Missed CallSteamDialogues in the game are structured with the help of AI tools, and temporary AI voice lines are used to convey the story, dialogue, and drama.
- Creator
- Nimmen Studios
- Reviews
- -
- Added
- Mar 18, 2026
Missed CallSteamDialogues in the game are structured with the help of AI tools, and temporary AI voice lines are used to convey the story, dialogue, and drama.
The RiffSteamThis game uses generative artificial intelligence to power dynamic NPC dialogue during gameplay. NPCs can respond to player input using AI-generated text, creating unique conversations. AI tools were also used during development to assist with creating certain assets such as character concepts and dialogue. All generated content is reviewed and integrated by the developer. The game may connect to external AI services to generate dialogue responses during gameplay. AI-generated responses are moderated and filtered to prevent inappropriate or harmful content.
The NodeSteamSome assets in this game were created with the assistance of generative AI tools during development. All content was reviewed, edited, and curated by the developer before being included in the game.
Perestroika DriveSteamAI assisted with raw audio foundations, but humans manually rearranged and mastered every sound. Nothing went straight from the algorithm to your headphones.
ToMyXSteamThis game uses generative artificial intelligence tools as support in certain creative processes, including visual and/or production elements. All final content has been supervised, edited, and directed by the developer to ensure artistic and narrative coherence.
Only youSteamIn the development of this game, generative AI was utilized in the following areas: ・Visual Assets: Generative AI was used to assist in the creation and enhancement of select visual effects and materials. ・Sound & Music: Generative AI was used to generate select background music (BGM) and as a tool within the music production process. All AI-generated content within this game has been reviewed, edited, and refined by the developer to ensure quality and artistic consistency.
One Hundred Years Amazonian DungeonSteamCharacters and background scenes of the game were made using Generative AI, and while these are generated as placeholders - it's likely that I'll never have the money or time to commission real art. Prove me wrong.
Terminal Tales: An Interactive Fiction AnthologySteamThis game was developed with the assistance of generative AI tools: - Game narratives, dialogue, and descriptive text were written collaboratively with AI assistance and edited by humans - Cover artwork was generated using AI image generation tools based on human-created prompts and edited by humans - Game code and engine systems were developed with AI programming assistance All AI-generated content was reviewed, edited, and curated by human developers to ensure quality and consistency.
Imperium Europae What Remains?SteamThis game uses generative artificial intelligence tools in the creation of visual assets, including character art and background illustrations. All AI-generated content has been reviewed, curated, and integrated into the game by the developer to ensure consistency with the artistic direction and narrative tone.
Snowy HeavenSteamAI-assisted tools were used extensively in the creation of this game’s assets.
Melting into Aoi’s WorldSteamSome event CGs were initially created using generative AI tools, then manually edited and refined by the developer.
7 Days in DystopiaSteamThis game uses generative artificial intelligence as part of the development process. AI-assisted tools were used to help create certain narrative elements and voice-acted dialogue. All content was curated, reviewed, and integrated by the developer. The game does not generate content using AI during gameplay, and no external AI services are accessed while playing.
お姉さんのいる屋敷 RUIN'S HOUSESteamAI was used to translate in-game text and store page content from Japanese into English.
NEUROBROODSteamAI was used to create the teaser animation, as well as to create references for some images.
幻想家的白夜Steam游戏背景以及音乐采用AI生成素材,角色纯匠人打造无AI
Devilbreath: The First SealSteamSome in-game artwork and music were created with the assistance of generative AI tools and then curated/edited by the developer. No AI content is generated at runtime.
Getting Dates IRLSteamThis game uses generative AI tools during development to assist with the creation of written content, including dialogue drafts, descriptions, and promotional text. All AI-assisted content has been reviewed, edited, and curated by the developer. No AI-generated content is created dynamically during gameplay, and no player data is used or processed by AI systems.
Word Gladiator: Infinite EvolutionSteamWord Gladiator: Infinite Evolution" features a cutting-edge AI Forge powered by Gemini (by Google) models. This system dynamically generates customized vocabulary packs and real-time contextual example sentences based on the themes or keywords you provide. Whether you're practicing for an exam or exploring a specific interest, our AI ensures your learning material is infinite, personalized, and relevant. To maintain a safe and high-quality educational environment, all AI-generated content is passed through strict filters to ensure it remains appropriate and focused on your linguistic progress.
Paper TrailsSteamThis game uses generative AI to assist in creating narrative text and investigative scenarios. All generated content is reviewed and curated by the developer.
