AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Party-Based RPG
TitleDisclosureCreatorSrcReviewsAdded
Eidolon code: Lost frame
In-game content
art
Some environmental art and visual assets were created with AI-assisted tools and further edited as part of the game's art pipeline.
Koneko Games
-Jul 13, 2026
Mistworld
In-game content
art
Character portraits were created by transforming and editing licensed 3D character assets from PV Games using generative AI, followed by manual editing and refinement.
ProjectMist
-Jul 11, 2026
Fantasy Waifu Collector
In-game content
textaudio
AI has been used to translate Localization to different languages. While best effort has been made to human-review, the translations may differ from native quality. AI has been used to generate SFX files.
SyKoHPaTh
-Jul 10, 2026
Destiny Unknown
In-game content
art
This game uses pre-generated AI-assisted artwork for some visual assets, including store artwork, library assets, logos, and selected 2D fantasy background images. These assets were created or edited during development, reviewed by the developer, and included as fixed images in the game or marketing materials. The game does not use live generative AI while the player is playing. No AI system generates new dialogue, quests, characters, images, audio, or gameplay content during gameplay.
Douglas Bowen
-Jul 9, 2026
AVILION forever
In-game content
textart
This game uses generative AI for the translation of in-game text. AI-generated translations are reviewed using translation services and human editing, and are revised or expanded as needed. Generative AI is also used as a production aid for some UI images. Generated materials are manually edited and adjusted by humans. Generative AI is not used to generate content while the game is running.
STUDIO FRONTIER
-Jul 9, 2026
Idle of the Dead
In-game content
artcode
Some of the game's 2D art (character sprites, scenery, item icons and store artwork) was created with the help of generative AI image tools, then curated, edited and integrated by the team. Parts of the game's code were written with AI assistance under developer direction. All AI-assisted content was reviewed by the developers. The game does NOT generate AI content at runtime and does NOT connect to any external AI service.
Sucata Studio
-Jul 8, 2026
Thousand Ward
In-game content
art
Thousand Ward uses generative AI as part of the development pipeline to help create and refine some visual assets, including promotional artwork, background illustrations, event imagery, and supporting art concepts. Gameplay systems, balance, progression, and player-facing game design are authored and reviewed by the development team.
Veles Labs
-Jul 8, 2026
DmonMaster
In-game content
artaudiotext
General coding. General imagery, including character art and skill icons. All BGM. Some sound effects. General translation.
Harusame
-Jul 7, 2026
Arcade & Motel Simulator Together
In-game content
text
In addition to simple materials, textures, and music, artificial intelligence was used entirely for both in-game and store page translations.
Nons Games
-Jul 6, 2026
Weaposy
In-game content
art
AI Generated Content Disclosure Pre-generated AI: "Artificial intelligence tools were utilized during the development process to generate initial 3D character assets and models. Following the generation, our development team extensively refined the textures, customized the coloring, and completely performed the rigging and weight painting manually."
Arnon S.
-Jul 5, 2026
Sanslo:Spin of the Three Kingdoms
In-game content
artaudio
This game contains pre-generated AI-assisted content, including some character artwork, visual assets, and audio. All AI-generated content has been reviewed, edited, and integrated into the game by the developer.
Studio Huewel
-Jul 4, 2026
Dungeons & Donuts
In-game content
text
We use claude/codex to help us translate our story to other languages. Members of the development team speak these languages: - English - Romanian Outside of these languages, all story is translated with the help of AI. The narrative itself is being written by one of the developers and without the help of AI
Sas & Sons Game Studio Inc
-Jul 4, 2026
Moccha Camo
Store/marketing
art
The promotional image was created using AI
Dog On God
-Jul 4, 2026
Los Cuentos de Frox
In-game content
art
Generative artificial intelligence has been used to create and assist with pre-rendered graphic assets included in the final product. Specifically, it was employed to generate loading screen illustrations, the cover art design (acting as a filter), and sprites for certain enemies and minor environmental elements. All content was reviewed, edited, and statically packaged prior to distribution and use in the game.
