The game uses AI to generate game content, such as text, images, and sound effects.
- Creator
- Acidic Substance Studio
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
The game uses AI to generate game content, such as text, images, and sound effects.
Store page capsule image was sketched by a human artist and refined using AI. AI was also used for localization.
This game uses some pre-rendered UI icons and promotional images created with generative AI tools. No AI is used during gameplay. All in-game content is static and pre-made, with no real-time generation.
This is an independently developed game. Generative AI tools are used as an auxiliary creative method in certain development processes, including art design and assisted code development. All AI-generated assets and code snippets have undergone original conceptualization by the developer, manual modification, detailed refinement, and strict review, ensuring that all content is legal and compliant, stylistically consistent, and does not infringe upon the intellectual property rights of any third party.
This game utilizes a generative AI tool for the creation of its BGM (background music), some logos and localization. The data was pre-rendered by the developer during the game's development and integrated as final game assets before release. The game does not contain any features that generate content in real-time during gameplay. All content has been checked by the developer for compliance with the AI tool's commercial terms, and careful attention has been paid to avoid any copyright infringement or violation of general decency standards.
AI is used exclusively for creating musical content.
To support multiple languages, in-game text and store pages have been translated using AI.
As a solo developer, I use AI tools solely for creative support. Some visual assets in Infinite Cards were created with the help of AI-assisted tools. All generated content was carefully selected and edited to meet the visual style and quality standards of the game.
A part of the assets in this game were generated by AI
This game uses advanced generative artificial intelligence to create part of its visual content, including vibrant icons and other art assets. This approach helps us deliver higher-quality visuals to our players. We hope you can understand our decision and continue to support the game. We will keep striving to provide you with an even better gaming experience.
Only this store page uses generative AI (Google Translate) to translate from English into other languages. No generative AI is used in the game or any other materials.
Generative AI was used to assist in the coding of this game only. All artwork, level design, game sounds and music are 100% human-made.
Voice overs during game intro sequence. Some card art concepts. Some sound effects.
We use AI as a support tool in the game's development, helping to create the Nonograns' background images and translate the page.
Generative AI was used to assist in the coding of this game only. All artwork, level design, game sounds and music are 100% human-made.
AI generated images and music used.
Some of the art in the game is made with the help of generative AI. This involves generating images from hand-drawn sketches, generating art with AI iteratively, painting over and modifying AI generated art, and fine-tuning art both hand-made and AI generated.
Some art assets were created using AI image generation
Some image assets are created with the assistance of AI.
Many of the framed images on the cards and cutscenes were created with the assistance of AI.
Midjourney created the game backgrounds, the mouse and all of the vegetables.
Junk Blocks utilizes advanced generative artificial intelligence to create a portion of visual content and game sound effects, including vibrant item icons, themed backgrounds, and interactive sound effects. This helps us provide better artistic and sound effects. We hope you can understand our decision and continue to support this game. We will continue to strive to provide you with a better gaming experience.
Tuggowar artwork is created through a process of creative design by artists who used AI-assisted rendering and manual work. As a small independent studio, hiring a team of full-time artists was not within our means. All use of AI is commercially licensed.
I used AI for some background art.
Embrace the future of puzzle gaming crafted by AI, where every level is filled with wisdom and every puzzle is innovative. Explore your insights and inspire your imagination.
At Lovely Bytes, we're not just developers, we're passionate gamers like you. And because we understand the gamer's perspective, we firmly believe that the heart of a truly great game lies in the emotional depth and authenticity that only human creativity can provide. In the development of UNHEIM, artificial intelligence plays a supporting role to accelerate our production, and is used mindfully to help us with certain time-consuming tasks, such as visual brainstorming, or speeding up the process of creating some of the textures. Additionally, AI bravely tackles the Herculean task of turning our chaotic creative thoughts and wild brainstorming scribbles into something resembling coherent, actionable documents. Our approach to AI is to use it as a tool to augment our skills and capabilities, not to substitute the craft elements that are crucial for creating a deeply engaging and memorable game experience. Now go and have fun getting scared to death, knowing that what you experience is the result of a mindful blend of assistive technology and traditional craftsmanship.
Partial of cards adopted AI generated textures.