Radiance of SoulsSteamSome images and textures were created by artificial intelligence.
Vegas Keno by PokeristSteamSome of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
Video Poker by PokeristSteamSome of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
Just PatrolSteamThis game uses generative AI tools to assist in creating some of the artwork and 2D illustrations featured on the store page.
Project AlexSteamThe application uses local Large Language Models (LLM) to generate conversational text and Text-to-Speech (TTS) engines to generate voice in real-time. All AI processing happens locally on the user's hardware.
夢酔のバーテンダーSteamGenerative AI technology was used as an assistive tool during the development of this game for the following purposes: Background artwork creation assistance Game asset production assistance Programming and coding assistance All final content has been reviewed and refined by human developers before implementation.
明末:干柴烈火SteamSome images in this game are generated using AI.
Beyond VoiceSteamBeyond Voice uses generative AI to create the character’s conversation responses in real time. You speak into a microphone, the app transcribes your speech, and the character replies with AI-generated dialogue that is spoken using a synthesized voice, with lip-sync and gestures. The character also maintains a lightweight relationship and memory system to help conversations carry across sessions. AI output can vary and may be filtered or refused when it violates content rules.
Crime City CenterSteamThe 3D models are standard purchased assets (e.g., Synty Studios) and are NOT AI-generated. Generative AI tools (e.g., ChatGPT) were used to assist in writing parts of the game code during development. The background music tracks and sound effects were created using generative AI tools. Additionally, some marketing materials on the Store Page (such as the logo and capsule artwork) were created using generative AI tools.
ネムルへの手紙Steam- AI evaluates player-entered text to determine story branching and outcomes. - Generative AI is used in the creation of certain graphic and music assets.
Lost on Cow IslandSteamSeveral drawings of inventory items are provided by AI.
Paradoxical双界诗 Paradoxical Twin Worlds SagaSteamPlease note that the audiovisual materials in this game (character illustrations, backgrounds, CG, BGM, voice acting) and some clips in the promotional video are AI-assisted creations. Here, I sincerely ask for your forgiveness and understanding. However, please rest assured that in this work, AI serves merely as a production tool, not as the creator of the work itself. This means that everything—from the initial concept and the collection of stylistic references, to repeated refinements in aspects such as character outfits, scene atmospheres, and continuous adjustments to the emotional delivery of voice acting—was independently handled by me. AI was only responsible for the final production phase. I also dislike fast-food-like workflows. For me, AI is a powerful production tool that compensates for my shortcomings, but the soul of the work always originates from human creativity. In any case, thank you for your attention and understanding. If you have any questions, feel free to message me anytime~
Blue Hawaii Aniki's Small Celebration vol.1SteamThis game uses AI-generated content as follows: Visual Assets: Images were generated using KlingAI, with some additionally edited by hand. Scenario: Original work by the developer (human-made) Music: Original compositions by the developer (human-made) Sound Effects: Royalty-free materials (not AI-generated) AI was used as a creative tool for visual production only.
Signal Lost: The PingSteamThis game uses generative AI to create dynamic in-game dialogue (e.g., radio/operator lines) during gameplay. The player does not provide free-form text input; prompts are system-controlled. Outputs are filtered to avoid disallowed content (hate, sexual content, extreme violence, personal data). AI-generated dialogue is thematic and does not imitate real people.
Mellow Echoes:Lo-Fi MomentsSteamAI was partially used in the creation of some visual assets and background music, with final adjustments and finishing touches completed by our team.
WHO IS THE LIAR?SteamOur game's store page and parts of the in-game interface were generated using AI.
Bingo!SteamSome AI tools were used by the developer for UI design and coding assistance only. No generative AI was used to create in-game content, visuals, audio, or gameplay mechanics. All game assets and logic are created or selected by the developer.
Inquiry CounseSteamI am a solo developer. I used to be the lead game designer and can write code myself, but I can't draw. So, I've used AI to generate all the art-related resources. If that bothers you, please download with caution!
Le Pirate du PortailSteamSome assets of the game (including illustrations, music, and certain code elements) were created or assisted using artificial intelligence tools, then manually edited and integrated. The story, writing, ideas, staging, and the majority of the code were designed and created by the developer.
Proceed to ICUSteamSome assets in this game were created with the assistance of AI.
电波奇缘~与时音相会的日子Steam使用AI生成游戏内画面所参考的素材为画师提供参照,最终呈现效果由画师重新设计并绘制。 游戏内有部分曲子采用AI作曲。
ふしぎな雨SteamThe background music uses tracks from SunoAI (commercially licensed).
