Some visuals and sounds created in this game are produced and integrated by artificial intelligence.
- Creator
- HAPPYTECH
- Reviews
- -
- Added
- Mar 18, 2026
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Some visuals and sounds created in this game are produced and integrated by artificial intelligence.
using AI to create some graphics and voiceovers
Voices and some images are AI generated.
This game does not use generative AI during gameplay. Some visual and audio assets were created with the help of AI-assisted tools before development, but all content is fixed, reviewed, and does not generate new material during play.
Used for Concept Art
Artificial intelligence was used in the creation of some of the game's 2D art assets.
Used only for store page assets
Promotional materials, banners, and some icons contain AI generated material.
AI helped create some of the assets in the game.
Optional local LLMs are integrated to provide advice during gameplay. No assets are made with GenAI.
Generative AI tools were used during development to assist developers to create and debug game scripts, and support charactor dialogues and game description writing. All AI-generated content has been reviewed, edited, and curated by our team to ensure originality and compliance. No AI-generated content is produced in real-time during gameplay.
During the development, we used generative AI on our capsule image and code-completion AI agents such as CoPilot.
- 1 of the 8 optional title themes is alleged to have used AI - even though the band insists otherwise, offered up the track a year before this project existed, and refused any payment for doing so. You can interrogate them on the matter here: https://www.bandlab.com/track/390bf936d0be49dda14dd68c125d500f_2a98d8102c85406ab4e8fdfbfe0cbda5 Had I used AI myself, I like to think I'd take the opportunity to produce something more relevant than muttering "there are people who will never change" on a loop. I bought the rights to the other 7 themes in 2016, so it's unthinkable they used AI. - I invested tens of thousands of dollars in professional assets from the Unity Asset Store - most of which again pre-date AI, or otherwise give assurances that it was not used. - The "Infinite Lives" logo dates back to the iOS release of 2017, where using AI would have put a terrible strain on the space-time continuum. - AI helped to depict the zombie fist in more of a comic book style and then upscale it to a higher resolution. The intention was to create an "other-worldly" art style that is deliberately distinct from the developer's own 2D or 3D. There was supposed to be a new cover every month like a real comic series. - AI helped to construct a legal argument for the release of a customizable superhero sim, citing precedents and loopholes that the developer was not familiar with. - My accountant may have used a calculator to calculate how much money we lost by releasing 2 games for the price of 1.
In this game, some of the artwork assets have been generated using AI. However, each illustration has been carefully modified by hand to ensure quality and uniqueness. We hope you enjoy the visual experience!
I use AI to generate some sprites/icons and for traduction.
Some texture files. Blueprint coding advice.
We have used generative AI to create some individual assets (graphics) in eHUB cities and to support the writing of the code. The AI characters in the game are also spoken by AI voices.
AI was used for texture generation and game code optimization.
Yes, some of the visuals (backgrounds) in our game are prepared with AI. Other than that, the remaining cards, buttons and environmental elements are assets we prepared ourselves.
Ai Generated Pictures and some textures and voices.All is placeholder and intended to be changed
1. The game's voice uses AI. 2. Pictures of cats, dogs and towers used AI.
We use AI to generate more suitable visuals, such as cards, backgrounds, etc.
I'm using AI to generate images for the Store page and the illustration of the main menu.
AI is used to generate concept art for the game as well as the images in the Main and Sub menus.
I have incorporated artificial intelligence elements into the promotional images of the store, which can make the store look more like what I hope and quickly visualize my ideas
Inventory icons and Steam capsule images.
Some of the graphics were created with DALL-E and then edited afterwards.
Artificial intelligence was used in the production of the game to modulate voices and generate songs and sounds.
Some textures and dialogues created by high-quality artificial intelligence.
The artwork used for the logo and any retail box or marketing is AI Generated. It allows us to create a really cool logo on a low budget.
AI has been used for translation and for some wallpaper/background art (pre-rendered)
We use AI-assisted tools to generate a small portion of in-game visual and audio assets. These are limited to certain images and sounds, and do not affect gameplay or player experience.
Some 2D materials were created/enhanced using generative AI tools, specifically some store marketing assets and in-game icons.
-Assisting with translation for multiple languages. -Repainting and texturing certain artworks. -Creating placeholder assets for the game demo.
Just for some image like the wizard for example Also was used to translate the game on various lenguages
Collapsed State is a project created by the RevoltGPT to showcase the power of our proprietary game development platform! This project was created almost entirely using our proprietary AI game engine editor, which you can use yourself at https://revoltgpt.dev! Thank you so much to our community for coming together to turn this project into a reality, we truly appreciate each and every one of you!
