AI was used to background music tracks.
- Creator
- Curve Street
- Reviews
- -
- Added
- Oct 8, 2026
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Interactive or runtime AI features disclosed by the developer.
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AI was used to background music tracks.
Sound effects and music were created with AI audio tools (ElevenLabs) and selected and edited by the developer. Parts of the in-game text, villager dialogue and translations were written with the help of AI and reviewed by the developer. AI coding assistants were used during development, including scripts that build the game's 3D models. No AI generates content while you play.
Some of the game's pre-made content was created with the help of generative AI tools and then edited and checked by the developer: character, monster, item and background artwork, store artwork, music and sound effects. The game does not generate any content with AI while you play.
Some of the background music, the in-game translations and parts of the store text were created with the help of generative AI tools, then reviewed and edited by the developer.
As a solo dev, I use generative AI to help with some coding, visual and audio assets. Every AI asset was selected, refined, and directed by me. No AI content is generated when playing the game.
Generative AI tools were used during development to assist with portions of the game’s pre-generated 2D character and promotional artwork, localization drafts, and code. All AI-assisted material was reviewed, selected, and edited by the developer before inclusion. The game does not generate AI content during gameplay.
Generative AI was used during development to create in-game collectible cover artwork, as well as store and marketing artwork and text. These assets are prepared in advance. The game does not generate AI content during gameplay or connect to a live AI service.
AI tools were used to help translate the game, locate and fix bugs.
Generative AI tools were used during development to assist with localization and the creation of some game assets. Generative AI is not used to generate content during gameplay, and the game does not connect to external AI services during execution.
Some of the game's content was created with the help of generative AI tools and then reviewed and integrated by the developer: several 3D models and their textures, the logo and key art, some of the music and voices, and the English translation of the game's text. All of it is pre-generated: the game does not generate anything with AI while you play.
Generative AI assisted with portions of the artwork, audio, code, and store promotional materials during development. These outputs were reviewed, adjusted, and integrated by the development team.
Localization and some (not all) of the fake company logos. Most of the stuff was either created by me directly or through paid assets and services.
Generative AI was used to create some pre-generated 3D models, artwork, audio, and voice assets used in the game and marketing materials. No AI-generated content is created during gameplay.
AI tools were used during development to help write code, store and in-game text, translations, and the code that draws some icons. All output was reviewed and edited by the developer. The game does not generate any content with AI while you play.
This game uses generative AI for some of its assets. Character portraits and promotional illustrations were created with AI image tools (ChatGPT), 3D landmark models with Tripo3D, sound effects with ElevenLabs, and the background music and theme song with Suno. The English and Simplified Chinese localization was drafted with AI assistance. All AI-generated content was reviewed, edited and selected by the developer before shipping. Nothing is generated live during gameplay.
Every course/character & kit image is generated (gemini-3-pro-image-preview), and the voice work is ElevenLabs.
Generative AI was used during development to create visual assets, including backgrounds, character and enemy artwork, item icons, and story illustrations. AI was also used to create in-game text and story content, translate in-game text, and draft and translate the Steam store description. The game does not generate AI content or connect to external AI services during gameplay.
Pre-generated content only, nothing is generated while the game runs. Most of the pixel art for monsters, bosses, world objects (shrines, totems, traps, items), boon card art and the three hero cats was generated with PixelLab (an AI pixel-art tool) from text prompts and from our own hand-drawn references, then hand-corrected, quantized to the game's palette and animated frame by frame. The music and all sound effects are synthesized procedurally in our own code (no AI). Purchased asset packs (tiles, UI) are hand-drawn by their artists. No AI-generated text, voices or story.
In our project, AI was used to partially create art assets, helping our artists bring some ideas to life.
Generative AI was used to assist with localization and to create some sprites included in this demo. We plan to replace these icons with original artwork for the full release.