ZeroOne TerminalSteamPlayers interview AI-generated startup founders through free-form text dialogue. All conversations are single-player and confined to fictional investment scenarios within the game.
CMChar: Your Virtual CompanionSteamThis game utilizes Artificial Intelligence to generate dynamic text-based conversations with virtual desktop mascots, allowing them to react primarily to user input. The application supports for now local offline AI (via Ollama) A comprehensive local safety filter is implemented to prevent the generation of harmful or illegal content.
Coffee CoffinSteamIn Coffee Coffin, AI is used behind the scenes to enhance dialogue and audiovisual presentation for the player: Reactive Dialogue: AI is primarily used to generate real-time, context-aware dialogue lines between the player and in-game characters (wandering souls). These lines are created within fixed narrative frameworks and safety filters; players do not enter free-form prompts. Art & Media Asset Generation: Outside of dialogue, AI is mainly used to create and vary game art assets, including: Character and illustration variants Backgrounds and visual effects Music and ambient soundscapes Sound effects Voice-over lines Short in-game videos / cutscenes All of these are delivered to the player as finished in-game content. Players never access AI models directly, cannot upload their own media, and do not interact with raw prompts or generation tools.
Target Menace : The AwakeningSteamI use AI to debug my existing code so I don't need to spend time looking at documentation. I also use AI to generate some of the art but not all of it.
Emerald ValleySteamThis game was created with a combination of AI-assisted tools and original development work. Some art assets and portions of the code were generated with AI during development and are included as pre-generated content.
Trash TalkersSteamThe texture for carpet and wallpaper were generated before being overhauled by hand by myself. No other assets are AI generated.
Slum StorySteamWe utilized generative AI tools to assist our human artists in the creation of certain graphic assets for the game. This primarily includes generating base concepts, textures, and background elements.
Farewell JackSteamBefore I get into this, I'd like to say that I am a professional game designer, writer, sprite artist, video animator, music producer, and audio engineer. I worked in the industry for a number of years, and deciding on whether or not to use gen AI was not something I took lightly. I know there are a lot of feelings about this right now, and I understand why a lot of people are hurting, but ultimately, I felt that it enhances the will and talent of the end user. I use programs that claim they are trained on models that own the rights to the content, or are trained on open source materials. This game uses a limited amount of generative AI for content. About 50% of the art assets are generated, then carefully tailored for visual cohesion. Currently, very little animation is done with generative AI, but this could change in the future. The music is 100% human created by Punch Deck. The voiceover is 100% generative AI. Depending on funding, this could change in the future.
唯一者Steam使用AI生成的游戏内容,包括所有图像和声音。 All images and sounds in the game are generated by AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Missed Call In-game content textaudio | Dialogues in the game are structured with the help of AI tools, and temporary AI voice lines are used to convey the story, dialogue, and drama. | Nimmen Studios | - | Mar 18, 2026 | |
The Riff Live AI text | This game uses generative artificial intelligence to power dynamic NPC dialogue during gameplay. NPCs can respond to player input using AI-generated text, creating unique conversations.
AI tools were also used during development to assist with creating certain assets such as character concepts and dialogue. All generated content is reviewed and integrated by the developer.
The game may connect to external AI services to generate dialogue responses during gameplay.
AI-generated responses are moderated and filtered to prevent inappropriate or harmful content. | Theriff Games | - | Mar 18, 2026 | |
The Node In-game content | Some assets in this game were created with the assistance of generative AI tools during development.
All content was reviewed, edited, and curated by the developer before being included in the game. | Héroes del Silicio | - | Mar 18, 2026 | |
Perestroika Drive In-game content audio | AI assisted with raw audio foundations, but humans manually rearranged and mastered every sound. Nothing went straight from the algorithm to your headphones. | qubiq | - | Mar 18, 2026 | |
ToMyX Unclear art | This game uses generative artificial intelligence tools as support in certain creative processes, including visual and/or production elements.
All final content has been supervised, edited, and directed by the developer to ensure artistic and narrative coherence. | Sinpla | - | Mar 18, 2026 | |
Only you In-game content artaudio | In the development of this game, generative AI was utilized in the following areas:
・Visual Assets: Generative AI was used to assist in the creation and enhancement of select visual effects and materials.
・Sound & Music: Generative AI was used to generate select background music (BGM) and as a tool within the music production process.
