25,376 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

StatemakersSteam
Disclosure

Generative AI tools were used in the development of this game solely to assist with writing and editing text: in-game interface strings and descriptions, their localization into all supported languages, and the text of the game's Steam store page. Every such text was reviewed and edited by a human before publication. The game contains no AI-generated art, audio, music or gameplay content. All artwork was drawn by hand and all sound effects come from licensed libraries. No generative AI runs in the game at runtime.

Creator
Amberland Studio
Reviews
-
Added
Oct 4, 2026
Dice Sort Together: Arcane HallSteam
Disclosure

AI helped with grammatical corrections for in-game text, which were then carefully reviewed and adjusted by hand Some store visuals modified with AI assistance

Creator
Smobu
Reviews
-
Added
Oct 4, 2026
Hold My CargoSteam
Disclosure

Hold My Cargo is made by a three-person team at Favera Studio. Like many small studios, we use AI-assisted tools as part of our production pipeline — for exploring concepts and marketing artwork, speeding up parts of 3D asset, animation and texture work, drafting text and running automated testing. Every asset, animation and line of text that ships in the game is directed, reviewed, edited and approved by the team; nothing goes in unseen. The game does not generate any content at runtime — there is no live AI in Hold My Cargo, and no player data is sent to AI services.

Creator
Favera Studio
Reviews
-
Added
Oct 4, 2026
Lawncrest MallSteam
Disclosure

Generative AI was used during development to create select environmental artwork, including some fictional posters and signage appearing within the game. These assets were reviewed and curated by the developers before inclusion in the final game.

Creator
Halfway Home Studios
Reviews
-
Added
Oct 3, 2026
Dust & DigSteam
Disclosure

Some 3D models, item icons, textures and UI art, sound effects and music were made with generative AI tools

Creator
EEE Games
Reviews
-
Added
Oct 3, 2026
MotoBoxSteam
Disclosure

AI was used for Locolization to different languages for better language support.

Creator
Playdemic Games
Reviews
-
Added
Oct 3, 2026
HAPPY PROPAGANDASteam
Disclosure

Generative AI may be used to assist with localization. All final text is reviewed and edited by the developer.

Creator
Not a Dog
Reviews
-
Added
Oct 3, 2026
Way Too Many Fish!Steam
Disclosure

AI was used to help generate some text and translations. All art, models, and animation are human-made.

Creator
samyam
Reviews
-
Added
Oct 2, 2026
Abyss DrifterSteam
Disclosure

Store page and marketing: the main capsule art was composed and rendered by the developer from in-game models, with generative AI used to repaint parts of the background (landscape, sky and lighting), then corrected by hand. Some promotional videos use an AI-generated voiceover.

Creator
VetusCorvum
Reviews
-
Added
Oct 2, 2026
InteractiVRSteam
Disclosure

InteractiVR uses generative AI during play. The interviewer characters are driven by a large language model that generates their questions, follow up questions and responses live, in response to what the player says and to the job role and experience level the player selects. Player speech is transcribed by automatic speech recognition, and interviewer dialogue is spoken using synthesized voice. The written performance report at the end of a session is also AI generated. The AI is constrained by a system prompt scoped to job interview conversation and to evaluating answers against the STAR method. It does not depict or impersonate real people. Interviewer characters are fictional. The AI evaluates the structure and completeness of a player's answers against the STAR method. It is a practice and training tool and does not make hiring decisions.

Creator
Reflections Production
Reviews
-
Added
Oct 2, 2026
悠游白境Steam
Disclosure

Generative AI was used during development to create some store page artwork and in-game icons. All generated content was reviewed before being included in the final product.

Creator
Fish
Reviews
-
Added
Oct 1, 2026
HardWood Life 籃球人生Steam
Disclosure

AI writing assistants were used to draft and refine in-game text during development; all text has been manually proofread, edited, and verified by the developers.

Creator
Tallen games
Reviews
-
Added
Oct 1, 2026
Liar's FrontSteam
Disclosure

Generative AI was used during development to create and refine some of the game's 2d and 3d artwork and music. All AI-generated content was reviewed, selected, and edited by the developer before being included in the game. Generative AI is not used during gameplay, and no content is generated in real time.

Creator
Zhabka Productions
Reviews
-
Added
Oct 1, 2026
relaySteam
Disclosure

Artificial intelligence was used to assist in development, primarily for the front end, and AI generated content is used in game for text and voices via local models ran on the player's system or external models provided by the player.

Creator
soli_dstate
Reviews
-
Added
Sep 30, 2026
The Core: ProtocolSteam
Disclosure

AI-assisted tools were used to support performance optimization and to generate the player character. AI tools also contributed to enemy character assets, store artwork and translations. These uses concern content prepared during development.

Creator
ChritzleCraft
Reviews
-
Added
Sep 30, 2026
RailwrightSteam
Disclosure

Generative AI tools were used to assist in creating and iterating on selected promotional artwork and graphical assets for Railwright, including materials used on the Steam store page and related marketing. Gameplay screenshots shown on the store page are captured from the actual game. Railwright does not use generative AI to generate content during gameplay.