Generative AI tools were used during development to create some pre-generated 2D artwork, including item icons, characters and environments, as well as store and marketing materials, including the cinematic teaser. These assets were selected, prepared and integrated by the development team. The game does not generate content using AI during gameplay or connect to external AI services.
AI-generated art objects
Generative AI is used to create pre-recorded voice lines for the main character.
Generative AI tools were used to assist in creating some pre-generated 3D models, textures, visual assets, and promotional artwork. All content is generated before gameplay, reviewed by the developer, and integrated into the finished game. No generative AI is used live during gameplay.
The steam capsules and Logo are currently AI generated, Everything in game is not, except the title screen.
Shift32 is being developed by a solo developer. Generative AI tools were used selectively during development to create and iterate on some in-game assets, including certain 3D models and textures, as well as some promotional and Steam store artwork. No generative AI is used during gameplay, and the game does not connect to external AI services while running.
Some in-game visual assets were generated or modified with generative AI tools during development. The game also includes pre-recorded AI-generated combat voice lines. The developer selected and integrated these as fixed game assets before release.
All visual assets, audio, text, and promotional materials in this game were created using generative AI tools. The developer selected, edited, refined, and integrated the generated content into the final game. The game does not use generative AI to generate content in real time during gameplay.
Some assets in Star Stranded Scrappers were created with the help of AI tools. Each one is carefully tailored to match my vision for the game.
Part of the game's text, including the German, French and Spanish translations, and the store page descriptions were written with the help of AI tools. The paintings are public-domain works by real artists.
Generative AI was used to create artwork for the truck, cargo, environments, route illustrations, and store materials. AI tools also assisted with writing and localization. All such content was created before release. The game does not generate AI content or connect to AI services during gameplay.
Case Opened is made by a solo developer with no art budget to spare. Some of the art that ships in the game was created with generative AI: the Adhesives (stickers), the portraits of the appraisal targets, and some weapon masks. The weapon themes ARE NOT AI-generated. No AI generates content while you play. Our goal is to raise funds to hire artists and replace this art before the full release.
AI tools were used solely to translate the game's text from my native language as accurately as possible.
Some environment, item, interface, and branding artwork was created with assistance from generative AI and then selected, edited, and integrated by the developer. AI tools also assisted with drafting or translating some text and localization, which were reviewed by the developer. The game does not use live-generated AI content during gameplay.
Decorative artwork and background shop-window textures in the game, as well as Steam store capsule artwork, library artwork, logos and icons, were generated with AI before release. No AI content is generated during gameplay.
AI is used to assist with the localization and translation of the game's store page and in game text. It is also used to assist with some simple voice interactions, such as goblin growls and battle cries, as well as basic texture adjustments that fit the game's low poly visual style.
Generative AI was used to assist in checking script dialogue and concepting store promotional artwork. All code and shaders are executed locally.
Some of the background art in the game was created using generative AI.
This game uses generative AI as part of its content creation pipeline. Some elements of the store page cover art were generated using AI and then combined with additional artwork created by our designer. Certain in-game environment textures were processed using AI-assisted tools as part of the texturing workflow. Character voices were recorded by our own team and then processed with AI-based voice conversion to transform them into different character voices. All AI-assisted content was reviewed and refined by our team before being included in the final game.
In our project, AI was used to partially create art assets, helping our artists bring some ideas to life.
Generative AI was used to create some visual assets included in the game, as well as artwork for the Steam store page and marketing materials. These assets were created before release. The game does not generate AI content during gameplay or connect to external AI services.
Background and Logo Created AI.
Generative AI was used during development to create pre-generated artwork, including backgrounds, characters, fish, food, icons, and some UI and store images. AI was also used to prepare store descriptions and translations. No content is generated by AI during gameplay.
Generative AI tools were used during development to create or assist with character illustrations, some character sprites and other visual assets, store and promotional artwork, background music, and portions of localized text. These assets were selected, processed and integrated by the developer. The game does not generate AI content during play and does not connect to external AI services at runtime.
