In our project, AI was used to partially create art assets, helping our artists bring some ideas to life.
- Creator
- Do Games Limited
- Reviews
- -
- Added
- Oct 6, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
In our project, AI was used to partially create art assets, helping our artists bring some ideas to life.
The localization was generated with the help of AI, and artwork was based on game content but polished with AI.
Some of what you see and hear in Semblature was made with AI tools. Nothing is generated while you play. There is no model in the game, nothing is created at runtime, and the game never sends anything you do to an AI service. Art: No AI-generated imagery currently ships. All in-game art is drawn procedurally by the game's own code, and the store assets (capsules, library art, icons) are the same. No diffusion imagery is used in any of them. An AI image pipeline exists in development; if generated art ships in a future build, this section will be updated before release with the tools and process. Music: No music has shipped in a build yet. If AI-generated music ships, this answer will be updated with the tool and process before release. Puzzles: A puzzle's shape, what it teaches, and where it falls on the difficulty curve was designed with an AI coding assistant under my direction. The puzzles you play are produced from that design by a deterministic program, and a solver proves it has exactly one solution. The teaching cards and rule text were drafted the same way and edited by me. Store copy is drafted with an AI writing assistant and edited by me.
Memory House is based on our original concept, characters, storylines, gameplay, and creative direction. During development, we used generative AI as a tool to help produce illustrations, visual assets, and written narrative content based on those ideas. We selected and refined the resulting content for the game and some promotional materials. No AI content is generated during gameplay.
Steam store and library, including capsule images, the logo and icons Gameplay screenshots were captured directly from the game.
AI tools were used for the store and library images such as capsules (generated from the game's own in-game graphics), the English, Chinese and Korean translations, the background music, and the store page text. All in-game graphics were created without AI.
This game uses generative AI to help create pre-rendered store artwork, chapter illustrations, background music, and the official trailer. Game logic was drafted with AI assistance and reviewed by the developer. All level design, gameplay mechanics, and in-game text are hand-authored. No copyrighted third-party material was used in any AI output.
Generated art for cards. Generated 3d models.
Images used in this game were generated using AI
Part of the game's text, including the German, French and Spanish translations, and the store page descriptions were written with the help of AI tools. The paintings are public-domain works by real artists.
Pre-generated content (created during development, not generated while playing): - The ending theme song "さくら色の上履き" was created with Suno. - The title logos were generated with an AI image tool and reviewed by the developer. - Game artwork (scenes, character art and illustrations) was created with the help of AI image generation and upscaled with Real-ESRGAN, then selected and edited by the developer. - AI assistants (Codex, Claude) were used to help write code and to draft/translate some text; all story text was reviewed by the developer. The game does not generate any content with AI at runtime.
This game uses generative AI tools to help create some artwork and store page text. All AI-assisted content is reviewed by the developer before use.
This game includes generative AI. Used for assisting coding, and localization,No arts or story texts were generated by AI.
This game was made with the help of generative AI. AI tools were used during development to create visual assets, sound and music, parts of the source code, and the translations of this page and the in-game text. Everything was chosen, edited and assembled by hand before release. Nothing is generated while you play — all content ships with the game.
Some assets (voiceovers, wall paintings, icons) are currently generated using AI and are planned to be replaced with artist-created assets in future updates.
Some of the background art in the game was created using generative AI.
In our project, AI was used to partially create art assets, helping our artists bring some ideas to life.
AI was used for coding, translations and achievements. The map, airports and countries come from public datasets. Nothing is generated by AI while you play.
The game's cases, design and text were created by the developer. Generative AI was used as an assistant when writing the text of this store page and of the game, and to translate it into 12 languages; all of it was reviewed and edited by the developer. No content is generated while you play.
Generative AI tools were used during development to create pre-generated character voices, music, and store artwork, and to assist with writing. These assets are prepared in advance. The game does not generate AI content or connect to third-party AI services during gameplay.
AI used for help with coding support and analysing the balancing.
all the pictures are generated by artificial intelligence.
Generative AI was used during development to create and refine some of the game's 2d and 3d artwork and music. All AI-generated content was reviewed, selected, and edited by the developer before being included in the game. Generative AI is not used during gameplay, and no content is generated in real time.
This game heavily utilizes AI in all parts of the game but final displayed results were all refined by human.
This game uses generative AI to create some of its audio content. Background music tracks were generated using Suno, and sound effects (SFX) for menus were generated using ElevenLabs. All AI-generated audio was reviewed and curated by the developer. No gameplay code or puzzle logic is generated by AI at runtime; the use of AI is limited to pre-generated audio content included in the build.
The game to contain art assets generated by artificial intelligence
Generative AI was used to create content such as artwork and sound.
Generative AI was used during development to create artwork, music, sound effects, and translations, as well as store and promotional artwork. The game does not generate AI content during gameplay or connect to external AI services.
