AI to assist with store descriptions and promotional images.
This game uses generative AI tools during development to create some static 2D artwork, such as key art and promotional images. All AI-assisted images are manually selected, edited and adjusted by the developer before release. The game itself does not call any AI services at runtime, and no in-game content, text, code or assets are generated by AI while playing.
AI was used to generate in-game images, such as backgrounds and assets.
This game uses AI-assisted tools to create visual assets such as herbs, characters, and backgrounds. All content has been curated, edited, and integrated manually to ensure a consistent and cohesive art style.
all the pictures are generated by artificial intelligence.
The game's logo and some in-game artwork were created using generative AI.
AI was used to have support during development.
The images used on the store page and in the game were generated using artificial intelligence.
Some of the inventory icons in this game were generated using artificial intelligence.
AI tools were used to assist in creating some pre-rendered visual assets. No AI is used to generate content during gameplay.
Illustration and Cover Art
Generative AI was used to assist in creating some visual assets and store page images. All content was reviewed and finalized by the developer. No AI is used during gameplay.
To create the pixel art and music of the game
部分宣传图片使用了AI生成
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Ball Clicker Roguelike Store/marketing art | Banners and logos are ai generated. | Gökhan Çakır | - | Mar 18, 2026 | |
沉入梦境 Dev only code | Generative AI usage is limited to coding assistance. All artwork, story, and audio assets were created by humans. | AuroraMend Studio | - | Mar 18, 2026 | |
CTRL+ESC Store/marketing | AI was used to help develop the game and create the steam page. There is no use of AI to generate live content during the game. | milkygroup | - | Mar 18, 2026 | |
RAM Clicker In-game content artcodetext | Throughout the development of my game, I have (ironically) leveraged AI-based tools to assist myself with the code and made visual placeholders. The game was translated by AI. Many parts of the code were written by an AI and some problems were debugged with it's help.
Thank You for your understanding :D | DesignationX | - | Mar 18, 2026 | |
Empire Origin In-game content audio | AI music was used, but covers are being sought after. Please contact the support email if you would like to be fully paid for covers of any of the musical elements of the game. The music was intended as placeholders for actual artists. Contact support@empire-enterprises.info for more information or to offer audio services. | Rod's Desk | - | Mar 18, 2026 | |
五行侠录 In-game content artcode | 此游戏代码和美术均有AI生成 | CATWO | - | Mar 18, 2026 | |
自律机群 -- 复制之战 In-game content art | The game utilized AI for some creative brainstorming during the concept design and demo phases, and AI was also employed for initial creation in certain auxiliary systems such as icons, animations, and special effects. | Aether URSA Studio | - | Mar 18, 2026 | |
Cozy Paradox Fixer: Twin Realities Store/marketing arttext | I used AI generated content for the Steam page. | Bancal Games | - | Mar 18, 2026 | |
Cage in my head in my cage in my head in my Unclear art | Used AI to assist with some images. | Igor Cunev | - | Mar 18, 2026 | |
99 Lives - Russian Roulette In-game content art | Used AI for Game logo and icons | Gamma Games LLC | - | Mar 18, 2026 | |
Sniper Reaction Dev only code | Small portion of code is generated using AI | Saitama | - | Mar 18, 2026 | |
Artifex In-game content artaudiocode | The development of this game utilized generative AI tools in the following ways:
1. Visual Assets: Certain puzzle artworks and background illustrations were drafted using AI image generation tools and subsequently refined and edited by the development team to fit the game's artistic style.
2. Audio: Background music were composed with the assistance of AI audio generation software.
3. Code: AI coding assistants were used to aid in writing, debugging, and optimizing game scripts during the development process.
All AI-generated content has been reviewed by the developers to ensure it meets quality standards and complies with copyright regulations. | Boogie Games | - | Mar 18, 2026 | |
Cats and Tails Store/marketing art | Logo was generated by AI | PuffyPaws | - | Mar 18, 2026 | |
Ever Flip In-game content art | AI technology was utilized to create initial art assets, including some icons. The final output was manually refined by artists. | TMA Forge | - | Mar 18, 2026 | |
WHO IS THE LIAR? In-game content text | Our game's store page and parts of the in-game interface were generated using AI. | MBstudios | - | Mar 18, 2026 | |
境界突破:放置修仙 Store/marketing art | Store Images and Character Images | 青冥仙阁 | - | Mar 18, 2026 | |
Memory King In-game content artaudio | Some images and sound resources in the game are generated by AI and comply with relevant laws and regulations. | Koma | - | Mar 18, 2026 | |
College Crisis: The Tuition Survival Game In-game content artcode | Images in-game and marketing were designed by us, then generated with ChatGPT, then modified and edited by us. Coding support from ChatGPT Codex, that has been so much help.
