AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Conversation
TitleDisclosureCreatorSrcReviewsAdded
Missed Call
In-game content
textaudio
Dialogues in the game are structured with the help of AI tools, and temporary AI voice lines are used to convey the story, dialogue, and drama.
Nimmen Studios
-Mar 18, 2026
The Riff
Live AI
text
This game uses generative artificial intelligence to power dynamic NPC dialogue during gameplay. NPCs can respond to player input using AI-generated text, creating unique conversations. AI tools were also used during development to assist with creating certain assets such as character concepts and dialogue. All generated content is reviewed and integrated by the developer. The game may connect to external AI services to generate dialogue responses during gameplay. AI-generated responses are moderated and filtered to prevent inappropriate or harmful content.
Theriff Games
-Mar 18, 2026
The Node
In-game content
Some assets in this game were created with the assistance of generative AI tools during development. All content was reviewed, edited, and curated by the developer before being included in the game.
Héroes del Silicio
-Mar 18, 2026
A.K.O
Live AI
textaudio
This app uses live generative AI to create dynamic in-game content such as dialogue and voice output. AI features are processed through developer-managed servers. Players are not required to provide API keys or maintain third-party accounts.
Vrai-Dev
-Mar 18, 2026
Perestroika Drive
In-game content
audio
AI assisted with raw audio foundations, but humans manually rearranged and mastered every sound. Nothing went straight from the algorithm to your headphones.
qubiq
-Mar 18, 2026
ToMyX
Unclear
art
This game uses generative artificial intelligence tools as support in certain creative processes, including visual and/or production elements. All final content has been supervised, edited, and directed by the developer to ensure artistic and narrative coherence.
Sinpla
-Mar 18, 2026
Only you
In-game content
artaudio
In the development of this game, generative AI was utilized in the following areas: ・Visual Assets: Generative AI was used to assist in the creation and enhancement of select visual effects and materials. ・Sound & Music: Generative AI was used to generate select background music (BGM) and as a tool within the music production process. All AI-generated content within this game has been reviewed, edited, and refined by the developer to ensure quality and artistic consistency.
worthless_ink
-Mar 18, 2026
One Hundred Years Amazonian Dungeon
In-game content
art
Characters and background scenes of the game were made using Generative AI, and while these are generated as placeholders - it's likely that I'll never have the money or time to commission real art. Prove me wrong.
StarsickleGames
-Mar 18, 2026
Terminal Tales: An Interactive Fiction Anthology
In-game content
textartcode
This game was developed with the assistance of generative AI tools: - Game narratives, dialogue, and descriptive text were written collaboratively with AI assistance and edited by humans - Cover artwork was generated using AI image generation tools based on human-created prompts and edited by humans - Game code and engine systems were developed with AI programming assistance All AI-generated content was reviewed, edited, and curated by human developers to ensure quality and consistency.
NEWB GAMES, LLC
-Mar 18, 2026
Imperium Europae What Remains?
In-game content
art
This game uses generative artificial intelligence tools in the creation of visual assets, including character art and background illustrations. All AI-generated content has been reviewed, curated, and integrated into the game by the developer to ensure consistency with the artistic direction and narrative tone.
Simone Castaldo
-Mar 18, 2026
Snowy Heaven
In-game content
artaudiotextcode
AI-assisted tools were used extensively in the creation of this game’s assets.
Reinfree
-Mar 18, 2026
Melting into Aoi’s World
In-game content
art
Some event CGs were initially created using generative AI tools, then manually edited and refined by the developer.
kimirinko.
-Mar 18, 2026
7 Days in Dystopia
In-game content
textaudio
This game uses generative artificial intelligence as part of the development process. AI-assisted tools were used to help create certain narrative elements and voice-acted dialogue. All content was curated, reviewed, and integrated by the developer. The game does not generate content using AI during gameplay, and no external AI services are accessed while playing.
Yapability
-Mar 18, 2026
お姉さんのいる屋敷 RUIN'S HOUSE
In-game content
text
AI was used to translate in-game text and store page content from Japanese into English.
HunshiRyu
-Mar 18, 2026
NEUROBROOD
In-game content
art
AI was used to create the teaser animation, as well as to create references for some images.
Enrei Studios
-Mar 18, 2026
연무
In-game content
art
We use pre-generated AI assets for background images. However, we do not use any raw AI-generated content directly. All AI-generated images are strictly used only as a base and are manually retouched and polished by human artists
HollowGuys
-Mar 18, 2026
幻想家的白夜
In-game content
artaudio
游戏背景以及音乐采用AI生成素材,角色纯匠人打造无AI
林诗语
-Mar 18, 2026
Devilbreath: The First Seal
In-game content
artaudio
Some in-game artwork and music were created with the assistance of generative AI tools and then curated/edited by the developer. No AI content is generated at runtime.
