AI tools were used to help translate the game's text. All artwork, music and game design were created by the developer.
- Creator
- Atiwat Cotpakdee
- Reviews
- -
- Added
- Sep 25, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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AI tools were used to help translate the game's text. All artwork, music and game design were created by the developer.
AI tools were used to assist in the creation of some visual assets
Generative AI was used in the creation of some artwork. No content is generated by AI during gameplay.
Generative AI tools were used during development to assist with the creation of some visual assets, promotional artwork, and selected localization or text drafts. All AI-assisted content was reviewed by the developer and, where needed, edited before being included in the game or its Steam store materials. The game does not generate AI content during gameplay and does not connect to external AI services.
Used only to generate some images.
AI has been used to help develop the game's cover art.
Generative AI assisted with programming. The game artwork, music, and sound effects were human made. The game does not generate AI content during gameplay or connect to an AI service.
Some of the icons and UI assets in the game are created with the assistance of AI tools.
Google Gemini, Google Antigravity, Pixellab services/tools are used during development process.
Some in-game art assets are AI-generated.
Some images are AI generated
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
Some: posters, product photos on packaging, and songs were created or modified using AI.
Starbloom Ranch features artwork developed with generative AI.
The Game Assets Are Initially Designed By Humans, Then Generated With Ai Assistance In The Middle Stage, And Finally Edited By Humans.
The game’s core artwork and content were created by people. Generative AI use was limited to select elements of UI images and icons, Steam capsule image retouching, map and calendar textures within buildings, and localization translations.
This game is made by one developer working with AI assistants. AI tools helped write the game's code and much of its English text, including this store page. The folktales the game retells are traditional Mongolian üliger, not machine-invented, and every Mongolian word in the game is checked by a native speaker before it ships. Nothing is generated while you play. The game runs offline, creates no content at runtime, and connects to no AI service.
Some art assets and sound effects in‑game were created with generative AI tools, followed by manual editing and adjustment by the development team.
The background music in the game was created with the assistance of generative AI tools.
按钮、图标、合成物品、背景使用了AI技术
AI was used in coding this game, and also to create the background music.
AI is used for creating concept art, prototype textures, and quick mesh tests that are eventually replaced with real artist graphic designs and hand-tailored models.
Codex wurde unterstützend für einzelne Grafiken, Programmierarbeiten und Fehlerbehebungen eingesetzt.
Pre-generated AI tools were used to assist in creating 2D character, environment, interface, and promotional artwork. No content is generated by AI during gameplay, and the game does not connect to external AI services.
Artificial intelligence tools are used only for concept art/design references and text translations. No AI-generated content is used directly in the final in-game assets.
AI was used to assist in localizing the game in the many different languages, to increase it's target demographic.
Some visual assets (character and environment art, store and marketing images) were created or assisted with generative AI tools, then selected and edited by the developer. The game does not use generative AI at runtime.
The developer used generative AI as an assistant during development. AI was also responsible for transcribing the game's texts and translations.
We use ai only for storepage assets
AI is used only for text translation/localization (in-game and store page), with every line reviewed and edited by the developer. No AI-generated graphics, music, audio, or live content generation are used in the game.
Generative AI was used strictly for the creation of marketing materials and store page capsule artwork. All in-game assets, including pixel art character sprites, environment tiles, animations, music, and source code, were 100% human-created.
We used A.I. in some assets of our game.
For localization in several languages.
The game contains AI generated/assisted content
The game uses generative artificial intelligence on informative text messages and coding assistance. The game rules and campaign maps are crafted by a human,.
Generative AI tools were used during development to assist with creating some visual assets. These assets were manually reviewed, edited, and finalized before being included in the game. AI tools were also used as a programming assistant during development. The game does not use generative AI during gameplay.
icons and images were generated with using AI
This game uses AI-assisted translation for the Steam store page and some in-game UI text. As a solo indie developer with limited resources, AI translation helps make the game accessible to more players and support a wider range of languages.
As a solo developer, I used a combination of purchased assets, original artwork, and AI-assisted tools to create and refine game assets.
Some in-game 2D UI icons, some music and sound effects, and Steam store page / promotional visuals were created during development with the help of generative AI tools, then manually reviewed, cropped, or adjusted before shipping. This game does not use generative AI to create content in real time during gameplay.
