Generative AI was used to create some visual assets for the Steam store page and promotional materials. AI is not used to generate content, gameplay, or code in real time during gameplay.
- Creator
- Damian Michalski
- Reviews
- -
- Added
- Aug 30, 2026
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Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Generative AI was used to create some visual assets for the Steam store page and promotional materials. AI is not used to generate content, gameplay, or code in real time during gameplay.
The game is a single hand-maintained source file. It was written together with an AI coding assistant. Every change was reviewed, tested and integrated by the developer; the game ships with its own automated test suite.
All 2D art (character sprites, backgrounds, environment pieces, UI) and the current music were created during development using generative AI tools, then curated, edited, and baked into the build. No content is generated at runtime. The game design, level design, code, and writing are human-made.
AI was used solely for localization purposes.
We are team of two with a design and development background. We have a combined decades experience shipping production-quality code and art. We use AI along with our other tools, like Blender, Substance, etc. to help us build our vision. We use AI in the early stage of concept development and prototyping, coding assistance, but everything that makes it in-game is hand-crafted and authored by us. The music is played by hand real instruments. All screen captures are 100% in-game with no alterations.
Generative AI tools were used during development to assist with the localization of some in-game text and the creation of certain visual assets. All AI-assisted content was reviewed and edited by the developer before being included in the game.
It has been used in the store page images.
AI tools were used during development to generate some of the visual assets (such as UI elements/background textures) and promotional/audio elements. All AI-generated content was reviewed, edited, and integrated manually into the game.
Some pre-rendered assets were created with the assistance of generative AI tools during development: the key art illustration, the store capsule images derived from it, and parts of the localization (translated interface text). All AI-assisted content was reviewed and curated by the developer. The game does not generate any content with AI at runtime.
We used AI tools (such as ChatGPT) to assist with game descriptions, promotional materials, and conceptual design. No AI is used in real-time gameplay or for generating assets during gameplay. All in-game content is manually crafted or pre-created.
This game contains pre-generated content created with the assistance of generative AI, including selected visual assets, music, sound effects, and written content. All AI-assisted content is reviewed and curated by the developer before release. The game does not use generative AI to create content live while players are playing.
game logo and covers made with ai software tools
Generative AI was used during development to assist with code, artwork, in-game text such as death messages, and store page text. All AI-generated content was reviewed and edited by the developer. No AI runs during gameplay - the game is fully offline and generates no content at runtime.
Some pre-generated background artwork used in F Of X was created using Google Gemini. No generative AI is used during gameplay.
I used an AI tool to generate the game's music.
The shop page features marketing images generated using AI
The game uses a mix of original, handmade assets and a few pre-generated AI components: - Voice & Narration: The narration for text lines has been generated using AI voice generation tools. - Music: The background music tracks contain AI-generated music. - Marketing & Branding: Out-of-game visual assets (such as the storefront graphics, library capsules, desktop icon, and startup splash art) contain AI-generated elements. All core code, gameplay mechanics, level design, in-game visual assets and the original story were created entirely from scratch without AI assistance.
Some music and portions of localized text were created with the assistance of generative AI tools. All AI-assisted content was reviewed, edited, and integrated by the developer before being included in the final game. No AI-generated content is created during gameplay.
Artificial intelligence was used to create the music.
steam store page logo and cover art made with ai tools
steam store page and cover art made with ai tools
Generative AI tools were used during development to create concept art before being updated with art from human artist(s).
Steam game logo and steam cover art made with ai tools
steam logo and cover art made with ai software
Source code and store page copy were written with AI assistance (Claude), reviewed and edited by the developer before shipping. No AI-generated artwork, music, voice or narrative content ships in this game. All in-game visuals are hand-written shaders and code-drawn geometry; sound effects are procedurally synthesised by a deterministic script; music is licensed from a human artist; fonts are licensed typefaces. No generative AI runs at runtime.
