25,376 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Pocket PastureSteam
Disclosure

As a solo developer, generative AI tools were used to assist in creating promotional capsule artwork and achievement icons. All gameplay mechanics, coding, and game design were created directly by the developer.

Creator
OxygenStudio
Reviews
-
Added
Oct 6, 2026
PackloreSteam
Disclosure

Generative AI was used as a supporting tool for some marketing assets, visual references for the game’s art, and parts of code development.

Creator
Infinity aspect
Reviews
-
Added
Oct 6, 2026
PatchySteam
Disclosure

The game logo, used in store art and the trailer, was created with AI image generation tools.

Creator
Root Cellar Games
Reviews
-
Added
Oct 6, 2026
あれ探し図鑑~猫編~Steam
Disclosure

This game utilizes AI technology for some of its translations and content creation. While we make every effort to review and refine the content, some translations or expressions may contain inaccuracies or unnatural wording. If you notice any issues or have any feedback, we will work to address and improve them through future updates. Thank you for your understanding.

Creator
BEYOND INTERACTIVE, INC.
Reviews
-
Added
Oct 6, 2026
Sort The DumplingsSteam
Disclosure

Generative AI tools were used to assist in creating some pre-generated 3D models, textures, visual assets, and promotional artwork. All content is generated before gameplay, reviewed by the developer, and integrated into the finished game. No generative AI is used live during gameplay.

Creator
Black Vault Games
Reviews
-
Added
Oct 4, 2026
Ammo EaterSteam
Disclosure

Steam store and library, including capsule images, the logo and icons Gameplay screenshots were captured directly from the game.

Creator
Ammo Eater Studio
Reviews
-
Added
Oct 4, 2026
Bulb Keeper: Tidy up the NightSteam
Disclosure

AI helped with grammatical corrections for in-game text, which were then carefully reviewed and adjusted by hand. We only consider AI to be a supportive tool. Every detail is meticulously crafted with human intent, as our creative process is still firmly anchored in manual craftsmanship.

Creator
YUKU Game
Reviews
-
Added
Oct 4, 2026
Dice Sort Together: Arcane HallSteam
Disclosure

AI helped with grammatical corrections for in-game text, which were then carefully reviewed and adjusted by hand Some store visuals modified with AI assistance

Creator
Smobu
Reviews
-
Added
Oct 4, 2026
DoomlanderSteam
Disclosure

Game store page logo and cover art made with ai tools Game menu images made with ai tools

Creator
Saylor games
Reviews
-
Added
Oct 3, 2026
Dust & DigSteam
Disclosure

Some 3D models, item icons, textures and UI art, sound effects and music were made with generative AI tools

Creator
EEE Games
Reviews
-
Added
Oct 3, 2026
W DoBarkSteam
Disclosure

During the development of this game, we utilized generative artificial intelligence tools—specifically Claude, Gemini, and Codex (GPT)—to assist with programming, debugging, and drafting text/documentation. ​Code and Systems: AI models were used as development assistants to help write, refactor, and troubleshoot code logic. ​Text and Documentation: AI assistants were used to brainstorm and draft text content, which was then thoroughly reviewed, edited, and manually integrated by our development team.

Creator
Wagtail Interactive
Reviews
-
Added
Oct 3, 2026
Brine and BrassSteam
Disclosure

Brine & Brass is a solo project by Remoria, assisted by AI. GPT assisted with game programming, in-game writing, artwork-drawing scripts, and procedural music and sound code. The artwork is rendered from project drawing code, and the audio uses local waveform synthesis. No generative AI model or online AI service runs during gameplay.

Creator
Remoria
Reviews
-
Added
Oct 3, 2026
Sort Them EggsSteam
Disclosure

AI tools were used solely to translate the game's text from my native language as accurately as possible.

Creator
Razzu
Reviews
-
Added
Oct 3, 2026
Tidy Up the Halloween ShopSteam
Disclosure

We use generative AI across all disciplines of game development, most often with heavy amounts of human editing. That involves audio and visual art, 3D models, our logo, and localization. We use it as a productivity tool so we can achieve a higher level of quality, faster, than we would have been able to.

