Some 2D illustrations and title screens in the game were produced using AI. Other resources were created and used by asset.
- Creator
- Task Company
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some 2D illustrations and title screens in the game were produced using AI. Other resources were created and used by asset.
Warvox uses AI-generated artwork only for promotional images on the Steam store page. The game itself does not use generative AI for gameplay, visuals, characters, environments, quests, dialogue, audio, or story content. All in-game assets, systems, and content are created and authored by the development team. Any AI referenced within gameplay refers solely to traditional, non-generative game AI systems such as enemy behavior, combat logic, pathfinding, and decision-making. These systems do not generate new content and do not modify player-facing assets. No generative AI alters player content, visuals, progression, or narrative during gameplay.
We used AI as a reference generation for our game
背景素材、演出素材には一部AI生成した素材を使用しています。 We use some AI-generated materials for background assets and effect assets.
Some art work is modified by AI and some generated from designs or outlines
We use AI-generated images for cutscenes, standing illustrations, and action resources.
We install open-source AI models directly on your device and run them locally, offline. An internet connection is used only to download the models. All processing stays on your machine, we don’t collect any personal data, and we have no access to your chats.
We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style. Our characters are hand drawn by humans. Our objects are hand drawn by humans. All user interface (UI) elements are hand drawn by humans. All animations are hand drawn and meticulously rigged (also by humans) using bone animation.
The visual and musical components are created using AI.
Design of backgrounds was AI-assisted
"Some of the textures used in the game were created using AI-generation tools. However, these assets have been manually edited, refined, and integrated to fit the game's design."
We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style. Our characters are hand drawn by humans. Our objects are hand drawn by humans. All user interface (UI) elements are hand drawn by humans. All animations are hand drawn and meticulously rigged (also by humans) using bone animation.
Our game uses AI-powered NPCs that engage players in interactive conversations to solve specific puzzles, providing a dynamic and immersive gameplay experience. These NPCs follow carefully crafted dialogue scripts to guide players while ensuring consistent and appropriate content. Additionally, we leveraged AI tools to assist in creating some of the Steam capsules and promotional materials, helping us enhance the visual presentation of our game.
some textures are made by Jimeng Ai
Used for generating non-essential 2D image assets.
We use AI for pre-rendered backgrounds; all other assets are handmade.
AI Usage in Content Generation : Portraits and Illustrations: Initial portrait concepts are generated using AI tools. These generated images are then extensively modified, redrawn, and finished manually in Krita and Photoshop using a graphics tablet to ensure compliance with the game's artistic direction. Characters (3D Models): AI generative tools are used solely to create the base mesh for character models. These bases are subsequently refined, resculpted, remeshed, unwrapped, retextured, and animated using traditional softwares. Audio: All voiceovers and musical tracks are fully generated by Artificial Intelligence tools.
we use ai to improve the context experience
We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style. Our characters are hand drawn by humans. Our objects are hand drawn by humans. All user interface (UI) elements are hand drawn by humans. All animations are hand drawn and meticulously rigged (also by humans) using bone animation.
AI tools were used to create assets for the game.
We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style. Our characters are hand drawn by humans. Our objects are hand drawn by humans. All user interface (UI) elements are hand drawn by humans. All animations are hand drawn and meticulously rigged (also by humans) using bone animation.
This game may include some visual art or background music created with generative AI tools for prototyping purposes. All assets were reviewed, edited, and curated by the developer, and to the best of our knowledge contain no copyrighted or protected third-party material. No user-generated or live AI content is created while the game is running.
The developer describes how their game utilizes AI-generated content as follows: Here’s how I use AI in this game: to generate images, music, and sound effects—mainly these three.
During development, we used some AI tools to speed things up in areas where we weren’t as experienced. That saved us a lot of time, letting us focus on the fun stuff — creating cool gameplay mechanics, improving performance, and making sure the game runs smoothly without annoying bugs.
1.The game utilizes AI-assisted ideas for programming logic to accelerate the development process. 2.Current music was created with the help of an AI-based platform. 3. This game does not use any form of AI for image generation.
All assets are generated using AI tools. The gameplay utilizes LLM models to simulate a debate.
Some program code uses generative AI.
キャラクターや背景など一部の画像の生成にAIを使用しています。
We have used AI to generate game assets and marketing assets.
Some placeholder music is AI Generated (will eventually be replaced with custom music but AI is easier for now due to not having copyright issues for content creators. If you make music contact us).
