Large portions of the game’s background music, sound effects and written texts, together with a limited selection of models and texture assets, were created with AI tools.
- Creator
- Jack Yang
- Reviews
- -
- Added
- Jun 28, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
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Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Large portions of the game’s background music, sound effects and written texts, together with a limited selection of models and texture assets, were created with AI tools.
AI technologies were used extensively throughout the development of this game. The vast majority of the game's design, balancing data, art assets, audio assets, programming, and testing were completed with AI assistance.
We plan to use generative AI to create partial assets including cutscenes and UI interfaces for this game. No AI-generated content has been implemented yet, and all planned AI materials will carry valid commercial licenses.
Azura uses artificial intelligence to accelerate card prototyping, character ideas, and mechanic balancing, always providing creative support. All final content goes through human curation and collaborations with artists, ensuring a visually unique and soulful game.
Finesse uses generative AI tools for select pre-generated content created during development: - Meshy — 3D model generation for some character and environment assets - ElevenLabs — voice line generation for in-game audio - Suno — music track generation for soundtrack and ambient audio - Anthropic Claude — assistance with in-game text content (descriptions, narrative copy) All AI-generated content is pre-rendered during development and shipped as static assets. No generative AI runs at runtime; nothing is generated live or unique per player. All AI outputs are reviewed, edited, and curated by the developer before being included in the final game.
Generative AI was used to create the game's music and to assist in the creation of the store page description.
This game includes pre-generated content made with the assistance of generative AI tools, including some visual assets, audio/sound effects, text, localization, and other production materials. AI tools were also used during development to support programming and production workflows. All AI-assisted content included in the game has been manually reviewed and refined by the development team. The game does not generate AI content during gameplay.
This title makes assistive use of generative AI tools in the following areas. All AI-generated outputs are manually reviewed, edited, and curated by the development team before being incorporated as final assets, and we have taken care to ensure that they do not infringe on the rights of third parties. No real-time AI generation occurs during gameplay.[Pre-Rendered Content — AI-Assisted Areas]- Production support for a portion of the in-game visual assets- Production support for a portion of the in-game music (BGM) and sound effects- Translation support for store page localization across supported languages (with human proofreading)[Live Generation]The game does not invoke generative AI in real time at any point during gameplay.
This game uses AI-generated fighter portraits and promotional artwork. All AI content is pre-generated and included with the game. No AI content is generated live during gameplay.
Generative Artificial Intelligence used in this game includes: - Sound Effects (SFX) - BGM cover (AI covers based on medley composed by Author) - Refining textures, icons
AI was used to generate background music, English voice-over, a video featuring the team logo, and a small portion of textures.
Foundation Typer uses generative AI-assisted artwork, voice, and cinematic media elements for certain visual and promotional content, including portions of trailers, character presentation, and store assets. All gameplay systems, lesson structure, progression design, typing mechanics, interface functionality, and core training content were created and assembled as part of the game's original development.
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
Some UI icons, character and creature sprites, and other in-game graphics in Submission Saga were created with the assistance of generative AI image tools (including Pixellab.ai), and portions of the store page text were drafted with AI writing assistance. Portions of the game's source code were also written with the assistance of an AI coding assistant. All AI-generated content was reviewed, edited, and curated by the developer before inclusion. No AI is used to generate content live during gameplay.
Generative AI was used only during production for early concept exploration and the creation of some promotional asset drafts. The game does not use generative AI during gameplay. All core in-game assets were manually reviewed, edited, and reworked by human artists.
Some store-page and marketing visual assets may be created or assisted with generative AI. The game itself does not generate AI content during gameplay.
Tianmen Wenjian uses generative AI tools as part of its pre-generated production pipeline. Some final visual assets used in the game presentation, Steam store page, library assets, community assets, icons, and marketing images were created or refined with AI-assisted image generation, then reviewed, edited, cropped, and integrated by the developer. The game does not use live generative AI during gameplay. Player input is not sent to an AI service, and the game does not generate new AI-created text, images, audio, or other player-facing content at runtime.
All in-game assets are AI-generated and then undergo secondary processing.
This game includes pre-generated content created with the assistance of generative AI tools during development. AI tools were used to assist with some 2D visual assets, icons, background concept art, text drafting/localization, and programming support. All AI-assisted content is reviewed, edited, and integrated by the developer before being included in the game or store materials. The game does not use live generative AI during gameplay.
