Game store page logo and cover art made with ai tools Game menu images made with ai tools
- Creator
- Saylor games
- Reviews
- -
- Added
- Oct 3, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Game store page logo and cover art made with ai tools Game menu images made with ai tools
Generative AI tools were used during development to assist in creating select background visuals, sound effects, music tracks, and promotional graphics.
Localization was also done via the help of AI
Generative AI was used during development to create select environmental artwork, including some fictional posters and signage appearing within the game. These assets were reviewed and curated by the developers before inclusion in the final game.
Some images were created by AI. Some code was written by AI.
Generative AI tools were used during development to create and refine visual assets, character portraits, environmental textures, cinematic footage, music, sound effects, story text, translations, and artwork for the store page and promotional materials. These materials were selected, edited, and integrated during development. No AI content is generated during gameplay.
Some of the UI interfaces
Generative AI tools assisted with some audio assets and promotional artwork during development. The game does not generate AI content during gameplay.
Generative AI was used only for localization.
Generative AI was used during development to create artwork, music and sound assets, including artwork used on the store page. AI also assisted with story development, alongside substantial writing and editing by the developer. All of this content was created before release. The game does not generate AI content or connect to AI services during play.
In our project, AI was used to partially create art assets, helping our artists bring some ideas to life.
Generative AI was used during development to create visual assets, music and sound effects, and in-game text and translations. The game does not generate AI content during gameplay or connect to external AI services.
Parts of the store-page text and a few short interface lines were drafted with an AI writing assistant and reviewed and edited by the developer. The game's literary text, English narration, music, sound design and visual design are human-made.
Localization was produced with AI-assisted
Generative AI was used to create in-game background images and translations, as well as some store and library images. No generative AI is used during gameplay.
Music was generated using Suno under the developer’s creative direction. Concept art was created using image generation software.
music made by suno
Generative AI tools were used during development to assist in the creation of some visual and 3D assets. All generated content was reviewed, edited, and integrated by the developer.
AI was used to make some scripts and some voice lines
AI-generated content is used on the store page.
Generative AI tools were used during development to assist with creative work and the production of Steam store page assets.
Used for character voice acting and for generating and editing graphical images.
In-game visuals and audio were developed with AI assistance.
Some visual and text content in KAZENRA was created or refined with the assistance of generative AI tools during development. All such content was reviewed, selected, edited, and integrated by the developer before release. The game does not generate AI content during gameplay.
AI Voice over
Generative AI was used during development as an assistive tool for code prototyping and localization, and to create some pre-generated visual content, including fictional patient photographs used as environmental and narrative elements in the game. AI-generated concept art is used only as internal visual reference and is not included as game assets. All AI-generated content included in the game is pre-generated. No generative AI runs during gameplay. Final level design, asset placement, gameplay systems, narrative implementation, and asset integration are created and assembled by the developer.
The use of AI is limited to select visual assets, which were manually reviewed, repainted, and integrated to fit the art direction. The project features original artwork hand-drawn by my artistic partner alongside an original acoustic piano score, entirely composed and performed by me. This is an independent, completely free passion project with zero monetization, made out of a genuine love for game development. Thank you for playing.
Some in-game artwork, such as fish, poles and quest art, is made with the help of AI image tools, then selected and edited by our team. Some forum replies from in-game characters are AI-assisted and reviewed before they are posted. Nothing is generated live during gameplay.
Generated AI content was only used partly in the codebase logic development of Tarpit.
Generative AI tools were utilized to generate base assets for various 3D models and musical tracks. All AI-generated content was subsequently edited, refined, and integrated manually to match the vision of the game.
The game uses AI assisted localization to make the experience accessible to players in different languages.
The Art 2d art in the main menu was AI generated through chat gpt.
Generative AI was used during development to create certain pre-generated visual assets and character textures included in the game, as well as to assist with translation into certain languages (French, German, and Spanish). These assets are created during development and are integrated into the game; there is no real-time AI content generation during gameplay.
Generative AI tools assisted with pre-generated artwork, including Steam store capsules and library images, and some localization text. The game does not generate AI content during play or connect to external AI services.
Generative AI tools were used during development to assist with debugging. AI-assisted content included in the final game was reviewed and edited by the developer. No content is generated by AI during gameplay.