Just used to help make the game. | Yarn Games | - | Mar 18, 2026 | |
Tiny Hoops: Idle Shooter In-game content audio | AI has been used just game soundtrack. | Studio Penta | - | Mar 18, 2026 | |
I DID NOT DO IT In-game content artaudio | This game uses generative artificial intelligence tools only during development to create certain visual and audio assets. All content experienced by players is pre-rendered and reviewed, with no automatic real-time generation during gameplay. | Zucke | - | Mar 18, 2026 | |
Magic Hero Incremental In-game content art | Some item images in this game were created using AI-generated imagery as part of the development process. | Magic Staff | - | Mar 18, 2026 | |
Gustav Mlha: Záhada Krkonoš In-game content audioart | As a solo developer, I use AI tools as creative assistants. This allows me to include full voice acting and detailed environments that would otherwise be impossible for a single person. This is not mindless generation – every asset has been carefully curated, manually edited, and implemented to serve the game's story and atmosphere. | Studio 1603 | - | Mar 18, 2026 | |
Coination Store/marketing art | Logo was generated by AI. | Cinderbyte | - | Mar 18, 2026 | |
How Many Cows Do They Need?! In-game content text | AI has been used to generate Chinese localisation, on the store and in-game, pending review and real content translation. | Jumping Ram | - | Mar 18, 2026 | |
GIFT UP - FARM Store/marketing art | The game's cover art was created using AI. | Hede | 11 | Mar 18, 2026 | |
Midnight Aquarium: Idle Clicker In-game content audio | The songs are made by suno ai | Taytay | - | Mar 18, 2026 | |
电波奇缘~与时音相会的日子 In-game content artaudio | 使用AI生成游戏内画面所参考的素材为画师提供参照,最终呈现效果由画师重新设计并绘制。
游戏内有部分曲子采用AI作曲。 | 黎厘星游戏工作室 | - | Mar 18, 2026 | |
Kingster In-game content artaudio | Some 2D art and sound effects were created using limited AI-assisted drafts, then fully hand-edited and finalized by our art team. No AI runs during gameplay, and players do not generate or interact with AI content. | LoreHeim | - | Mar 18, 2026 | |
Find Cats 6 像素猫 In-game content artaudio | Some of the art and music were generated by AI and then manually revised before being used. | Happy Fish | - | Mar 18, 2026 | |
Clicker Arsenal In-game content art | Generative AI was used to create visual assets, such as icons and UI elements, as well as promotional materials for this game. | Zzz Idle Games | - | Mar 18, 2026 | |
第九档案-网管篇 In-game content art | 游戏的图像很大程度上使用了AI能力 | 任意门AnyAnyGame | - | Mar 18, 2026 | |
Cube Burst 3D In-game content art | This game and its marketing materials include AI-assisted assets refined to fit the creative vision. | NanningsGames | - | Mar 18, 2026 | |
DEADFOOL In-game content artaudio | Some game assets and sounds were generated by AI. | MugiwaraByte | - | Mar 18, 2026 | |
Idle Demon Summoner Store/marketing art | Partly AI Logo | Chrio Games | - | Mar 18, 2026 | |
Card Colony In-game content audio | AI was used to generate background music (BGM). | iKiNG | - | Mar 18, 2026 | |
挂机武侠 Store/marketing art | The store images include those generated by AI | StarMatrix Labs | 12 | Mar 18, 2026 | |
Tiny Utopia Store/marketing textart | Using AI to assist with store descriptions and promotional images. | 红骑士独立游戏 | - | Mar 18, 2026 | |
Civilization Directive Store/marketing art | This game uses generative AI tools during development to create some static 2D artwork, such as key art and promotional images. All AI-assisted images are manually selected, edited and adjusted by the developer before release.
The game itself does not call any AI services at runtime, and no in-game content, text, code or assets are generated by AI while playing. | Hawting | - | Mar 18, 2026 | |
The Dinner Table In-game content art | AI was used to generate in-game images, such as backgrounds and assets. | J.M.S | - | Mar 18, 2026 | |
Mystical Herbalists In-game content art | This game uses AI-assisted tools to create visual assets such as herbs, characters, and backgrounds. All content has been curated, edited, and integrated manually to ensure a consistent and cohesive art style. | Jan Brychta | - | Mar 18, 2026 | |
Virus Brotherhood In-game content art | all the pictures are generated by artificial intelligence. | Reanim Games | - | Mar 18, 2026 | |
Santa Holiday Puzzle In-game content art | The game's logo and some in-game artwork were created using generative AI. | Boogygames Studios | - | Mar 18, 2026 | |
Santa's Burnout Dev only | AI was used to have support during development. | TommyMic | - | Mar 18, 2026 | |
Gift Drop Machine In-game content art | The images used on the store page and in the game were generated using artificial intelligence. | PEGAX Studios | - | Mar 18, 2026 | |
Monster Mine Clash In-game content art | Some of the inventory icons in this game were generated using artificial intelligence. | Zer0 Se7en | - | Mar 18, 2026 | |
Stim Dock In-game content art | AI tools were used to assist in creating some pre-rendered visual assets. No AI is used to generate content during gameplay. | ShadowPane | - | Mar 18, 2026 | |
大国崛起:1860 Store/marketing art | Illustration and Cover Art | 班超工作室 | - | Mar 18, 2026 | |
Lofi Neko Girl: Idle Companion Store/marketing art | Generative AI was used to assist in creating some visual assets and store page images. All content was reviewed and finalized by the developer. No AI is used during gameplay. | Papersoul Games | 10 | Mar 18, 2026 | |
FlashDuels In-game content artaudio | To create the pixel art and music of the game | Luis Munoz | - | Mar 18, 2026 | |
蛙爷的进化之路 Store/marketing art | 部分宣传图片使用了AI生成 | 阿郎 | - | Mar 18, 2026 |