LLM was used to translate the text into different languages.
The visual assets in this game were created using AI-generated artwork. AI tools were used to generate images that were then curated and integrated into the game. AI-generated artwork was also used for the game's Steam capsule art and store page assets.
Generative AI was utilized during development to create Steam capsule designs, in-game UI assets, and the trailer music. All assets produced using AI are fully owned and licensed for commercial use by us.
During the development of this game, AI-generative content was used to create auxiliary interface elements, some icons and character voice acting.
We use the IA to create 10 small portrait for the monster that you encounter into the campaign mode.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Emoji Squad In-game content textartaudio | The game uses AI to generate game content, such as text, images, and sound effects. | Acidic Substance Studio | - | Mar 18, 2026 | |
King's Downfall In-game content arttext | Store page capsule image was sketched by a human artist and refined using AI.
AI was also used for localization. | Lukas Osouch | - | Mar 18, 2026 | |
Padoria In-game content art | This game uses some pre-rendered UI icons and promotional images created with generative AI tools. No AI is used during gameplay. All in-game content is static and pre-made, with no real-time generation. | DSgames | - | Mar 18, 2026 | |
FingBlade Dev only artcode | This is an independently developed game. Generative AI tools are used as an auxiliary creative method in certain development processes, including art design and assisted code development.
All AI-generated assets and code snippets have undergone original conceptualization by the developer, manual modification, detailed refinement, and strict review, ensuring that all content is legal and compliant, stylistically consistent, and does not infringe upon the intellectual property rights of any third party. | Mengko Games | - | Mar 18, 2026 | |
The Girl Walks Back In-game content audiotextart | This game utilizes a generative AI tool for the creation of its BGM (background music), some logos and localization.
The data was pre-rendered by the developer during the game's development and integrated as final game assets before release.
The game does not contain any features that generate content in real-time during gameplay. All content has been checked by the developer for compliance with the AI tool's commercial terms, and careful attention has been paid to avoid any copyright infringement or violation of general decency standards. | Maruno Games | - | Mar 18, 2026 | |
To the Carrot In-game content audio | AI is used exclusively for creating musical content. | Sapphirealone | - | Mar 18, 2026 | |
The ENDLESS BACKGATE In-game content text | To support multiple languages, in-game text and store pages have been translated using AI. | LIBERUM PROJECT | - | Mar 18, 2026 | |
Infinite Cards In-game content art | As a solo developer, I use AI tools solely for creative support. Some visual assets in Infinite Cards were created with the help of AI-assisted tools. All generated content was carefully selected and edited to meet the visual style and quality standards of the game. | Tubby Turtle Studios | 94 | Mar 18, 2026 | |
Caemdale In-game content art | A part of the assets in this game were generated by AI | JRB | 10 | Mar 18, 2026 | |
Dice To Pay In-game content art | This game uses advanced generative artificial intelligence to create part of its visual content, including vibrant icons and other art assets. This approach helps us deliver higher-quality visuals to our players. We hope you can understand our decision and continue to support the game. We will keep striving to provide you with an even better gaming experience. | Dave Hive | 23 | Mar 18, 2026 | |
LuonTile Store/marketing text | Only this store page uses generative AI (Google Translate) to translate from English into other languages. No generative AI is used in the game or any other materials. | Thinking of Moths | - | Mar 18, 2026 | |
Pocket Thief Dev only code | Generative AI was used to assist in the coding of this game only. All artwork, level design, game sounds and music are 100% human-made. | Grid Kid Games | - | Mar 18, 2026 | |
That Time I Found A Box In-game content audioart | Voice overs during game intro sequence.
Some card art concepts.