The music in this game was created using the Suno AI music generation tool. All other content — including all art and pixel art, level and puzzle design, mechanics, writing, — was created by hand by the developer, without generative AI.
Some textures were created with AI assistance.
I've just gen AI to help with the store page and coding of game elements.
Generative AI tools were used to assist in creating promotional artwork, cover images, and store page visual assets. The game itself does not generate AI content during gameplay.
Generative AI tools were used to assist in the creation of certain visual assets during development. All final in-game content was reviewed and edited by the developer. No AI-generated content is produced during gameplay.
Generative AI was used to assist in the creation of some promotional and marketing materials (such as key art). All in-game content, gameplay, and screenshots are created without the use of generative AI.
Generative AI tools were used during development to assist with some pre-generated 2D visual assets, marketing artwork, and localized text. All AI-assisted content was reviewed and edited by the developer before inclusion. The game does not generate AI content or code during play and does not connect to external AI services.
All content was meticulously reviewed and curated by the developer. Some coding, sound and art were created using AI tools, but all were edited and finalized by the developer.
The game includes pre-generated content created with the help of generative AI, including some character voice lines and sound effects.
Generative AI tools were used during development to assist with selected promotional artwork and pre-generated voice-over audio. All AI-assisted content is created and reviewed before inclusion in the game or store materials. The game does not use generative AI during gameplay and does not generate content in real time.
AI was used for text proofreading and translation. AI was also used to enhance some textures.
Some assets used in this game may have been created using AI. Information about these assets can be found in the game's credits. AI-assisted tools were also used during the development of this game.
Some visual assets in PALADIN HC were created or recreated with the assistance of generative AI tools during development. All AI-assisted content was reviewed, selected, and integrated by the developer before being included in the game.
Programming with AI. For the art assets, the demo currently uses AI-generated art assets, which will be gradually replaced with artwork created by professional artists before the game’s release.
Soundtrack and Sound Effects
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Doomlander Store/marketing art | Game store page logo and cover art made with ai tools
Game menu images made with ai tools | Saylor games | - | Oct 3, 2026 | |
Lucy In-game content artaudio | Generative AI tools were used during development to assist in creating select background visuals, sound effects, music tracks, and promotional graphics. | Cerki Games | - | Oct 3, 2026 | |
Tidy Up Frat House In-game content text | Localization was also done via the help of AI | sharkfindev | - | Oct 3, 2026 | |
Lawncrest Mall In-game content art | Generative AI was used during development to create select environmental artwork, including some fictional posters and signage appearing within the game. These assets were reviewed and curated by the developers before inclusion in the final game. | Halfway Home Studios | - | Oct 3, 2026 | |
GENA GORIN Dev only artcode | Some images were created by AI. Some code was written by AI. | MAXORKA GAMES | - | Oct 3, 2026 | |
IRONWOUND In-game content artaudiotext | Generative AI tools were used during development to create and refine visual assets, character portraits, environmental textures, cinematic footage, music, sound effects, story text, translations, and artwork for the store page and promotional materials. These materials were selected, edited, and integrated during development. No AI content is generated during gameplay. | SlavaGames | - | Oct 3, 2026 | |
My Dream War Unclear | Some of the UI interfaces | RUIRUI GAMES | - | Oct 3, 2026 | |
SAR: DEAD SIGNAL In-game content audioart | Generative AI tools assisted with some audio assets and promotional artwork during development. The game does not generate AI content during gameplay. | PlayPartyGames | - | Oct 3, 2026 | |
Arctic Adventure In-game content text | Generative AI was used only for localization. | the groundbird works | - | Oct 3, 2026 | |
Frontier Harvest Initiative In-game content artaudiotext | Generative AI was used during development to create artwork, music and sound assets, including artwork used on the store page. AI also assisted with story development, alongside substantial writing and editing by the developer. All of this content was created before release. The game does not generate AI content or connect to AI services during play. | More Than Devs | - | Oct 2, 2026 | |
Connected Hearts: Vanished Beauty Collector's Edition In-game content art | In our project, AI was used to partially create art assets, helping our artists bring some ideas to life. | Do Games Limited | - | Oct 2, 2026 | |
Crown to Callus In-game content artaudiotext | Generative AI was used during development to create visual assets, music and sound effects, and in-game text and translations. The game does not generate AI content during gameplay or connect to external AI services. | Hüseyin Baytar | - | Oct 1, 2026 | |
Ex Oblivione Store/marketing text | Parts of the store-page text and a few short interface lines were drafted with an AI writing assistant and reviewed and edited by the developer. The game's literary text, English narration, music, sound design and visual design are human-made. | No_Return() | - | Oct 1, 2026 | |
Magic Words In-game content text | Localization was produced with AI-assisted | Maboy Games | - | Oct 1, 2026 | |
PUYON In-game content arttext | Generative AI was used to create in-game background images and translations, as well as some store and library images. No generative AI is used during gameplay. | tommy_karasu | - | Oct 1, 2026 | |
Terminal Depth In-game content audioart | Music was generated using Suno under the developer’s creative direction.
