AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Martial Arts
TitleDisclosureCreatorSrcReviewsAdded
Boxing Tycoon
Store/marketing
art
Pre-rendered AI-assisted promotional artwork and marketing assets may be used for the store page and promotional materials. No generative AI content is created live during gameplay.
BLLN Sports Group
-Jul 13, 2026
Ascendring: League of the Risen
In-game content
art
Some of the UI was created with AI assistance
Zsolt Nyitrai
-Jul 9, 2026
弈道登仙
In-game content
art
Some visual assets in this game were created with the assistance of generative AI tools, then edited and integrated by the developer. The game does not use live generative AI to generate content during gameplay.
LiBingMoMa Studio
-Jul 8, 2026
2point-1592
In-game content
artaudio
Some art, music, and 3D assets in this game were created with the help of generative AI tools. Every AI-generated asset was carefully reviewed, refined, and hand-curated by the developer to fit the game's art direction and tone. The game does not use any live-generated (runtime) AI content.
bong24studio
-Jul 7, 2026
PROWLER PURGE
In-game content
art
We used Generative AI to create additional and original character designs or to create objects such as obstacles.
Once Studio
-Jul 3, 2026
Warrior Spirits
In-game content
art
AI-assisted tools were used to help create some visual assets. All generated content was reviewed and integrated by the developer.
Reignite Games
-Jul 3, 2026
Martial Soul Arena
In-game content
art
Generative AI tools were used to assist in creating some of this game’s art assets.
Aoyou Studio
-Jun 28, 2026
Steel Maiden
In-game content
audioart
AI-Generated Content Disclosure: Pre-Generated Content: Generative AI tools were used to create the game's background music, and to generate source material for portions of the sound and art, refined by the developer. No Real-Time Generation: This game does not feature any live or real-time AI content generation. No External Connectivity: The game runs entirely locally and does not connect to external AI services or servers while playing.
Keicee
-Jun 28, 2026
Guardian of Waterveil
In-game content
audiotextart
Large portions of the game’s background music, sound effects and written texts, together with a limited selection of models and texture assets, were created with AI tools.
Jack Yang
-Jun 28, 2026
Pocket Cultivation
In-game content
artaudiotextcode
AI technologies were used extensively throughout the development of this game. The vast majority of the game's design, balancing data, art assets, audio assets, programming, and testing were completed with AI assistance.
Biang Studio
-Jun 27, 2026
Wind Tiger Cloud Dragon
In-game content
arttext
We plan to use generative AI to create partial assets including cutscenes and UI interfaces for this game. No AI-generated content has been implemented yet, and all planned AI materials will carry valid commercial licenses.
Lungfu Studio
-Jun 27, 2026
Azura
Dev only
art
Azura uses artificial intelligence to accelerate card prototyping, character ideas, and mechanic balancing, always providing creative support. All final content goes through human curation and collaborations with artists, ensuring a visually unique and soulful game.
Blackstar Games
-Jun 16, 2026
Finesse
In-game content
artaudiotext
Finesse uses generative AI tools for select pre-generated content created during development: - Meshy — 3D model generation for some character and environment assets - ElevenLabs — voice line generation for in-game audio - Suno — music track generation for soundtrack and ambient audio - Anthropic Claude — assistance with in-game text content (descriptions, narrative copy) All AI-generated content is pre-rendered during development and shipped as static assets. No generative AI runs at runtime; nothing is generated live or unique per player. All AI outputs are reviewed, edited, and curated by the developer before being included in the final game.
GamerFrame
-Jun 12, 2026
Van Tich Legends
In-game content
audiotext
Generative AI was used to create the game's music and to assist in the creation of the store page description.
Te Te Studio
-Jun 12, 2026
墨卷奇路
In-game content
artaudiotext
This game includes pre-generated content made with the assistance of generative AI tools, including some visual assets, audio/sound effects, text, localization, and other production materials. AI tools were also used during development to support programming and production workflows. All AI-assisted content included in the game has been manually reviewed and refined by the development team. The game does not generate AI content during gameplay.
