AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Flight
TitleDisclosureCreatorSrcReviewsAdded
The Baggage Room
In-game content
art
The images of passengers are AI generated.
Terminal 3 Games
-Jul 14, 2026
Void Swarm
Store/marketing
art
AI has been used to adapt the cover art to Steam's specific dimensions and requirements.
Gamez-Studio
-Jul 11, 2026
Tower! Simulator 3
Live AI
audio
This game includes live-generated AI features that run locally on the player's computer and do not rely on external AI services. The game uses AI to: - interpret the player's spoken voice commands in real time to support gameplay interactions; - generate voice audio for in-game pilot communications in real time. The AI systems are used exclusively for these gameplay functions. They do not generate user-visible images, text, or other open-ended content. The game is designed so that AI-generated output is limited to its intended gameplay purpose and cannot be used to create illegal, infringing, or otherwise prohibited content.
FeelThere
1kJul 2, 2026
Ninja Noboken Episode 2
In-game content
textartaudio
This game uses generative artificial intelligence in the development of certain content, including NPC dialogue, visual art assets, and music/sound elements. All AI-generated content was created prior to the game's release and is not generated in real time during gameplay. This content has been reviewed and curated by our development team to ensure it meets our creative vision and quality standards.
Gabriel Lopez
-Jun 30, 2026
Korea. IL-2 Series
In-game content
arttext
Generative technologies are used in Korea. IL-2 Series as production tools for selected types of content: in-game radio communications, pilot portraits and images used in Career mode. Radio communications use text-to-speech technology based on voice recordings made by our team and voice actors under the relevant agreements. Pilot portraits and Career mode images are created with AI-assisted workflows based on our own assets, in-game screenshots, models, and historical references, then manually reviewed and refined by our artists. Generative AI is not used as a replacement for creative direction. All such content is curated, checked, and finalized by the development team.
1C Game Studios
-Jun 30, 2026
Airline Legacy
In-game content
artaudiotext
Some of Airline Legacy's artwork, music, in-game text, and translations were created with the assistance of generative AI tools during development. All AI-assisted content was reviewed and curated by the developer. No content is generated live during gameplay.
Skyrocket Inc
-Jun 29, 2026
Finish The Dishes
Store/marketing
art
Generative AI was used to create some of the capsule and promotional artwork displayed on the game's Steam store page. All such artwork was reviewed and selected by the developer. No AI-generated content is created during gameplay.
Fractbit
-Jun 28, 2026
Chicken Battlefield
In-game content
arttextaudio
All materials and assets used in this game were created by hand. Generative AI tools were used only as a supportive enhancement tool, for example to refine, polish, or improve certain elements. The final content, including visual assets, story elements, audio direction, and overall creative design, remains the result of human creation and artistic direction.
chickenbattlefielddevs
-Jun 28, 2026
Copter Dude
In-game content
art
AI was used to create initial concept images for the main character (the funny copter). These images were then edited, redrawn and polished by a human artist. All other sprites, animations, backgrounds, sounds, music, and code in the game have nothing to do with AI.
Scangine Games
-Jun 28, 2026
MultiScope Air Traffic Control
Live AI
audio
MultiScope Air Traffic Control uses a local neural text-to-speech model (Piper) to generate the pilot voice read-backs in real time on your own machine. It runs entirely offline, no voice input or player data is sent anywhere or used to train any AI model. Your spoken commands are recognized locally by your operating system, not by generative AI.
Dali Klaassen
-Jun 28, 2026
Nebula Live
Dev only
Generative AI was used only as a development aid during production. All content included in the final game was reviewed and approved by the developer. The released game does not generate content using AI.
KaamosGames
-Jun 28, 2026
Weed Lord Simulator
Store/marketing
art
No live-generated AI content is present during gameplay. AI was used to create certain promotional and marketing assets.
Revolt Games
-Jun 28, 2026
Fantasy Air-Sea Battles Showdown
In-game content
art
Some visual assets, images, or concept materials used in this game are created with AI-assisted tools and further selected, adjusted, integrated, or refined by the author for use in the game's artistic presentation and content production.