Concept art was created using image generation software. | Bubfiz | - | Oct 1, 2026 | |
Counting Sand in the Sahara Unclear audio | music made by suno | nameless zombie | - | Sep 30, 2026 | |
The House In-game content art | Generative AI tools were used during development to assist in the creation of some visual and 3D assets. All generated content was reviewed, edited, and integrated by the developer. | Meercraft | - | Sep 30, 2026 | |
Biden Blast In-game content codeaudio | AI was used to make some scripts and some voice lines | B.B.B.Games | - | Sep 30, 2026 | |
Sudoku Kingdom Store/marketing | AI-generated content is used on the store page. | FWGames | - | Sep 30, 2026 | |
畸界:雾城 Store/marketing arttext | Generative AI tools were used during development to assist with creative work and the production of Steam store page assets. | 鹏砚 | - | Sep 30, 2026 | |
Crimson Sanity In-game content artaudio | Used for character voice acting and for generating and editing graphical images. | SignNarva | - | Sep 30, 2026 | |
Fable's Prelude In-game content artaudio | In-game visuals and audio were developed with AI assistance. | Cupixel | - | Sep 30, 2026 | |
KAZENRA In-game content arttext | Some visual and text content in KAZENRA was created or refined with the assistance of generative AI tools during development. All such content was reviewed, selected, edited, and integrated by the developer before release. The game does not generate AI content during gameplay. | Mecun Games | - | Sep 28, 2026 | |
Love&Knights Solitaire In-game content audio | AI Voice over | DigiMight | - | Sep 28, 2026 | |
Locked In: The Ward In-game content arttextcode | Generative AI was used during development as an assistive tool for code prototyping and localization, and to create some pre-generated visual content, including fictional patient photographs used as environmental and narrative elements in the game. AI-generated concept art is used only as internal visual reference and is not included as game assets.
All AI-generated content included in the game is pre-generated. No generative AI runs during gameplay. Final level design, asset placement, gameplay systems, narrative implementation, and asset integration are created and assembled by the developer. | GES Interactive | - | Sep 28, 2026 | |
The Path of Glass In-game content art | The use of AI is limited to select visual assets, which were manually reviewed, repainted, and integrated to fit the art direction. The project features original artwork hand-drawn by my artistic partner alongside an original acoustic piano score, entirely composed and performed by me.