杭州执棋者网络科技有限公司
-Jun 3, 2026
Descent of Yomi
In-game content
artaudiotext
This title makes assistive use of generative AI tools in the following areas. All AI-generated outputs are manually reviewed, edited, and curated by the development team before being incorporated as final assets, and we have taken care to ensure that they do not infringe on the rights of third parties. No real-time AI generation occurs during gameplay.[Pre-Rendered Content — AI-Assisted Areas]- Production support for a portion of the in-game visual assets- Production support for a portion of the in-game music (BGM) and sound effects- Translation support for store page localization across supported languages (with human proofreading)[Live Generation]The game does not invoke generative AI in real time at any point during gameplay.
R-each
-Jun 3, 2026
OPEN GUARD
Store/marketing
art
This game uses AI-generated fighter portraits and promotional artwork. All AI content is pre-generated and included with the game. No AI content is generated live during gameplay.
Goyski
-Jun 3, 2026
Road to the Grand Master
In-game content
audioart
Generative Artificial Intelligence used in this game includes: - Sound Effects (SFX) - BGM cover (AI covers based on medley composed by Author) - Refining textures, icons
Kuantum Sim Games Inc.
-Jun 3, 2026
The Son of Stone
In-game content
audioart
AI was used to generate background music, English voice-over, a video featuring the team logo, and a small portion of textures.
Team Revolution
-Jun 3, 2026
Foundation Typer
In-game content
artaudio
Foundation Typer uses generative AI-assisted artwork, voice, and cinematic media elements for certain visual and promotional content, including portions of trailers, character presentation, and store assets. All gameplay systems, lesson structure, progression design, typing mechanics, interface functionality, and core training content were created and assembled as part of the game's original development.
Bladevampirek
-Jun 3, 2026
All Night Ascension
In-game content
artaudio
The art and music assets in this game were created with the assistance of generative AI technology. As a registered architect in my day job, I am used to using tools like CAD to aid my designs. In game development, AI plays the exact same role—it is a tool, but the soul of the design comes from the human creator. I do not allow any rough, unpolished assets into my game. Therefore, all AI-generated content has gone through my strict "manual inspection": rigorous prompt tuning, meticulous manual overpainting, and audio trimming. I carefully polish every visual and auditory "brick" to build the perfect cultivation world, pouring my true craftsmanship entirely into the core "Eight Trigrams Array" deck-building experience.
Mixturelink
-Jun 3, 2026
Brain-eating Bride
In-game content
textart
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
FSK2_0007
-Jun 3, 2026
Submission Saga: The Jiu Jitsu RPG
In-game content
arttext
Some UI icons and in-game graphics in Submission Saga were created with the assistance of generative AI image tools, and portions of the store page text were drafted with AI writing assistance. All AI-generated content was reviewed, edited, and curated by the developer before inclusion. No AI is used to generate content live during gameplay.
Nate Markham
-Jun 3, 2026
Kung-Fu Space Fighters
In-game content
art
Generative AI was used only during production for early concept exploration and the creation of some promotional asset drafts. The game does not use generative AI during gameplay. All core in-game assets were manually reviewed, edited, and reworked by human artists.
FunFactor
-May 23, 2026
QianNian XuanJian
Store/marketing
art
Some store-page and marketing visual assets may be created or assisted with generative AI. The game itself does not generate AI content during gameplay.
千年玄剑
-May 23, 2026
天门问剑
In-game content
art
Tianmen Wenjian uses generative AI tools as part of its pre-generated production pipeline. Some final visual assets used in the game presentation, Steam store page, library assets, community assets, icons, and marketing images were created or refined with AI-assisted image generation, then reviewed, edited, cropped, and integrated by the developer. The game does not use live generative AI during gameplay. Player input is not sent to an AI service, and the game does not generate new AI-created text, images, audio, or other player-facing content at runtime.
FunPlaceGame
18May 23, 2026
女武者
In-game content
artaudiocodetext
All in-game assets are AI-generated and then undergo secondary processing.
MYSTERY CROWN
-May 23, 2026
江湖藏锋
In-game content
arttextcode
This game includes pre-generated content created with the assistance of generative AI tools during development. AI tools were used to assist with some 2D visual assets, icons, background concept art, text drafting/localization, and programming support. All AI-assisted content is reviewed, edited, and integrated by the developer before being included in the game or store materials. The game does not use live generative AI during gameplay.
machi_studio
-May 23, 2026
The Blade
Unclear
codeaudio
代码和BGM
阿桑工作室
-May 23, 2026
武俠人生
In-game content
arttextcode
All in-game visual art assets in this title — including item icons, equipment artwork, character portraits, story illustrations, and UI decorative elements (frames, icons, and background textures) — are produced using OpenAI's ChatGPT image generation and xAI's Grok image generation API as core tools within our ink-wash and gongbi-style art pipeline. Every generated asset is reviewed, curated, manually retouched, and compositionally adjusted by the developer before being incorporated into the game. No real person's likeness has been used. The game's source code is written by the developer, Kevin Chen, with OpenAI Codex and Anthropic Claude Code used as coding assistants during development. In-game narrative and dialogue text are written by the developer, with portions assisted by Anthropic Claude for polishing and proofreading.