Creator
Over The Moon Games
Reviews
-
Added
Oct 3, 2026
Pop the BalloonSteam
Disclosure

This game was developed with the help of generative AI tools. AI was used to create pre-generated content that ships with the game: the balloon artwork, menu backgrounds, achievement icons and other visual assets, the music, the sound effects, and parts of the in-game text and the German/English localization. AI coding assistants were also used during development. All content was selected, edited and assembled by the developer. No content is generated by AI while you play.

Creator
Myobia Motion Studio
Reviews
-
Added
Oct 3, 2026
Cirno’s SnowballSteam
Disclosure

Some of this game's art, music, sound effects, 3D models, and translations were created with the help of generative AI. No content is generated by AI during gameplay.

Creator
FIVE DUCK GAMES
Reviews
-
Added
Oct 3, 2026
Way Too Many Fish!Steam
Disclosure

AI was used to help generate some text and translations. All art, models, and animation are human-made.

Creator
samyam
Reviews
-
Added
Oct 2, 2026
Misty and the Last BreezeSteam
Disclosure

Misty and the Last Breeze is a solo-developed game made with a lot of AI assistance. Here is how AI was used. Code. The game is built in Godot. Most of the gameplay code, tooling and automated tests were written with AI coding assistants (Claude Code and Codex), working from my design direction, and reviewed, playtested and revised by me. Design decisions, level layouts, movement feel and what ships are mine; the assistants do much of the typing. 3D models and art. Many in-game models and textures were made in Blender through scripts written with AI assistance, often rebuilt from concept images. Some of those reference images were generated with AI image tools. Other visuals, such as shaders, UI and effects, are authored in code. Painting and key-art images in the game that began as AI-generated images are kept as AI-assisted work. Music. Music is generated with Suno and then selected, arranged and edited by me. Ambience and sound effects are mostly synthesized in code (procedural audio) rather than sampled from other artists. Mockups and planning. I use ChatGPT's image generation for mockups, mood boards, UI layouts and promotional concepts while planning. These are for exploring ideas; they are not meant to ship as finished art unless noted above. What is not AI. The game itself has no runtime AI: every enemy, NPC, line of dialogue and level is fixed content that I designed and authored. Nothing is generated or adapted while you play.

Creator
Ilia Reingold
Reviews
-
Added
Oct 1, 2026
Country FishingSteam
Disclosure

Generative AI was used during development to create pre-generated artwork, including backgrounds, characters, fish, food, icons, and some UI and store images. AI was also used to prepare store descriptions and translations. No content is generated by AI during gameplay.

Creator
K-Cookie Games
Reviews
-
Added
Oct 1, 2026
Waste Your TimeSteam
Disclosure

This game includes content created with the assistance of generative AI. Specifically, the clock face and background designs available in the in-game shop were created using generative AI image tools, and the localization of the in-game interface text into several additional languages was produced with generative AI. The game's audio and other content were created without generative AI. No generative AI runs while the game is played — all such content is pre-generated and included in the build.

Creator
XejiksGG
Reviews
-
Added
Oct 1, 2026
PULLFINITYSteam
Disclosure

Generative AI was used for the cards, interface icons, translations and the store page text. All generated content was selected and checked by hand before it went into the game. No AI is used at runtime.

Creator
Nicholas Schmitz
Reviews
-
Added
Oct 1, 2026
Yellow TerminalSteam
Disclosure

The background music in this game was created using generative AI. Generative AI was also used for the translations into the nine languages other than Korean, and for the achievement icons. The game design, the original Korean writing, and the character pixel art are human-made.

Creator
Clusion Games
Reviews
-
Added
Oct 1, 2026
CARD SHOP SHUFFLE!Steam
Disclosure

Images: AI-generated images were manually edited and composited for use in the game. Text: AI was used to draft some in-game text (card names and descriptions), which was then manually rewritten. Live-generated AI content: None.

