25,376 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Match & RuinSteam
Disclosure

Generative AI was used to create content including artwork, sound, narrative, and localization.

Creator
id187
Reviews
-
Added
Sep 22, 2026
NEBELHEIMSteam
Disclosure

Generative AI tools were used during development to assist in creating some visual assets, music, sound effects, and voice-over content. All AI-generated content was created and reviewed prior to its inclusion in the game. The game does not generate AI content during gameplay.

Creator
Kararsız Studio
Reviews
-
Added
Sep 22, 2026
QuadRaidSteam
Disclosure

Some sound effects were pre-generated using ElevenLabs, then selected and edited by the developer. The game’s UI and visual elements are rendered directly in code and do not use separate AI-generated image assets. Generative AI assisted with the design and implementation of the UI and rendering code. The game does not call generative AI models or generate content in real time during gameplay.

Creator
DoplayStudio
Reviews
-
Added
Sep 22, 2026
Mimicry KingdomSteam
Disclosure

Generative AI was used during development to help create some of the game's 3D models, music, sound effects, and program code, as well as to draft or revise portions of the in-game text and translate in-game text into English. The store page also includes image assets created using generative AI. Generative AI was also used to help write the store description and translate it into English.

Creator
Jloo
Reviews
-
Added
Sep 22, 2026
Deepwood ValleySteam
Disclosure

Deepwood Valley uses a generative AI language model to power conversations with the characters who live in the valley. The model runs entirely on your own computer — no account is required, and nothing you type is sent to us or to any third party. Every line of AI-generated dialogue passes through a deterministic content filter before it is displayed. This filter is compiled into the game, runs on all generated speech without exception, and cannot be turned off by the player or by mods. Character personalities, story, world design, and all art and audio are authored by our team.

Creator
Cometforge
Reviews
-
Added
Sep 19, 2026
EVER BELOWSteam
Disclosure

EVER BELOW was created with the assistance of generative AI across parts of its content creation and development process, including visual assets and marketing materials. All AI-assisted content was manually reviewed, selected, edited where necessary, and all final creative and development decisions were made by the developer.

Creator
ShoninyasTube
Reviews
-
Added
Sep 19, 2026
星月大陆:放置帝国Steam
Disclosure

Some of the in-game background images and the store Capsule image art assets in this game were created using pre-rendered generative AI tools. These assets were then reviewed, refined, and integrated by our development team to fit the game's artistic vision

Creator
yeshaojia
Reviews
-
Added
Sep 19, 2026
GiGA BRAIN TACTICSSteam
Disclosure

Generative AI tools were used during the development of GIGA BRAIN TACTICS to assist with the creation of certain visual and audio assets, as well as during the game development process. All AI-assisted content is reviewed, refined, and integrated by the developers to ensure consistency with the game's visual style and quality standards.

Creator
One Solution Games
Reviews
-
Added
Sep 18, 2026
SHADOW OF THE KINGDOMSteam
Disclosure

Some of the assets in this game were created using generative AI tools. Generated assets were reviewed by the developer and edited where necessary before use. The game itself does not use AI to generate content or code while it is running, and it does not connect to any external AI service.

Creator
OCG K studio
Reviews
-
Added
Sep 18, 2026
Raid HavenSteam
Disclosure

AI was used for minimal modifications to in-game sprites, and marketing materials.

Creator
Tabbing Studios
Reviews
-
Added
Sep 18, 2026
Hasta Agotar ExistenciasSteam
Disclosure

Some 3D props, textures and ambient voice audio were pre-generated with AI tools during development and then edited by hand. The game does not generate any content with AI while you play.

Creator
Black and Bald Cats Studios
Reviews
-
Added
Sep 18, 2026
The Mighty Wizard's TaleSteam
Disclosure

I use AI as a "better search engine" for code snippets and design research, and to create examples I can mark up to show artists what I am looking for. Paid artists create the monsters, backgrounds and UI icons, and everything else is hand-created or downloaded from asset packs or is available from free art sites. The artists also use AI in their workflows.

Creator
Oxdeadbeef Games
Reviews
-
Added
Sep 17, 2026
Iron PilgrimsSteam
Disclosure

Generative AI was used during development to assist with some visual assets, text, and audio. No generative AI is used to generate content during gameplay.