肉's Lab
-May 23, 2026
Ninja Survivor
Store/marketing
art
Some visual assets in this game (including the main menu background and Steam store page capsule images) were created using generative AI tools (Google Gemini). All AI-generated content was pre-rendered during development and reviewed by the developer. The game does not use any AI generation during gameplay — all assets are static and packaged with the game.
olyan
-May 23, 2026
Cycle of the Unbroken
In-game content
artcode
All visual assets were generated in part using Nano Banana. Some code was generated using Gemini. This project was done by a Solo Dev and few eternal assets were used except where noted.
Latent Blade Studios
-May 23, 2026
Bow-wow Battle
In-game content
artaudio
Artwork (character sprites and backgrounds) was created using generative AI (nanobanana). Some BGM tracks were also created using generative AI (ACE-Step). No AI generates content in real-time during gameplay.
M.Katsu
135May 23, 2026
King of Wukong
In-game content
audio
The voiceover was done using artificial intelligence.
CDIS Lab.
10May 23, 2026
Dynasty Blade
In-game content
art
Just Several Pictures in Dialogue
XyGame
-May 23, 2026
The Lord of Chaos and His Beautiful Succubi
In-game content
textart
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
FSK2_0010
-May 23, 2026
Idle Xanxia
Store/marketing
art
Some visual assets and marketing materials for Idle Xanxia were created with the assistance of generative AI tools and refined by the developer.
Cezae
68May 23, 2026
Dinghai: The Ocean Pillar
In-game content
text
Generative AI were used only to assist with localization and translation. All localized text is reviewed and edited by the development team. No art, audio, or code used AI generation.
Justdan
-May 23, 2026
Ashikai
In-game content
audiotext
Voice overs and translations are currently being handled by AI. Voice overs and translations will be completely replaced by true actors by the 1.0 release.
One Isometric Studio
-May 23, 2026
Ethereal Storm
In-game content
art
contains generative art from netwrck ra1 art generator for art
App.nz
-May 23, 2026
Ram Fights
Store/marketing
art
Some Steam cover arts were created using AI tools and edited by artists.
Doomers Entertainment
-May 23, 2026
Cage Bar: The Hunting Game
In-game content
textart
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
FSK20006
-May 23, 2026
Dimension Doctor: Succubus Clinic
In-game content
textart
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
FSK2_0006
-May 23, 2026
Transforming my fiancée
In-game content
textart
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
FSK20006
-May 23, 2026
Spreading eerie curses
In-game content
textart
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
FSK2_0007
-May 23, 2026
DHALMAN
In-game content
textart
This game utilizes generative AI for part of its localized text and certain background environment assets. These tools were used to enhance development efficiency, and all final outputs have been curated and edited by our team.
Minnapad Pte. Ltd.
-May 23, 2026
Silent Edge
In-game content
artaudio
This game uses generative AI for some NPC images and background music. These assets are reviewed and adjusted by the developer before being implemented in the game.
XXIV
-May 23, 2026
明镜江湖行:朔风起
In-game content
text
About localization Please note:The English localization is AI-assisted and human-verified. We are continuously refining the text, so please feel free to join us and share any feedback !
九芽川 Ninth Leaf
379May 23, 2026
我的刀盾
In-game content
art
In the development process of this game "What the dog doing?", generative AI tools are used to assist in creating some meme-related visual materials (including some boss character images and scene decoration elements). All AI-generated content has been manually reviewed, modified and optimized by the developers to ensure compliance, no inappropriate information and copyright issues. It does not involve real-time generated content, does not connect to external AI services, and does not affect the core gameplay and experience of the game.
庇护所游戏公社
-May 23, 2026
道·
In-game content
audioart
本作品包含AI生成的音效音乐及美术资源。
XiaoDou Games
-May 23, 2026
174 results
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