Most graphics are generatively produced with refined qualities.
Some 3D models, illustrations and music in the current version were created with the help of generative AI tools and then edited and integrated by our team. They are placeholders: we are replacing them with work by human artists as development continues.
Only for localization
Pre-generated background graphics were created using generative AI and were subsequently selected for use in the game. The game contains no live-generated AI content and no AI interactions during gameplay.
The in-game illustrations in this game were created with generative AI image tools. This covers: - The background art for the 16 town illustrations - The turtle and enemy character art - The single-image art for the opening and ending - The dojo and battle backgrounds - The celebration art shown at gold milestones - The application icon The developer selected from the generated candidates and adjusted them (resizing, cropping and similar) before including them in the game. Generative AI was also used for part of the text: - All English text was translated from Japanese with generative AI - In the Japanese version, the on-screen guidance, the how-to-play pages, item descriptions, the store description, and some names of goods, places and characters were written with the help of generative AI Generative AI was not used for: - The opening and ending text - Music and sound effects (these are synthesized by the program's own waveform code) - The developer's logo The game never calls generative AI while it is running. It can be played offline; its only external communication is with the Steam client, to record Steam achievements.
The background music in this game was created using generative AI. Generative AI was also used for the translations into the nine languages other than Korean, and for the achievement icons. The game design, the original Korean writing, and the character pixel art are human-made.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Italian Street Food Simulator In-game content audio | AI was used to background music tracks. | Curve Street | - | Oct 8, 2026 | |
Glowtide Isle In-game content audiotext | Sound effects and music were created with AI audio tools (ElevenLabs) and selected and edited by the developer. Parts of the in-game text, villager dialogue and translations were written with the help of AI and reviewed by the developer. AI coding assistants were used during development, including scripts that build the game's 3D models. No AI generates content while you play. | Kul Studio | - | Oct 7, 2026 | |
Arche PG In-game content artaudio | Some of the game's pre-made content was created with the help of generative AI tools and then edited and checked by the developer: character, monster, item and background artwork, store artwork, music and sound effects. The game does not generate any content with AI while you play. | Battle Of Plans | - | Oct 7, 2026 | |
My Own Roguelike: RPG In-game content audiotext | Some of the background music, the in-game translations and parts of the store text were created with the help of generative AI tools, then reviewed and edited by the developer. | DGSTUDIO | - | Oct 7, 2026 | |
Apex Armada In-game content artaudiocode | As a solo dev, I use generative AI to help with some coding, visual and audio assets. Every AI asset was selected, refined, and directed by me. No AI content is generated when playing the game. | Max Q Games | - | Oct 7, 2026 | |
L Wars: Chi Town In-game content arttextcode | Generative AI tools were used during development to assist with portions of the game’s pre-generated 2D character and promotional artwork, localization drafts, and code. All AI-assisted material was reviewed, selected, and edited by the developer before inclusion. The game does not generate AI content during gameplay. | Best KPI LLC | - | Oct 7, 2026 | |
Retro Game Collector Simulator In-game content arttext | Generative AI was used during development to create in-game collectible cover artwork, as well as store and marketing artwork and text. These assets are prepared in advance. The game does not generate AI content during gameplay or connect to a live AI service. | nrnbgames | - | Oct 7, 2026 | |
Cable Management Simulator In-game content text | AI tools were used to help translate the game, locate and fix bugs. | Coldspire Studios | - | Oct 7, 2026 | |
TownEmpire In-game content textart | Generative AI tools were used during development to assist with localization and the creation of some game assets. Generative AI is not used to generate content during gameplay, and the game does not connect to external AI services during execution. | CKL | - | Oct 7, 2026 | |