AI-generated content is used on the store page.
This game uses AI tools in the following ways: Music: Composed using Suno. Code: Written and debugged with AI assistance. Art: Created with AI assistance. All AI-assisted content was reviewed, edited, and finalized by the developer.
Generative AI tools were used during development to assist with localization, programming, and store/marketing text. All AI-assisted output was reviewed, edited, and integrated by the developer. The game does not use generative AI at runtime and does not generate live AI content.
Some 2D artwork used in this game (such as character and environment illustrations) was created or assisted with generative AI tools, then selected and edited by the developer for the final game. Gameplay systems, puzzles, and interactive logic were designed and implemented by the developer. The game does not use generative AI to create content in real time during play.
The game to contain art assets generated by artificial intelligence
Some of MoonDoku's art and audio was made with generative AI tools while I built the game: the animated world backdrops, the MoonDoku FM music, a few sound effects, parts of the store and icon art, and a handful of smaller in-game images. I directed, edited, and composited all of it by hand. Everything else is made without generative AI. The puzzles come from my own deterministic generator, the cat is a commissioned 3D model I animated in Blender, and the game design & layout are directly from my brain. Nothing is generated while you play, and the game never talks to an AI service.
Generative AI was used during development for a small number of visual assets and background music. All AI-generated content was carefully directed, reviewed, and edited by the developer to maintain the game's quality, consistency, and artistic vision. No AI-generated content is created during gameplay.
AI tools were mainly used to speed up development of the game, not to replace human creativity.
Artwork: created with generative AI, pre-rendered, hand-curated and edited. Code and design: 100% human-written, built on a match-3 framework I've developed and shipped five games with since 2012. Runtime: no AI is used while the game is running.
Generativer Inhalt: Bild, Props
The Art 2d art in the main menu was AI generated through chat gpt.
Some of the images used in the game were created with generative AI tools. However, all questions, answer choices, facts, and other written content were created and edited by humans.
Generative AI tools assisted with pre-generated artwork, including Steam store capsules and library images, and some localization text. The game does not generate AI content during play or connect to external AI services.
The music in this game was created using the Suno AI music generation tool. All other content — including all art and pixel art, level and puzzle design, mechanics, writing, — was created by hand by the developer, without generative AI.
The in-game background music was pre-produced using AI audio generation tools.
Help in creating images
Help in creating images
Help in creating images
Help in creating images
Help in creating images
Help in creating images
Help in creating images
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Mind Echoes: Broken Vow Collector's Edition In-game content art | In our project, AI was used to partially create art assets, helping our artists bring some ideas to life. | Do Games Limited | - | Oct 6, 2026 | |
Bearing 2889 In-game content textart | The localization was generated with the help of AI, and artwork was based on game content but polished with AI. | Keycap Games LLC | - | Oct 6, 2026 | |
Semblature: A Deduction Game In-game content arttextcode | Some of what you see and hear in Semblature was made with AI tools. Nothing is generated while you play. There is no model in the game, nothing is created at runtime, and the game never sends anything you do to an AI service.
Art: No AI-generated imagery currently ships. All in-game art is drawn procedurally by the game's own code, and the store assets (capsules, library art, icons) are the same. No diffusion imagery is used in any of them. An AI image pipeline exists in development; if generated art ships in a future build, this section will be updated before release with the tools and process.
Music: No music has shipped in a build yet. If AI-generated music ships, this answer will be updated with the tool and process before release.
Puzzles: A puzzle's shape, what it teaches, and where it falls on the difficulty curve was designed with an AI coding assistant under my direction. The puzzles you play are produced from that design by a deterministic program, and a solver proves it has exactly one solution. The teaching cards and rule text were drafted the same way and edited by me.
Store copy is drafted with an AI writing assistant and edited by me. | Perpolita | - | Oct 6, 2026 | |
Memory House In-game content arttext | Memory House is based on our original concept, characters, storylines, gameplay, and creative direction. During development, we used generative AI as a tool to help produce illustrations, visual assets, and written narrative content based on those ideas. We selected and refined the resulting content for the game and some promotional materials. No AI content is generated during gameplay. | Germes Studio | - | Oct 4, 2026 | |
Flockway Store/marketing art | Steam store and library, including capsule images, the logo and icons Gameplay screenshots were captured directly from the game. | Flockway Studio | - | Oct 4, 2026 | |
EternalCircuitBoard In-game content artaudiotext | AI tools were used for the store and library images such as capsules (generated from the game's own in-game graphics), the English, Chinese and Korean translations, the background music, and the store page text. All in-game graphics were created without AI. | HS Games | - | Oct 4, 2026 | |
扫雷英雄 Mine Heroes In-game content artaudiotextcode | This game uses generative AI to help create pre-rendered store artwork, chapter illustrations, background music, and the official trailer. Game logic was drafted with AI assistance and reviewed by the developer.