We use AI in the production of all our games.
AI tools were used in the creation of this game.
Generative AI was used in two limited contexts: -For 2D UI icons representing menu items and certain textures of food items. -For the produce crate in the capsule art.
AI tools were used in a limited way during development to assist with certain aspects of the game's creation. AI was mainly used for occasional assistance and brainstorming, while the majority of the game's design, development, artwork, and content were created and directed by the developer.
AI tools were used to assist in creating the game logo, marketing artwork, and some 2D in-game assets such as item icons and illustrations. All AI-generated content is pre-generated (nothing is generated at runtime) and was manually reviewed and edited. All 3D models, gameplay, code, and game design are hand-crafted.
AI is used while develoing game mechanic
Generative AI technologies were utilized during the development and content creation process of our game. In addition to software development support, AI tools were used to draft in-game narratives, assist with localization, and generate store page descriptions. All AI-assisted content has been thoroughly reviewed, edited, and curated by the development team to ensure quality standards and compliance with copyright policies.
1. Ensure that the game content does not include illegal or infringing material, such as violations of laws and regulations or infringement of others' intellectual property rights (e.g., plagiarism of artwork, code, etc.). 2. Consistency with Marketing Materials: The actual content of the game must align with the marketing materials, ensuring no discrepancies such as claiming an AI-generated art style or unique gameplay features in promotions that do not exist in the actual game.
Artificial intelligence has been used for some parts of the art.
Explanation about the game development process: In the early concept design and creative ideation stage of this game, we did use AI technology as an auxiliary tool to help us explore and validate various artistic styles and creative directions more quickly. These AI-generated reference materials provided us with initial inspiration. However, the core creative concepts, story writing, character design, and all artistic assets presented in the final game were personally conceived and carefully crafted by our creative team. Each game element underwent repeated human optimization and fine-tuning to ensure the best gaming experience. AI was only used as an auxiliary tool, and the final game content presented is the result of human creation. We have always adhered to human creation as the main driver, committed to bringing players a unique and meticulously polished gaming experience.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Baan Khok In-game content text | AI tools were used to help translate the game's text. All artwork, music and game design were created by the developer. | Atiwat Cotpakdee | - | Sep 25, 2026 | |
Last Pasture Unclear art | AI tools were used to assist in the creation of some visual assets | DrugTank | - | Sep 24, 2026 | |
Wool Overflow In-game content art | Generative AI was used in the creation of some artwork. No content is generated by AI during gameplay. | Icycozy Games | - | Sep 24, 2026 | |
废土小饭馆 In-game content arttext | Generative AI tools were used during development to assist with the creation of some visual assets, promotional artwork, and selected localization or text drafts. All AI-assisted content was reviewed by the developer and, where needed, edited before being included in the game or its Steam store materials.
The game does not generate AI content during gameplay and does not connect to external AI services. | Bannye | - | Sep 22, 2026 | |
A Needle In A Haystack: Sorting Game Unclear art | Used only to generate some images. | Thinflow Games | - | Sep 22, 2026 | |
Farmer Life Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Sep 22, 2026 | |
Idle Miner Dev only code | Generative AI assisted with programming. The game artwork, music, and sound effects were human made. The game does not generate AI content during gameplay or connect to an AI service. | SneakFox | - | Sep 21, 2026 | |
Unmoored Isle In-game content art | Some of the icons and UI assets in the game are created with the assistance of AI tools. | liuliu | - | Sep 21, 2026 | |
Pawmlet - Wheat Farm Dev only | Google Gemini, Google Antigravity, Pixellab services/tools are used during development process. | Deving Devs LLC | - | Sep 19, 2026 | |
満映物語 In-game content art | Some in-game art assets are AI-generated. | WAWE | - | Sep 19, 2026 | |
Dairy Empire: Production Simulator Unclear art | Some images are AI generated | ZD Yazilim | - | Sep 19, 2026 | |
Fieldmade Dev only | During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team. | Andrew Brown | - | Sep 18, 2026 | |
Sticks and Stones Store/marketing artaudio | Some: posters, product photos on packaging, and songs were created or modified using AI. | DiveDev | - | Sep 17, 2026 | |
Starbloom Ranch In-game content art | Starbloom Ranch features artwork developed with generative AI. | Recoil Mojo | - | Sep 16, 2026 | |
Cosy Loops In-game content art | The Game Assets Are Initially Designed By Humans, Then Generated With Ai Assistance In The Middle Stage, And Finally Edited By Humans. | GGOLDBIG | - | Sep 16, 2026 | |
Never Enough Corn In-game content arttext | The game’s core artwork and content were created by people. Generative AI use was limited to select elements of UI images and icons, Steam capsule image retouching, map and calendar textures within buildings, and localization translations. | cream | - | Sep 15, 2026 | |
The Last Summer Holiday In-game content textcode | This game is made by one developer working with AI assistants. AI tools helped write the game's code and much of its English text, including this store page.
