AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Collectathon
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Derby Heroines: Run, Bet, Win! In-game content audio | We use AI for our sounds. | SHINISE GAMES | - | Jul 13, 2026 | |
数织艺术 In-game content artaudio | We leverage AI to generate in-game image assets and use Suno AI to create the game’s background music. All AI-generated visual and audio materials have been manually reviewed and edited to ensure compliance with content standards. | 菜市场工作室 | - | Jul 13, 2026 | |
Find Cats 9: Hidden Treasures In-game content artaudio | Some art assets and music are first generated by AI, then manually re-created for secondary refinement. | Happy Fish | - | Jul 11, 2026 | |
EVIL Agribusiness Simulator In-game content art | Some visual assets in this game, including certain character and background art, were created with the assistance of generative AI tools and then reviewed and edited by the developer. All gameplay, code, and design are human-directed. This game does not use AI to generate any content during gameplay. | 1973 Studios | - | Jul 11, 2026 | |
Meow Squad: Incremental Fishing In-game content art | Generative AI tools were used to assist in the creation of certain visual assets during development. All final in-game content was created and reviewed by professional artists. | Happy Universe Studios | - | Jul 11, 2026 | |
Fantasy Waifu Collector In-game content textaudio | AI has been used to translate Localization to different languages. While best effort has been made to human-review, the translations may differ from native quality.
AI has been used to generate SFX files. | SyKoHPaTh | - | Jul 10, 2026 | |
BallSlop Store/marketing codeart | AI helped code this game and helped with creating early pre-release marketing/storefront materials | Pheonix Downtown Studios | - | Jul 9, 2026 | |
Rhythm of Five In-game content artaudiotextcode | Some of this game's content was created with the assistance of generative AI tools, including portions of the artwork, sound, in-game text translation, and source code, as well as parts of this store page. All AI-assisted content was reviewed and refined by our team before use. The game does not generate any content using AI in real time during gameplay. | Harang Games | - | Jul 9, 2026 | |
Thousand Ward In-game content art | Thousand Ward uses generative AI as part of the development pipeline to help create and refine some visual assets, including promotional artwork, background illustrations, event imagery, and supporting art concepts. Gameplay systems, balance, progression, and player-facing game design are authored and reviewed by the development team. | Veles Labs | - | Jul 8, 2026 | |
Idiots Stealing Things In-game content artaudio | This game uses AI-assisted tools for the creation of some content. Certain artwork, voice lines, and sound effects are generated or assisted using third-party AI services, including ElevenLabs. All AI-assisted content is reviewed and integrated during development to ensure it fits the game’s style and overall experience. | BlackScale | - | Jul 7, 2026 | |
Bounty Hunters: The 4th Dimension Store/marketing art | IA was used for the 2d animation that Will be on the marketing video. | AntiCodec | - | Jul 7, 2026 | |
Pocket Aquarium 方寸水族 In-game content art | Some of the game's art assets were created with the assistance of generative AI tools. | Sojourner. Game | - | Jul 7, 2026 | |
Mayhem Duck Simulator In-game content artaudio | Generative AI tools were used to create the game's promotional logo, steam achievement icons, and background music prior to development | Glare Games | - | Jul 6, 2026 | |
Lawn Mower Mayhem In-game content artaudio | Generative AI tools (Leonardo.ai, Meshy.ai) are used to create some pre-rendered art assets and 3D model prototypes, which are then edited and art-directed by the developer. AI audio tools are used for some sound assets. All AI-generated content is reviewed and integrated by the developer; we have rights to use these outputs commercially per the tools' licensing terms. | Patrick Scott Studios | - | Jul 4, 2026 | |
Chest Looter: Monster Card Collection In-game content codeartaudiotext | Most of the code and game assets are AI-generated. | Vision Party | - | Jul 4, 2026 | |
Sanslo:Spin of the Three Kingdoms In-game content artaudio | This game contains pre-generated AI-assisted content, including some character artwork, visual assets, and audio. All AI-generated content has been reviewed, edited, and integrated into the game by the developer. | Studio Huewel | - | Jul 4, 2026 | |