代码和BGM
All in-game visual art assets in this title — including item icons, equipment artwork, character portraits, story illustrations, and UI decorative elements (frames, icons, and background textures) — are produced using OpenAI's ChatGPT image generation and xAI's Grok image generation API as core tools within our ink-wash and gongbi-style art pipeline. Every generated asset is reviewed, curated, manually retouched, and compositionally adjusted by the developer before being incorporated into the game. No real person's likeness has been used. The game's source code is written by the developer, Kevin Chen, with OpenAI Codex and Anthropic Claude Code used as coding assistants during development. In-game narrative and dialogue text are written by the developer, with portions assisted by Anthropic Claude for polishing and proofreading.
Some visual assets in this game (including the main menu background and Steam store page capsule images) were created using generative AI tools (Google Gemini). All AI-generated content was pre-rendered during development and reviewed by the developer. The game does not use any AI generation during gameplay — all assets are static and packaged with the game.
All visual assets were generated in part using Nano Banana. Some code was generated using Gemini. This project was done by a Solo Dev and few eternal assets were used except where noted.
Artwork (character sprites and backgrounds) was created using generative AI (nanobanana). Some BGM tracks were also created using generative AI (ACE-Step). No AI generates content in real-time during gameplay.
The voiceover was done using artificial intelligence.
Just Several Pictures in Dialogue
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
Some visual assets and marketing materials for Idle Xanxia were created with the assistance of generative AI tools and refined by the developer.
Generative AI were used only to assist with localization and translation. All localized text is reviewed and edited by the development team. No art, audio, or code used AI generation.
Voice overs, translations and character busts are currently being handled by AI. As a budget limited studio, we want to have everything in place before an artist to work on. These placeholders would reduce the amount of back and forth, rework and hours invested. Everything is directed and supervised by humans. Voice overs and character busts will be completely replaced by the work of artists by the 1.0 release.
contains generative art from netwrck ra1 art generator for art
Some Steam cover arts were created using AI tools and edited by artists.
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
This game utilizes generative AI for part of its localized text and certain background environment assets. These tools were used to enhance development efficiency, and all final outputs have been curated and edited by our team.
This game uses generative AI for some NPC images and background music. These assets are reviewed and adjusted by the developer before being implemented in the game.
About localization Please note:The English localization is AI-assisted and human-verified. We are continuously refining the text, so please feel free to join us and share any feedback !
In the development process of this game "What the dog doing?", generative AI tools are used to assist in creating some meme-related visual materials (including some boss character images and scene decoration elements). All AI-generated content has been manually reviewed, modified and optimized by the developers to ensure compliance, no inappropriate information and copyright issues. It does not involve real-time generated content, does not connect to external AI services, and does not affect the core gameplay and experience of the game.
本作品包含AI生成的音效音乐及美术资源。
游戏中所有的图片和视频均由AI生成
During development, generative AI tools were used to assist in creating the following content: Image Assets: Some enemy characters, backgrounds, and scene elements were created with the assistance of AI tools. All images have undergone extensive manual illustration, style integration, and post-processing to ensure consistency with the game's overall art direction. Music & Sound Effects: Prototypes for some background music tracks and ambient sound effects were created with the assistance of AI tools.
This game uses generative AI tools to assist in creating pre-generated image content. All AI-generated images has been reviewed, edited, and finalized by the human development team to ensure it fits the game's vision and quality standards.
The music in this game is AI-generated. The creator has subscribed to a music generation website and fully complies with its rules.
This game uses generative AI tools as part of the creative pipeline for concept exploration and early drafts of visual and narrative elements. All final in-game content, artwork, animations, and writing are curated, edited, and approved by human creators. No live AI-generated content is produced during gameplay.