AI assistance is used in the drawing process of character avatars
- Some artworks have been made with the help of the Midjourney AI tool. - The Map Data in some countries has been generated with the help of AI technology to recognize satellite images.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Mad Scientist Simulator – Society of World Destruction In-game content artaudio | Some visuals and sounds created in this game are produced and integrated by artificial intelligence. | HAPPYTECH | - | Mar 18, 2026 | |
Cults of the Endtimes In-game content artaudio | using AI to create some graphics and voiceovers | Wasserfall | - | Mar 18, 2026 | |
Autism, ADHD and Syphilis In-game content audioart | Voices and some images are AI generated. | ProgenitorWorks | - | Mar 18, 2026 | |
Lord Of Anatolia In-game content artaudio | This game does not use generative AI during gameplay. Some visual and audio assets were created with the help of AI-assisted tools before development, but all content is fixed, reviewed, and does not generate new material during play. | Mustafa Aykut Karacan | - | Mar 18, 2026 | |
Hours 2–4: Dead City Protocol Store/marketing art | Used for Concept Art | NateProductionsInc | - | Mar 18, 2026 | |
Survival Log In-game content art | Artificial intelligence was used in the creation of some of the game's 2D art assets. | Midnight Workshop | 1.6k | Mar 18, 2026 | |
Outpost Market Simulator Store/marketing arttext | Used only for store page assets | Overload Games | - | Mar 18, 2026 | |
Revenant In-game content art | Promotional materials, banners, and some icons contain AI generated material. | David Haynes | - | Mar 18, 2026 | |
Global Agent In-game content | AI helped create some of the assets in the game. | Pomerania Games | - | Mar 18, 2026 | |
Dying Reign code | Optional local LLMs are integrated to provide advice during gameplay. No assets are made with GenAI. | Bryce | - | Mar 18, 2026 | |
Wrist Catcher-寸关 In-game content textcode | Generative AI tools were used during development to assist developers to create and debug game scripts, and support charactor dialogues and game description writing. All AI-generated content has been reviewed, edited, and curated by our team to ensure originality and compliance. No AI-generated content is produced in real-time during gameplay. | 昆吾灌灌KWGG | - | Mar 18, 2026 | |
Dead 4 Now: Bio-Weapon Simulator Store/marketing codeart | During the development, we used generative AI on our capsule image and code-completion AI agents such as CoPilot. | d'Evo | 28 | Mar 18, 2026 | |
Infinite Lives In-game content arttext | - 1 of the 8 optional title themes is alleged to have used AI - even though the band insists otherwise, offered up the track a year before this project existed, and refused any payment for doing so. You can interrogate them on the matter here:
https://www.bandlab.com/track/390bf936d0be49dda14dd68c125d500f_2a98d8102c85406ab4e8fdfbfe0cbda5
Had I used AI myself, I like to think I'd take the opportunity to produce something more relevant than muttering "there are people who will never change" on a loop. I bought the rights to the other 7 themes in 2016, so it's unthinkable they used AI.
- I invested tens of thousands of dollars in professional assets from the Unity Asset Store - most of which again pre-date AI, or otherwise give assurances that it was not used.
- The "Infinite Lives" logo dates back to the iOS release of 2017, where using AI would have put a terrible strain on the space-time continuum.
- AI helped to depict the zombie fist in more of a comic book style and then upscale it to a higher resolution. The intention was to create an "other-worldly" art style that is deliberately distinct from the developer's own 2D or 3D. There was supposed to be a new cover every month like a real comic series.
- AI helped to construct a legal argument for the release of a customizable superhero sim, citing precedents and loopholes that the developer was not familiar with.
- My accountant may have used a calculator to calculate how much money we lost by releasing 2 games for the price of 1. | MDickie | 200 | Mar 18, 2026 | |
GlobalQuarantine In-game content art | In this game, some of the artwork assets have been generated using AI. However, each illustration has been carefully modified by hand to ensure quality and uniqueness. We hope you enjoy the visual experience! | Contagio Games | - | Mar 18, 2026 | |
Chicken Up In-game content arttext | I use AI to generate some sprites/icons and for traduction. | Moonclaw Games | - | Mar 18, 2026 | |
CATpillAr In-game content artcode | Some texture files.