AI was only used to produce some visuals in the game.
Generative AI was used in the creation of promotional images for the store, such as the logo and banners. In addition, generative AI was used for character voice audio included in both the main game and promotional videos (PV), as well as for the production of certain video segments within the PV.
All character sprites, CGs and UI assets in the game are commissioned and hand-drawn, or self-drawn by the developer. Currently, background assets are AI-generated placeholders, generated using commercial AI such as Niji Journey to match the overall art style. All content was reviewed and finalized by the developer. These AI-generated contents will be replaced as soon as the developer has enough budget.
Some visual assets in this game were created using AI-based image generation tools.
Some images in the game were generated using Midjourney, and some text was polished with DeepSeek.
All AI-generated visuals used in this project were produced using a Generative Adversarial Network trained exclusively on artwork to which we hold full copyright and usage rights. All generated artwork underwent manual intervention and polishing to ensure artistic quality.
To support more players around the world, some language translations on this page were assisted by AI tools. Certain lines may be imperfect, and we will continue improving them with your feedback.
The translation for some languages were AI-assisted and may not be perfect. Feedback welcome!
AI was used to create 3D models, images, and voiceovers.
Generative AI was used to create a small portion of the in-game soundtrack. Specifically, 3-4 music tracks played via an in-game 'boombox' tool were generated using AI. All other assets, including 3D models, code, and gameplay mechanics, have been created manually without the use of AI.
This game makes limited use of generative Artificial Intelligence strictly to support the creation of certain pre-rendered assets, such as visual concepts, object drafts, and artistic reference material. All AI-assisted content was subsequently edited, refined, and manually integrated by the development team. AI is not used to generate content dynamically during gameplay, nor does it create dialogues, decisions, code, or any element that affects the player's real-time experience. The final game—its story, mechanics, core art, lighting, audio, and all interactive systems—was created manually. AI was used only as a creative support tool during development, fully respecting copyright, ethical guidelines, and Steam policies.
AI is used for translation, 3D assets, music, and part of the UI.
AI Usage in Dream Nest In Dream Nest, AI is at the heart of the entire creative process. Every element of the game is enhanced or generated by AI to give players a truly dynamic filmmaking experience: AI Storytelling: Players select 12 storyboard frames, which the AI uses to generate a complete cinematic sequence. AI Casting: All actors are AI-driven, bringing unique appearances, personalities, and performances to your film. AI-Enhanced Outcomes: The “one-line ending” feature lets players write a single sentence, and the AI adapts the film’s finale accordingly. AI Simulation: Budget allocation and box office outcomes are simulated by AI, reflecting efficiency and audience reception. AI Assets: All images, sound effects, music, and voice acting in the game are AI-generated, creating a seamless and ever-changing movie-making world. With AI as your collaborator, every playthrough of Dream Nest results in a one-of-a-kind film that could never exist without your direction.
Some marketing assets and a few 3D models were created with AI assistance, some sprites were created with AI, while all core gameplay, design, and creative direction were developed by the team.
During the creative process, we utilized artificial intelligence (AI) technology as an assistive tool for inspiration, primarily applied to conceptual art assets and some narrative text. Our use of AI is not intended to replace traditional creation, but to push the boundaries of conventional gaming and deliver a unique, surprise-filled adventure for you. All AI-generated content operates within our carefully designed framework to ensure a coherent and engaging experience.
We used AI image-generation tools when creating some in-game images.
For the creation of icons in the inventory and UI, AI image generation was used.
- This game progresses through a pseudo-smartphone chat app that appears within the game. Some messages and choices in the chat are generated by AI, and the story changes depending on the player’s selections. - Some character images and backgrounds are created using AI-generated images
I’m a solo dev (writer/coder) with no art budget or ability, so all visuals are AI-generated and then hand-edited by me. I spent hundreds of hours curating 300+ illustrations for character consistency: it's about 90% there, with occasional quirks I keep patching. No AI runs during gameplay (everything is pre-rendered), and all writing, choices, and code are human-made. If AI art isn’t for you, I totally understand, then please skip this game.
This game contains images, sound effects, and music generated with the assistance of AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Project : Diaspora In-game content art | Some 2D illustrations and title screens in the game were produced using AI.
Other resources were created and used by asset. | Task Company | - | Mar 18, 2026 | |
Warvox In-game content art | Warvox uses AI-generated artwork only for promotional images on the Steam store page.