The folktales the game retells are traditional Mongolian üliger, not machine-invented, and every Mongolian word in the game is checked by a native speaker before it ships.
Nothing is generated while you play. The game runs offline, creates no content at runtime, and connects to no AI service. | dokind | - | Sep 15, 2026 | |
桌面-宜居星球 In-game content artaudio | Some art assets and sound effects in‑game were created with generative AI tools, followed by manual editing and adjustment by the development team. | 粉色猪 | - | Sep 13, 2026 | |
Potion Nook In-game content audio | The background music in the game was created with the assistance of generative AI tools. | Ranthia | - | Sep 12, 2026 | |
lemon cat In-game content art | 按钮、图标、合成物品、背景使用了AI技术 | zhangmeng | - | Sep 12, 2026 | |
My First Ant Farm In-game content audio | AI was used in coding this game, and also to create the background music. | Joyner Labs | - | Sep 12, 2026 | |
Family Time In-game content artcode | AI is used for creating concept art, prototype textures, and quick mesh tests that are eventually replaced with real artist graphic designs and hand-tailored models. | sgthale | - | Sep 12, 2026 | |
Investors Paradise Dev only artcode | Codex wurde unterstützend für einzelne Grafiken, Programmierarbeiten und Fehlerbehebungen eingesetzt. | Katzogames | - | Sep 10, 2026 | |
玻璃温室の薬舗(はりおんしつのくすりほ) In-game content art | Pre-generated AI tools were used to assist in creating 2D character, environment, interface, and promotional artwork. No content is generated by AI during gameplay, and the game does not connect to external AI services. | neo studio | - | Sep 9, 2026 | |
Monster Florist In-game content arttext | Artificial intelligence tools are used only for concept art/design references and text translations. No AI-generated content is used directly in the final in-game assets. | HOGO Games | - | Sep 9, 2026 | |
The Endless Harvest In-game content text | AI was used to assist in localizing the game in the many different languages, to increase it's target demographic. | R.J. Brontsema | - | Sep 6, 2026 | |
Dead Dine In-game content art | Some visual assets (character and environment art, store and marketing images) were created or assisted with generative AI tools, then selected and edited by the developer. The game does not use generative AI at runtime. | Mobilord | - | Sep 4, 2026 | |
Keep It Farming In-game content text | The developer used generative AI as an assistant during development. AI was also responsible for transcribing the game's texts and translations. | MapxStudios | - | Sep 4, 2026 | |
Beellionaire Idle In-game content arttext | We use ai only for storepage assets | Ravenholm Interactive | - | Sep 4, 2026 | |
Harvest Scream In-game content text | AI is used only for text translation/localization (in-game and store page), with every line reviewed and edited by the developer.
