AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Flight
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
The Baggage Room In-game content art | The images of passengers are AI generated. | Terminal 3 Games | - | Jul 14, 2026 | |
Void Swarm Store/marketing art | AI has been used to adapt the cover art to Steam's specific dimensions and requirements. | Gamez-Studio | - | Jul 11, 2026 | |
Tower! Simulator 3 Live AI audio | This game includes live-generated AI features that run locally on the player's computer and do not rely on external AI services.
The game uses AI to:
- interpret the player's spoken voice commands in real time to support gameplay interactions;
- generate voice audio for in-game pilot communications in real time.
The AI systems are used exclusively for these gameplay functions. They do not generate user-visible images, text, or other open-ended content.
The game is designed so that AI-generated output is limited to its intended gameplay purpose and cannot be used to create illegal, infringing, or otherwise prohibited content. | FeelThere | 1k | Jul 2, 2026 | |
Ninja Noboken Episode 2 In-game content textartaudio | This game uses generative artificial intelligence in the development of certain content, including NPC dialogue, visual art assets, and music/sound elements. All AI-generated content was created prior to the game's release and is not generated in real time during gameplay. This content has been reviewed and curated by our development team to ensure it meets our creative vision and quality standards. | Gabriel Lopez | - | Jun 30, 2026 | |
Korea. IL-2 Series In-game content arttext | Generative technologies are used in Korea. IL-2 Series as production tools for selected types of content: in-game radio communications, pilot portraits and images used in Career mode.
Radio communications use text-to-speech technology based on voice recordings made by our team and voice actors under the relevant agreements.
Pilot portraits and Career mode images are created with AI-assisted workflows based on our own assets, in-game screenshots, models, and historical references, then manually reviewed and refined by our artists.
Generative AI is not used as a replacement for creative direction. All such content is curated, checked, and finalized by the development team. | 1C Game Studios | - | Jun 30, 2026 | |
Airline Legacy In-game content artaudiotext | Some of Airline Legacy's artwork, music, in-game text, and translations were created with the assistance of generative AI tools during development. All AI-assisted content was reviewed and curated by the developer. No content is generated live during gameplay. | Skyrocket Inc | - | Jun 29, 2026 | |
Finish The Dishes Store/marketing art | Generative AI was used to create some of the capsule and promotional artwork displayed on the game's Steam store page. All such artwork was reviewed and selected by the developer. No AI-generated content is created during gameplay. | Fractbit | - | Jun 28, 2026 | |
Chicken Battlefield In-game content arttextaudio | All materials and assets used in this game were created by hand. Generative AI tools were used only as a supportive enhancement tool, for example to refine, polish, or improve certain elements. The final content, including visual assets, story elements, audio direction, and overall creative design, remains the result of human creation and artistic direction. | chickenbattlefielddevs | - | Jun 28, 2026 | |
Copter Dude In-game content art | AI was used to create initial concept images for the main character (the funny copter). These images were then edited, redrawn and polished by a human artist. All other sprites, animations, backgrounds, sounds, music, and code in the game have nothing to do with AI. | Scangine Games | - | Jun 28, 2026 | |
MultiScope Air Traffic Control Live AI audio | MultiScope Air Traffic Control uses a local neural text-to-speech model (Piper) to generate the pilot voice read-backs in real time on your own machine. It runs entirely offline, no voice input or player data is sent anywhere or used to train any AI model. Your spoken commands are recognized locally by your operating system, not by generative AI. | Dali Klaassen | - | Jun 28, 2026 | |