Creator
Last Spark Studio
Reviews
-
Added
Sep 16, 2026
Kill the ThingSteam
Disclosure

Spritesheets, translations, most of the music, and a handful of images are currently AI-generated. I hope to replace them all with human-made by the 1.0 release.

Creator
Jajooka Games
Reviews
-
Added
Sep 15, 2026
WarpscapeSteam
Disclosure

Some of the content in this game was created with the help of generative AI tools. This includes parts of the visual assets (icons, textures and UI images), some audio (music and sound effects), parts of the in-game text (item descriptions, dialogue and story text), and the translations of the game's text into other languages. All of this content was generated during development, then reviewed, edited and assembled by hand before being included in the game. The game itself does not generate any content with AI while you play, and it does not send any player data to AI services.

Creator
Yevhenii Mykhailichenko
Reviews
-
Added
Sep 15, 2026
Disrupt DestinySteam
Disclosure

Generative AI was used during development to create and assist with some of the game's visual assets, including character artwork, event illustrations, backgrounds, and other graphical elements, as well as some of the music used in the game. AI-generated materials were reviewed, selected, and edited by the developer before being included in the game. Generative AI is not used to dynamically generate gameplay, dialogue, story content, visual assets, or music while the game is running.

Creator
Studio Huewel
Reviews
-
Added
Sep 15, 2026
SableSyn ProtocolSteam
Disclosure

AI tools were used to assist with some code generation All game assets were created by people or sourced from asset packs (story, art, music, etc.)

Creator
Lamby Wamy Games
Reviews
-
Added
Sep 14, 2026
无冕之龙 | Uncrowned DragonSteam
Disclosure

Generative AI assists in creating some visual assets, music, sound effects and narrative text during development. The art assets currently shown are temporary placeholders used solely to test our technical pipeline and do not represent the final visuals.

Creator
Watchman Games(守夜人工作室)
Reviews
-
Added
Sep 13, 2026
Of Grit & GravesSteam
Disclosure

I use Bezi, an AI coding tool for Unity to help develop some of the more complicated algorithms used in pathfinding and enemy AI. I review all generated code used in the game and make modifications when necessary.

Creator
Melted Monster Game Studio LLC
Reviews
-
Added
Sep 13, 2026
Slightly Random DungeonsSteam
Disclosure

Slightly Random Dungeons prioritises human generated assets. Player-facing prose is constructed from bespoke human composed words (writer’s block pending). We have engaged a human artist for our bestiary, portraits and scenery art, and use human developed icons and inventory assets, UI elements, music and effects made in house or under licence with a minority of AI generated pieces filling gaps until the alternative arrives. Any AI agent use has been supervised by humans, these agents have not yet unionised.

Creator
Slightly Random Studios
Reviews
-
Added
Sep 12, 2026
Campfire ExpeditionSteam
Disclosure

Some static 2D artwork and store promotional images were created with the assistance of generative AI and were selected, edited, and integrated by the developer. The game does not use generative AI at runtime, does not generate content in real time, and does not transmit player data to AI services.

Creator
核桃小磐
Reviews
-
Added
Sep 10, 2026
Slime on TopSteam
Disclosure

All in-game visual and audio assets are procedurally generated by code at runtime. The build contains no pre-rendered AI, painted, or recorded media files. AI (Anthropic's Claude) was used during development only to help draft source code and in-game text, which was manually reviewed and edited. No AI services are accessed while running the game. The only third-party assets are two open-license fonts designed by human artists.

Creator
oko
Reviews
-
Added
Sep 10, 2026
Dawnbar FantasySteam
Disclosure

Generative AI tools were used during development to assist with selected visual assets and promotional materials. All AI-assisted content was reviewed and refined by the developer before use.

Creator
GGG Studio
Reviews
-
Added
Sep 10, 2026
The Return of IllunesSteam
Disclosure

Pre-generated: Some 2D illustrations and the pre-recorded narration were produced with AI tools and reviewed by the developers before inclusion. Live-generated: An on-device language model (no internet connection) writes in-game text such as narration, dialogue, and the names and lore of items, relics and skills, and selects among game-defined options for certain run content. Damage, stats, difficulty and progression are governed by the game's own rules. Generated text is checked before it is shown, and no art or audio is generated at runtime.

