Store promotional art and some in‑game model and texture assets are created using generative AI.
- Creator
- TLSoul
- Reviews
- -
- Added
- Sep 9, 2026
Public Steam disclosure research 25,376 disclosures tracked
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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Store promotional art and some in‑game model and texture assets are created using generative AI.
Artificial intelligence was only used to create Steam store designs and cover art.
Generative AI was used during development to assist with visual ideation and to create selected pre-generated store-page and marketing materials, including supporting textures and interface concept imagery. These materials were reviewed and edited by the developer. The game does not generate content or code during gameplay, and it does not connect to an external AI service.
All pre-rendered visual artwork was created using generative AI under developer direction. This includes environment backgrounds, interface and menu artwork, branding, icons, and promotional/title-card images.
This game was developed with the assistance of generative AI tools during the development process. Generative AI was used to help produce elements of the game's code, artwork, and music. All AI-assisted output was reviewed, edited, and curated by our team before being included in the final game, ensuring it met our creative and quality standards.
Sirius speaks using pre-rendered audio clips. Every line of dialogue was written by hand; an open-weight text-to-speech model (Kokoro-82M, Apache 2.0) was used during development to record those written lines as audio, in the same way a voice actor would. No dialogue, text or imagery is generated by AI — the model performs a fixed script of authored lines, and the resulting audio files ship with the product. Nothing is generated while the software is running.
Some user interface elements (including UI frames, buttons, panels, and HUD background art) were created with the assistance of generative AI image tools during development, then manually edited, composited, and integrated by the development team. Promotional artwork on the store page (capsule, library header/hero images) also used generative AI assistance and was human-reviewed before publication. No AI is used to generate content during gameplay.
AI was used for translating and voicing the dialogues. Some images in the game and achievement icons were created using AI.
Generative AI was used to create of the music included in the game, as well as marketing and promotional materials for Steam. AI tools were also used for programming and development. There is no AI used in the gameplay - no content is dynamically generated.
The game uses ai-generated actor models and sounds.
I used AI as coding assistant and for generating voiceovers.
AI language model assistance was used to help draft, translate, and refine store page content.
The localization for this game in languages other than English uses AI translations.
Skill icons, character portraits, and similar assets were generated using AI. All other content was created manually.
This game uses Artificial Intelligence (AI) tools to help generate certain in-game assets, including art/visuals and audio/sound effects.Art Assets: Some background images, textures, or character portraits were created with the assistance of AI generation tools and then edited or curated by our team.Audio Assets: Certain sound effects or ambient audio tracks were created or enhanced using AI-assisted audio tools.Gameplay Impact: These AI-generated assets are static or pre-rendered and do not change dynamically via live AI generation while the game is running. All core game code, story design, and final asset integration were directed and finalized by human developers.
Some current promotional and store page artwork was created with the assistance of generative AI tools.
Generative AI tools were used during development to assist with pre-generated content. No generative AI content is created during gameplay, and the game does not connect to external AI services.
Generative AI tools were used during the development of the game in the following areas: Programming & Code: The vast majority of the game's codebase was written with the assistance of AI. Graphics & Visuals: A portion of the 2D artwork, promotional graphics, and UI icons were generated or created using AI tools. Audio & Music: AI tools were used to generate some of the soundtrack. All AI-generated content was reviewed, edited, and integrated into the final game by human developers.
The game uses a mix of original, handmade assets and a few pre-generated AI components: - Voice & Narration: The narration for text lines has been generated using AI voice generation tools. - Music: The background music tracks contain AI-generated music. - Marketing & Branding: Out-of-game visual assets (such as the storefront graphics, library capsules, desktop icon, and startup splash art) contain AI-generated elements. All core code, gameplay mechanics, level design, in-game visual assets and the original story were created entirely from scratch without AI assistance.
Covers and logo have been designed using AI
This title includes content created with the assistance of AI tools.
Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play.
AI tools are used during development to help streamline our team's workflow. All in-game content is created and reviewed by our development team.
Manifest uses AI for coding and improving prose for events.
I use AI to convert game screenshots into artwork for my store page, as well as my game splash screen. I create buttons with AI. I do not use AI inside of the gameplay itself.
This game uses generative AI during development to create some image assets, music assets, and text drafts. All generated content was reviewed by the developer and edited or processed as necessary before being included in the game. The game does not generate content using generative AI during gameplay.