WANG WENJIE
-Jun 28, 2026
Stardust Protocol
Unclear
Some content is powered by AI
Starzen Interactive
-Jun 27, 2026
Beyond Horizon
In-game content
artaudio
During development, procedural and AI-assisted tools may be used to support certain content creation tasks. All content is reviewed, refined, and integrated by the developer. Examples include artwork coloring and sound effect generation.
Trashy Games
-Jun 27, 2026
Splatapult
In-game content
art
Splatapult contains generative AI Art
Recoil Mojo
-Jun 16, 2026
Signs and Seasons
In-game content
artaudio
AI generated Orion and Ibis artwork. Narration audio is ai generated. AI created the original Steam store capsule art and overlayed by a human artist.
Great Wall Studio
-Jun 13, 2026
Sea Walker Saga
In-game content
audio
AI was used to develop some of the musical compositions.
Antelus Games
38Jun 12, 2026
Wetline
Store/marketing
codetext
AI has helped creating the source code and store page text.
AceBuffer
-Jun 10, 2026
LIGHT FORCE
In-game content
audio
We used it for the achievements, Music, Developing the game, Bug testing,
ShangkoStudio
-Jun 10, 2026
Airplane Flight Simulator : EVO
Store/marketing
art
Some Store Page assets were modified and or enhanced with generative AI.
Ovilex Software
-Jun 9, 2026
Redline Protocol
In-game content
codeartaudio
Generative AI tools were used during development to assist with code, UI, audio, and promotional materials.
Cranky Crow Games
-Jun 8, 2026
Sol Survivor
In-game content
codetext
Generative AI tools were used during development as an assistance tool for programming, debugging, design iteration, documentation, and store-page text drafting. All final game content, gameplay systems, assets, and published materials are reviewed, selected, and implemented by the developer. Sol Survivor does not use live generative AI during gameplay. Players do not interact with an AI text, image, audio, or content-generation system while playing.
Evil Space Games
-Jun 3, 2026
Starminer
In-game content
arttext
Some NPC portraits and player character face options in Starminer were created with the assistance of generative AI image tools during development. Generative AI was also used to help generate some informational dialogue, help texts, and tooltips. All AI-generated assets and text were reviewed, curated, and edited by our team before being integrated into the final build. No generative AI is used at runtime. All content shipped in the game is static and pre-authored.
CoolAndGoodGames
1.7kJun 3, 2026
暗面 Dark Side Void
In-game content
text
Al were used to assist with translating text into multiple languages.
Beyond The Light Cone
-Jun 3, 2026
Drone Arena
In-game content
artcode
We used AI for vibe-coding and some UI Elements.
ZEG
-Jun 3, 2026
Certi drone pro
Store/marketing
art
logos and cover art are AI-generated
Sofreshgames
-Jun 3, 2026
Fox Two Protocol
In-game content
art
Part of visual make with AI
D.Z.Robo Game
-Jun 3, 2026
The Few
Store/marketing
art
Logo generation
Indub
-Jun 3, 2026
Horde Beyond
In-game content
codeart
Code review and optimization; Some texture/sample generation
Confident Media Group
-Jun 3, 2026
SKY LEGENDS - An Aeropostal Epic
In-game content
artaudio
Packshot has been partially done with AI. Voices are generated with AI.
SUPER AC
-Jun 3, 2026
Are You A Pilot
In-game content
art
Some visual assets and promotional/store artwork were created or assisted with generative AI tools during development and then manually edited, selected, and assembled by the developer. The game does not use live generative AI during gameplay. Gameplay code, online services, scoring, achievements, purchases, and multiplayer rules are developer-authored.