No AI-generated graphics, music, audio, or live content generation are used in the game. | Green Vector Games | - | Sep 3, 2026 | |
Bloomstead In-game content art | Generative AI was used strictly for the creation of marketing materials and store page capsule artwork. All in-game assets, including pixel art character sprites, environment tiles, animations, music, and source code, were 100% human-created. | Meadowroots Studios | - | Sep 3, 2026 | |
Way Too Many Eggs In-game content | We used A.I. in some assets of our game. | Luvineva Games | - | Sep 1, 2026 | |
Billion Egg Farm In-game content text | For localization in several languages. | Yamei Games | - | Sep 1, 2026 | |
Chopped Unclear | The game contains AI generated/assisted content | Forge | - | Aug 31, 2026 | |
Hexstead In-game content textcode | The game uses generative artificial intelligence on informative text messages and coding assistance. The game rules and campaign maps are crafted by a human,. | pelidevaaja | - | Aug 31, 2026 | |
Happy Pawlets In-game content artcode | Generative AI tools were used during development to assist with creating some visual assets. These assets were manually reviewed, edited, and finalized before being included in the game. AI tools were also used as a programming assistant during development. The game does not use generative AI during gameplay. | MossyLab | - | Aug 31, 2026 | |
Tropic Industry In-game content art | icons and images were generated with using AI | ZD Games | - | Aug 30, 2026 | |
Rock Flipper In-game content text | This game uses AI-assisted translation for the Steam store page and some in-game UI text. As a solo indie developer with limited resources, AI translation helps make the game accessible to more players and support a wider range of languages. | Mini Fun Games | - | Aug 29, 2026 | |
Little Magic Fish Story In-game content art | As a solo developer, I used a combination of purchased assets, original artwork, and AI-assisted tools to create and refine game assets. | III SRISLE | - | Aug 29, 2026 | |
AlchemyOClock In-game content artaudio | Some in-game 2D UI icons, some music and sound effects, and Steam store page / promotional visuals were created during development with the help of generative AI tools, then manually reviewed, cropped, or adjusted before shipping. This game does not use generative AI to create content in real time during gameplay. | Dotoyou Games | - | Aug 29, 2026 | |
Tiny Garden Café Unclear | We use AI in the production of all our games. | tetsuneko | - | Aug 29, 2026 | |
Farm to Fortune Unclear | AI tools were used in the creation of this game. | Ctrl Alt Defeat | - | Aug 29, 2026 | |
Farmer's Kitchen In-game content art | Generative AI was used in two limited contexts:
-For 2D UI icons representing menu items and certain textures of food items.
-For the produce crate in the capsule art. | Cogitans Games | - | Aug 29, 2026 | |
Forgotten Garden Dev only | AI tools were used in a limited way during development to assist with certain aspects of the game's creation. AI was mainly used for occasional assistance and brainstorming, while the majority of the game's design, development, artwork, and content were created and directed by the developer. | Sontex Studios | - | Aug 28, 2026 | |
TreeLine In-game content art | AI tools were used to assist in creating the game logo, marketing artwork, and some 2D in-game assets such as item icons and illustrations. All AI-generated content is pre-generated (nothing is generated at runtime) and was manually reviewed and edited. All 3D models, gameplay, code, and game design are hand-crafted. | Ravenmaul | - | Aug 28, 2026 | |
Grape by Grape general | AI is used while develoing game mechanic | MertLab X | - | Aug 28, 2026 | |
Derby Dynasty : Horse Racing RPG In-game content text | Generative AI technologies were utilized during the development and content creation process of our game. In addition to software development support, AI tools were used to draft in-game narratives, assist with localization, and generate store page descriptions. All AI-assisted content has been thoroughly reviewed, edited, and curated by the development team to ensure quality standards and compliance with copyright policies. | Corvein Studio | - | Aug 28, 2026 | |
World of Mist general | 1. Ensure that the game content does not include illegal or infringing material, such as violations of laws and regulations or infringement of others' intellectual property rights (e.g., plagiarism of artwork, code, etc.).
2. Consistency with Marketing Materials: The actual content of the game must align with the marketing materials, ensuring no discrepancies such as claiming an AI-generated art style or unique gameplay features in promotions that do not exist in the actual game. | Cat and Socks | - | Aug 28, 2026 | |
Barns & Beams In-game content art | Artificial intelligence has been used for some parts of the art. | k148 Game Studio | - | Aug 28, 2026 | |
Rainbow Bridge In-game content arttext | Explanation about the game development process:
In the early concept design and creative ideation stage of this game, we did use AI technology as an auxiliary tool to help us explore and validate various artistic styles and creative directions more quickly. These AI-generated reference materials provided us with initial inspiration.
However, the core creative concepts, story writing, character design, and all artistic assets presented in the final game were personally conceived and carefully crafted by our creative team. Each game element underwent repeated human optimization and fine-tuning to ensure the best gaming experience.
AI was only used as an auxiliary tool, and the final game content presented is the result of human creation. We have always adhered to human creation as the main driver, committed to bringing players a unique and meticulously polished gaming experience. | Magic Cat | - | Aug 28, 2026 |