We used AI tools to assist in drafting and refining parts of the game's store description and promotional texts
Pregenerated AI audio tools were used during development to generate character voice lines and background music tracks. All visual art, graphics, puzzle task and animations were created by hand without generative AI.
I am a solo indie developer with little coding experience. AI has helped me with the programming in my game, which has allowed me to build this game for you all. Game Development is a big passion of mine, and I could not do it without the assistance of AI.
This game contains AI-generated assets. The player character and user interface were created using AI tools.
AI was used to assist in the creation of some artwork along with UI/UX elements.
Generative AI was used to create visual references and process select textures. No content is generated during gameplay.
All graphics and sounds in Woolmates are calculated at runtime by the game itself; no AI-generated image, audio, or video files are delivered. AI assistance tools were used in the development of the program code as well as in text and marketing materials. No AI is used during the actual game.
AI was used to generate music and game store art.
Certain visual assets incorporated into the final product were subject to a multi-stage development, revision, and production process involving, at intermediate stages of asset preparation, generative AI-assisted material, together with subsequent developer-directed editing, alteration, reconstruction, and final implementation.
AI was used to enhance and adapt original images to widescreens.
Some music and sound in Perfectly Fair was created using AI tools (Suno AI, ElevenLabs) during development. All content is fixed in the final game; nothing is generated live during gameplay.
Generative AI was used to create some marketing assets, specifically the store capsule images and page banners. The core game content, including the code, levels, character pixel art, and music, has been traditionally developed to ensure a consistent and high-quality solo-developer experience.
It has been used in the store page images.
AI generation used for trial names that are shown at the start of trials and for player/NPC avatars.
Generative AI was used during development to create certain promotional artwork and some environmental background art. All gameplay mechanics, programming, level design, characters, animations, UI, and game systems were created and curated by the developer. The game does not use live-generated AI content during gameplay.
We used Gemini AI during the development process to assist in generating some ambient background music tracks. Additionally, AI tools were used for minor assistance in refining some visual components and lighting enhancements for marketing assets. All components have been carefully curated, hand-edited, and integrated by the developer to comply with Steam's content policies.
The game includes AI-generated virtual price data and images.
Generative AI tools were used during development to assist with selected pre-generated content,including some balance-object artwork, reflective text, localization, store-page copy, and selected marketing artwork. All generated outputs were manually reviewed, curated, and edited by the developer before being included. The game does not use generative AI at runtime and does not generate or modify player-facing content during play.
Generative AI was used to assist in creating certain promotional artwork and the game's logo/title. These assets were manually edited, composited, and refined by the developer. All gameplay, code, vehicles, environments, UI, level design, and core game content were created manually by the developer.
Generative tools were used during development to assist in creating selected pre-generated visual assets.All AI-assisted content was reviewed, edited, and integrated by the developer.
This game uses pre-generated AI only for some decorative static models in scenes, selected UI assets, and promotional artwork, all of which have been manually reviewed by our team. It contains no live-generated AI content; core gameplay and level design are original works of the development team.
Generative AI tools were used solely to assist in the creation of the background music for Beat Boxy. All other game assets, sound effects, UI elements and level designs were either created directly by the developer, or acquired through Creative Commons Licensing.
AI-assisted game development
Parts of the game's program code were written with the help of AI coding assistance, under the direction and review of the developer. The store page text and its translations were also drafted with AI assistance and reviewed by the developer. Some of the music was created with an AI music generation service (Suno), selected and adjusted by the developer. The remaining music, artwork, and sound effects are procedurally generated by the developer's own tools - no AI image generation models were used. The game does not generate any AI content during gameplay.
