We use AI for some pronunciation until our VO talent can fix them. We used AI to repose one character in marketing content.
- Creator
- KritterRun LLC
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
We use AI for some pronunciation until our VO talent can fix them. We used AI to repose one character in marketing content.
AI was used in the application to create illustrations, voiceovers, translations, and musical accompaniment. All materials have been manually reviewed and refined to ensure the quality and integrity of the application.
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
AI tools supported our character concept phase and helped speed up asset development.
This game uses AI for Artworks and other Forms of Visual content, aswell as AI content for Soundwork.
Some of the game’s word lists were filtered and generated with the help of generative AI (e.g., compiling candidate words and removing unsuitable entries). We then manually review and refine the results to ensure quality and a consistent gameplay experience. Other core game content is not generated by AI.
The marketing materials (Steam Library assets, headers, and capsules) for this game were created using Generative AI tools during the development process. All AI-generated content has been reviewed to ensure it aligns with the game's themes and safety guidelines
AI was used for background textures and background audio and store page capsules and trailers.
Some images are generated by AI.
Some images and sound resources in the game are generated by AI and comply with relevant laws and regulations.
As a solo developer, generative AI was used only for the Steam capsule images. I plan to replace them with hand drawn artwork before the game is released.
AI-generated images were used.
AI generated images have been used as reference images. All generated images have been either very heavily modified or fully redrawn by artists before.
Design of backgrounds was AI-assisted
Our game uses light AI systems to enhance the fun — not to replace creativity. In Sketch Royale, players are the true artists. The AI simply helps by generating fun, random drawing prompts (like “a penguin playing basketball” or “space sushi chef”) and managing matchmaking, scoring, and moderation. The drawings themselves are 100% created by players using in-game tools — no AI image generation or automated artwork is used. The goal is to keep the experience creative, social, and entirely human-driven, with AI acting as a playful game host rather than the artist.
Some of the hint illustrations are AI-generated.
AI was used in the coding of this game, the asset generation, brainstorming practical solutions (knowledge about opensource tts options, distribution options), and in helping problem solve most steps in the development, and application process. It allowed one developer to create a high quality, low cost educational product to greatly assist in language learning worldwide.
AI is used to create marketing material for this game
The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality.
The Steam achievement icons were generated using AI technology.
AI is used to generate marketing materials
AI has been used to help develop the game's cover art.
No AI was used for in-game graphics or music. This work is the product of human endeavor. In the game, AI tools assisted with composing a singular audio effect that was otherwise not possible, as visual animation timing was fixed. Outside the game, AI was used to support marketing materials (circa 5% of marketing content). There is no in-game generative AI. The clue generation runs locally, without a LLM or cloud service. We understand different people draw their own lines with AI. We aim to use modern tools responsibly, and hope this disclaimer provides for informed decision making.
部分商店宣传图片使用AI生成 成就图片使用AI生成
We use AI for coding, translation, and word filtering.
AI was used for some store and promotional visuals. All in-game content and final gameplay visuals were created by Bahamut Games.
AI is used to generate false definitions for words in real time for this game. It is not used to generate any visual or other content. Additionally, the dictionary of true definitions was created using an LLM; this was far cheaper than acquisition of a professional-level dictionary with associated definitions.
We've leveraged the capabilities of Generative AI technology to create some of the unique themed backgrounds, characters, and content elements featured in our game. This innovative approach allows us to deliver a richer, more immersive experience, filled with visually captivating and creatively inspired designs that enhance every moment of gameplay.
Characters and Environments renders in Ai.
This game utilizes machine translation for localization.
The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality.
Some visuals are based on generative‑AI graphics, carefully edited by hand to maintain coherent artistic integrity.
The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality.
The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality.
The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality.
A part of the backgrounds and scenes. Some elements of the user interface.
The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality.
Players will not interact AI but I used AI to generate the background pictures and my logos.
The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality.
We used generative art for the background image in the game
graphics for vocab
Ai is used to generate reference images and to create marketing material
Game Assistant Voice Generation
AI has been used for assisted picture drawing.
All main character illustrations and story CGs in the game are hand-drawn by artists. Some background images use free AI-generated background assets licensed for commercial use. In addition, AI was used as a supplementary reference during the creation of certain scene assets.
This game uses generative AI tools in part of the visual production process. The tools are used to process and transform original designs and character materials created by the development team, in order to express trauma, psychological distortion, and instability. AI-generated output is not used directly as-is. It is reviewed, selected, adjusted, and edited by the development team before being used as part of the in-game visual direction.
Generated AI is used for background images. Generative AI is used for some expressions in scenarios.
Cluminati features art and music created with the assistance of AI technology.
The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality.