All AI-generated content within this game has been reviewed, edited, and refined by the developer to ensure quality and artistic consistency. | worthless_ink | - | Mar 18, 2026 | |
One Hundred Years Amazonian Dungeon In-game content art | Characters and background scenes of the game were made using Generative AI, and while these are generated as placeholders - it's likely that I'll never have the money or time to commission real art. Prove me wrong. | StarsickleGames | - | Mar 18, 2026 | |
Terminal Tales: An Interactive Fiction Anthology In-game content textartcode | This game was developed with the assistance of generative AI tools:
- Game narratives, dialogue, and descriptive text were written collaboratively with AI assistance and edited by humans
- Cover artwork was generated using AI image generation tools based on human-created prompts and edited by humans
- Game code and engine systems were developed with AI programming assistance
All AI-generated content was reviewed, edited, and curated by human developers to ensure quality and consistency. | NEWB GAMES, LLC | - | Mar 18, 2026 | |
Imperium Europae What Remains? In-game content art | This game uses generative artificial intelligence tools in the creation of visual assets, including character art and background illustrations. All AI-generated content has been reviewed, curated, and integrated into the game by the developer to ensure consistency with the artistic direction and narrative tone. | Simone Castaldo | - | Mar 18, 2026 | |
Snowy Heaven In-game content artaudiotextcode | AI-assisted tools were used extensively in the creation of this game’s assets. | Reinfree | - | Mar 18, 2026 | |
Melting into Aoi’s World In-game content art | Some event CGs were initially created using generative AI tools, then manually edited and refined by the developer. | kimirinko. | - | Mar 18, 2026 | |
7 Days in Dystopia In-game content textaudio | This game uses generative artificial intelligence as part of the development process.
AI-assisted tools were used to help create certain narrative elements and voice-acted dialogue. All content was curated, reviewed, and integrated by the developer. The game does not generate content using AI during gameplay, and no external AI services are accessed while playing. | Yapability | - | Mar 18, 2026 | |
お姉さんのいる屋敷 RUIN'S HOUSE In-game content text | AI was used to translate in-game text and store page content from Japanese into English. | HunshiRyu | - | Mar 18, 2026 | |
NEUROBROOD In-game content art | AI was used to create the teaser animation, as well as to create references for some images. | Enrei Studios | - | Mar 18, 2026 | |
幻想家的白夜 In-game content artaudio | 游戏背景以及音乐采用AI生成素材,角色纯匠人打造无AI | 林诗语 | - | Mar 18, 2026 | |
Devilbreath: The First Seal In-game content artaudio | Some in-game artwork and music were created with the assistance of generative AI tools and then curated/edited by the developer. No AI content is generated at runtime. | Tomáš Hellebrand | - | Mar 18, 2026 | |
Getting Dates IRL In-game content text | This game uses generative AI tools during development to assist with the creation of written content, including dialogue drafts, descriptions, and promotional text.
All AI-assisted content has been reviewed, edited, and curated by the developer.
No AI-generated content is created dynamically during gameplay, and no player data is used or processed by AI systems. | DevOfOne | - | Mar 18, 2026 | |
Word Gladiator: Infinite Evolution Live AI text | Word Gladiator: Infinite Evolution" features a cutting-edge AI Forge powered by Gemini (by Google) models. This system dynamically generates customized vocabulary packs and real-time contextual example sentences based on the themes or keywords you provide. Whether you're practicing for an exam or exploring a specific interest, our AI ensures your learning material is infinite, personalized, and relevant. To maintain a safe and high-quality educational environment, all AI-generated content is passed through strict filters to ensure it remains appropriate and focused on your linguistic progress. | Neon Forge Studio | - | Mar 18, 2026 | |
Paper Trails In-game content text | This game uses generative AI to assist in creating narrative text and investigative scenarios. All generated content is reviewed and curated by the developer. | Eduard Röhrig | - | Mar 18, 2026 | |
Radiance of Souls In-game content art | Some images and textures were created by artificial intelligence. | Langonier | 32 | Mar 18, 2026 | |
Vegas Keno by Pokerist In-game content art | Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game. | KamaGames Entertainment Group Limited | - | Mar 18, 2026 | |
Video Poker by Pokerist In-game content art | Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game. | KamaGames Entertainment Group Limited | - | Mar 18, 2026 | |
Just Patrol In-game content art | This game uses generative AI tools to assist in creating some of the artwork and 2D illustrations featured on the store page. | Code_Juice | - | Mar 18, 2026 | |
Project Alex Live AI textaudio | The application uses local Large Language Models (LLM) to generate conversational text and Text-to-Speech (TTS) engines to generate voice in real-time. All AI processing happens locally on the user's hardware. | berillidev | - | Mar 18, 2026 | |
夢酔のバーテンダー In-game content artcode | Generative AI technology was used as an assistive tool during the development of this game for the following purposes:
Background artwork creation assistance
Game asset production assistance
Programming and coding assistance
All final content has been reviewed and refined by human developers before implementation. | YMY GAME STUDIO | - | Mar 18, 2026 | |
明末:干柴烈火 In-game content art | Some images in this game are generated using AI. | Drilling Wood For Fire | - | Mar 18, 2026 | |
Beyond Voice Live AI text | Beyond Voice uses generative AI to create the character’s conversation responses in real time. You speak into a microphone, the app transcribes your speech, and the character replies with AI-generated dialogue that is spoken using a synthesized voice, with lip-sync and gestures.