All level design, gameplay mechanics, and in-game text are hand-authored. No copyrighted third-party material was used in any AI output. | Sparkmine Studio | - | Oct 4, 2026 | |
Dark Forest In-game content art | Generated art for cards. Generated 3d models. | Macon Games | - | Oct 4, 2026 | |
Woolwater In-game content art | Images used in this game were generated using AI | Almost Sensible | - | Oct 3, 2026 | |
The Last Curator In-game content text | Part of the game's text, including the German, French and Spanish translations, and the store page descriptions were written with the help of AI tools. The paintings are public-domain works by real artists. | Tilewise | - | Oct 3, 2026 | |
Aili Is Here In-game content artaudiotextcode | Pre-generated content (created during development, not generated while playing):
- The ending theme song "さくら色の上履き" was created with Suno.
- The title logos were generated with an AI image tool and reviewed by the developer.
- Game artwork (scenes, character art and illustrations) was created with the help of AI image generation and upscaled with Real-ESRGAN, then selected and edited by the developer.
- AI assistants (Codex, Claude) were used to help write code and to draft/translate some text; all story text was reviewed by the developer.
The game does not generate any content with AI at runtime. | 550 Atelier | - | Oct 3, 2026 | |
The Grid Detective In-game content arttext | This game uses generative AI tools to help create some artwork and store page text. All AI-assisted content is reviewed by the developer before use. | Duskery | - | Oct 3, 2026 | |
Tactical Combat Simulator Dev only codetext | This game includes generative AI. Used for assisting coding, and localization,No arts or story texts were generated by AI. | Terraminus Studios | - | Oct 3, 2026 | |
Podyezd In-game content artaudiotextcode | This game was made with the help of generative AI.
AI tools were used during development to create visual assets, sound and music, parts
of the source code, and the translations of this page and the in-game text. Everything
was chosen, edited and assembled by hand before release.
Nothing is generated while you play — all content ships with the game. | RavenS Software | - | Oct 3, 2026 | |
Unhex In-game content audioart | Some assets (voiceovers, wall paintings, icons) are currently generated using AI and are planned to be replaced with artist-created assets in future updates. | Major Dog Games | - | Oct 3, 2026 | |
Mineral Craft 2 In-game content art | Some of the background art in the game was created using generative AI. | Natron Games | - | Oct 3, 2026 | |
Connected Hearts: Vanished Beauty Collector's Edition In-game content art | In our project, AI was used to partially create art assets, helping our artists bring some ideas to life. | Do Games Limited | - | Oct 2, 2026 | |
Tiny Airline In-game content text | AI was used for coding, translations and achievements. The map, airports and countries come from public datasets. Nothing is generated by AI while you play. | Inner Core Studios | - | Oct 1, 2026 | |
Parcel Inspector Simulator In-game content text | The game's cases, design and text were created by the developer. Generative AI was used as an assistant when writing the text of this store page and of the game, and to translate it into 12 languages; all of it was reviewed and edited by the developer. No content is generated while you play. | Alexframe | - | Oct 1, 2026 | |
One Command Ahead In-game content audiotextart | Generative AI tools were used during development to create pre-generated character voices, music, and store artwork, and to assist with writing. These assets are prepared in advance. The game does not generate AI content or connect to third-party AI services during gameplay. | Newtro Studios | - | Oct 1, 2026 | |
Roll In Dev only code | AI used for help with coding support and analysing the balancing. | AceBuffer | - | Oct 1, 2026 | |
Visual Novel: Ali Baba Basemen In-game content art | all the pictures are generated by artificial intelligence. | Reanim Games | - | Oct 1, 2026 | |
Liar's Front In-game content artaudio | Generative AI was used during development to create and refine some of the game's 2d and 3d artwork and music. All AI-generated content was reviewed, selected, and edited by the developer before being included in the game. Generative AI is not used during gameplay, and no content is generated in real time. | Zhabka Productions | - | Oct 1, 2026 | |
Sutja In-game content artaudiocodetext | This game heavily utilizes AI in all parts of the game but final displayed results were all refined by human. | BlueBug | - | Oct 1, 2026 | |
CubeMate In-game content audio | This game uses generative AI to create some of its audio content. Background music tracks were generated using Suno, and sound effects (SFX) for menus were generated using ElevenLabs. All AI-generated audio was reviewed and curated by the developer. No gameplay code or puzzle logic is generated by AI at runtime; the use of AI is limited to pre-generated audio content included in the build. | Bartosz Woźniak Solutions | - | Oct 1, 2026 | |
DRUNKARD In-game content art | The game to contain art assets generated by artificial intelligence | Playing Middle Ages | - | Sep 30, 2026 | |
ROGRID In-game content artaudio | Generative AI was used to create content such as artwork and sound. | QuickTurtle Co., Ltd. | - | Sep 30, 2026 | |
Cozy Associations In-game content artaudiotext | Generative AI was used during development to create artwork, music, sound effects, and translations, as well as store and promotional artwork. The game does not generate AI content during gameplay or connect to external AI services. | Prototype Games | - | Sep 30, 2026 | |
Sudoku Kingdom Store/marketing | AI-generated content is used on the store page. | FWGames | - | Sep 30, 2026 | |
TRY IT In-game content audioartcode | This game uses AI tools in the following ways:
Music: Composed using Suno.