Generative AI was used only to create the music featured in the game’s trailer.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
The Rallying Ball Store/marketing art | Generative AI was used to create some visual assets for the Steam store page and promotional materials. AI is not used to generate content, gameplay, or code in real time during gameplay. | Damian Michalski | - | Aug 30, 2026 | |
Pogo Gnom Dev only code | The game is a single hand-maintained source file. It was written together
with an AI coding assistant. Every change was reviewed, tested and integrated by
the developer; the game ships with its own automated test suite. | KILIRAU | - | Aug 29, 2026 | |
THE LONG FORGETTING In-game content artaudio | All 2D art (character sprites, backgrounds, environment pieces, UI) and the current music were created during development using generative AI tools, then curated, edited, and baked into the build. No content is generated at runtime. The game design, level design, code, and writing are human-made. | Quiet Machine | - | Aug 29, 2026 | |
Flippy the Spider In-game content text | AI was used solely for localization purposes. | Zerith | - | Aug 28, 2026 | |
CRAGGFALL In-game content artcodeaudio | We are team of two with a design and development background. We have a combined decades experience shipping production-quality code and art. We use AI along with our other tools, like Blender, Substance, etc. to help us build our vision. We use AI in the early stage of concept development and prototyping, coding assistance, but everything that makes it in-game is hand-crafted and authored by us. The music is played by hand real instruments. All screen captures are 100% in-game with no alterations. | SynthForm Studios | - | Aug 28, 2026 | |
Watch My Step! In-game content textart | Generative AI tools were used during development to assist with the localization of some in-game text and the creation of certain visual assets. All AI-assisted content was reviewed and edited by the developer before being included in the game. | ShadeHell | - | Aug 28, 2026 | |
Car Parkour 3 Together Store/marketing art | It has been used in the store page images. | cnsgames | - | Aug 25, 2026 | |
Void Ascend In-game content artaudio | AI tools were used during development to generate some of the visual assets (such as UI elements/background textures) and promotional/audio elements. All AI-generated content was reviewed, edited, and integrated manually into the game. | Xseynon | - | Aug 25, 2026 | |
SIFT Store/marketing arttext | Some pre-rendered assets were created with the assistance of generative AI tools during development: the key art illustration, the store capsule images derived from it, and parts of the localization (translated interface text). All AI-assisted content was reviewed and curated by the developer. The game does not generate any content with AI at runtime. | Sheep Arcade | - | Aug 23, 2026 | |
Jumpy vs. Chompy Store/marketing text | We used AI tools (such as ChatGPT) to assist with game descriptions, promotional materials, and conceptual design. No AI is used in real-time gameplay or for generating assets during gameplay. All in-game content is manually crafted or pre-created. | Hu Ping | - | Aug 22, 2026 | |
Super Piotr Deluxe In-game content artaudiotext | This game contains pre-generated content created with the assistance of generative AI, including selected visual assets, music, sound effects, and written content. All AI-assisted content is reviewed and curated by the developer before release. The game does not use generative AI to create content live while players are playing. | JuyuLabs | - | Aug 22, 2026 | |
Worm In Village Store/marketing art | game logo and covers made with ai software tools | Valkeala Software | - | Aug 22, 2026 | |
Books Hate You In-game content arttextcode | Generative AI was used during development to assist with code, artwork, in-game text such as death messages, and store page text. All AI-generated content was reviewed and edited by the developer. No AI runs during gameplay - the game is fully offline and generates no content at runtime. | Skill Issue Studios | - | Aug 22, 2026 | |
F Of X In-game content art | Some pre-generated background artwork used in F Of X was created using Google Gemini. No generative AI is used during gameplay. | SonarFlux | - | Aug 22, 2026 | |
SmallHero Maze 3D In-game content audio | I used an AI tool to generate the game's music. | Manuel Hauss | - | Aug 22, 2026 | |
Proxxy Store/marketing art | The shop page features marketing images generated using AI | Applaunch | - | Aug 22, 2026 | |
Fluttering In-game content audiotextart | The game uses a mix of original, handmade assets and a few pre-generated AI components:
- Voice & Narration: The narration for text lines has been generated using AI voice generation tools.
- Music: The background music tracks contain AI-generated music.
- Marketing & Branding: Out-of-game visual assets (such as the storefront graphics, library capsules, desktop icon, and startup splash art) contain AI-generated elements.