The game itself does not use generative AI for gameplay, visuals, characters, environments, quests, dialogue, audio, or story content. All in-game assets, systems, and content are created and authored by the development team.
Any AI referenced within gameplay refers solely to traditional, non-generative game AI systems such as enemy behavior, combat logic, pathfinding, and decision-making. These systems do not generate new content and do not modify player-facing assets.
No generative AI alters player content, visuals, progression, or narrative during gameplay. | Iconix Games Studio | - | Mar 18, 2026 | |
Lost & Found Simulator Unclear | We used AI as a reference generation for our game | TimKen | - | Mar 18, 2026 | |
それいけ!!杉城園芸部 In-game content art | 背景素材、演出素材には一部AI生成した素材を使用しています。
We use some AI-generated materials for background assets and effect assets. | OJsoftware | - | Mar 18, 2026 | |
Twilight Haven In-game content art | Some art work is modified by AI and some generated from designs or outlines | Drmop Games | - | Mar 18, 2026 | |
Twilight Eden In-game content art | We use AI-generated images for cutscenes, standing illustrations, and action resources. | MYMEStudio | - | Mar 18, 2026 | |
Tryll Assistant general | We install open-source AI models directly on your device and run them locally, offline.
An internet connection is used only to download the models.
All processing stays on your machine, we don’t collect any personal data, and we have no access to your chats. | Tryll Engine Inc. | - | Mar 18, 2026 | |
Drunk But Not Wasted Monk In-game content art | We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style.
Our characters are hand drawn by humans.
Our objects are hand drawn by humans.
All user interface (UI) elements are hand drawn by humans.
All animations are hand drawn and meticulously rigged (also by humans) using bone animation. | BRB Drama | - | Mar 18, 2026 | |
Summer Forever In-game content artaudio | The visual and musical components are created using AI. | Andrei Salov | - | Mar 18, 2026 | |
VerbMeister In-game content art | Design of backgrounds was AI-assisted | Alpen Adria Forge | - | Mar 18, 2026 | |
悠久教室 - Perpetual Classroom - In-game content art | "Some of the textures used in the game were created using AI-generation tools. However, these assets have been manually edited, refined, and integrated to fit the game's design." | CraftFox Creations | - | Mar 18, 2026 | |
Presidential Shaman In-game content art | We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style.
Our characters are hand drawn by humans.
Our objects are hand drawn by humans.
All user interface (UI) elements are hand drawn by humans.
All animations are hand drawn and meticulously rigged (also by humans) using bone animation. | BRB Drama | - | Mar 18, 2026 | |
MindEscape Live AI text | Our game uses AI-powered NPCs that engage players in interactive conversations to solve specific puzzles, providing a dynamic and immersive gameplay experience. These NPCs follow carefully crafted dialogue scripts to guide players while ensuring consistent and appropriate content. Additionally, we leveraged AI tools to assist in creating some of the Steam capsules and promotional materials, helping us enhance the visual presentation of our game. | RealMINT ai | - | Mar 18, 2026 | |
Ghost Eye (DEMO) In-game content art | some textures are made by Jimeng Ai | 2ndDream Studio | - | Mar 18, 2026 | |
協力イマーシブアドベンチャー 月狐館の呪霊 In-game content art | Used for generating non-essential 2D image assets. | さざなみゲームス | - | Mar 18, 2026 | |
Next Please In-game content art | We use AI for pre-rendered backgrounds; all other assets are handmade. | Feeling Potion | - | Mar 18, 2026 | |
Navy Island Confidential In-game content artaudio | AI Usage in Content Generation :
Portraits and Illustrations: Initial portrait concepts are generated using AI tools. These generated images are then extensively modified, redrawn, and finished manually in Krita and Photoshop using a graphics tablet to ensure compliance with the game's artistic direction.
Characters (3D Models): AI generative tools are used solely to create the base mesh for character models. These bases are subsequently refined, resculpted, remeshed, unwrapped, retextured, and animated using traditional softwares.
Audio: All voiceovers and musical tracks are fully generated by Artificial Intelligence tools. | Jérôme Lemarchand | - | Mar 18, 2026 | |
禄水三江 Unclear | we use ai to improve the context experience | 禄水三江 | - | Mar 18, 2026 | |
Doctor Visit In-game content art | We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style.
Our characters are hand drawn by humans.
Our objects are hand drawn by humans.
All user interface (UI) elements are hand drawn by humans.