Blueprint coding advice. | 27mth | - | Mar 18, 2026 | |
eHUB cities In-game content arttextaudio | We have used generative AI to create some individual assets (graphics) in eHUB cities and to support the writing of the code. The AI characters in the game are also spoken by AI voices. | Andarion Games GmbH | - | Mar 18, 2026 | |
Final Redoubt: Zombie Apocalypse In-game content artcode | AI was used for texture generation and game code optimization. | Jonathan T Freeman | - | Mar 18, 2026 | |
Day Zero In-game content art | Yes, some of the visuals (backgrounds) in our game are prepared with AI. Other than that, the remaining cards, buttons and environmental elements are assets we prepared ourselves. | Imdie Studios | 36 | Mar 18, 2026 | |
Manifest369 In-game content artaudio | Ai Generated Pictures and some textures and voices.All is placeholder and intended to be changed | ManifestStudios | - | Mar 18, 2026 | |
Evil World HOPSCA In-game content audioart | 1. The game's voice uses AI.
2. Pictures of cats, dogs and towers used AI. | XU RENYU | - | Mar 18, 2026 | |
Deadwalker Chronicles In-game content art | We use AI to generate more suitable visuals, such as cards, backgrounds, etc. | Black Phoenix Studio | - | Mar 18, 2026 | |
STAND: Survive, Team-up, And Never Die Store/marketing art | I'm using AI to generate images for the Store page and the illustration of the main menu. | Perk-Citron | 31 | Mar 18, 2026 | |
HOLLYWOOD DIRECTOR THE SIMULATION In-game content art | AI is used to generate concept art for the game as well as the images in the Main and Sub menus. | KARMA PLAY LTD. | - | Mar 18, 2026 | |
They Are Rising Store/marketing art | I have incorporated artificial intelligence elements into the promotional images of the store, which can make the store look more like what I hope and quickly visualize my ideas | zj | - | Mar 18, 2026 | |
Garden Apocalypse In-game content art | Inventory icons and Steam capsule images. | OMEGABYTE | - | Mar 18, 2026 | |
Thor's Breakout In-game content art | Some of the graphics were created with DALL-E and then edited afterwards. | Teemetal Game Studio | - | Mar 18, 2026 | |
Sejm The Game In-game content audio | Artificial intelligence was used in the production of the game to modulate voices and generate songs and sounds. | Simplicity Games | 2.5k | Mar 18, 2026 | |
Farmageddon: Undead In-game content arttext | Some textures and dialogues created by high-quality artificial intelligence. | Sagittarius Fox | - | Mar 18, 2026 | |
Shoot The Barrel - BING BANG BOOM Store/marketing art | The artwork used for the logo and any retail box or marketing is AI Generated. It allows us to create a really cool logo on a low budget. | Shoot The Barrel | - | Mar 18, 2026 | |
Supreme Ruler Global Outbreak In-game content textart | AI has been used for translation and for some wallpaper/background art (pre-rendered) | BattleGoat Studios | - | Mar 18, 2026 | |
Colonies of The Remnant In-game content artaudio | We use AI-assisted tools to generate a small portion of in-game visual and audio assets. These are limited to certain images and sounds, and do not affect gameplay or player experience. | Cat Soul Studios | - | Mar 18, 2026 | |
CURE - A Hospital Simulator In-game content art | Some 2D materials were created/enhanced using generative AI tools, specifically some store marketing assets and in-game icons. | Sentinel Games | 803 | Mar 18, 2026 | |
Extinction Day In-game content textart | -Assisting with translation for multiple languages.
-Repainting and texturing certain artworks.
-Creating placeholder assets for the game demo. | DryGin Studios | - | Mar 18, 2026 | |
Trash Troopers: Earth Reclaim In-game content arttext | Just for some image like the wizard for example
Also was used to translate the game on various lenguages | LFR games | - | Mar 18, 2026 | |
Anomalous Assault Unclear | Collapsed State is a project created by the RevoltGPT to showcase the power of our proprietary game development platform!
This project was created almost entirely using our proprietary AI game engine editor, which you can use yourself at https://revoltgpt.dev!
Thank you so much to our community for coming together to turn this project into a reality, we truly appreciate each and every one of you! | RevoltGPT.dev | - | Mar 18, 2026 | |
TradeAndFight In-game content art | AI assistance is used in the drawing process of character avatars | New Hope | - | Mar 18, 2026 | |
Infection Free Zone In-game content art | - Some artworks have been made with the help of the Midjourney AI tool.
- The Map Data in some countries has been generated with the help of AI technology to recognize satellite images. | Jutsu Games | 7.1k | Mar 18, 2026 |