All core code, gameplay mechanics, level design, in-game visual assets and the original story were created entirely from scratch without AI assistance. | LL | - | Aug 21, 2026 | |
Fragments of Ember In-game content audiotext | Some music and portions of localized text were created with the assistance of generative AI tools. All AI-assisted content was reviewed, edited, and integrated by the developer before being included in the final game. No AI-generated content is created during gameplay. | Rodrigo Santos | - | Aug 20, 2026 | |
Incident Number Eight In-game content audio | Artificial intelligence was used to create the music. | Nebula Dream | - | Aug 20, 2026 | |
Sad Virus Tokyo Store/marketing art | steam store page logo and cover art made with ai tools | Valkeala Software | - | Aug 20, 2026 | |
Sad Virus Military Store/marketing art | steam store page and cover art made with ai tools | Kendall Studios | - | Aug 20, 2026 | |
Tintle's Great Colorful Adventure Dev only art | Generative AI tools were used during development to create concept art before being updated with art from human artist(s). | Midnight Pounce Studios | - | Aug 20, 2026 | |
Sad Virus Cave Store/marketing art | Steam game logo and steam cover art made with ai tools | Kendall Studios | - | Aug 20, 2026 | |
Sad Virus Foodland Store/marketing art | steam logo and cover art made with ai software | Kendall Studios | - | Aug 20, 2026 | |
Rushmark Dev only code | Source code and store page copy were written with AI assistance (Claude), reviewed and edited by the developer before shipping. No AI-generated artwork, music, voice or narrative content ships in this game. All in-game visuals are hand-written shaders and code-drawn geometry; sound effects are procedurally synthesised by a deterministic script; music is licensed from a human artist; fonts are licensed typefaces. No generative AI runs at runtime. | Beyond Bounds Digital | - | Aug 19, 2026 | |
Yeet the Chest Store/marketing text | We used AI tools to assist in drafting and refining parts of the game's store description and promotional texts | GooseBumps | - | Aug 19, 2026 | |
Life of Pawn: Chocolate and Marshmallow In-game content audio | Pregenerated AI audio tools were used during development to generate character voice lines and background music tracks. All visual art, graphics, puzzle task and animations were created by hand without generative AI. | BrokenTeaCups | - | Aug 19, 2026 | |
LIMINAL ROOMS Dev only code | I am a solo indie developer with little coding experience. AI has helped me with the programming in my game, which has allowed me to build this game for you all. Game Development is a big passion of mine, and I could not do it without the assistance of AI. | brissanna | - | Aug 19, 2026 | |
Forsaken Trials In-game content art | This game contains AI-generated assets. The player character and user interface were created using AI tools. | Xukuth | - | Aug 19, 2026 | |
Golfing Is Easy In-game content art | AI was used to assist in the creation of some artwork along with UI/UX elements. | S.L.Kool Games | - | Aug 19, 2026 | |
Flapverse In-game content art | Generative AI was used to create visual references and process select textures. No content is generated during gameplay. | Maksim Salin | - | Aug 18, 2026 | |
Woolmates Dev only codetextart | All graphics and sounds in Woolmates are calculated at runtime by the game itself; no AI-generated image, audio, or video files are delivered. AI assistance tools were used in the development of the program code as well as in text and marketing materials. No AI is used during the actual game. | Fyjam Studios | - | Aug 17, 2026 | |
Questing: A Tick's Tale In-game content audioart | AI was used to generate music and game store art. | John F Montgomery II | - | Aug 16, 2026 | |
Gameoverd In-game content art | Certain visual assets incorporated into the final product were subject to a multi-stage development, revision, and production process involving, at intermediate stages of asset preparation, generative AI-assisted material, together with subsequent developer-directed editing, alteration, reconstruction, and final implementation. | Daniel Manzie | - | Aug 16, 2026 | |
HiRoads Remastered In-game content art | AI was used to enhance and adapt original images to widescreens. | Filippo Bodei | - | Aug 14, 2026 | |
Perfectly Fair In-game content audio | Some music and sound in Perfectly Fair was created using AI tools (Suno AI, ElevenLabs) during development. All content is fixed in the final game; nothing is generated live during gameplay. | STORMY RISE | - | Aug 14, 2026 | |