All animations are hand drawn and meticulously rigged (also by humans) using bone animation. | Feeling Potion | - | Mar 18, 2026 | |
Dancing Inn In-game content artaudiotext | AI tools were used to create assets for the game. | Falconetti Games | - | Mar 18, 2026 | |
A Date With Yuika In-game content art | We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style.
Our characters are hand drawn by humans.
Our objects are hand drawn by humans.
All user interface (UI) elements are hand drawn by humans.
All animations are hand drawn and meticulously rigged (also by humans) using bone animation. | Feeling Potion | - | Mar 18, 2026 | |
Upper Morkezela: A Weird Game In-game content artaudio | This game may include some visual art or background music created with generative AI tools for prototyping purposes. All assets were reviewed, edited, and curated by the developer, and to the best of our knowledge contain no copyrighted or protected third-party material. No user-generated or live AI content is created while the game is running. | Tempurra Games | - | Mar 18, 2026 | |
缸中的普罗米修斯 In-game content artaudio | The developer describes how their game utilizes AI-generated content as follows:
Here’s how I use AI in this game: to generate images, music, and sound effects—mainly these three. | ShiFeiFan | 13 | Mar 18, 2026 | |
Mad Bang Bang Dev only | During development, we used some AI tools to speed things up in areas where we weren’t as experienced. That saved us a lot of time, letting us focus on the fun stuff — creating cool gameplay mechanics, improving performance, and making sure the game runs smoothly without annoying bugs. | Tomorrow Baby | - | Mar 18, 2026 | |
末日魔王斯內普 Snaip of Doomsday In-game content codeaudio | 1.The game utilizes AI-assisted ideas for programming logic to accelerate the development process.
2.Current music was created with the help of an AI-based platform.
3. This game does not use any form of AI for image generation. | ScaryLulus | - | Mar 18, 2026 | |
Milk Mafia Live AI text | All assets are generated using AI tools.
The gameplay utilizes LLM models to simulate a debate. | Pure Bluff | - | Mar 18, 2026 | |
種も仕掛けも思い出も Dev only code | Some program code uses generative AI. | 地下れんじゃく | - | Mar 18, 2026 | |
D.D.D. 災薬対策課 In-game content art | キャラクターや背景など一部の画像の生成にAIを使用しています。 | fug | - | Mar 18, 2026 | |
Gully Champ In-game content art | We have used AI to generate game assets and marketing assets. | Studio Innovate Private Limited | - | Mar 18, 2026 | |
Don't Say That In-game content audio | Some placeholder music is AI Generated (will eventually be replaced with custom music but AI is easier for now due to not having copyright issues for content creators. If you make music contact us). | Finite Studios | - | Mar 18, 2026 | |
G.A.M.M.A. In-game content art | AI was only used to produce some visuals in the game. | Bugs&Features Studio | - | Mar 18, 2026 | |
Tokyo Outbreak: Zero In-game content artaudio | Generative AI was used in the creation of promotional images for the store, such as the logo and banners.
In addition, generative AI was used for character voice audio included in both the main game and promotional videos (PV), as well as for the production of certain video segments within the PV. | BIG GAME STONE | - | Mar 18, 2026 | |
Fire & Crown: A Romantic Tale of the Hundred Years' War In-game content art | All character sprites, CGs and UI assets in the game are commissioned and hand-drawn, or self-drawn by the developer.
Currently, background assets are AI-generated placeholders, generated using commercial AI such as Niji Journey to match the overall art style. All content was reviewed and finalized by the developer.
These AI-generated contents will be replaced as soon as the developer has enough budget. | IrisCrownStudio | - | Mar 18, 2026 | |
Smashing My Phone: Broken-Screen Diaries In-game content art | Some visual assets in this game were created using AI-based image generation tools. | Avocado Factory | - | Mar 18, 2026 | |
Matchmaker Simulator 红娘模拟器 In-game content arttext | Some images in the game were generated using Midjourney, and some text was polished with DeepSeek. | ZeroBitCode | - | Mar 18, 2026 | |
Prescription: Madness In-game content art | All AI-generated visuals used in this project were produced using a Generative Adversarial Network trained exclusively on artwork to which we hold full copyright and usage rights.