ECHO:VORTEX In-game content art | Some 2D store and marketing assets — such as store capsule images, achievement icons, and key art — were created using AI image-generation tools and then refined and composited by hand. All gameplay, code, level design, and game systems are made by the developer without generative AI. All AI-assisted assets are reviewed to ensure they are appropriate and comply with Steam's rules. | ghost08165 | - | Jul 3, 2026 | |
BALL BOY Simulator In-game content artaudiotextcode | AI-generated content was used for some asset textures, portions of the background music, development-related assistance and technical questions, and parts of the game's social media promotional materials. | EBA GAME | - | Jul 2, 2026 | |
Letters From The Dead Store/marketing art | Ai was used to help generate artwork for the steam page | Bludgames | - | Jul 2, 2026 | |
AKASHA In-game content artaudiocode | This game was developed with the extensive use of generative AI across all stages of production, including programming, visual assets, and soundscapes. | RunicAtelier | - | Jul 2, 2026 | |
Town Master In-game content textart | Everything except the gameplay, copywriting, and visual effects is made with AI. | LIU JIEYI | - | Jul 1, 2026 | |
至高传奇 Store/marketing art | 制作了游戏宣传图,以及一部分角色肖像 | 超巨大战喵 | - | Jun 30, 2026 | |
Game Master Club Simulator In-game content art | I use generative AI tools as part of art pipeline. Some visual assets - such as background art and certain textures - are created with AI assistance (e.g. Midjourney, Gemini) and then manually refined, edited, and composited before being integrated into the game. All AI-assisted content is reviewed by me personally to ensure quality and appropriateness. The game does not generate any content live during play. | EdgeRun | - | Jun 30, 2026 | |
最后的飞船 In-game content artaudiotext | AI-assisted tools were used during development to help create certain cinematic images, visual effects, music, and localization content. Some cinematic sequences incorporate AI-generated imagery or AI-assisted animation techniques.
The majority of the game’s artwork, environments, gameplay content, puzzle design, story content, and overall development were created by hand by the development team. Some music was also created by human collaborators. | 正常游戏 Normal Games | - | Jun 30, 2026 | |
NEKOHERO In-game content art | Some visual assets and artwork used in this game were created or assisted with generative AI tools. All generated content was reviewed, edited, and integrated into the game by the developer. | MIRAQLstudio | - | Jun 29, 2026 | |
魔法少女甜心3D Magical Girl Sweetheart 3D Unclear artaudiocode | Art,Music,Code | 冷笑黑妖 | - | Jun 28, 2026 | |
Double Driver In-game content art | Some of the logos are made with AI | FinComBan | 62 | Jun 28, 2026 | |
Toy Keeper Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Steam cover. | Pocket Collector | - | Jun 28, 2026 | |
A Cube's Choice In-game content artaudio | Images and Music made by AI are in game. Images for UI, and almost all music in game. | J-echo Entertainment | - | Jun 28, 2026 | |
memu is space cat In-game content artaudiotext | This work incorporates the use of generative artificial intelligence (AI) in the following areas: Parts of the artwork, parts of the sound, and localization. | SF Create | - | Jun 28, 2026 | |
Pt.PUYUYU Store/marketing art | AI was used for some of the store page images. | Cockroach Studio | - | Jun 28, 2026 | |
7743 In-game content art | 7743 includes a small handful of AI generated art. This includes, and is limited to only textures. The degree of AI generated textures within 7743 is likely less than 5% | Stanislaw Truchowski | - | Jun 28, 2026 | |
黑圣化:悟空 In-game content art | Some of the UI elements in the game were generated by AI, and the images on the store pages were also generated by AI. | 一半世界 | - | Jun 28, 2026 | |
Paleo Dive In-game content artaudiotextcode | In accordance with digital platform transparency guidelines, it is hereby disclosed that advanced generative computational models and machine-learning frameworks have been selectively integrated into the multifaceted production pipeline of this interactive software application. Specifically, algorithmic synthesis was deployed during the asset procurement phase to facilitate the generation of various graphic user interface (GUI) elements, incorporating specific iconography, non-diegetic symbols, and visual indicators. Furthermore, the auditory landscape features synthesized sound effects derived through prompt-based neural network modulations.