The Unhidden In-game content artaudiotext | Some of the game's content was created with the help of generative AI tools and then reviewed and integrated by the developer: several 3D models and their textures, the logo and key art, some of the music and voices, and the English translation of the game's text. All of it is pre-generated: the game does not generate anything with AI while you play. | Calvary Games | - | Oct 7, 2026 | |
哥布林背包 In-game content artaudiocode | Generative AI assisted with portions of the artwork, audio, code, and store promotional materials during development. These outputs were reviewed, adjusted, and integrated by the development team. | LittleSun Studio | - | Oct 7, 2026 | |
CATCAR Pit Crew In-game content textart | Localization and some (not all) of the fake company logos. Most of the stuff was either created by me directly or through paid assets and services. | ESGalore | - | Oct 7, 2026 | |
The Lost Cape In-game content artaudiotext | Generative AI was used to create some pre-generated 3D models, artwork, audio, and voice assets used in the game and marketing materials. No AI-generated content is created during gameplay. | RS Game Studio | - | Oct 7, 2026 | |
Give Us Back Gravity In-game content codetextart | AI tools were used during development to help write code, store and in-game text, translations, and the code that draws some icons. All output was reviewed and edited by the developer. The game does not generate any content with AI while you play. | Frotrue | - | Oct 6, 2026 | |
Tales of the Southern Seas In-game content artaudiotext | This game uses generative AI for some of its assets. Character portraits and promotional illustrations were created with AI image tools (ChatGPT), 3D landmark models with Tripo3D, sound effects with ElevenLabs, and the background music and theme song with Suno. The English and Simplified Chinese localization was drafted with AI assistance. All AI-generated content was reviewed, edited and selected by the developer before shipping. Nothing is generated live during gameplay. | Lazycat Interactive | - | Oct 6, 2026 | |
Golf: The Journey - Career Sim In-game content artaudio | Every course/character & kit image is generated (gemini-3-pro-image-preview), and the voice work is ElevenLabs. | Slamships Games | - | Oct 6, 2026 | |
封印迷宮の勇者 In-game content arttext | Generative AI was used during development to create visual assets, including backgrounds, character and enemy artwork, item icons, and story illustrations. AI was also used to create in-game text and story content, translate in-game text, and draft and translate the Steam store description. The game does not generate AI content or connect to external AI services during gameplay. | Akori Games | - | Oct 6, 2026 | |
Catacrawl In-game content art | Pre-generated content only, nothing is generated while the game runs. Most of the pixel art for monsters, bosses, world objects (shrines, totems, traps, items), boon card art and the three hero cats was generated with PixelLab (an AI pixel-art tool) from text prompts and from our own hand-drawn references, then hand-corrected, quantized to the game's palette and animated frame by frame. The music and all sound effects are synthesized procedurally in our own code (no AI). Purchased asset packs (tiles, UI) are hand-drawn by their artists. No AI-generated text, voices or story. | eedee | - | Oct 6, 2026 | |
Mind Echoes: Broken Vow Collector's Edition In-game content art | In our project, AI was used to partially create art assets, helping our artists bring some ideas to life. | Do Games Limited | - | Oct 6, 2026 | |
Anvilia In-game content arttext | Generative AI was used to assist with localization and to create some sprites included in this demo. We plan to replace these icons with original artwork for the full release. | DoubleLike | - | Oct 5, 2026 | |
RattyJunkIdle In-game content art | Generative AI tools were used during development to create some pre-generated 2D artwork, including item icons, characters and environments, as well as store and marketing materials, including the cinematic teaser. These assets were selected, prepared and integrated by the development team. The game does not generate content using AI during gameplay or connect to external AI services. | Jujiu Studio | - | Oct 5, 2026 | |
Viking Colony Builder Valhalla Unclear art | AI-generated art objects | VRCFORGE STUDIOS | - | Oct 5, 2026 | |
Frontier Tavern In-game content audio | Generative AI is used to create pre-recorded voice lines for the main character. | Dclares Dev | - | Oct 4, 2026 | |