Code: Written and debugged with AI assistance.
Art: Created with AI assistance.
All AI-assisted content was reviewed, edited, and finalized by the developer. | HuntForge | - | Sep 28, 2026 | |
BABEL: Invent a Way Store/marketing textcode | Generative AI tools were used during development to assist with localization, programming, and store/marketing text. All AI-assisted output was reviewed, edited, and integrated by the developer. The game does not use generative AI at runtime and does not generate live AI content. | NthAxs | - | Sep 28, 2026 | |
数学谜题 In-game content art | Some 2D artwork used in this game (such as character and environment illustrations) was created or assisted with generative AI tools, then selected and edited by the developer for the final game. Gameplay systems, puzzles, and interactive logic were designed and implemented by the developer. The game does not use generative AI to create content in real time during play. | wzy | - | Sep 28, 2026 | |
Slope Rivals In-game content art | The game to contain art assets generated by artificial intelligence | Gamesforgames | - | Sep 28, 2026 | |
MoonDoku In-game content artaudio | Some of MoonDoku's art and audio was made with generative AI tools while I built the game: the animated world backdrops, the MoonDoku FM music, a few sound effects, parts of the store and icon art, and a handful of smaller in-game images. I directed, edited, and composited all of it by hand.
Everything else is made without generative AI. The puzzles come from my own deterministic generator, the cat is a commissioned 3D model I animated in Blender, and the game design & layout are directly from my brain.
Nothing is generated while you play, and the game never talks to an AI service. | Altamont Interactive | - | Sep 28, 2026 | |
Path & Match In-game content artaudio | Generative AI was used during development for a small number of visual assets and background music. All AI-generated content was carefully directed, reviewed, and edited by the developer to maintain the game's quality, consistency, and artistic vision. No AI-generated content is created during gameplay. | RK9 Games | - | Sep 27, 2026 | |
Instructions for Gary Dev only | AI tools were mainly used to speed up development of the game, not to replace human creativity. | Slade | - | Sep 27, 2026 | |
Skulls and Sweets In-game content art | Artwork: created with generative AI, pre-rendered, hand-curated and edited.
Code and design: 100% human-written, built on a match-3 framework I've developed and shipped five games with since 2012.
Runtime: no AI is used while the game is running. | DOOM METAL GAMES | - | Sep 27, 2026 | |
phpFarm In-game content art | Generativer Inhalt: Bild, Props | Rhou | - | Sep 27, 2026 | |
The Anomalarian In-game content art | The Art 2d art in the main menu was AI generated through chat gpt. | Sion Kruger | - | Sep 27, 2026 | |
MEMOLOGY: CHINESE MEMES In-game content art | Some of the images used in the game were created with generative AI tools. However, all questions, answer choices, facts, and other written content were created and edited by humans. | Piece Of Voxel | - | Sep 27, 2026 | |
MirrorBullet Store/marketing arttext | Generative AI tools assisted with pre-generated artwork, including Steam store capsules and library images, and some localization text. The game does not generate AI content during play or connect to external AI services. | Ark | - | Sep 27, 2026 | |
Connecting Neurons In-game content audio | The music in this game was created using the Suno AI music generation tool. All other content — including all art and pixel art, level and puzzle design, mechanics, writing, — was created by hand by the developer, without generative AI. | Team Kalango | - | Sep 25, 2026 | |
Platformino In-game content audio | The in-game background music was pre-produced using AI audio generation tools. | Bjaeng | - | Sep 25, 2026 | |
Puzzle Penguins Unclear art | Help in creating images | IR Studio | - | Sep 25, 2026 | |
Puzzle Water Flowers Unclear art | Help in creating images | IR Studio | - | Sep 25, 2026 | |
Puzzle Algae Unclear art | Help in creating images | IR Studio | - | Sep 25, 2026 | |
Puzzle Rivers Unclear art | Help in creating images | IR Studio | - | Sep 25, 2026 | |
Puzzle Lakes Unclear art | Help in creating images | IR Studio | - | Sep 25, 2026 | |
Puzzle Rain Unclear art | Help in creating images | IR Studio | - | Sep 25, 2026 | |
Puzzle Musical Instruments Unclear art | Help in creating images | IR Studio | - | Sep 25, 2026 |