Nebula Live Dev only | Generative AI was used only as a development aid during production. All content included in the final game was reviewed and approved by the developer. The released game does not generate content using AI. | KaamosGames | - | Jun 28, 2026 | |
Weed Lord Simulator Store/marketing art | No live-generated AI content is present during gameplay. AI was used to create certain promotional and marketing assets. | Revolt Games | - | Jun 28, 2026 | |
Fantasy Air-Sea Battles Showdown In-game content art | Some visual assets, images, or concept materials used in this game are created with AI-assisted tools and further selected, adjusted, integrated, or refined by the author for use in the game's artistic presentation and content production. | WANG WENJIE | - | Jun 28, 2026 | |
Stardust Protocol Unclear | Some content is powered by AI | Starzen Interactive | - | Jun 27, 2026 | |
Beyond Horizon In-game content artaudio | During development, procedural and AI-assisted tools may be used to support certain content creation tasks. All content is reviewed, refined, and integrated by the developer. Examples include artwork coloring and sound effect generation. | Trashy Games | - | Jun 27, 2026 | |
Splatapult In-game content art | Splatapult contains generative AI Art | Recoil Mojo | - | Jun 16, 2026 | |
Signs and Seasons In-game content artaudio | AI generated Orion and Ibis artwork. Narration audio is ai generated. AI created the original Steam store capsule art and overlayed by a human artist. | Great Wall Studio | - | Jun 13, 2026 | |
Sea Walker Saga In-game content audio | AI was used to develop some of the musical compositions. | Antelus Games | 38 | Jun 12, 2026 | |
Wetline Store/marketing codetext | AI has helped creating the source code and store page text. | AceBuffer | - | Jun 10, 2026 | |
LIGHT FORCE In-game content audio | We used it for the achievements, Music, Developing the game, Bug testing, | ShangkoStudio | - | Jun 10, 2026 | |
Airplane Flight Simulator : EVO Store/marketing art | Some Store Page assets were modified and or enhanced with generative AI. | Ovilex Software | - | Jun 9, 2026 | |
Redline Protocol In-game content codeartaudio | Generative AI tools were used during development to assist with code, UI, audio, and promotional materials. | Cranky Crow Games | - | Jun 8, 2026 | |
Sol Survivor In-game content codetext | Generative AI tools were used during development as an assistance tool for programming, debugging, design iteration, documentation, and store-page text drafting. All final game content, gameplay systems, assets, and published materials are reviewed, selected, and implemented by the developer.
Sol Survivor does not use live generative AI during gameplay. Players do not interact with an AI text, image, audio, or content-generation system while playing. | Evil Space Games | - | Jun 3, 2026 | |
Starminer In-game content arttext | Some NPC portraits and player character face options in Starminer were created with the assistance of generative AI image tools during development. Generative AI was also used to help generate some informational dialogue, help texts, and tooltips. All AI-generated assets and text were reviewed, curated, and edited by our team before being integrated into the final build. No generative AI is used at runtime. All content shipped in the game is static and pre-authored. | CoolAndGoodGames | 1.7k | Jun 3, 2026 | |
暗面 Dark Side Void In-game content text | Al were used to assist with translating text into multiple languages. | Beyond The Light Cone | - | Jun 3, 2026 | |
Drone Arena In-game content artcode | We used AI for vibe-coding and some UI Elements. | ZEG | - | Jun 3, 2026 | |
Certi drone pro Store/marketing art | logos and cover art are AI-generated | Sofreshgames | - | Jun 3, 2026 | |
Fox Two Protocol In-game content art | Part of visual make with AI | D.Z.Robo Game | - | Jun 3, 2026 | |
The Few Store/marketing art | Logo generation | Indub | - | Jun 3, 2026 | |
Horde Beyond In-game content codeart | Code review and optimization; Some texture/sample generation | Confident Media Group | - | Jun 3, 2026 | |
SKY LEGENDS - An Aeropostal Epic In-game content artaudio | Packshot has been partially done with AI.