Tomáš Hellebrand
-Mar 18, 2026
Getting Dates IRL
In-game content
text
This game uses generative AI tools during development to assist with the creation of written content, including dialogue drafts, descriptions, and promotional text. All AI-assisted content has been reviewed, edited, and curated by the developer. No AI-generated content is created dynamically during gameplay, and no player data is used or processed by AI systems.
DevOfOne
-Mar 18, 2026
Word Gladiator: Infinite Evolution
Live AI
text
Word Gladiator: Infinite Evolution" features a cutting-edge AI Forge powered by Gemini (by Google) models. This system dynamically generates customized vocabulary packs and real-time contextual example sentences based on the themes or keywords you provide. Whether you're practicing for an exam or exploring a specific interest, our AI ensures your learning material is infinite, personalized, and relevant. To maintain a safe and high-quality educational environment, all AI-generated content is passed through strict filters to ensure it remains appropriate and focused on your linguistic progress.
Neon Forge Studio
-Mar 18, 2026
Paper Trails
In-game content
text
This game uses generative AI to assist in creating narrative text and investigative scenarios. All generated content is reviewed and curated by the developer.
Eduard Röhrig
-Mar 18, 2026
Raisin Wordsearch
Store/marketing
art
The marketing materials (Steam Library assets, headers, and capsules) for this game were created using Generative AI tools during the development process. All AI-generated content has been reviewed to ensure it aligns with the game's themes and safety guidelines
RaisinRiot
-Mar 18, 2026
Radiance of Souls
In-game content
art
Some images and textures were created by artificial intelligence.
Langonier
32Mar 18, 2026
Vegas Keno by Pokerist
In-game content
art
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
KamaGames Entertainment Group Limited
-Mar 18, 2026
Video Poker by Pokerist
In-game content
art
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
KamaGames Entertainment Group Limited
-Mar 18, 2026
Just Patrol
Store/marketing
art
This game uses generative AI tools to assist in creating some of the artwork and 2D illustrations featured on the store page.
Code_Juice
-Mar 18, 2026
Project Alex
Live AI
textaudio
The application uses local Large Language Models (LLM) to generate conversational text and Text-to-Speech (TTS) engines to generate voice in real-time. All AI processing happens locally on the user's hardware.
berillidev
-Mar 18, 2026
夢酔のバーテンダー
In-game content
artcode
Generative AI technology was used as an assistive tool during the development of this game for the following purposes: Background artwork creation assistance Game asset production assistance Programming and coding assistance All final content has been reviewed and refined by human developers before implementation.
YMY GAME STUDIO
-Mar 18, 2026
明末:干柴烈火
In-game content
art
Some images in this game are generated using AI.
Drilling Wood For Fire
-Mar 18, 2026
Beyond Voice
Live AI
text
Beyond Voice uses generative AI to create the character’s conversation responses in real time. You speak into a microphone, the app transcribes your speech, and the character replies with AI-generated dialogue that is spoken using a synthesized voice, with lip-sync and gestures. The character also maintains a lightweight relationship and memory system to help conversations carry across sessions. AI output can vary and may be filtered or refused when it violates content rules.
Nikolaus Zaoputra
-Mar 18, 2026
Skibidi Wars
Store/marketing
arttext
The game's store page text and cover images are created using visual and text-based artificial intelligence tools.
Pakumi
-Mar 18, 2026
Crime City Center
In-game content
codeaudioart
The 3D models are standard purchased assets (e.g., Synty Studios) and are NOT AI-generated. Generative AI tools (e.g., ChatGPT) were used to assist in writing parts of the game code during development. The background music tracks and sound effects were created using generative AI tools. Additionally, some marketing materials on the Store Page (such as the logo and capsule artwork) were created using generative AI tools.
MEHMET SIDAR
-Mar 18, 2026
ネムルへの手紙
Live AI
textartaudio
- AI evaluates player-entered text to determine story branching and outcomes. - Generative AI is used in the creation of certain graphic and music assets.
Laineus
-Mar 18, 2026
Lost on Cow Island
In-game content
art
Several drawings of inventory items are provided by AI.
Tessier/Ashpool
-Mar 18, 2026
Paradoxical双界诗 Paradoxical Twin Worlds Saga
In-game content
artaudio
Please note that the audiovisual materials in this game (character illustrations, backgrounds, CG, BGM, voice acting) and some clips in the promotional video are AI-assisted creations. Here, I sincerely ask for your forgiveness and understanding. However, please rest assured that in this work, AI serves merely as a production tool, not as the creator of the work itself. This means that everything—from the initial concept and the collection of stylistic references, to repeated refinements in aspects such as character outfits, scene atmospheres, and continuous adjustments to the emotional delivery of voice acting—was independently handled by me. AI was only responsible for the final production phase. I also dislike fast-food-like workflows. For me, AI is a powerful production tool that compensates for my shortcomings, but the soul of the work always originates from human creativity. In any case, thank you for your attention and understanding. If you have any questions, feel free to message me anytime~
蓕朩蓕骉
-Mar 18, 2026
Blue Hawaii Aniki's Small Celebration vol.1
In-game content
art
This game uses AI-generated content as follows: Visual Assets: Images were generated using KlingAI, with some additionally edited by hand. Scenario: Original work by the developer (human-made) Music: Original compositions by the developer (human-made) Sound Effects: Royalty-free materials (not AI-generated) AI was used as a creative tool for visual production only.