Some sound effects. | Otter Paw Press | - | Mar 18, 2026 | |
SherloCAT Nonogram Rio In-game content arttext | We use AI as a support tool in the game's development, helping to create the Nonograns' background images and translate the page. | LUDO Thinking | 15 | Mar 18, 2026 | |
Pack Lunch Dev only code | Generative AI was used to assist in the coding of this game only. All artwork, level design, game sounds and music are 100% human-made. | Grid Kid Games | - | Mar 18, 2026 | |
Puzzle Machine In-game content artaudio | AI generated images and music used. | Purist Games | - | Mar 18, 2026 | |
Urban Lemons In-game content art | Some of the art in the game is made with the help of generative AI. This involves generating images from hand-drawn sketches, generating art with AI iteratively, painting over and modifying AI generated art, and fine-tuning art both hand-made and AI generated. | Kyer | - | Mar 18, 2026 | |
Brickade In-game content art | Some art assets were created using AI image generation | Sturmjager Studios | - | Mar 18, 2026 | |
How Can a Joker Like Me Play Cards with a Beautiful Girl In-game content art | Some image assets are created with the assistance of AI. | 可布和常常诶 | - | Mar 18, 2026 | |
Risk & Riches In-game content art | Many of the framed images on the cards and cutscenes were created with the assistance of AI. | Growlery Games | - | Mar 18, 2026 | |
Mouse Killer In-game content art | Midjourney created the game backgrounds, the mouse and all of the vegetables. | Hot Pizza Games | 10 | Mar 18, 2026 | |
Junk Blocks In-game content artaudio | Junk Blocks utilizes advanced generative artificial intelligence to create a portion of visual content and game sound effects, including vibrant item icons, themed backgrounds, and interactive sound effects. This helps us provide better artistic and sound effects. We hope you can understand our decision and continue to support this game. We will continue to strive to provide you with a better gaming experience. | Dave Hive | - | Mar 18, 2026 | |
Tuggowar In-game content art | Tuggowar artwork is created through a process of creative design by artists who used AI-assisted rendering and manual work. As a small independent studio, hiring a team of full-time artists was not within our means. All use of AI is commercially licensed. | Tension Games | 97 | Mar 18, 2026 | |
Dating Joyce: a Deckbuilding Game In-game content art | I used AI for some background art. | Omshinwa18 | 39 | Mar 18, 2026 | |
Poorzzle Unclear | Embrace the future of puzzle gaming crafted by AI, where every level is filled with wisdom and every puzzle is innovative. Explore your insights and inspire your imagination. | YMQWORKS | - | Mar 18, 2026 | |
Unheim In-game content arttext | At Lovely Bytes, we're not just developers, we're passionate gamers like you. And because we understand the gamer's perspective, we firmly believe that the heart of a truly great game lies in the emotional depth and authenticity that only human creativity can provide.
In the development of UNHEIM, artificial intelligence plays a supporting role to accelerate our production, and is used mindfully to help us with certain time-consuming tasks, such as visual brainstorming, or speeding up the process of creating some of the textures. Additionally, AI bravely tackles the Herculean task of turning our chaotic creative thoughts and wild brainstorming scribbles into something resembling coherent, actionable documents.
Our approach to AI is to use it as a tool to augment our skills and capabilities, not to substitute the craft elements that are crucial for creating a deeply engaging and memorable game experience.
Now go and have fun getting scared to death, knowing that what you experience is the result of a mindful blend of assistive technology and traditional craftsmanship. | Lovely Bytes | 52 | Mar 18, 2026 | |
TEMPEST : Tower of Probatio In-game content art | Partial of cards adopted AI generated textures. | New Normal Soft Inc. | 62 | Mar 18, 2026 | |
Math & Topology In-game content text | LLM was used to translate the text into different languages. | Panthera Titanium | - | Mar 18, 2026 | |
Kingmaker Academy: Warrior's Duels In-game content art | The visual assets in this game were created using AI-generated artwork. AI tools were used to generate images that were then curated and integrated into the game. AI-generated artwork was also used for the game's Steam capsule art and store page assets. | 2dragontails | 21 | Mar 18, 2026 | |
Farm Wars In-game content artaudio | Generative AI was utilized during development to create Steam capsule designs, in-game UI assets, and the trailer music. All assets produced using AI are fully owned and licensed for commercial use by us. | Defity[3] | 45 | Mar 18, 2026 | |
Hard Glide In-game content artaudio | During the development of this game, AI-generative content was used to create auxiliary interface elements, some icons and character voice acting. | Oleg Antipov | 13 | Mar 18, 2026 | |
Dice Of Olympus In-game content art | We use the IA to create 10 small portrait for the monster that you encounter into the campaign mode. | Bathyscaphe Studio, Charivari | 12 | Mar 18, 2026 |