Voices are generated with AI. | SUPER AC | - | Jun 3, 2026 | |
Are You A Pilot In-game content art | Some visual assets and promotional/store artwork were created or assisted with generative AI tools during development and then manually edited, selected, and assembled by the developer. The game does not use live generative AI during gameplay. Gameplay code, online services, scoring, achievements, purchases, and multiplayer rules are developer-authored. | Carlos Fierro | - | May 23, 2026 | |
Air War General - WW2 Air Force Wargame Store/marketing art | WW2 historical photos colorized by AI | Panzer Airlines | - | May 23, 2026 | |
Billionaire Life Simulator Store/marketing art | Generative AI tools were used in a limited capacity to assist with marketing materials and early concept visuals during development. All AI-assisted content was reviewed and approved by the development team. The final shipped game contains no generative AI content. | magicprostudio | - | May 23, 2026 | |
Drone Factory Simulator In-game content artaudio | AI was used to generate fragments of promotional art for the game's page, as well as to generate the trailer's soundtrack. | Mighty Cogs | - | May 23, 2026 | |
Alpha Star In-game content art | Some 2D graphic assets in this game, including character concept art and background images, were pre-rendered using generative AI tools. These AI-generated assets were then manually edited, refined, and optimized by the developer to fit the game's specific space theme and pixel art aesthetic. | Minands | - | May 23, 2026 | |
Galactic Patrol Store/marketing art | AI tools were utilized to generate some art assets on the store page. | Binx.tv | - | May 23, 2026 | |
Supernova Deliveries In-game content artcode | Generative AI was used for base sprites and code. All assets were manually edited and adapted to match the game's aesthetic and ensure originality. Content is static and pre-rendered. | Desdedalt | - | May 23, 2026 | |
Celestial Routes In-game content audioarttext | The voice of Jessie, the assistant computer of the player, is generated with text to speech tools. Some of the store content (texts/images) is generated with AI tools. | Unpredictable Games | - | May 23, 2026 | |
Birds Store/marketing art | The logo was made by my homie with the help of an ai there i said it | RubenCo | - | May 23, 2026 | |
Cucumber Airlines In-game content audioartcode | This game makes limited use of generative artificial intelligence during development.
Generative AI was used to help create some game music and sound effects, to generate the store page thumbnail artwork, and as a support tool for brainstorming ideas and coding auto-completion.
All gameplay, design, and final creative decisions were made by the developer. | Kokoa Interactive | - | May 23, 2026 | |
Wing Walker Store/marketing art | The game's cover art and several background images were generated using artificial intelligence. | mehmetozbostanci | - | May 23, 2026 | |
Terminal Control Store/marketing art | This game uses AI for Image capsules and Image logo for store page. All other screenshots and in game screenshots which are purely created by me and does not have AI in it. | PXR Studios | - | May 23, 2026 | |
Scindistella In-game content audio | Voice acting for characters during combat and in the story | Asfering Games | - | May 23, 2026 | |
Airspace Master In-game content art | Generative AI was used to create a few very specific, minor promotional images and texture enhancements. Everything else; including plane textures, sprites, UI, and airport layouts, was entirely hand crafted by a single human developer using free editing tools like GIMP, Canva, PowerPoint, and MSPaint. | CumulusHaven | - | May 23, 2026 | |
World Nexuses: Hyper Racer In-game content text | Extra Warp Games used generative artificial intelligence to assist in creating portions of its narrative text, while all gameplay and design remain entirely handcrafted. | Extra Warp Games | - | May 23, 2026 | |
Space Fishing: Verti-Go! In-game content artaudiocode | Description of AI Use:
In this project, Generative AI was used to create promotional artwork, various in-game art assets, and music tracks. Additionally, AI was employed as a coding assistant to help develop and optimize the game's source code. All final outputs have been curated and modified by our development team to meet our creative standards. | Sliheim | - | May 23, 2026 | |
Breakline In-game content audioartcode | This game uses generative AI tools in parts of development:
Music Design
Some background music and sound effects were generated using AI tools, then refined by human composers.
Visual Assets
Certain textures were AI-generated and refined by artists.
Programming Support
AI assisted with debugging and refining portions of the code. All output was reviewed and tested by developers.
No generative AI is used during gameplay, and the game does not generate new AI content at runtime. | Narriflux | - | May 23, 2026 | |
Tokyo Wave Rush In-game content artaudio | Development was aided by generative AI for a subset of visual and audio assets. | Wave Rush | - | May 23, 2026 | |
Tally4: Operation MARY Store/marketing art | A few promotional images used on this store page were created with the assistance of generative AI tools. The game itself contains no AI-generated content. | WildRealm Inc | - | May 23, 2026 |
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