Creator
Piu Entertainment
Reviews
-
Added
Sep 30, 2026
One More DonutSteam
Disclosure

Almost all content in our game was handcrafted, we used real photos of berries, fruits and etc. to make donuts designs. We used AI as a supportive tool: to edit a few wall paintings, upscale and edit some textures, and fix grammar in the text. We firmly believe AI is just an assistant—the core of our game remains human creativity and attention to detail.

Creator
Silvaris Interactive
Reviews
-
Added
Sep 30, 2026
Psst!Steam
Disclosure

Psst! uses generative AI in two ways, and both run entirely on your own PC. Nothing you say or type is sent to a server, stored, or used to train anything. Live voices: Bot players and the host speak their hints and table talk out loud through a text-to-speech model (Supertonic) that runs on your computer. The spoken lines come from the game's own writing and word lists. The AI only turns that text into audio. Speech recognition: If you choose to play with your voice, a speech-to-text model (NVIDIA Parakeet) turns what you say into text so the game can read your hint or guess. This is optional, and you can always type instead. All artwork, writing and game design were made by the developer or bought as assets with licenses.

Creator
Teeny Tiny Games
Reviews
-
Added
Sep 30, 2026
ARIASteam
Disclosure

ARIA's dialogue and speech are generated on the player's own machine at runtime by a language model and a text-to-speech voice that ship with the game. Nothing is sent to an external service and no player data leaves the machine. What ARIA says is constrained to the station's fiction and to evidence the player has actually found in-game. Some art, audio and text assets in the game were produced with AI tools and reviewed by the developer before shipping.

Creator
Dreamtime Game Studios
Reviews
-
Added
Sep 30, 2026
Last AcreSteam
Disclosure

Generative AI is used to story board, code, analyze code, analyze performance, create thumbnails and many basic tasks like that to speed up workflows. We pay human artists for things like zombies, guns, props, static meshes etc.

Creator
Aftermath Development
Reviews
-
Added
Sep 30, 2026
Not Yet KingSteam
Disclosure

Generative Fill and some generative AI editing tools were used while creating the visuals.

Creator
Basman Games
Reviews
-
Added
Sep 30, 2026
Postpartum | 산후조리원Steam
Disclosure

Generative AI tools were used to assist with the creation and refinement of some pre-generated 3D assets and localization. All AI-assisted content was reviewed, edited, and integrated by the developer. The game does not use generative AI to create content during gameplay.

Creator
Jayhyeon Studio
Reviews
-
Added
Sep 28, 2026
DishDashSteam
Disclosure

Some visual assets were created using generative AI during development.

Creator
Quantum Box
Reviews
-
Added
Sep 28, 2026
Football Academy SimulatorSteam
Disclosure

We used AI as a “support tool” in the creation of in-store visuals and certain in-game UI elements. We use AI solely as a support tool. We never leave the entire process to AI for any task.

Creator
Kiki Games
Reviews
-
Added
Sep 27, 2026
Returns Outlet SimulatorSteam
Disclosure

Artificial intelligence has been used to create localisations in languages other than Polish and English. If you spot any errors in the translation, please let us know on our Steam discussion forums so that we can correct them! Whilst working on the game in Early Access, we occasionally use AI technology to generate a small number of missing graphical elements in order to speed up game updates. This is a temporary solution, and we will replace all generated images by the time the full version of the game is released.

Creator
Twisted Twice Games
Reviews
966
Added
Sep 26, 2026
Football Ambition 27Steam
Disclosure

Some of the artwork that ships with Football Ambition 27 was made using generative AI tools. That covers the club badges and competition logos in the default database, the menu and screen backgrounds, the stadium and facility illustrations, and the library of face parts the game builds portraits from. The national flags are not among them. Faces are built while you play. Every player, coach and youth prospect gets a portrait the moment they exist, including people generated seasons into your save, assembled by the game from that shipped library of parts. It is ordinary code doing the assembling, not an AI model, and it can only ever use art that came with the game. The game does not connect to any AI service. There is an optional feature, switched off by default, that lets you connect your own AI chat assistant to the in game database editor, so it can help with jobs like renaming clubs or building a scenario. It runs only if you turn it on, and it only reaches your own files on your own computer.

Creator
Mega Games
Reviews
-
Added
Sep 25, 2026
UtkantSteam
Disclosure

Utkant is a solo project developed with the help of AI coding assistants. The store page text and some in-game writing were drafted with AI assistance, then reviewed and edited by the developer. Nothing is generated by AI while you play.

Creator
Mathias Rørvik
Reviews
-
Added
Sep 25, 2026
Rox Solid Pro FootballSteam
Disclosure

Player portraits that will ship with the game will be generated in ComfyUI. Claude Code has been used for debugging, testing, and painful algorithm assistance (scheduling).

Creator
Rox Solid Games
Reviews
-
Added
Sep 25, 2026
电网大亨Steam
Disclosure

Some store page promotional images and capsule artwork were created with generative AI. All in-game assets, models and UI graphics are manually created by the development team. No AI-generated content will be produced during gameplay.

Creator
ITCG
Reviews
-
Added
Sep 25, 2026
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