All generated artwork underwent manual intervention and polishing to ensure artistic quality. | Llamaplay | - | Mar 18, 2026 | |
Witch's Lounge In-game content text | To support more players around the world, some language translations on this page were assisted by AI tools. Certain lines may be imperfect, and we will continue improving them with your feedback. | Wolsang Studio | - | Mar 18, 2026 | |
Unknown Call: Ohio In-game content text | The translation for some languages were AI-assisted and may not be perfect. Feedback welcome! | Arachnocoder | - | Mar 18, 2026 | |
Caveman Startup In-game content artaudio | AI was used to create 3D models, images, and voiceovers. | Artur Medvedev | - | Mar 18, 2026 | |
Pigmarines In-game content audio | Generative AI was used to create a small portion of the in-game soundtrack. Specifically, 3-4 music tracks played via an in-game 'boombox' tool were generated using AI. All other assets, including 3D models, code, and gameplay mechanics, have been created manually without the use of AI. | NOOPE | - | Mar 18, 2026 | |
1948 In-game content art | This game makes limited use of generative Artificial Intelligence strictly to support the creation of certain pre-rendered assets, such as visual concepts, object drafts, and artistic reference material. All AI-assisted content was subsequently edited, refined, and manually integrated by the development team.
AI is not used to generate content dynamically during gameplay, nor does it create dialogues, decisions, code, or any element that affects the player's real-time experience. The final game—its story, mechanics, core art, lighting, audio, and all interactive systems—was created manually.
AI was used only as a creative support tool during development, fully respecting copyright, ethical guidelines, and Steam policies. | Trinity Wave Studios | - | Mar 18, 2026 | |
湾曲世界 In-game content artaudiotext | AI is used for translation, 3D assets, music, and part of the UI. | Ituki Ebina | - | Mar 18, 2026 | |
Dream Nest Live AI artaudiotext | AI Usage in Dream Nest
In Dream Nest, AI is at the heart of the entire creative process. Every element of the game is enhanced or generated by AI to give players a truly dynamic filmmaking experience:
AI Storytelling: Players select 12 storyboard frames, which the AI uses to generate a complete cinematic sequence.
AI Casting: All actors are AI-driven, bringing unique appearances, personalities, and performances to your film.
AI-Enhanced Outcomes: The “one-line ending” feature lets players write a single sentence, and the AI adapts the film’s finale accordingly.
AI Simulation: Budget allocation and box office outcomes are simulated by AI, reflecting efficiency and audience reception.
AI Assets: All images, sound effects, music, and voice acting in the game are AI-generated, creating a seamless and ever-changing movie-making world.
With AI as your collaborator, every playthrough of Dream Nest results in a one-of-a-kind film that could never exist without your direction. | Three Old Pals | - | Mar 18, 2026 | |
Traitor's Kitchen In-game content art | Some marketing assets and a few 3D models were created with AI assistance, some sprites were created with AI, while all core gameplay, design, and creative direction were developed by the team. | Ambar Games | - | Mar 18, 2026 | |
手撕道祖,脚踩大乘 In-game content arttext | During the creative process, we utilized artificial intelligence (AI) technology as an assistive tool for inspiration, primarily applied to conceptual art assets and some narrative text. Our use of AI is not intended to replace traditional creation, but to push the boundaries of conventional gaming and deliver a unique, surprise-filled adventure for you. All AI-generated content operates within our carefully designed framework to ensure a coherent and engaging experience. | Jinglin Games | 15 | Mar 18, 2026 | |
Cops&Crooks In-game content art | We used AI image-generation tools when creating some in-game images. | OOPS.k | - | Mar 18, 2026 | |
Alchimist – Secret of the Worlds In-game content art | For the creation of icons in the inventory and UI, AI image generation was used. | Alchemy Fox Studio | - | Mar 18, 2026 | |
今から行くね Live AI textart | - This game progresses through a pseudo-smartphone chat app that appears within the game. Some messages and choices in the chat are generated by AI, and the story changes depending on the player’s selections.
- Some character images and backgrounds are created using AI-generated images | Defios Game Studio | - | Mar 18, 2026 | |
VHS Romance In-game content art | I’m a solo dev (writer/coder) with no art budget or ability, so all visuals are AI-generated and then hand-edited by me. I spent hundreds of hours curating 300+ illustrations for character consistency: it's about 90% there, with occasional quirks I keep patching. No AI runs during gameplay (everything is pre-rendered), and all writing, choices, and code are human-made. If AI art isn’t for you, I totally understand, then please skip this game. | Warm Neon Games | - | Mar 18, 2026 | |
Rosepine hotel In-game content artaudio | This game contains images, sound effects, and music generated with the assistance of AI. | VOIDBEE | - | Mar 18, 2026 |