Creator
14Dimension Enterprise
Reviews
-
Added
Sep 7, 2026
Metlivi AdventureSteam
Disclosure

Metlivi Adventure uses generative AI to create certain in-game content, including narrative text, visual elements, and, where applicable, music. AI-generated content is used to support dynamic, player-driven adventures.

Creator
Metlivi
Reviews
-
Added
Sep 7, 2026
Bottled FantasySteam
Disclosure

As a small indie team, some of our initial localizations will use AI-assisted translation, and we hope to have them professionally reviewed and polished as our budget grows.

Creator
MBTactIcs Lab
Reviews
-
Added
Sep 7, 2026
Partyforge IdleSteam
Disclosure

Some character, monster, and environment art, and some music, were created with generative AI before release. Nothing is generated by AI during play.

Creator
SDY
Reviews
-
Added
Sep 6, 2026
Primal Heir: The Mortal RealmSteam
Disclosure

Some background music tracks were created with the assistance of generative AI tools and subsequently edited and modified by the developer. No generative AI content is created during gameplay.

Creator
Animus
Reviews
-
Added
Sep 4, 2026
GlimsSteam
Disclosure

Some of the 3D character models in Glims were made with the help of generative AI: reference art was produced with an AI image tool and turned into 3D meshes with Meshy. Every model was then cleaned up, re-rigged, animated and hand-tuned by us, and all game code, design, UI art and animation work is human-made. No generative AI runs while you play — nothing is generated live.

Creator
Matheuzera Games
Reviews
-
Added
Sep 3, 2026
Auto Squad RPGSteam
Disclosure

Generative AI was used in the creation of the background images and certain sound elements of this game.

Creator
Sena Interactive
Reviews
-
Added
Sep 3, 2026
GuildfireSteam
Disclosure

Guildfire uses pre-generated AI-assisted content in parts of its visual art, localization, sound effects, and soundtrack. AI-generated material is manually selected, edited, and integrated by the developer. No generative AI is used during gameplay, and the game does not connect to external AI services at runtime.

Creator
Carlos Zúñiga
Reviews
-
Added
Sep 3, 2026
Uga Buga!Steam
Disclosure

AI tools were used for the sound effects used in the game.

Creator
Artaryn Studios
Reviews
-
Added
Sep 3, 2026
Pocket PawnsSteam
Disclosure

Pocket Pawns was made with the help of generative AI, and the game's own credits name every tool used. Images and music: the chess piece art was generated with ChatGPT, the board art with Gemini, and the world and environment art from assets created with Nano Banana Pro alongside free-to-use CC0 packs found online. The soundtrack is from Suno. Claude wrote the game's code, its writing, and its translations into ten languages — and made much of what you see and hear directly in code rather than from an image generator: the character pixel art, the in-world props and interface, the three-dimensional rooms, the animation, and the sound effects. The chess itself is not generated. The puzzles come from the Lichess puzzle database, released under CC0, and your opponent is Stockfish, a classical open-source chess engine. Real positions, a real engine. Nothing is generated while you play. Pocket Pawns creates no content at runtime and never connects to an AI service. It does not need an internet connection to play.

Creator
Pocket Pawn Games
Reviews
-
Added
Sep 3, 2026
Iron RemnantSteam
Disclosure

Generative AI was used to assist in creating select background artwork and visual assets for the game. All assets were manually edited and refined before being integrated.

Creator
Kal Studios
Reviews
-
Added
Sep 1, 2026
Vortex ForceSteam
Disclosure

Generative AI tools were used during development to assist with the creation of game content. All generated products are carefully reviewed, edited, and assembled by the development team.

Creator
tachyonFlux
Reviews
-
Added
Sep 1, 2026
Trinity DescentSteam
Disclosure

I cannot draw and I have no experience with graphics either, which is why I turned to AI for the images in the game: the creatures, items, zones and the class portraits. I picked, edited and placed every single one of them myself, and plenty were thrown out again before the rest fit together.

Creator
Lipsia Games
Reviews
-
Added
Sep 1, 2026
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