Froggy Fruits In-game content art | Generative AI was used to create some marketing assets, specifically the store capsule images and page banners. The core game content, including the code, levels, character pixel art, and music, has been traditionally developed to ensure a consistent and high-quality solo-developer experience. | Pollocrudo Company | - | Aug 14, 2026 | |
Chained Parkour Together Store/marketing art | It has been used in the store page images. | cnsgames | - | Aug 13, 2026 | |
Super Frog Ninja In-game content textart | AI generation used for trial names that are shown at the start of trials and for player/NPC avatars. | David Harrington | - | Aug 13, 2026 | |
Kamenkik and Friends In-game content art | Generative AI was used during development to create certain promotional artwork and some environmental background art. All gameplay mechanics, programming, level design, characters, animations, UI, and game systems were created and curated by the developer. The game does not use live-generated AI content during gameplay. | Kamencic Games | - | Aug 13, 2026 | |
WHY THE LADDER? In-game content audioart | We used Gemini AI during the development process to assist in generating some ambient background music tracks. Additionally, AI tools were used for minor assistance in refining some visual components and lighting enhancements for marketing assets. All components have been carefully curated, hand-edited, and integrated by the developer to comply with Steam's content policies. | ZeroFlux Games | - | Aug 11, 2026 | |
币圈模拟器 In-game content arttext | The game includes AI-generated virtual price data and images. | zhdabiao | - | Aug 11, 2026 | |
BeBalance In-game content arttext | Generative AI tools were used during development to assist with selected pre-generated content,including some balance-object artwork, reflective text, localization, store-page copy, and selected marketing artwork. All generated outputs were manually reviewed, curated, and edited by the developer before being included. The game does not use generative AI at runtime and does not generate or modify player-facing content during play. | Starray | - | Aug 8, 2026 | |
Torque Trails: Beyond Limits In-game content art | Generative AI was used to assist in creating certain promotional artwork and the game's logo/title. These assets were manually edited, composited, and refined by the developer. All gameplay, code, vehicles, environments, UI, level design, and core game content were created manually by the developer. | Hidden Hitbox Studio | - | Aug 8, 2026 | |
LEG DAY: Four Steps Through Hell In-game content art | Generative tools were used during development to assist in creating selected pre-generated visual assets.All AI-assisted content was reviewed, edited, and integrated by the developer. | Yanis Scripts | - | Aug 8, 2026 | |
Rolling Free In-game content art | This game uses pre-generated AI only for some decorative static models in scenes, selected UI assets, and promotional artwork, all of which have been manually reviewed by our team. It contains no live-generated AI content; core gameplay and level design are original works of the development team. | Comfort Zone Game | - | Aug 1, 2026 | |
Beat Boxy In-game content audio | Generative AI tools were used solely to assist in the creation of the background music for Beat Boxy. All other game assets, sound effects, UI elements and level designs were either created directly by the developer, or acquired through Creative Commons Licensing. | JoMito Games | - | Aug 1, 2026 | |
Protocol: Assimilation Unclear | AI-assisted game development | Lodi Gaming | - | Jul 29, 2026 | |
PuruPuru: Pull It Along In-game content codetextaudio | Parts of the game's program code were written with the help of AI coding assistance, under the direction and review of the developer. The store page text and its translations were also drafted with AI assistance and reviewed by the developer. Some of the music was created with an AI music generation service (Suno), selected and adjusted by the developer. The remaining music, artwork, and sound effects are procedurally generated by the developer's own tools - no AI image generation models were used. The game does not generate any AI content during gameplay. | Ludorea games | - | Jul 29, 2026 | |
Mike the Hooper audio | Generative AI was used only to create the music featured in the game’s trailer. | Steel Arrow | - | Jul 27, 2026 |