Regarding the structural architecture, the underlying source code was developed utilizing automated algorithmic assistance tools for debugging, syntax optimization, and routine logical construction, while the three-dimensional environment comprises assets where generative workflows intermittently assisted in the final topology refinement, polygonal optimization, and the algorithmic projection of procedural and raster-based texturing layers for a non-exhaustive subset of 3D assets. Lastly, contextual textual localization, narrative phrasing, superficial UI layout configurations, and various minor supplementary asset adjustments were subject to iterative large language model oversight and machine-assisted content generation. | Nolan Reid | - | Jun 28, 2026 | |
Casa de Cuy: A Finca Full of Fluff In-game content text | Generative AI was used to assist with localization/translation of in-game text. All translated text is pre-generated and included with the game as static content. The game does not generate AI content during gameplay. All artwork is hand-drawn, the music was created by human artists, and all programming was done manually. | Starline Arcade | - | Jun 28, 2026 | |
Re:Born Isekai Company In-game content art | Certain in-game images and visual assets within this title were generated with the assistance of artificial intelligence (AI) tools. | WantBss | - | Jun 28, 2026 | |
Magnetic Catch Store/marketing text | AI was used to assist with programming and Steam page translations are currently AI-generated. | gameandcode | - | Jun 28, 2026 | |
魔法少女甜心 Magical Girl Sweetheart Unclear artaudiocode | Art,Music,Code | 冷笑黑妖 | - | Jun 27, 2026 | |
Sky Drop Ducks In-game content art | Some visual and creative assets for this game were created or assisted using generative AI tools and then reviewed and edited by the developer before inclusion in the final product. The game does not generate AI content during gameplay. | Dubbi | - | Jun 27, 2026 | |
Swing Rush In-game content audio | This game contains pre-generated AI-assisted audio content. Some music tracks were generated using Suno AI under an active paid subscription and later edited in Audacity. Some voice audio was generated using ElevenLabs under an active paid subscription and later edited in Audacity. No live AI generation occurs during gameplay. | You Should Be Studying Industries | - | Jun 27, 2026 | |
Tidy Up: Spaceship In-game content artcode | ChatGPT/Codex was used to assist with writing and editing code.
One main menu background image was generated using ChatGPT.
All AI-assisted work was reviewed by the developer. | GreatDani | - | Jun 27, 2026 | |
The Art Keeper In-game content artaudiotextcode | Generative AI tools were used during development to assist with coding, game design ideas, music, dialogue writing, and select texture assets. All content has been reviewed and approved by the developer. | Faded Canvas Studio | - | Jun 16, 2026 | |
Babo & Luda adventure In-game content audio | Some music tracks in this game were created with the assistance of generative AI. The developer reviewed, edited, and selected all generated material before including it in the final product. No gameplay content, code, or player interactions are generated by AI | Project Babo | - | Jun 13, 2026 | |
Mining Miner In-game content arttext | AI tools helped making some textures and part of the translations. The game itself runs no AI: nothing is generated while you play, and it never connects to an online service. | Skollheim | - | Jun 12, 2026 | |
Critter Quest In-game content arttextcode | Store artwork, animations, characters, quests, localization, programming. | BlackSails.com | - | Jun 11, 2026 | |
Thirsty Snail Live AI text | Thirsty Snail uses an on-device local language model to generate short snail dialogue, personality-based reactions, and race taunts. AI-generated text is triggered by in-game interactions and constrained by character prompts and content moderation rules. Screen-aware reactions are processed locally on the player's device. Screenshots are never stored or uploaded, and private file contents are not read. | moyumoyu | - | Jun 11, 2026 | |
Arcade Architect Store/marketing art | Store capsule/library images and logo art was created with the help of AI. | Drew VanWagner | - | Jun 10, 2026 | |
Paranormal Meatball Simulator In-game content artaudio | Generative AI tools were used to create the game's promotional logo, steam achievement icons, and background music prior to development (Pre-generated content). | 1FPS Games | - | Jun 9, 2026 | |
Relax Puzzle In-game content artcode | Generative AI was used in the development of Relax Puzzle as an assistive tool to help create some of our art assets and assist with programming logic. The AI served as a supporting utility to enhance our creative workflow and development efficiency. All content generated through these tools was carefully reviewed, refined, and integrated by our team to ensure the quality and consistency of your gaming experience. | Happy Plus | - | Jun 7, 2026 | |
Supermarket Chaos In-game content arttext | All 3D models, music, and UI icons were created by humans. Generative AI was used for some in-game textures, localization, and translation. | BunnyHop | 985 | Jun 6, 2026 |
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