部分游戏资源使用AI工具生成了初始概念内容,并由人类艺术家手动进行了大量修改、调整及加工制作,最终作品结合了AI与人类艺术家的创作。
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
The game art and music are generated by artificial intelligence AI trained and tuned by the author.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Guardian of Waterveil In-game content audiotextart | Large portions of the game’s background music, sound effects and written texts, together with a limited selection of models and texture assets, were created with AI tools. | Jack Yang | - | Jun 28, 2026 | |
Pocket Cultivation In-game content artaudiotextcode | AI technologies were used extensively throughout the development of this game. The vast majority of the game's design, balancing data, art assets, audio assets, programming, and testing were completed with AI assistance. | Biang Studio | - | Jun 27, 2026 | |
Wind Tiger Cloud Dragon In-game content arttext | We plan to use generative AI to create partial assets including cutscenes and UI interfaces for this game. No AI-generated content has been implemented yet, and all planned AI materials will carry valid commercial licenses. | Lungfu Studio | - | Jun 27, 2026 | |
Azura Dev only art | Azura uses artificial intelligence to accelerate card prototyping, character ideas, and mechanic balancing, always providing creative support. All final content goes through human curation and collaborations with artists, ensuring a visually unique and soulful game. | Blackstar Games | - | Jun 16, 2026 | |
Finesse In-game content artaudiotext | Finesse uses generative AI tools for select pre-generated content created during development:
- Meshy — 3D model generation for some character and environment assets
- ElevenLabs — voice line generation for in-game audio
- Suno — music track generation for soundtrack and ambient audio
- Anthropic Claude — assistance with in-game text content (descriptions, narrative copy)
All AI-generated content is pre-rendered during development and shipped as static assets. No generative AI runs at runtime; nothing is generated live or unique per player. All AI outputs are reviewed, edited, and curated by the developer before being included in the final game. | GamerFrame | - | Jun 12, 2026 | |
Van Tich Legends In-game content audiotext | Generative AI was used to create the game's music and to assist in the creation of the store page description. | Te Te Studio | - | Jun 12, 2026 | |
墨卷奇路 In-game content artaudiotext | This game includes pre-generated content made with the assistance of generative AI tools, including some visual assets, audio/sound effects, text, localization, and other production materials. AI tools were also used during development to support programming and production workflows. All AI-assisted content included in the game has been manually reviewed and refined by the development team. The game does not generate AI content during gameplay. | 杭州执棋者网络科技有限公司 | - | Jun 3, 2026 | |
Descent of Yomi In-game content artaudiotext | This title makes assistive use of generative AI tools in the following areas. All AI-generated outputs are manually reviewed, edited, and curated by the development team before being incorporated as final assets, and we have taken care to ensure that they do not infringe on the rights of third parties. No real-time AI generation occurs during gameplay.[Pre-Rendered Content — AI-Assisted Areas]- Production support for a portion of the in-game visual assets- Production support for a portion of the in-game music (BGM) and sound effects- Translation support for store page localization across supported languages (with human proofreading)[Live Generation]The game does not invoke generative AI in real time at any point during gameplay. | R-each | - | Jun 3, 2026 | |
OPEN GUARD Store/marketing art | This game uses AI-generated fighter portraits and promotional artwork. All AI content is pre-generated and included with the game. No AI content is generated live during gameplay. | Goyski | - | Jun 3, 2026 | |
Road to the Grand Master In-game content audioart | Generative Artificial Intelligence used in this game includes:
- Sound Effects (SFX)
- BGM cover (AI covers based on medley composed by Author)
- Refining textures, icons | Kuantum Sim Games Inc. | - | Jun 3, 2026 | |
The Son of Stone In-game content audioart | AI was used to generate background music, English voice-over, a video featuring the team logo, and a small portion of textures. | Team Revolution | - | Jun 3, 2026 | |
Foundation Typer In-game content artaudio | Foundation Typer uses generative AI-assisted artwork, voice, and cinematic media elements for certain visual and promotional content, including portions of trailers, character presentation, and store assets. All gameplay systems, lesson structure, progression design, typing mechanics, interface functionality, and core training content were created and assembled as part of the game's original development. | Bladevampirek | - | Jun 3, 2026 | |
Brain-eating Bride In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | FSK2_0007 | - | Jun 3, 2026 | |
Submission Saga: The Jiu Jitsu RPG In-game content arttextcode | Some UI icons, character and creature sprites, and other in-game graphics in Submission Saga were created with the assistance of generative AI image tools (including Pixellab.ai), and portions of the store page text were drafted with AI writing assistance. Portions of the game's source code were also written with the assistance of an AI coding assistant. All AI-generated content was reviewed, edited, and curated by the developer before inclusion. No AI is used to generate content live during gameplay. | Nate Markham | - | Jun 3, 2026 | |
Kung-Fu Space Fighters In-game content art | Generative AI was used only during production for early concept exploration and the creation of some promotional asset drafts. The game does not use generative AI during gameplay. All core in-game assets were manually reviewed, edited, and reworked by human artists. | FunFactor | - | May 23, 2026 | |
QianNian XuanJian Store/marketing art | Some store-page and marketing visual assets may be created or assisted with generative AI. The game itself does not generate AI content during gameplay. | 千年玄剑 | - | May 23, 2026 | |
天门问剑 In-game content art | Tianmen Wenjian uses generative AI tools as part of its pre-generated production pipeline. Some final visual assets used in the game presentation, Steam store page, library assets, community assets, icons, and marketing images were created or refined with AI-assisted image generation, then reviewed, edited, cropped, and integrated by the developer.