Creator
NorthPillow Lab
Reviews
-
Added
Oct 1, 2026
BoltfallSteam
Disclosure

BoltFall was developed with the assistance of generative AI tools. The game's music was generated using AI audio tools, and environment art assets were created with the assistance of AI image generation tools. All AI-generated content was reviewed, edited, and curated by the developer before being included in the final game.

Creator
MayaRealm Studios
Reviews
-
Added
Oct 1, 2026
Dino Dome: Tidy Up!Steam
Disclosure

We used AI-assisted tools to help create and refine a small selection of visual assets. Each one was reviewed and adjusted by hand before it was used. AI also helped us tidy up the grammar and wording in a small amount of in-game and store-page text. We checked and edited every final line ourselves. For us, AI is simply a supporting tool. Dino Dome: Tidy Up! is still shaped by our own ideas, judgement, and hands-on creative work.

Creator
Obsessive Games
Reviews
-
Added
Oct 1, 2026
Frog PlanterSteam
Disclosure

The music under the trailer is generated by Suno. That's it. I ain't a musician.

Creator
Lazy Platypus Kft.
Reviews
-
Added
Oct 1, 2026
DesklingsSteam
Disclosure

The in-game text and the store page text, including the Korean, Japanese and Simplified Chinese translations, were written with the help of AI. Nothing is generated by AI while you play.

Creator
Doodle Nest
Reviews
-
Added
Sep 30, 2026
One More DonutSteam
Disclosure

Almost all content in our game was handcrafted, we used real photos of berries, fruits and etc. to make donuts designs. We used AI as a supportive tool: to edit a few wall paintings, upscale and edit some textures, and fix grammar in the text. We firmly believe AI is just an assistant—the core of our game remains human creativity and attention to detail.

Creator
Silvaris Interactive
Reviews
-
Added
Sep 30, 2026
Scentkeeper: Tidy Up the Perfume Archive!Steam
Disclosure

AI tools were used only to assist with translating in-game text into supported languages. No AI-generated images, music, audio, or 3D models were used. The game does not generate AI content during gameplay. Its creative direction and artistic content are rooted in human creativity and craftsmanship.

Creator
Emberline Games
Reviews
-
Added
Sep 30, 2026
ABYSSRIUMSteam
Disclosure

Generative AI was used to assist in creating pre-generated in-game content, including visual assets, text, and audio, as well as certain Steam store and marketing materials. The game does not use generative AI to generate content in real time during gameplay.

Creator
FLERO GAMES
Reviews
-
Added
Sep 30, 2026
Piecework: The Jigsaw MuseumSteam
Disclosure

We used AI as a supporting tool to translate and proofread the in-game text. Every translation was reviewed and adjusted by our team before it went into the game.

Creator
Warbyte Studios
Reviews
-
Added
Sep 30, 2026
MemTownSteam
Disclosure

Some 3D models and textures in MemTown were created or converted with the assistance of generative AI during development. These assets are used for certain tools, capture capsules, resource objects, and production facilities in the territory.

Creator
Mememememem
Reviews
-
Added
Sep 30, 2026
俺たちのボトルフリップ : Flip or FadeSteam
Disclosure

AI is used solely to assist with development, such as for some localization and the creation of internal tools. The game does not include any features that automatically generate content in real-time during gameplay.

Creator
Unagi Tech
Reviews
-
Added
Sep 29, 2026
Karmic WondersSteam
Disclosure

Generative AI was used during development to create or assist with some in-game artwork, promotional images, written content, and localization. The game does not use generative AI to generate content during gameplay.

Creator
WU QIU DONG
Reviews
-
Added
Sep 28, 2026
TidyspellSteam
Disclosure

Generative AI was used as an assistive development tool for programming, debugging and technical problem solving. Some developer created 2D concepts may also be refined using generative AI. Final creative direction, editing, implementation, game design and level design are handled by the developer.

Creator
Turshu Games
Reviews
-
Added
Sep 28, 2026
Idle Alien FishingSteam
Disclosure

Generative AI tools were used to assist with localization during development. All in-game art assets were hand-drawn, manually edited, and refined by the creator. No generative AI is used while the game is running.

Creator
AndrewKndd
Reviews
-
Added
Sep 27, 2026
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