The character also maintains a lightweight relationship and memory system to help conversations carry across sessions. AI output can vary and may be filtered or refused when it violates content rules. | Nikolaus Zaoputra | - | Mar 18, 2026 | |
Crime City Center In-game content codeaudioart | The 3D models are standard purchased assets (e.g., Synty Studios) and are NOT AI-generated.
Generative AI tools (e.g., ChatGPT) were used to assist in writing parts of the game code during development.
The background music tracks and sound effects were created using generative AI tools.
Additionally, some marketing materials on the Store Page (such as the logo and capsule artwork) were created using generative AI tools. | MEHMET SIDAR | - | Mar 18, 2026 | |
ネムルへの手紙 Live AI textartaudio | - AI evaluates player-entered text to determine story branching and outcomes.
- Generative AI is used in the creation of certain graphic and music assets. | Laineus | - | Mar 18, 2026 | |
Lost on Cow Island In-game content art | Several drawings of inventory items are provided by AI. | Tessier/Ashpool | - | Mar 18, 2026 | |
Paradoxical双界诗 Paradoxical Twin Worlds Saga In-game content artaudio | Please note that the audiovisual materials in this game (character illustrations, backgrounds, CG, BGM, voice acting) and some clips in the promotional video are AI-assisted creations.
Here, I sincerely ask for your forgiveness and understanding. However, please rest assured that in this work, AI serves merely as a production tool, not as the creator of the work itself.
This means that everything—from the initial concept and the collection of stylistic references, to repeated refinements in aspects such as character outfits, scene atmospheres, and continuous adjustments to the emotional delivery of voice acting—was independently handled by me. AI was only responsible for the final production phase.
I also dislike fast-food-like workflows. For me, AI is a powerful production tool that compensates for my shortcomings, but the soul of the work always originates from human creativity.
In any case, thank you for your attention and understanding. If you have any questions, feel free to message me anytime~ | 蓕朩蓕骉 | - | Mar 18, 2026 | |
Blue Hawaii Aniki's Small Celebration vol.1 In-game content art | This game uses AI-generated content as follows:
Visual Assets: Images were generated using KlingAI, with some additionally edited by hand.
Scenario: Original work by the developer (human-made)
Music: Original compositions by the developer (human-made)
Sound Effects: Royalty-free materials (not AI-generated)
AI was used as a creative tool for visual production only. | Kirishima Shoichi | - | Mar 18, 2026 | |
Signal Lost: The Ping Live AI text | This game uses generative AI to create dynamic in-game dialogue (e.g., radio/operator lines) during gameplay. The player does not provide free-form text input; prompts are system-controlled. Outputs are filtered to avoid disallowed content (hate, sexual content, extreme violence, personal data). AI-generated dialogue is thematic and does not imitate real people. | Mousavi Tech | - | Mar 18, 2026 | |
Mellow Echoes:Lo-Fi Moments In-game content artaudio | AI was partially used in the creation of some visual assets and background music, with final adjustments and finishing touches completed by our team. | NEOLAVI | - | Mar 18, 2026 | |
WHO IS THE LIAR? In-game content text | Our game's store page and parts of the in-game interface were generated using AI. | MBstudios | - | Mar 18, 2026 | |
Bingo! Dev only codeart | Some AI tools were used by the developer for UI design and coding assistance only.
No generative AI was used to create in-game content, visuals, audio, or gameplay mechanics.