Some of this game's assets were made with generative AI tools: the music, the store artwork, and the French translation. Everything ships as fixed files that were generated, chosen, and edited by the developer. Nothing is generated while you play, and the game never connects to an AI service.
Generative AI was used to create visual references and process select textures. No content is generated during gameplay.
Some Steam store and library presentation artwork was created with assistance from generative AI tools, then selected and edited by the developer. Localization was completed conventionally, with AI used to assist in verification and quality checks.
Generative artificial intelligence is used to speed up work with texts, sounds, and images.
Dubstep: Solar System is an AI-assisted indie game — the studio name, Vibe Coded Reality, wears it proudly. Here is exactly how generative AI was used: MUSIC: The entire 46-track original dubstep soundtrack was generated with Suno under a paid commercial license, from prompts written by the developer — every track hand-picked from multiple takes and play-tested against the game's beat-gate timing. CODE: Much of the game's code was written with AI coding assistants working under the developer's direction; all game design, difficulty tuning, and play-testing are human work. STORE ARTWORK: The cover and capsule artwork were created with AI image tools, then composed and typeset by the developer. All in-game visuals are drawn procedurally by the game's own code — no AI-generated images appear inside the game itself, and nothing is generated by AI at runtime while you play.
Some promotional visual assets used on the store page (marketing illustrations) were created with the help of generative artificial intelligence tools. The game content itself (gameplay, in-game graphics, levels, mechanics, and logic) is entirely created by humans, with no AI-generated content used in real time or in pre-rendered gameplay.
During development, AI tools were used to help review and debug parts of the code
Generative AI used for game box art, 3d modelling and vibe coding assistance.
Portions of this game's artwork were created with generative AI tools under human direction, curation, and editing — including aircraft counter sprites, scene illustrations, character portraits, achievement icons, and some store/marketing images. The store trailer's narration is AI-generated voiceover. Some code was developed with AI assistance and human review. The game does not generate any content with AI while running.
As an indie dev, I leveraged AI to create this game. Some voices are AI-generated. Concept art was generated for inspiration and then built from scratch.
BirdBots uses generative AI tools during development to assist in the creation of certain promotional images, visual concepts, illustrations, and marketing materials. All AI-generated content has been reviewed, edited, and integrated by the developer. AI is not used during gameplay and does not affect the game's mechanics.
The voice of R.E.I.K.A, the AI companion character, is generated using AI text-to-speech technology same as the voice lines of the end dialogue; all other game content — code, art, design, and writing — is handmade.
ChatGPT generative AI was used to create the images used in the menu buttons. All graphics in the store, Logo, Hero image etc, were also generated by ChatGPT.
Generative AI was used to assist in creating translations, marketing materials, music, artwork, and some 3D models. VisApex does not use generative AI during operation. Head tracking runs locally using built-in machine learning models.
I am not an artist and I don't have money to hire one, so I used Gemini to create the cover art for the game. Sorry about that.
Some art and audio assets in Cozy Airways were created with the help of generative AI tools during development. All AI-assisted content was reviewed, edited and approved by our team. The game does not generate any AI content live during gameplay.
Generative AI tools were used to help create some of StarFrame's content: certain promotional artwork on the store page, and some in-game text such as tutorial instructions and item descriptions. These were reviewed, adjusted, and finalized by the development team manually.
Generative AI was used to assist with drafting and localizing text for the Steam store page. All AI-assisted text was reviewed and edited by the development team. No generative AI content is used within the game itself.
Covers of game have been made with help of AI
AI helps us in the basic design of new graphics and renderings for the various decorative elements at the marketing and in-game levels.
We used AI to generate images, as we don't have an artist on our team. The gameplay, design, and atmosphere are all human-created.
Gameplay, visuals, and code were built by hand. Only the bundled soundtrack used AI-assisted music tools, all of which I reviewed. Soundway is made for your own music — the built-in tracks just get you started.
Localization of the textual content for non-english languages is mainly produced as translations from english using generative artificial intelligence. LLM's have been used as a help also in writing and reviewing of program code, development helper tools, infrastructure setup, security checks, test maintenance and requirements management.