Sort The Dumplings In-game content art | Generative AI tools were used to assist in creating some pre-generated 3D models, textures, visual assets, and promotional artwork. All content is generated before gameplay, reviewed by the developer, and integrated into the finished game. No generative AI is used live during gameplay. | Black Vault Games | - | Oct 4, 2026 | |
ISE Rush In-game content art | The steam capsules and Logo are currently AI generated, Everything in game is not, except the title screen. | Flowforge Games | - | Oct 4, 2026 | |
Shift32 In-game content art | Shift32 is being developed by a solo developer. Generative AI tools were used selectively during development to create and iterate on some in-game assets, including certain 3D models and textures, as well as some promotional and Steam store artwork. No generative AI is used during gameplay, and the game does not connect to external AI services while running. | Raushan Duisenova | - | Oct 4, 2026 | |
搶孤 In-game content artaudio | Some in-game visual assets were generated or modified with generative AI tools during development. The game also includes pre-recorded AI-generated combat voice lines. The developer selected and integrated these as fixed game assets before release. | LILIWEI | - | Oct 4, 2026 | |
The Painting War: Three Thrones In-game content artaudiotext | All visual assets, audio, text, and promotional materials in this game were created using generative AI tools. The developer selected, edited, refined, and integrated the generated content into the final game. The game does not use generative AI to generate content in real time during gameplay. | SunDay | - | Oct 4, 2026 | |
Star Stranded Scrappers In-game content art | Some assets in Star Stranded Scrappers were created with the help of AI tools. Each one is carefully tailored to match my vision for the game. | Martilo Games | - | Oct 4, 2026 | |
The Last Curator In-game content text | Part of the game's text, including the German, French and Spanish translations, and the store page descriptions were written with the help of AI tools. The paintings are public-domain works by real artists. | Tilewise | - | Oct 3, 2026 | |
Looks Like It Fits In-game content arttext | Generative AI was used to create artwork for the truck, cargo, environments, route illustrations, and store materials. AI tools also assisted with writing and localization. All such content was created before release. The game does not generate AI content or connect to AI services during gameplay. | chernobrovin | - | Oct 3, 2026 | |
Case Opened In-game content art | Case Opened is made by a solo developer with no art budget to spare. Some of the art that ships in the game was created with generative AI: the Adhesives (stickers), the portraits of the appraisal targets, and some weapon masks. The weapon themes ARE NOT AI-generated. No AI generates content while you play. Our goal is to raise funds to hire artists and replace this art before the full release. | Under20 | - | Oct 3, 2026 | |
Sort Them Eggs In-game content text | AI tools were used solely to translate the game's text from my native language as accurately as possible. | Razzu | - | Oct 3, 2026 | |
Open Daily in NYC In-game content arttext | Some environment, item, interface, and branding artwork was created with assistance from generative AI and then selected, edited, and integrated by the developer. AI tools also assisted with drafting or translating some text and localization, which were reviewed by the developer. The game does not use live-generated AI content during gameplay. | Ruiqi | - | Oct 3, 2026 | |
Fresh Market Simulator In-game content art | Decorative artwork and background shop-window textures in the game, as well as Steam store capsule artwork, library artwork, logos and icons, were generated with AI before release. No AI content is generated during gameplay. | GFZ Games | - | Oct 3, 2026 | |
Goblin Apocalypse: Open World Survival In-game content textaudioart | AI is used to assist with the localization and translation of the game's store page and in game text. It is also used to assist with some simple voice interactions, such as goblin growls and battle cries, as well as basic texture adjustments that fit the game's low poly visual style. | Nons Games | - | Oct 3, 2026 | |
Ferrite Runner In-game content textart | Generative AI was used to assist in checking script dialogue and concepting store promotional artwork. All code and shaders are executed locally. | koh-gt | - | Oct 3, 2026 | |
Mineral Craft 2 In-game content art | Some of the background art in the game was created using generative AI. | Natron Games | - | Oct 3, 2026 | |