The game does not use live generative AI during gameplay. Player input is not sent to an AI service, and the game does not generate new AI-created text, images, audio, or other player-facing content at runtime. | FunPlaceGame | 18 | May 23, 2026 | |
女武者 In-game content artaudiocodetext | All in-game assets are AI-generated and then undergo secondary processing. | MYSTERY CROWN | - | May 23, 2026 | |
江湖藏锋 In-game content arttextcode | This game includes pre-generated content created with the assistance of generative AI tools during development. AI tools were used to assist with some 2D visual assets, icons, background concept art, text drafting/localization, and programming support.
All AI-assisted content is reviewed, edited, and integrated by the developer before being included in the game or store materials. The game does not use live generative AI during gameplay. | machi_studio | - | May 23, 2026 | |
The Blade Unclear codeaudio | 代码和BGM | 阿桑工作室 | - | May 23, 2026 | |
武俠人生 In-game content arttextcode | All in-game visual art assets in this title — including item icons, equipment artwork, character portraits, story illustrations, and UI decorative elements (frames, icons, and background textures) — are produced using OpenAI's ChatGPT image generation and xAI's Grok image generation API as core tools within our ink-wash and gongbi-style art pipeline. Every generated asset is reviewed, curated, manually retouched, and compositionally adjusted by the developer before being incorporated into the game. No real person's likeness has been used.
The game's source code is written by the developer, Kevin Chen, with OpenAI Codex and Anthropic Claude Code used as coding assistants during development. In-game narrative and dialogue text are written by the developer, with portions assisted by Anthropic Claude for polishing and proofreading. | 肉's Lab | - | May 23, 2026 | |
Ninja Survivor Store/marketing art | Some visual assets in this game (including the main menu background and Steam store page capsule images) were created using generative AI tools (Google Gemini). All AI-generated content was pre-rendered during development and reviewed by the developer. The game does not use any AI generation during gameplay — all assets are static and packaged with the game. | olyan | - | May 23, 2026 | |
Cycle of the Unbroken In-game content artcode | All visual assets were generated in part using Nano Banana. Some code was generated using Gemini. This project was done by a Solo Dev and few eternal assets were used except where noted. | Latent Blade Studios | - | May 23, 2026 | |
Bow-wow Battle In-game content artaudio | Artwork (character sprites and backgrounds) was created using generative AI (nanobanana). Some BGM tracks were also created using generative AI (ACE-Step). No AI generates content in real-time during gameplay. | M.Katsu | 135 | May 23, 2026 | |
King of Wukong In-game content audio | The voiceover was done using artificial intelligence. | CDIS Lab. | 10 | May 23, 2026 | |
Dynasty Blade In-game content art | Just Several Pictures in Dialogue | XyGame | - | May 23, 2026 | |
The Lord of Chaos and His Beautiful Succubi In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | FSK2_0010 | - | May 23, 2026 | |
Idle Xanxia Store/marketing art | Some visual assets and marketing materials for Idle Xanxia were created with the assistance of generative AI tools and refined by the developer. | Cezae | 82 | May 23, 2026 | |
Dinghai: The Ocean Pillar In-game content text | Generative AI were used only to assist with localization and translation. All localized text is reviewed and edited by the development team.
No art, audio, or code used AI generation. | Justdan | - | May 23, 2026 | |
Ashikai In-game content audioart | Voice overs, translations and character busts are currently being handled by AI.