Some pre-rendered artwork and visual assets used in Retro Flight Simulator 2026 were created with the assistance of generative AI and then reviewed and edited by the developer before being included in the game. The game does not use AI-generated content during gameplay and does not rely on external AI services.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
FPV Sky - Drone Simulator art | Store promotional art and some in‑game model and texture assets are created using generative AI. | TLSoul | - | Sep 9, 2026 | |
Savior Method Store/marketing art | Artificial intelligence was only used to create Steam store designs and cover art. | Savior Method | - | Sep 8, 2026 | |
Ops Normal: Airline Operations Control Center In-game content art | Generative AI was used during development to assist with visual ideation and to create selected pre-generated store-page and marketing materials, including supporting textures and interface concept imagery. These materials were reviewed and edited by the developer. The game does not generate content or code during gameplay, and it does not connect to an external AI service. | Beta To Delta | - | Sep 7, 2026 | |
Last Exit Diner: Edge of Known Space In-game content art | All pre-rendered visual artwork was created using generative AI under developer direction. This includes environment backgrounds, interface and menu artwork, branding, icons, and promotional/title-card images. | Last Exit Diner | - | Sep 6, 2026 | |
United Skies of America In-game content artaudiocode | This game was developed with the assistance of generative AI tools during the development process. Generative AI was used to help produce elements of the game's code, artwork, and music. All AI-assisted output was reviewed, edited, and curated by our team before being included in the final game, ensuring it met our creative and quality standards. | Airror Studio | - | Sep 4, 2026 | |
SIRIUS BFM Coach Dev only audio | Sirius speaks using pre-rendered audio clips. Every line of dialogue was written by hand; an open-weight text-to-speech model (Kokoro-82M, Apache 2.0) was used during development to record those written lines as audio, in the same way a voice actor would. No dialogue, text or imagery is generated by AI — the model performs a fixed script of authored lines, and the resulting audio files ship with the product. Nothing is generated while the software is running. | S.A.L.S.A. Simulation | - | Sep 4, 2026 | |
CybercraftUas In-game content art | Some user interface elements (including UI frames, buttons, panels, and HUD background art) were created with the assistance of generative AI image tools during development, then manually edited, composited, and integrated by the development team. Promotional artwork on the store page (capsule, library header/hero images) also used generative AI assistance and was human-reviewed before publication. No AI is used to generate content during gameplay. | Byaero | - | Sep 4, 2026 | |
Tohunga In-game content textaudioart | AI was used for translating and voicing the dialogues.
Some images in the game and achievement icons were created using AI. | BEZ WAS | - | Sep 3, 2026 | |
Cubersum In-game content audiocode | Generative AI was used to create of the music included in the game, as well as marketing and promotional materials for Steam.
AI tools were also used for programming and development.
There is no AI used in the gameplay - no content is dynamically generated. | Antinomic Sequence | - | Aug 29, 2026 | |
Cocaine Smuggler In-game content artaudio | The game uses ai-generated actor models and sounds. | Raw Formula | - | Aug 28, 2026 | |
Stellar Courier In-game content audio | I used AI as coding assistant and for generating voiceovers. | zamraky.cz | - | Aug 28, 2026 | |
DATUM: Rescue One In-game content text | AI language model assistance was used to help draft, translate, and refine store page content. | Spirit North | - | Aug 28, 2026 | |
Hippo Hop In-game content text | The localization for this game in languages other than English uses AI translations. | Hyperreality Entertainment | - | Aug 26, 2026 | |
星海余烬:联合舰队 In-game content art | Skill icons, character portraits, and similar assets were generated using AI. All other content was created manually. | SOT烈 | - | Aug 26, 2026 | |
Wings of the Western Front In-game content artaudio | This game uses Artificial Intelligence (AI) tools to help generate certain in-game assets, including art/visuals and audio/sound effects.Art Assets: Some background images, textures, or character portraits were created with the assistance of AI generation tools and then edited or curated by our team.Audio Assets: Certain sound effects or ambient audio tracks were created or enhanced using AI-assisted audio tools.Gameplay Impact: These AI-generated assets are static or pre-rendered and do not change dynamically via live AI generation while the game is running. All core game code, story design, and final asset integration were directed and finalized by human developers. | CuppaJoe Studio | - | Aug 26, 2026 | |
BOOMSTICKS Store/marketing art | Some current promotional and store page artwork was created with the assistance of generative AI tools. | NetHex Games | - | Aug 25, 2026 | |
Gryphon Rider In-game content arttextaudio | Generative AI tools were used during development to assist with pre-generated content. No generative AI content is created during gameplay, and the game does not connect to external AI services. | Gryphonspire Games | - | Aug 22, 2026 | |
Descendants: The Last Dawn In-game content artaudiocode | Generative AI tools were used during the development of the game in the following areas:
Programming & Code: The vast majority of the game's codebase was written with the assistance of AI.