All game assets and logic are created or selected by the developer. | Speedic Studio | - | Mar 18, 2026 | |
Inquiry Counse In-game content art | I am a solo developer. I used to be the lead game designer and can write code myself, but I can't draw. So, I've used AI to generate all the art-related resources. If that bothers you, please download with caution! | ZHENG YUFENG | - | Mar 18, 2026 | |
Le Pirate du Portail In-game content artaudiocode | Some assets of the game (including illustrations, music, and certain code elements) were created or assisted using artificial intelligence tools, then manually edited and integrated.
The story, writing, ideas, staging, and the majority of the code were designed and created by the developer. | Zizih | - | Mar 18, 2026 | |
Proceed to ICU In-game content | Some assets in this game were created with the assistance of AI. | Seven Rain Studio | - | Mar 18, 2026 | |
电波奇缘~与时音相会的日子 In-game content artaudio | 使用AI生成游戏内画面所参考的素材为画师提供参照,最终呈现效果由画师重新设计并绘制。
游戏内有部分曲子采用AI作曲。 | 黎厘星游戏工作室 | - | Mar 18, 2026 | |
ふしぎな雨 In-game content audio | The background music uses tracks from SunoAI (commercially licensed). | 沈黙静寂 | - | Mar 18, 2026 | |
ZeroOne Terminal Live AI text | Players interview AI-generated startup founders through free-form text dialogue. All conversations are single-player and confined to fictional investment scenarios within the game. | Jolt | - | Mar 18, 2026 | |
CMChar: Your Virtual Companion Live AI text | This game utilizes Artificial Intelligence to generate dynamic text-based conversations with virtual desktop mascots, allowing them to react primarily to user input. The application supports for now local offline AI (via Ollama) A comprehensive local safety filter is implemented to prevent the generation of harmful or illegal content. | AlanBotics | - | Mar 18, 2026 | |
Coffee Coffin Live AI artaudiotext | In Coffee Coffin, AI is used behind the scenes to enhance dialogue and audiovisual presentation for the player:
Reactive Dialogue:
AI is primarily used to generate real-time, context-aware dialogue lines between the player and in-game characters (wandering souls). These lines are created within fixed narrative frameworks and safety filters; players do not enter free-form prompts.
Art & Media Asset Generation:
Outside of dialogue, AI is mainly used to create and vary game art assets, including:
Character and illustration variants
Backgrounds and visual effects
Music and ambient soundscapes
Sound effects
Voice-over lines
Short in-game videos / cutscenes
All of these are delivered to the player as finished in-game content. Players never access AI models directly, cannot upload their own media, and do not interact with raw prompts or generation tools. | Three Old Pals | - | Mar 18, 2026 | |
Target Menace : The Awakening In-game content artcode | I use AI to debug my existing code so I don't need to spend time looking at documentation. I also use AI to generate some of the art but not all of it. | thebitbinarygames | - | Mar 18, 2026 | |
Emerald Valley In-game content artcode | This game was created with a combination of AI-assisted tools and original development work. Some art assets and portions of the code were generated with AI during development and are included as pre-generated content. | JIMIJMI19 | - | Mar 18, 2026 | |
Trash Talkers In-game content art | The texture for carpet and wallpaper were generated before being overhauled by hand by myself. No other assets are AI generated. | Ryyson Games | - | Mar 18, 2026 | |
Slum Story In-game content art | We utilized generative AI tools to assist our human artists in the creation of certain graphic assets for the game. This primarily includes generating base concepts, textures, and background elements. | Plotrick | - | Mar 18, 2026 | |
Farewell Jack In-game content artaudiotext | Before I get into this, I'd like to say that I am a professional game designer, writer, sprite artist, video animator, music producer, and audio engineer. I worked in the industry for a number of years, and deciding on whether or not to use gen AI was not something I took lightly. I know there are a lot of feelings about this right now, and I understand why a lot of people are hurting, but ultimately, I felt that it enhances the will and talent of the end user. I use programs that claim they are trained on models that own the rights to the content, or are trained on open source materials. This game uses a limited amount of generative AI for content. About 50% of the art assets are generated, then carefully tailored for visual cohesion. Currently, very little animation is done with generative AI, but this could change in the future. The music is 100% human created by Punch Deck. The voiceover is 100% generative AI. Depending on funding, this could change in the future. | Upheaval Arts | - | Mar 18, 2026 | |
唯一者 In-game content artaudio | 使用AI生成的游戏内容,包括所有图像和声音。
All images and sounds in the game are generated by AI. | MYSTERY CROWN | - | Mar 18, 2026 |