Some art is made with AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
KritterRun Store/marketing audioart | We use AI for some pronunciation until our VO talent can fix them. We used AI to repose one character in marketing content. | KritterRun LLC | - | Mar 18, 2026 | |
Interactive Language-Learning Novel: Interview with Emma In-game content artaudiotext | AI was used in the application to create illustrations, voiceovers, translations, and musical accompaniment. All materials have been manually reviewed and refined to ensure the quality and integrity of the application. | Polina Grigoreva | - | Mar 18, 2026 | |
Who Wants To Be A Billionaire Dev only | During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team. | Jasper Labs | - | Mar 18, 2026 | |
BeatWordz Unclear art | AI tools supported our character concept phase and helped speed up asset development. | Bavovna Games | - | Mar 18, 2026 | |
Categories In-game content artaudio | This game uses AI for Artworks and other Forms of Visual content, aswell as AI content for Soundwork. | Jonas Hörner | - | Mar 18, 2026 | |
Idiom Royale In-game content text | Some of the game’s word lists were filtered and generated with the help of generative AI (e.g., compiling candidate words and removing unsuitable entries). We then manually review and refine the results to ensure quality and a consistent gameplay experience. Other core game content is not generated by AI. | NyxWorks | 93 | Mar 18, 2026 | |
Raisin Wordsearch Store/marketing art | The marketing materials (Steam Library assets, headers, and capsules) for this game were created using Generative AI tools during the development process. All AI-generated content has been reviewed to ensure it aligns with the game's themes and safety guidelines | RaisinRiot | - | Mar 18, 2026 | |
WordMaxed In-game content artaudio | AI was used for background textures and background audio and store page capsules and trailers. | Flexibendi LLC | - | Mar 18, 2026 | |
Silent Ward: Forever Lost Store/marketing art | Some images are generated by AI. | 月下辉煌 | - | Mar 18, 2026 | |
Memory King In-game content artaudio | Some images and sound resources in the game are generated by AI and comply with relevant laws and regulations. | Koma | - | Mar 18, 2026 | |
They Shall Not Loop Store/marketing art | As a solo developer, generative AI was used only for the Steam capsule images. I plan to replace them with hand drawn artwork before the game is released. | Elite Gorgon Games | - | Mar 18, 2026 | |
Tome transform Unclear art | AI-generated images were used. | Michael Feng | - | Mar 18, 2026 | |
WonderLang English Dev only art | AI generated images have been used as reference images. All generated images have been either very heavily modified or fully redrawn by artists before. | bair games | - | Mar 18, 2026 | |
VerbMeister In-game content art | Design of backgrounds was AI-assisted | Alpen Adria Forge | - | Mar 18, 2026 | |
Sketch Royale - Draw Something Live AI text | Our game uses light AI systems to enhance the fun — not to replace creativity.
In Sketch Royale, players are the true artists. The AI simply helps by generating fun, random drawing prompts (like “a penguin playing basketball” or “space sushi chef”) and managing matchmaking, scoring, and moderation.
The drawings themselves are 100% created by players using in-game tools — no AI image generation or automated artwork is used. The goal is to keep the experience creative, social, and entirely human-driven, with AI acting as a playful game host rather than the artist. | Tinny Studios | - | Mar 18, 2026 | |
这是谐音梗 In-game content art | Some of the hint illustrations are AI-generated. | Find the Lamp Games | 425 | Mar 18, 2026 | |
FlashBoss Dev only codeartaudiotext | AI was used in the coding of this game, the asset generation, brainstorming practical solutions (knowledge about opensource tts options, distribution options), and in helping problem solve most steps in the development, and application process. It allowed one developer to create a high quality, low cost educational product to greatly assist in language learning worldwide. | Odiin | 11 | Mar 18, 2026 | |
Typing Ascension Store/marketing arttext | AI is used to create marketing material for this game | Simen Sollihøgda | - | Mar 18, 2026 | |
WonderLang Mandarin Chinese Dev only art | The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality. | bair games | - | Mar 18, 2026 | |
Typing Challenge In-game content art | The Steam achievement icons were generated using AI technology. | 3bro Games | - | Mar 18, 2026 | |
Seaman Store/marketing arttext | AI is used to generate marketing materials | Simen Sollihøgda | - | Mar 18, 2026 | |
Hangman Pro Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
TickWords In-game content audio | No AI was used for in-game graphics or music. This work is the product of human endeavor.
In the game, AI tools assisted with composing a singular audio effect that was otherwise not possible, as visual animation timing was fixed. Outside the game, AI was used to support marketing materials (circa 5% of marketing content).