Carlos Fierro
-May 23, 2026
Air War General - WW2 Air Force Wargame
Store/marketing
art
WW2 historical photos colorized by AI
Panzer Airlines
-May 23, 2026
Billionaire Life Simulator
Store/marketing
art
Generative AI tools were used in a limited capacity to assist with marketing materials and early concept visuals during development. All AI-assisted content was reviewed and approved by the development team. The final shipped game contains no generative AI content.
magicprostudio
-May 23, 2026
Drone Factory Simulator
In-game content
artaudio
AI was used to generate fragments of promotional art for the game's page, as well as to generate the trailer's soundtrack.
Mighty Cogs
-May 23, 2026
Alpha Star
In-game content
art
Some 2D graphic assets in this game, including character concept art and background images, were pre-rendered using generative AI tools. These AI-generated assets were then manually edited, refined, and optimized by the developer to fit the game's specific space theme and pixel art aesthetic.
Minands
-May 23, 2026
Galactic Patrol
Store/marketing
art
AI tools were utilized to generate some art assets on the store page.
Binx.tv
-May 23, 2026
Supernova Deliveries
In-game content
artcode
Generative AI was used for base sprites and code. All assets were manually edited and adapted to match the game's aesthetic and ensure originality. Content is static and pre-rendered.
Desdedalt
-May 23, 2026
Celestial Routes
In-game content
audioarttext
The voice of Jessie, the assistant computer of the player, is generated with text to speech tools. Some of the store content (texts/images) is generated with AI tools.
Unpredictable Games
-May 23, 2026
Birds
Store/marketing
art
The logo was made by my homie with the help of an ai there i said it
RubenCo
-May 23, 2026
Cucumber Airlines
In-game content
audioartcode
This game makes limited use of generative artificial intelligence during development. Generative AI was used to help create some game music and sound effects, to generate the store page thumbnail artwork, and as a support tool for brainstorming ideas and coding auto-completion. All gameplay, design, and final creative decisions were made by the developer.
Kokoa Interactive
-May 23, 2026
Wing Walker
Store/marketing
art
The game's cover art and several background images were generated using artificial intelligence.
mehmetozbostanci
-May 23, 2026
Terminal Control
Store/marketing
art
This game uses AI for Image capsules and Image logo for store page. All other screenshots and in game screenshots which are purely created by me and does not have AI in it.
PXR Studios
-May 23, 2026
Scindistella
In-game content
audio
Voice acting for characters during combat and in the story
Asfering Games
-May 23, 2026
Airspace Master
In-game content
art
Generative AI was used to create a few very specific, minor promotional images and texture enhancements. Everything else; including plane textures, sprites, UI, and airport layouts, was entirely hand crafted by a single human developer using free editing tools like GIMP, Canva, PowerPoint, and MSPaint.
CumulusHaven
-May 23, 2026
World Nexuses: Hyper Racer
In-game content
text
Extra Warp Games used generative artificial intelligence to assist in creating portions of its narrative text, while all gameplay and design remain entirely handcrafted.
Extra Warp Games
-May 23, 2026
Space Fishing: Verti-Go!
In-game content
artaudiocode
Description of AI Use: In this project, Generative AI was used to create promotional artwork, various in-game art assets, and music tracks. Additionally, AI was employed as a coding assistant to help develop and optimize the game's source code. All final outputs have been curated and modified by our development team to meet our creative standards.
Sliheim
-May 23, 2026
Breakline
In-game content
audioartcode
This game uses generative AI tools in parts of development: Music Design Some background music and sound effects were generated using AI tools, then refined by human composers. Visual Assets Certain textures were AI-generated and refined by artists. Programming Support AI assisted with debugging and refining portions of the code. All output was reviewed and tested by developers. No generative AI is used during gameplay, and the game does not generate new AI content at runtime.
Narriflux
-May 23, 2026
Tokyo Wave Rush
In-game content
artaudio
Development was aided by generative AI for a subset of visual and audio assets.
Wave Rush
-May 23, 2026
Tally4: Operation MARY
Store/marketing
art
A few promotional images used on this store page were created with the assistance of generative AI tools. The game itself contains no AI-generated content.
WildRealm Inc
-May 23, 2026
249 results
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