As a budget limited studio, we want to have everything in place before an artist to work on. These placeholders would reduce the amount of back and forth, rework and hours invested. Everything is directed and supervised by humans.
Voice overs and character busts will be completely replaced by the work of artists by the 1.0 release. | One Isometric Studio | - | May 23, 2026 | |
Ethereal Storm In-game content art | contains generative art from netwrck ra1 art generator for art | App.nz | - | May 23, 2026 | |
Ram Fights Store/marketing art | Some Steam cover arts were created using AI tools and edited by artists. | Doomers Entertainment | - | May 23, 2026 | |
Cage Bar: The Hunting Game In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | FSK20006 | - | May 23, 2026 | |
Dimension Doctor: Succubus Clinic In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | FSK2_0006 | - | May 23, 2026 | |
Transforming my fiancée In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | FSK20006 | - | May 23, 2026 | |
Spreading eerie curses In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | FSK2_0007 | - | May 23, 2026 | |
DHALMAN In-game content textart | This game utilizes generative AI for part of its localized text and certain background environment assets. These tools were used to enhance development efficiency, and all final outputs have been curated and edited by our team. | Minnapad Pte. Ltd. | - | May 23, 2026 | |
Silent Edge In-game content artaudio | This game uses generative AI for some NPC images and background music.
These assets are reviewed and adjusted by the developer before being implemented in the game. | XXIV | - | May 23, 2026 | |
明镜江湖行:朔风起 In-game content text | About localization
Please note:The English localization is AI-assisted and human-verified.
We are continuously refining the text, so please feel free to join us and share any feedback ! | 九芽川 Ninth Leaf | 443 | May 23, 2026 | |
我的刀盾 In-game content art | In the development process of this game "What the dog doing?", generative AI tools are used to assist in creating some meme-related visual materials (including some boss character images and scene decoration elements). All AI-generated content has been manually reviewed, modified and optimized by the developers to ensure compliance, no inappropriate information and copyright issues. It does not involve real-time generated content, does not connect to external AI services, and does not affect the core gameplay and experience of the game. | 庇护所游戏公社 | - | May 23, 2026 | |
道· In-game content audioart | 本作品包含AI生成的音效音乐及美术资源。 | XiaoDou Games | - | May 23, 2026 | |
赤马 In-game content art | 游戏中所有的图片和视频均由AI生成 | 玄逍工作室 | - | May 23, 2026 | |
迴避我的死亡結局 In-game content artaudio | During development, generative AI tools were used to assist in creating the following content:
Image Assets: Some enemy characters, backgrounds, and scene elements were created with the assistance of AI tools. All images have undergone extensive manual illustration, style integration, and post-processing to ensure consistency with the game's overall art direction.
Music & Sound Effects: Prototypes for some background music tracks and ambient sound effects were created with the assistance of AI tools. | 阿煙 | 35 | Mar 18, 2026 | |
Kvga In-game content art | This game uses generative AI tools to assist in creating pre-generated image content. All AI-generated images has been reviewed, edited, and finalized by the human development team to ensure it fits the game's vision and quality standards. | KvgaDev | - | Mar 18, 2026 | |
WuLin Showdown In-game content audio | The music in this game is AI-generated. The creator has subscribed to a music generation website and fully complies with its rules. | Team QiLin | - | Mar 18, 2026 | |
DoJo Legacy of Zhen In-game content arttext | This game uses generative AI tools as part of the creative pipeline for concept exploration and early drafts of visual and narrative elements. All final in-game content, artwork, animations, and writing are curated, edited, and approved by human creators. No live AI-generated content is produced during gameplay. | NoCap Studios LLC | - | Mar 18, 2026 | |
灵劫变 In-game content art | 部分游戏资源使用AI工具生成了初始概念内容,并由人类艺术家手动进行了大量修改、调整及加工制作,最终作品结合了AI与人类艺术家的创作。 | 剑笛制作组 | - | Mar 18, 2026 | |
The charming and beautiful proprietress In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | FSK20006 | - | Mar 18, 2026 | |
I am a bad guy in school bullying In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | FSK20007 | - | Mar 18, 2026 | |
龙扬传1:白与黑 In-game content artaudio | The game art and music are generated by artificial intelligence AI trained and tuned by the author. | 龙扬 | - | Mar 18, 2026 |