Cristian Verdú Perulero
-Jul 2, 2026
Luck & Tactics
In-game content
arttext
Some visual assets in the game (such as background elements and sprites) were created with the assistance of generative AI tools. Some localizations were produced using AI-assisted translation. AI tools may also be used for some promotional and store page materials.
Frostbyte Forge
-Jul 1, 2026
至高传奇
Store/marketing
art
制作了游戏宣传图,以及一部分角色肖像
超巨大战喵
-Jun 30, 2026
Game Master Club Simulator
In-game content
art
I use generative AI tools as part of art pipeline. Some visual assets - such as background art and certain textures - are created with AI assistance (e.g. Midjourney, Gemini) and then manually refined, edited, and composited before being integrated into the game. All AI-assisted content is reviewed by me personally to ensure quality and appropriateness. The game does not generate any content live during play.
EdgeRun
-Jun 30, 2026
Camp & Conquer
In-game content
art
During development, some of the game's art assets (including icons, UI elements, scene backgrounds, and character visuals) were created with the help of AI image-generation tools, then curated, adjusted, and integrated by hand. The game does not generate any AI content in real time during play.
Maple Leaf
-Jun 28, 2026
Sammuneet Revontulet
In-game content
artaudiotext
The Darkened Northern Lights uses generative AI to help create some of the content that ships with the game: Artwork: many of the game's pixel-art characters and graphics were made with the help of an AI art tool. Sound: some of the game's audio was created with the help of AI. Text and localization: parts of the game's text and its Finnish and English translations were produced with the help of AI. All of this content was reviewed by the developer and is fixed - it does not change while you play. The game does not generate any content live during gameplay. An optional feature that generates extra storybook tales may be added in a future update; if so, this notice will be updated.
Joni Honkanen
-Jun 28, 2026
Throne of Trials
In-game content
artaudiotextcode
This game utilizes generative AI tools to assist in the creation of various assets, including: Artwork (Character portraits, backgrounds, and some UI elements) Sound (Background music and sound effects) Text (Drafting dialogue and assisting in localization) AI was also used to assist in programming and debugging. All AI-generated assets have been carefully selected, refined, and polished by the developer to ensure a high-quality experience.
AtuRPG
-Jun 28, 2026
异界碎片
In-game content
text
We used generative AI tools in a limited capacity during development: some store page descriptions and marketing texts were drafted with AI assistance and finalized with human editing. Some non-Chinese localization texts were translated using AI and reviewed by humans. All core gameplay, programming, and level design were created by the developers.Some in-game artwork / background music was created with the assistance of generative AI tools.
loveveryb
-Jun 28, 2026
虚无之塔
Unclear
art
Partial images Translate
yhy
-Jun 28, 2026
灰界年代记
In-game content
art
Some animations and effects use AI
重黎游戏
-Jun 28, 2026
The Heretic's Seal
In-game content
art
The Heretic's Seal uses generative AI for some pre-rendered art assets, including character portraits, enemy and NPC illustrations, world map and biome backgrounds, and select promotional video clips. As a one-person studio, AI tooling lets a single developer ship dungeon-crawler-scale art volume. All gameplay systems, game design, narrative writing, code, level design, and runtime visuals are created by the developer. No AI runs during gameplay — every system, decision, and reaction in-game is hand-crafted code.
OBT Studio
-Jun 28, 2026
Dynamite Blue
In-game content
art
Some of the character art and backgrounds are based on images created with AI. These are used only as a basis to start from and are then heavily edited manually by our art team to make them fit the visual style of the game — the final product reflects the creativity and expression of our own development team.
Kosmo's 12
-Jun 28, 2026
Hyakki Yagyo: Endless Nights
In-game content
art
Character art and event scene illustrations in this game were created using AI image generation tools. All generated images were curated, edited, and refined by the developer to produce the final in-game assets. No AI content is generated in real time during gameplay.
Hyakki Yagyo inc
-Jun 28, 2026
Braveforce: The Lost Dominion of the Void
general
English text for the store page
GamingImomushi
-Jun 28, 2026
The Severed Gods
Dev only
AI-assisted content was used during development phase
Topebox
-Jun 27, 2026
Elementra: The Sundered World
In-game content
artaudiotext
Some in-game assets, including textures / background art / sound effects / narrative texts, were created with the help of generative AI tools during development. All AI-generated content has been reviewed and manually adjusted to ensure it meets the game's quality standards and does not contain any infringing or inappropriate material.