UNTIMELY REGRET In-game content artaudio | This game uses generative AI as part of its content creation pipeline. Some elements of the store page cover art were generated using AI and then combined with additional artwork created by our designer. Certain in-game environment textures were processed using AI-assisted tools as part of the texturing workflow. Character voices were recorded by our own team and then processed with AI-based voice conversion to transform them into different character voices. All AI-assisted content was reviewed and refined by our team before being included in the final game. | Alpha Centauri Studio | - | Oct 2, 2026 | |
Connected Hearts: Vanished Beauty Collector's Edition In-game content art | In our project, AI was used to partially create art assets, helping our artists bring some ideas to life. | Do Games Limited | - | Oct 2, 2026 | |
First Layer: 3D Printing Simulator In-game content art | Generative AI was used to create some visual assets included in the game, as well as artwork for the Steam store page and marketing materials. These assets were created before release. The game does not generate AI content during gameplay or connect to external AI services. | Vitrum Games | - | Oct 2, 2026 | |
STOP THE VAN! Store/marketing art | Background and Logo Created AI. | NOXP | - | Oct 1, 2026 | |
Country Fishing In-game content arttext | Generative AI was used during development to create pre-generated artwork, including backgrounds, characters, fish, food, icons, and some UI and store images. AI was also used to prepare store descriptions and translations. No content is generated by AI during gameplay. | K-Cookie Games | - | Oct 1, 2026 | |
Idle Abyss Princesses In-game content artaudiotext | Generative AI tools were used during development to create or assist with character illustrations, some character sprites and other visual assets, store and promotional artwork, background music, and portions of localized text. These assets were selected, processed and integrated by the developer. The game does not generate AI content during play and does not connect to external AI services at runtime. | Peter | - | Oct 1, 2026 | |
Valoria In-game content art | Most graphics are generatively produced with refined qualities. | Ironstone Interactive | - | Oct 1, 2026 | |
The Friendship Protocol In-game content artaudio | Some 3D models, illustrations and music in the current version were created with the help of generative AI tools and then edited and integrated by our team. They are placeholders: we are replacing them with work by human artists as development continues. | Parabola Studio | - | Oct 1, 2026 | |
Too Many Animals ! In-game content text | Only for localization | Lip Chuan Sui | - | Oct 1, 2026 | |
Ocean Dynasty Tycoon In-game content art | Pre-generated background graphics were created using generative AI and were subsequently selected for use in the game. The game contains no live-generated AI content and no AI interactions during gameplay. | Henry Elstner Development & Design | - | Oct 1, 2026 | |
カメノミクス - Tortoise Trader In-game content arttext | The in-game illustrations in this game were created with generative AI image tools. This covers:
- The background art for the 16 town illustrations
- The turtle and enemy character art
- The single-image art for the opening and ending
- The dojo and battle backgrounds
- The celebration art shown at gold milestones
- The application icon
The developer selected from the generated candidates and adjusted them (resizing, cropping and similar) before including them in the game.
Generative AI was also used for part of the text:
- All English text was translated from Japanese with generative AI
- In the Japanese version, the on-screen guidance, the how-to-play pages, item descriptions, the store description, and some names of goods, places and characters were written with the help of generative AI
Generative AI was not used for:
- The opening and ending text
- Music and sound effects (these are synthesized by the program's own waveform code)
- The developer's logo
The game never calls generative AI while it is running. It can be played offline; its only external communication is with the Steam client, to record Steam achievements. | はたらいてみよっか | - | Oct 1, 2026 | |
Yellow Terminal In-game content audiotextart | The background music in this game was created using generative AI. Generative AI was also used for the translations into the nine languages other than Korean, and for the achievement icons. The game design, the original Korean writing, and the character pixel art are human-made. | Clusion Games | - | Oct 1, 2026 |