Kirishima Shoichi
-Mar 18, 2026
Cringe Rizz Lines
In-game content
art
We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style. Our characters are hand drawn by humans. Our objects are hand drawn by humans. All user interface (UI) elements are hand drawn by humans. All animations are hand drawn and meticulously rigged (also by humans) using bone animation.
BRB Drama
-Mar 18, 2026
Signal Lost: The Ping
Live AI
text
This game uses generative AI to create dynamic in-game dialogue (e.g., radio/operator lines) during gameplay. The player does not provide free-form text input; prompts are system-controlled. Outputs are filtered to avoid disallowed content (hate, sexual content, extreme violence, personal data). AI-generated dialogue is thematic and does not imitate real people.
Mousavi Tech
-Mar 18, 2026
Mellow Echoes:Lo-Fi Moments
In-game content
artaudio
AI was partially used in the creation of some visual assets and background music, with final adjustments and finishing touches completed by our team.
NEOLAVI
-Mar 18, 2026
WHO IS THE LIAR?
In-game content
text
Our game's store page and parts of the in-game interface were generated using AI.
MBstudios
-Mar 18, 2026
Bingo!
Dev only
codeart
Some AI tools were used by the developer for UI design and coding assistance only. No generative AI was used to create in-game content, visuals, audio, or gameplay mechanics. All game assets and logic are created or selected by the developer.
Speedic Studio
-Mar 18, 2026
Inquiry Counse
In-game content
art
I am a solo developer. I used to be the lead game designer and can write code myself, but I can't draw. So, I've used AI to generate all the art-related resources. If that bothers you, please download with caution!
ZHENG YUFENG
-Mar 18, 2026
Le Pirate du Portail
In-game content
artaudiocode
Some assets of the game (including illustrations, music, and certain code elements) were created or assisted using artificial intelligence tools, then manually edited and integrated. The story, writing, ideas, staging, and the majority of the code were designed and created by the developer.
Zizih
-Mar 18, 2026
Proceed to ICU
In-game content
Some assets in this game were created with the assistance of AI.
Seven Rain Studio
-Mar 18, 2026
电波奇缘~与时音相会的日子
In-game content
artaudio
使用AI生成游戏内画面所参考的素材为画师提供参照,最终呈现效果由画师重新设计并绘制。 游戏内有部分曲子采用AI作曲。
黎厘星游戏工作室
-Mar 18, 2026
ふしぎな雨
In-game content
audio
The background music uses tracks from SunoAI (commercially licensed).
沈黙静寂
-Mar 18, 2026
ZeroOne Terminal
Live AI
text
Players interview AI-generated startup founders through free-form text dialogue. All conversations are single-player and confined to fictional investment scenarios within the game.
Jolt
-Mar 18, 2026
CMChar: Your Virtual Companion
Live AI
text
This game utilizes Artificial Intelligence to generate dynamic text-based conversations with virtual desktop mascots, allowing them to react primarily to user input. The application supports for now local offline AI (via Ollama) A comprehensive local safety filter is implemented to prevent the generation of harmful or illegal content.
AlanBotics
-Mar 18, 2026
Coffee Coffin
Live AI
artaudiotext
In Coffee Coffin, AI is used behind the scenes to enhance dialogue and audiovisual presentation for the player: Reactive Dialogue: AI is primarily used to generate real-time, context-aware dialogue lines between the player and in-game characters (wandering souls). These lines are created within fixed narrative frameworks and safety filters; players do not enter free-form prompts. Art & Media Asset Generation: Outside of dialogue, AI is mainly used to create and vary game art assets, including: Character and illustration variants Backgrounds and visual effects Music and ambient soundscapes Sound effects Voice-over lines Short in-game videos / cutscenes All of these are delivered to the player as finished in-game content. Players never access AI models directly, cannot upload their own media, and do not interact with raw prompts or generation tools.
Three Old Pals
-Mar 18, 2026
Target Menace : The Awakening
In-game content
artcode
I use AI to debug my existing code so I don't need to spend time looking at documentation. I also use AI to generate some of the art but not all of it.
thebitbinarygames
-Mar 18, 2026
393 results
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