Graphics & Visuals: A portion of the 2D artwork, promotional graphics, and UI icons were generated or created using AI tools.
Audio & Music: AI tools were used to generate some of the soundtrack.
All AI-generated content was reviewed, edited, and integrated into the final game by human developers. | NoEZ Games | - | Aug 22, 2026 | |
Fluttering In-game content audiotextart | The game uses a mix of original, handmade assets and a few pre-generated AI components:
- Voice & Narration: The narration for text lines has been generated using AI voice generation tools.
- Music: The background music tracks contain AI-generated music.
- Marketing & Branding: Out-of-game visual assets (such as the storefront graphics, library capsules, desktop icon, and startup splash art) contain AI-generated elements.
All core code, gameplay mechanics, level design, in-game visual assets and the original story were created entirely from scratch without AI assistance. | LL | - | Aug 21, 2026 | |
4096 Space Traders Era Store/marketing art | Covers and logo have been designed using AI | Benoit Varasse | - | Aug 20, 2026 | |
Aeris Nexus Unclear | This title includes content created with the assistance of AI tools. | Empera Games | - | Aug 20, 2026 | |
Paper Trail In-game content art | Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play. | Meridian Studios | - | Aug 20, 2026 | |
OmOchim Dev only | AI tools are used during development to help streamline our team's workflow.
All in-game content is created and reviewed by our development team. | Asobism.Co.,Ltd | - | Aug 20, 2026 | |
MANIFEST In-game content textcode | Manifest uses AI for coding and improving prose for events. | Gordon Nowell-Usticke | - | Aug 20, 2026 | |
Airport Madness Evolution Store/marketing art | I use AI to convert game screenshots into artwork for my store page, as well as my game splash screen. I create buttons with AI. I do not use AI inside of the gameplay itself. | Big Fat Simulations Inc. | - | Aug 19, 2026 | |
PIYO PIYO CHICKEN In-game content artaudiotext | This game uses generative AI during development to create some image assets, music assets, and text drafts. All generated content was reviewed by the developer and edited or processed as necessary before being included in the game. The game does not generate content using generative AI during gameplay. | Ferdy Fennec | - | Aug 19, 2026 | |
HyperPipes In-game content audioarttext | Some of this game's assets were made with generative AI tools: the music, the store artwork, and the French translation. Everything ships as fixed files that were generated, chosen, and edited by the developer. Nothing is generated while you play, and the game never connects to an AI service. | CrashBamBoom | - | Aug 19, 2026 | |
Flapverse In-game content art | Generative AI was used to create visual references and process select textures. No content is generated during gameplay. | Maksim Salin | - | Aug 18, 2026 | |
Collapse Vector In-game content arttext | Some Steam store and library presentation artwork was created with assistance from generative AI tools, then selected and edited by the developer. Localization was completed conventionally, with AI used to assist in verification and quality checks. | Starfuel Interactive | - | Aug 17, 2026 | |
Virazh: FPV Drone Racing Unclear textaudioart | Generative artificial intelligence is used to speed up work with texts, sounds, and images. | Vladyslav Fomenko | - | Aug 17, 2026 | |
Dubstep: Solar System In-game content audioartcode | Dubstep: Solar System is an AI-assisted indie game — the studio name, Vibe Coded Reality, wears it proudly. Here is exactly how generative AI was used:
MUSIC: The entire 46-track original dubstep soundtrack was generated with Suno under a paid commercial license, from prompts written by the developer — every track hand-picked from multiple takes and play-tested against the game's beat-gate timing.
CODE: Much of the game's code was written with AI coding assistants working under the developer's direction; all game design, difficulty tuning, and play-testing are human work.
STORE ARTWORK: The cover and capsule artwork were created with AI image tools, then composed and typeset by the developer.
All in-game visuals are drawn procedurally by the game's own code — no AI-generated images appear inside the game itself, and nothing is generated by AI at runtime while you play. | Ian Rosner | - | Aug 14, 2026 | |
Armada Fighters In-game content art | Some promotional visual assets used on the store page (marketing illustrations) were created with the help of generative artificial intelligence tools.
