AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
15280
15,280
disclosures tracked
+2826 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.5x vs audio ai
29
29%
use AI for 2+ purposes
4466 of 15,280 products
tag: Precision Platformer
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Organic Evolution art | The game to contain art assets generated by artificial intelligence | Gamesforgames | - | May 23, 2026 | |
Wobble Ops! art | Some of the images on the game's store page were generated using artificial intelligence. | Montee Games | - | May 23, 2026 | |
Keyboard Curse codetextart | Generative AI was used as a development assistant during this project. It helped with brainstorming gameplay mechanics, ... | Hassan Sherif | - | May 23, 2026 | |
Arthur’s Tale art | Some visual assets in this game, including certain textures and illustrative elements, were initially created using gene... | Cleaver Studio | - | May 23, 2026 | |
But Why Together audio | Audio in the development of this game was created using AI tools. | Renvati Games | - | May 23, 2026 | |
NEVEREND artcode | AI helped me create images for the Steam store and helped me implement certain game mechanics. | KTENIUM | - | May 23, 2026 | |
NoCube art | The game contains assets generated with AI, such as textures. | KuutioPixel Oy | - | May 23, 2026 | |
GolFall: Make Your Way Up codetext | Used for programming assistance and text translation. | tesakiza | - | May 23, 2026 | |
The Element Ninjas artaudio | All character and environmental art began as hand-drawn sketches, which were then refined using generative AI before fin... | Izor Soft | - | May 23, 2026 | |
Captain Awesome - Adventures in Space textcode | Use of AI for ideas for store page text, and use of AI to write portions of code for the game. | Paul Granelli | - | May 23, 2026 | |
Overhang codeart | AI was used to assist with coding and logo design. All gameplay and design were created by the developer. | CountRaze | - | May 23, 2026 | |
Ultimate super boy 超级至尊男孩 general | Part of the promotional content uses generative ai. | WaterGames | - | May 23, 2026 | |
Getting Home textaudio | Generative AI has been used for proofreading in-game and store texts. It has also been used to localize the game and as ... | Arctic Meadow | - | May 23, 2026 | |
Stomper art | AI was used in the generation of different assets in the game including some background imagery and character design. | Dakota Hughes | - | May 23, 2026 | |
TwoJump art | Some static 2D graphics for the user interface and menu icons were created using AI image generators. | ADEX_VISION | - | May 23, 2026 | |
Climber Toys: Together audio | Only used for some sound effects. | Violet Studios | 12 | May 23, 2026 | |
CTRLR.CLUB art | Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game as... | CTRLR.CLUB | - | May 23, 2026 | |
THE Fart King text | Al were used to assist with translating text into multiplelanguages. | zhitiangg | - | May 23, 2026 | |
Run! And Don't Stop art | Some visual assets in this game were created with the assistance of AI and further refined by the developer. The game do... | Crimson Monolith Studios | - | May 23, 2026 | |
Stewart The Fox: Swing it! audio | As a solo developer, I use AI selectively to support my workflow, not to replace creativity. For example, AI may be used... | DeadEagle | - | May 23, 2026 | |
Painworld codeart | This project incorporates the use of artificial intelligence tools to assist in development. AI was used to help generat... | kaledanski | - | May 23, 2026 | |
Knock It Over, Again? audio | Some background music is generated by AI. | MimoStudio | - | May 23, 2026 | |
Cubepathy art | Some textures were created with AI, but heavily modified after. | Nick March | - | May 23, 2026 | |
Penguin art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | May 23, 2026 | |
Ribbit Jump text | AI was used to translate the store descriptions and in-game text into several languages. | Kyromai | - | May 23, 2026 | |
WIRED TOKYO general | I use generation AI for some original assets during the production process. Less than 1% of the total. | Daikichi_EMP | - | May 23, 2026 | |
Humanize Robotics audio | The in-game company observer for the gameplay is an AI with a female voice. With a zero budget and modern technologies t... | Greyrats Lab | - | May 23, 2026 | |
Boudewijn art | AI has been used to create some sprites | Boudewijn Freens Company | - | May 23, 2026 | |
Cat Climbing art | Some graphics in this game were created using generative AI. | gamehell.net | - | May 23, 2026 | |
Pizza Dash art | AI has been used to help generate UI elements and marketing elements. | DogHat Games | - | May 23, 2026 | |
Toddler Tumble general | AI has been used to create some assets of this game | BefuddleBug | - | Mar 18, 2026 | |
Hi, I`m Kali art | Artificial intelligence was used to create the background of the main menu | LonelyFoxStudio | - | Mar 18, 2026 | |
Prison Freak art | This game uses generative AI tools in a limited capacity during development. A small number of environmental textures we... | OrcaLab Studios™ | - | Mar 18, 2026 | |
Escape from Vacov art | Promotional artwork and screenshots on the store page were created with AI image generation tools. The game itself is ha... | Kyro | - | Mar 18, 2026 | |
Axe And Claw text | We use generative AI tools during the development process to assist with world-building, dialogue writing, and localizin... | Wildtooth Studios | - | Mar 18, 2026 | |
HOP-CO-OP audio | Some music tracks in this game were created using AI music generation tools. All tracks are licensed for commercial use. | KS Studios | - | Mar 18, 2026 | |
折跃之跃 text | This game uses AI-assisted programs and translation. | 柯埃文地区 | - | Mar 18, 2026 | |
Ever Roach general | During the development process, we may use procedural- and AI-based tools to assist with content creation. | playablecuriosity | - | Mar 18, 2026 | |
Chug Master Chuck artaudio | Game uses AI for assets such as characters, music, and sound bytes. | Coil Entertainment | - | Mar 18, 2026 | |
The Turkish Legacy art | We use generative AI tools to enhance the visual quality of our in-game cutscenes and to create some of the marketing as... | Caner Çeleksiz | - | Mar 18, 2026 | |
Hamsteria text | The store page was localized using machine translation. | 2WheelerDev | - | Mar 18, 2026 | |
Escape 2049 art | The main title image and the in-game short movies were generated using MidJourney. | OrionSoft | - | Mar 18, 2026 | |
Rage Rock general | No AI was used in the development of Rage Rock. Only parts of the store page was made with the help of AI. | Abdulrahim Al Methiab | - | Mar 18, 2026 | |
Together We Move art | Generative AI is used only for 2D marketing assets, icons and loading screens. | KiraKami Games | - | Mar 18, 2026 | |
Rhythm Racer audioart | Some of the music tracks included have been created using Suno to avoid copyright infringement for online multiplayer. ... | Elusive Byte | - | Mar 18, 2026 | |
Run of the Lost art | Some visual assets (icons, textures, and minor 3D elements) were initially generated using AI tools and then manually mo... | FERIG Games | - | Mar 18, 2026 | |
Lose My Mind artaudio | This game utilizes generative AI tools to assist in the creation of certain assets. Specifically, some visual elements (... | Past Tense Studio | - | Mar 18, 2026 | |
Lonely Penguin art | The game's capsule image used artificial intelligence. | GalaxyVerse | - | Mar 18, 2026 | |
DriveCraft text | We use AI to help with translation. | Neuston AB | - | Mar 18, 2026 | |
Drop Jump codeartaudiotext | ⚠ Every element generated by AI has been carefully reviewed, manually tuned, and integrated by the developer to maintain... | F4ntom Games | - | Mar 18, 2026 |
292 results
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