This is an independent, completely free passion project with zero monetization, made out of a genuine love for game development. Thank you for playing. | Biesro | - | Sep 27, 2026 | |
Fish Wrangler In-game content arttext | Some in-game artwork, such as fish, poles and quest art, is made with the help of AI image tools, then selected and edited by our team. Some forum replies from in-game characters are AI-assisted and reviewed before they are posted. Nothing is generated live during gameplay. | Fish Wrangler, Inc. | - | Sep 27, 2026 | |
Tarpit Dev only code | Generated AI content was only used partly in the codebase logic development of Tarpit. | Koivu Games | - | Sep 27, 2026 | |
Emergency Warp In-game content artaudio | Generative AI tools were utilized to generate base assets for various 3D models and musical tracks. All AI-generated content was subsequently edited, refined, and integrated manually to match the vision of the game. | Erbcode | - | Sep 27, 2026 | |
Trox The Reversal In-game content text | The game uses AI assisted localization to make the experience accessible to players in different languages. | TROJAN PRODUCTIONS PRIVATE LIMITED | - | Sep 27, 2026 | |
The Anomalarian In-game content art | The Art 2d art in the main menu was AI generated through chat gpt. | Sion Kruger | - | Sep 27, 2026 | |
Poop Killer - The Golden Fart In-game content arttext | Generative AI was used during development to create certain pre-generated visual assets and character textures included in the game, as well as to assist with translation into certain languages (French, German, and Spanish). These assets are created during development and are integrated into the game; there is no real-time AI content generation during gameplay. | 616 GAMES | - | Sep 27, 2026 | |
MirrorBullet Store/marketing arttext | Generative AI tools assisted with pre-generated artwork, including Steam store capsules and library images, and some localization text. The game does not generate AI content during play or connect to external AI services. | Ark | - | Sep 27, 2026 | |
SOOT Dev only | Generative AI tools were used during development to assist with debugging. AI-assisted content included in the final game was reviewed and edited by the developer. No content is generated by AI during gameplay. | GR0GZ_GAMES | - | Sep 25, 2026 | |
Connecting Neurons In-game content audio | The music in this game was created using the Suno AI music generation tool. All other content — including all art and pixel art, level and puzzle design, mechanics, writing, — was created by hand by the developer, without generative AI. | Team Kalango | - | Sep 25, 2026 | |
Broken Family 1: Mr. Rabbit In-game content art | Some textures were created with AI assistance. | AURORA STUDIO | - | Sep 25, 2026 | |
Mouse Mortar CE Store/marketing textcode | I've just gen AI to help with the store page and coding of game elements. | String Theory Cinema Games | - | Sep 25, 2026 | |
Aknua Tower Store/marketing art | Generative AI tools were used to assist in creating promotional artwork, cover images, and store page visual assets. The game itself does not generate AI content during gameplay. | KillerTimeGamer | - | Sep 25, 2026 | |
The Miner's Routine In-game content art | Generative AI tools were used to assist in the creation of certain visual assets during development. All final in-game content was reviewed and edited by the developer. No AI-generated content is produced during gameplay. | Aleksandr Pogrebitskii | - | Sep 25, 2026 | |
Frogging Up: Frog Climb Rage Game In-game content art | Generative AI was used to assist in the creation of some promotional and marketing materials (such as key art).
All in-game content, gameplay, and screenshots are created without the use of generative AI. | Witenovastudio OÜ | - | Sep 25, 2026 | |
WarmSpot In-game content arttext | Generative AI tools were used during development to assist with some pre-generated 2D visual assets, marketing artwork, and localized text. All AI-assisted content was reviewed and edited by the developer before inclusion. The game does not generate AI content or code during play and does not connect to external AI services. | BT Studio | - | Sep 25, 2026 | |
We Will Die For You In-game content artaudiocode | All content was meticulously reviewed and curated by the developer. Some coding, sound and art were created using AI tools, but all were edited and finalized by the developer. | Front Porch Games, LLC | - | Sep 25, 2026 | |
BETWEEN ROOMS In-game content audio | The game includes pre-generated content created with the help of generative AI, including some character voice lines and sound effects. | Viis | - | Sep 25, 2026 | |
Who Pressed It?! In-game content artaudio | Generative AI tools were used during development to assist with selected promotional artwork and pre-generated voice-over audio. All AI-assisted content is created and reviewed before inclusion in the game or store materials. The game does not use generative AI during gameplay and does not generate content in real time. | Velora Studio | - | Sep 25, 2026 | |
True Crime Archive: Horror Tidy Up In-game content textart | AI was used for text proofreading and translation. AI was also used to enhance some textures. | Bormak Studio | - | Sep 24, 2026 | |
War From Above Unclear | Some assets used in this game may have been created using AI. Information about these assets can be found in the game's credits. AI-assisted tools were also used during the development of this game. | BERCAMILAN | - | Sep 24, 2026 | |
Paladin HC In-game content art | Some visual assets in PALADIN HC were created or recreated with the assistance of generative AI tools during development. All AI-assisted content was reviewed, selected, and integrated by the developer before being included in the game. | Fahrettin's House | - | Sep 24, 2026 | |
Green Again! In-game content art | Programming with AI.
For the art assets, the demo currently uses AI-generated art assets, which will be gradually replaced with artwork created by professional artists before the game’s release. | RingoCat | - | Sep 24, 2026 | |
Avocado Survivor Unclear audio | Soundtrack and Sound Effects | Team Avo | - | Sep 24, 2026 |