The game content itself (gameplay, in-game graphics, levels, mechanics, and logic) is entirely created by humans, with no AI-generated content used in real time or in pre-rendered gameplay. | BenribsLab | - | Aug 14, 2026 | |
Alive as a Service Dev only code | During development, AI tools were used to help review and debug parts of the code | koby | - | Aug 12, 2026 | |
Nocto And The Ray Of Light Store/marketing artcode | Generative AI used for game box art, 3d modelling and vibe coding assistance. | Spacefarer Retro Remasters LLC | - | Aug 12, 2026 | |
Rotary Knights In-game content artcode | Portions of this game's artwork were created with generative AI tools under human direction, curation, and editing — including aircraft counter sprites, scene illustrations, character portraits, achievement icons, and some store/marketing images. The store trailer's narration is AI-generated voiceover. Some code was developed with AI assistance and human review. The game does not generate any content with AI while running. | ChoiceRealms | - | Aug 10, 2026 | |
Epsilon Hyperpunk In-game content audioart | As an indie dev, I leveraged AI to create this game. Some voices are AI-generated. Concept art was generated for inspiration and then built from scratch. | n8tus | - | Aug 8, 2026 | |
BIRDBOTS In-game content art | BirdBots uses generative AI tools during development to assist in the creation of certain promotional images, visual concepts, illustrations, and marketing materials. All AI-generated content has been reviewed, edited, and integrated by the developer. AI is not used during gameplay and does not affect the game's mechanics. | DogSoul Studios | - | Aug 7, 2026 | |
Venusville - Prologue In-game content audio | The voice of R.E.I.K.A, the AI companion character, is generated using AI text-to-speech technology same as the voice lines of the end dialogue; all other game content — code, art, design, and writing — is handmade. | Orbit Start Studios | 14 | Aug 6, 2026 | |
Mountain Surfer Drone Racing Game Store/marketing art | ChatGPT generative AI was used to create the images used in the menu buttons. All graphics in the store, Logo, Hero image etc, were also generated by ChatGPT. | Mountain Surfer Studio | - | Aug 5, 2026 | |
VisApex In-game content textartaudio | Generative AI was used to assist in creating translations, marketing materials, music, artwork, and some 3D models. VisApex does not use generative AI during operation. Head tracking runs locally using built-in machine learning models. | VisApex | - | Jul 30, 2026 | |
Skyliners Store/marketing art | I am not an artist and I don't have money to hire one, so I used Gemini to create the cover art for the game. Sorry about that. | Skeleton Arm Studios | - | Jul 29, 2026 | |
Cozy Airways In-game content artaudio | Some art and audio assets in Cozy Airways were created with the help of generative AI tools during development. All AI-assisted content was reviewed, edited and approved by our team. The game does not generate any AI content live during gameplay. | ioStudios | - | Jul 29, 2026 | |
StarFrame In-game content arttext | Generative AI tools were used to help create some of StarFrame's content: certain promotional artwork on the store page, and some in-game text such as tutorial instructions and item descriptions. These were reviewed, adjusted, and finalized by the development team manually. | StarFrame Development Team | - | Jul 29, 2026 | |
Flight Date Store/marketing text | Generative AI was used to assist with drafting and localizing text for the Steam store page. All AI-assisted text was reviewed and edited by the development team. No generative AI content is used within the game itself. | Chirp Chirp Games | - | Jul 29, 2026 | |
Universal Flight Simulator 3 PvP Store/marketing art | Covers of game have been made with help of AI | Pix Arts | - | Jul 25, 2026 | |
Fly West In-game content art | AI helps us in the basic design of new graphics and renderings for the various decorative elements at the marketing and in-game levels. | Afk Pixel Studio | - | Jul 25, 2026 | |
N.E.O.N. HORIZON In-game content art | We used AI to generate images, as we don't have an artist on our team.
The gameplay, design, and atmosphere are all human-created. | NeonGameStudio | - | Jul 23, 2026 | |
Soundway In-game content audio | Gameplay, visuals, and code were built by hand. Only the bundled soundtrack used AI-assisted music tools, all of which I reviewed. Soundway is made for your own music — the built-in tracks just get you started. | Naughty Horse | - | Jul 23, 2026 | |
Mooncall In-game content textcode | Localization of the textual content for non-english languages is mainly produced as translations from english using generative artificial intelligence. LLM's have been used as a help also in writing and reviewing of program code, development helper tools, infrastructure setup, security checks, test maintenance and requirements management. | Kuukkeli Games | - | Jul 23, 2026 | |
Retro Flight Simulator 2026 In-game content art | Some pre-rendered artwork and visual assets used in Retro Flight Simulator 2026 were created with the assistance of generative AI and then reviewed and edited by the developer before being included in the game. The game does not use AI-generated content during gameplay and does not rely on external AI services. | OH Games Studio | - | Jul 20, 2026 |