LongGammaGames Online Gaming Services LLC
-Jun 27, 2026
Awoken
In-game content
art
Character portraits and story illustrations received an AI enhancement pass based on the original hand-painted artwork. Each image was then refined with a manual hand-drawn pass.
Petr 'Nof' Novak
-Jun 27, 2026
SCRIBBLE HUNT
Store/marketing
art
Some store page images and promotional art of this game are made with generative AI; no real-time AI generation occurs in-game
SCRIBBLE BUNNY
-Jun 27, 2026
Rebirth Scroll: Naihe
In-game content
art
Generative AI tools were utilized during the development process to assist in the creation of certain in-game art assets. Specifically, this includes character portraits, environmental backgrounds, item icons, and foundational visual elements for some of the user interfaces. All initial AI-generated materials have undergone rigorous manual review, selection, and post-production refinement by the developer, ensuring they contain no inappropriate or policy-violating content. The game does not feature any content generated by real-time AI computation.
烂游戏
-Jun 27, 2026
Doomsday Draft
In-game content
text
The game contains a pre-generated localization created using AI
Palm and Stars
-Jun 27, 2026
Save the Kingdom - Warrior Rising
In-game content
arttextcodeaudio
This game uses generative artificial intelligence to create portions of its GDScript code, Steam store promotional graphics, character designs, skills, in‑game items, environment maps, sound effects, background audio, and various dynamic content. All AI‑generated content is manually reviewed and adjusted before release to ensure quality, consistency, and safety, and many AI outputs undergo significant hand‑editing. During game development, some NPC dialogue was first refined and translated using generative AI, after which filtering and moderation mechanisms were applied to ensure the dialogue remained safe, appropriate, and consistent with the game’s world. No unreviewed real‑time AI output is used in the game. This game uses generative AI to produce certain content, and all AI outputs are subject to human review and filtering to ensure compliance with Steam’s guidelines and the game’s content standards. No unauthorized copyrighted material is included.
XING ZHIYONG
-Jun 27, 2026
Cosmic Frontiers Episode Zero: Crash on Xylos-7
Store/marketing
art
Generative AI tools were used during the development of certain visual and promotional assets for this game. All final content was reviewed and curated by the developer.
Sergeant Gunny Gaming
-Jun 16, 2026
群雄战歌:妖火纪元
In-game content
artaudiotext
AI is only used for generating part of art and audio resources, as well as multilingual translation.
LI BO
-Jun 16, 2026
Oharion
Unclear
arttext
This game was developed by a single developer and uses artificial intelligence tools to assist in the creation of images, text, and other content.
Aily Torezani
-Jun 15, 2026
Chess & Chapter
In-game content
text
AI tools are used to generate multilingual translations of game text for playtests.
游际线
-Jun 13, 2026
Kaelis: Seraph Protocol
In-game content
arttext
Generative AI is used during development to assist with some character portraits, 3D environment assets, UI elements, narrative polish, and initial localization drafts. AI-assisted visual content is based on concepts and art direction created by our team and is reviewed, edited, and refined before use. Localization will be reviewed and finalized by a professional localization provider.
YoshiYoshi Studio
-Jun 12, 2026
Firefly Trials
Dev only
artaudiocodetext
We use AI-assisted tools in parts of our development process to assist with content creation, improve productivity, and streamline routine tasks so our team has more time for creative work. Where we use these tools, the work is directed, reviewed, and finalized by our team.
Team Mochi
-Jun 12, 2026
Project: Roaring Citadel
In-game content
art
A few minor environmental assets such as some small stones were AI-generated as drafts and fully edited manually. No runtime AI content in-game.
Cyfall Studio
-Jun 11, 2026
Crimson Tactics: The Rise of The White Banner
In-game content
textartcode
We have utilized open-source, self-hosted AI tools for our localization process to make the game available to as many players as possible. Additionally, local AI tooling was used during development to assist with codebase navigation and a single instance of asset recovery for a lost legacy logo. No proprietary or cloud-based AI services were used.