There is no in-game generative AI. The clue generation runs locally, without a LLM or cloud service. We understand different people draw their own lines with AI. We aim to use modern tools responsibly, and hope this disclaimer provides for informed decision making. | Reasonetix | - | Mar 18, 2026 | |
热血单词 LexiRogue Store/marketing art | 部分商店宣传图片使用AI生成
成就图片使用AI生成 | LaoWangDev | 22 | Mar 18, 2026 | |
Word Chain Dungeon Dev only codetext | We use AI for coding, translation, and word filtering. | Ota Mato | - | Mar 18, 2026 | |
Homeless Life Simulator In-game content art | AI was used for some store and promotional visuals. All in-game content and final gameplay visuals were created by Bahamut Games. | Bahamut Games | 26 | Mar 18, 2026 | |
OneMore Live AI text | AI is used to generate false definitions for words in real time for this game. It is not used to generate any visual or other content. Additionally, the dictionary of true definitions was created using an LLM; this was far cheaper than acquisition of a professional-level dictionary with associated definitions. | Imaginary Component | - | Mar 18, 2026 | |
Japanese Fun - J64 In-game content art | We've leveraged the capabilities of Generative AI technology to create some of the unique themed backgrounds, characters, and content elements featured in our game. This innovative approach allows us to deliver a richer, more immersive experience, filled with visually captivating and creatively inspired designs that enhance every moment of gameplay. | Space 64 | 22 | Mar 18, 2026 | |
Nippon Dojo In-game content art | Characters and Environments renders in Ai. | Game Over Productions Inc. | - | Mar 18, 2026 | |
Type Her to Sleep In-game content text | This game utilizes machine translation for localization. | SkilZent | - | Mar 18, 2026 | |
WonderLang Polyglot Dev only art | The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality. | bair games | 34 | Mar 18, 2026 | |
Dragon Riddler In-game content art | Some visuals are based on generative‑AI graphics, carefully edited by hand to maintain coherent artistic integrity. | SandorHQ | - | Mar 18, 2026 | |
WonderLang Japanese Dev only art | The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality. | bair games | 14 | Mar 18, 2026 | |
WonderLang Italian Dev only art | The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality. | bair games | - | Mar 18, 2026 | |
WonderLang Portuguese Dev only art | The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality. | bair games | - | Mar 18, 2026 | |
Love Letters: First Bloom Unclear art | A part of the backgrounds and scenes.
Some elements of the user interface. | MixoGames Ltd. | - | Mar 18, 2026 | |
WonderLang German Dev only art | The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality. | bair games | 13 | Mar 18, 2026 | |
Ray Cheng Trivia Editor Store/marketing art | Players will not interact AI but I used AI to generate the background pictures and my logos. | Ray Cheng | - | Mar 18, 2026 | |
WonderLang Spanish Dev only art | The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality. | bair games | 19 | Mar 18, 2026 | |
WordBlast In-game content art | We used generative art for the background image in the game | Palatine Games | - | Mar 18, 2026 | |
Learn Japanese Kana & Vocab with Sushi Unclear art | graphics for vocab | The Farting Cat | 30 | Mar 18, 2026 | |
Jane Austen Simulator: Pride and Prejudice Store/marketing art | Ai is used to generate reference images and to create marketing material | Simen Sollihøgda | - | Mar 18, 2026 | |
Kidduca 3D Live AI audio | Game Assistant Voice Generation | RMB Games - Free learning games fo Kids | - | Mar 18, 2026 | |
画中诗 Unclear art | AI has been used for assisted picture drawing. | MistGame | 10 | Mar 18, 2026 | |
Spiritual Bond ~Breaking the curse, Intertwining fates~ In-game content art | All main character illustrations and story CGs in the game are hand-drawn by artists.
Some background images use free AI-generated background assets licensed for commercial use.
In addition, AI was used as a supplementary reference during the creation of certain scene assets. | MONRA | 85 | Mar 18, 2026 | |
Pain Pain Go Away! In-game content art | This game uses generative AI tools in part of the visual production process. The tools are used to process and transform original designs and character materials created by the development team, in order to express trauma, psychological distortion, and instability. AI-generated output is not used directly as-is. It is reviewed, selected, adjusted, and edited by the development team before being used as part of the in-game visual direction. | Lorebard | 92 | Mar 18, 2026 | |
スペルトナエル In-game content arttext | Generated AI is used for background images.
Generative AI is used for some expressions in scenarios. | おまど | 336 | Mar 18, 2026 | |
Cluminati In-game content artaudio | Cluminati features art and music created with the assistance of AI technology. | Charred Games | - | Mar 18, 2026 | |
WonderLang Dev only art | The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality. | bair games | 19 | Mar 18, 2026 | |
Word on the hook Unclear art | Some art is made with AI. | Fleon games | - | Mar 18, 2026 |