Black March Studios
229Jun 11, 2026
Spectrends
Dev only
art
SPECTRENDS currently uses generative artificial intelligence for some placeholder visuals and promotional assets during development. These AI-generated assets are temporary and will be fully replaced with original, hand-crafted art before the game's full release. The final version of the game will not use generative AI for any assets.
Ternoxis
-Jun 11, 2026
Legend of Azure Peak : Wuxia Heroes
In-game content
artaudiotext
This game is developed using the commercial engine RPG Bakin. The core game logic, systems, and all promotional videos are 100% handcrafted and created without the use of any AI tools. To enhance the overall experience of this indie project, generative AI tools were utilized to assist in specific asset creation, video sequences, and localization: Pre-rendered Content & Video Sequences: The introductory cinematic video showcasing the game’s backstory was generated with the assistance of AI and manually edited. The short animations for the item forging and dismantling systems were generated using AI and manually refined. Some 2D character portraits, equipment icons (initial concepts), and background music (BGM) were generated with the assistance of AI and subsequently polished. Character Voiceovers: The Japanese battle voice lines for characters were created using modern AI voice generation tools. Language & Localization: The English translation and localization of the game's scripts and dialogues were assisted by AI translation tools. We ensure that all AI-assisted processes and content comply with legal standards, aiming to deliver an authentic wuxia RPG experience with rich audio-visuals and smooth language accessibility for players worldwide.
Azure Peak Studio
-Jun 11, 2026
Hexborn
In-game content
art
GenAI is used for the animated character portraits.
Makeshift Software Inc
-Jun 7, 2026
Rocinha Wars
In-game content
art
O jogo usa imagens editadas com inteligencia artificial, as telas de carregamento são ficticias e ilustrativas geradas por ia.
Amadeu Augusto de Carvalho Venturini
-Jun 6, 2026
Cafe Mafia
Live AI
text
This game features dynamic NPC dialogue powered by an offline, license-free artificial intelligence model and a local text-to-speech system.
Hamid Arjmandi
-Jun 6, 2026
OMNICORIUM
In-game content
art
Some visual assets in OMNICORIUM were generated using AI tools, either directly during development or sourced from third-party creators who used AI-assisted generation. AI is used exclusively for selected visual assets. It is not used for gameplay systems, player interactions, procedural mechanics, or dynamic content generation.
Malakyel
-Jun 4, 2026
Lynayly
In-game content
art
Some art assets are generative and some are not. Many assets were purchased and then updated with generative AI in order to look different from the original purchased assets. We would love to change these out for custom art if the game does well.
Joyful Games Inc.
-Jun 4, 2026
故事引擎:随心所叙
Live AI
textart
Story Engine uses generative AI to create narrative content in real-time during gameplay, including: - Story text: scene descriptions, character dialogue, action outcomes, world-building entries - State tracking: character attributes, inventory changes, relationship values, quest progress - Optional illustrations: players may configure their own image generation API to create scene artwork Additionally, the store page promotional images (capsule art, background images) were created with AI assistance during development and manually reviewed before publication. All in-game content is dynamically generated based on player choices, the selected Game Master persona, and the chosen world framework. Nothing is pre-scripted. Default experience: The game includes a built-in relay service (enabled by default, no setup required). Players can launch and play immediately. All AI requests are routed through the developer's own server, which applies keyword filtering and progressive moderation on both input and output before forwarding to the AI model. Every player receives a free daily quota. Advanced option: Technically experienced players may enter their own DeepSeek API key in the settings. The game then connects directly to DeepSeek from the player's machine. No data passes through developer servers. API costs are the player's responsibility. Monetization: One-time DLC purchases are available through Steam for additional turns beyond the free daily quota. These are single purchases, not subscriptions, priced $1–$10. DLC revenue covers the developer's server and API costs. Content guardrails: In Relay Mode, all requests pass through server-side multi-layer moderation — keyword filtering (red-line terms blocked immediately; yellow-line terms accumulate toward escalation), bidirectional input/output checks, and progressive restrictions for repeat violations. In BYOK mode, generated content is subject to DeepSeek's own content safety policies. Players can report inappropriate AI-generated content via the Steam Overlay.
kening wang
-Jun 3, 2026
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