AI used for a number of symbols base before treatment.
- Creator
- Pixel Crate Games
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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AI used for a number of symbols base before treatment.
Coding assistance
Some icons are modified generated AI images. The rest of the content is made by people.
AI is used in the store pages artwork.
Artificial intelligence was used only to assist in the creation of pre-rendered images and voice acting for the main character. No AI is used during gameplay.
The artwork has been generated using StableDiffusion AI and does resemble any real person or places.
Note: AI survival or pre-rendered content is included in the game as follows: 1, In-game character voice-overs 2、Character stand-up drawings (and modified by the artist) 3, Pictures from the game event cards
The game utilizes procedurally generated AI-generated images for items, monsters, and environments.
Science popularization illustration images generated by AI, as well as some UI backgrounds
AI generated images for ability screen and main menu and some item icons like fish, bear coat,potions etc.
Some pre-rendered images in the game were generated by AI
The graphics in the game (backgrounds and sprites) - are the result of strong processing of 3d models.
Some image elements were generated using AI and refined using photobash and overpainting. English voiceovers.
AI generation used for some card illustrations.
We reaffirm our respect for human artists and their work. Due to current technical limitations, we employed AI image generator during development and apologize to players for any concerns this may cause. AI tools such as Doubao, Gemini, and Stable Diffusion were used solely as references to visualize concepts and inform the creation of game content. All in-game AI assets have been substantially transformed — through redesign, editing, fusion, animation, recoloring, and pixelation in professional digital art tools — to produce original assets consistent with the game’s visual style. We do not use or reproduce AI-generated content created by third parties. All applicable copyright and licensing terms were reviewed to ensure lawful commercial use.
We have sections that use AI: 1. On the character selection page of the game, the character's voiceover is created by AI 2. On the character selection page of the game, the first version of the character's sketch is created by AI. Illustrations in the game's "event" system are created by AI.
In the localization of multi-language translation of the game, the developer uses translation software to translate the languages of different countries. The translation software describes the use of neural networks for translation, which I think may be related to AI translation; Since the developer does not understand the language of other countries, the developer does not have the funds to hire a professional translator, so the multi-language support is handled by translation software. Please forgive me if this automated translation causes any language offense, and please let me know. I will correct it in time. Sometimes you'll see me write words in English in parentheses, so that the translation software can correctly identify what I'm trying to say; In addition, the developers did not use AI to generate images, audio and other content;
The characters where created using IA
Main menu graphics.
Use of AI for backgrounds images in the menu presentation. Some decorative assets in the game like posters and paintings.
Translation into some (but not all) languages (in the game and on the store page) was made with the assistance of AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Zaraq Unclear art | AI used for a number of symbols base before treatment. | Pixel Crate Games | - | Mar 18, 2026 | |
DevilReversi Dev only code | Coding assistance | RomanKitayama | - | Mar 18, 2026 | |
Necuratu In-game content art | Some icons are modified generated AI images. The rest of the content is made by people. | Tobop Productions | - | Mar 18, 2026 | |
Elve Store/marketing art | AI is used in the store pages artwork. | FrisbyStudio | - | Mar 18, 2026 | |
Tung Tung Tung Sahur In-game content artaudio | Artificial intelligence was used only to assist in the creation of pre-rendered images and voice acting for the main character. No AI is used during gameplay. | Creepy Pixel Studio | - | Mar 18, 2026 | |
Fantasy Creature Jigsaws Store/marketing art | The artwork has been generated using StableDiffusion AI and does resemble any real person or places. | MindlessMatrix | - | Mar 18, 2026 | |
命运英雄 :序章 In-game content audioart | Note: AI survival or pre-rendered content is included in the game
as follows:
1, In-game character voice-overs
2、Character stand-up drawings (and modified by the artist)
3, Pictures from the game event cards | Planescape Game Studio | 18 | Mar 18, 2026 | |
Backpack Monsters: Survivors In-game content art | The game utilizes procedurally generated AI-generated images for items, monsters, and environments. | OurLastSpring | - | Mar 18, 2026 | |
开张啦!恐怖屋 In-game content art | Science popularization illustration images generated by AI, as well as some UI backgrounds | 揭不开锅 | 13 | Mar 18, 2026 | |
Blood of the Elves In-game content art | AI generated images for ability screen and main menu and some item icons like fish, bear coat,potions etc. | Naxion Games Interactive | 12 | Mar 18, 2026 | |
Dark Sanctum In-game content art | Some pre-rendered images in the game were generated by AI | Overaction Game Studio | - | Mar 18, 2026 | |
Blood Midnight Blossom In-game content art | The graphics in the game (backgrounds and sprites) - are the result of strong processing of 3d models. | podval01 | - | Mar 18, 2026 | |
The Hungry Town In-game content artaudio | Some image elements were generated using AI and refined using photobash and overpainting.
English voiceovers. | Kick Punch Games | - | Mar 18, 2026 | |
Free.ksPeak In-game content art | AI generation used for some card illustrations. | Networksoft Co., Ltd. | 12 | Mar 18, 2026 | |
18 Levels of Hells In-game content art | We reaffirm our respect for human artists and their work. Due to current technical limitations, we employed AI image generator during development and apologize to players for any concerns this may cause.
AI tools such as Doubao, Gemini, and Stable Diffusion were used solely as references to visualize concepts and inform the creation of game content. All in-game AI assets have been substantially transformed — through redesign, editing, fusion, animation, recoloring, and pixelation in professional digital art tools — to produce original assets consistent with the game’s visual style.
We do not use or reproduce AI-generated content created by third parties. All applicable copyright and licensing terms were reviewed to ensure lawful commercial use. | yii | - | Mar 18, 2026 | |
Hero of Fate In-game content audioart | We have sections that use AI:
1. On the character selection page of the game, the character's voiceover is created by AI
2. On the character selection page of the game, the first version of the character's sketch is created by AI.
Illustrations in the game's "event" system are created by AI. | Planescape Game Studio | 483 | Mar 18, 2026 | |
吸血鬼的回忆 - Vampire Memories In-game content text | In the localization of multi-language translation of the game, the developer uses translation software to translate the languages of different countries.
The translation software describes the use of neural networks for translation, which I think may be related to AI translation;
Since the developer does not understand the language of other countries, the developer does not have the funds to hire a professional translator, so the multi-language support is handled by translation software.
Please forgive me if this automated translation causes any language offense, and please let me know. I will correct it in time.
Sometimes you'll see me write words in English in parentheses, so that the translation software can correctly identify what I'm trying to say;
In addition, the developers did not use AI to generate images, audio and other content; | Queen Vampire | - | Mar 18, 2026 | |
Nixxsz Castle In-game content art | The characters where created using IA | Nixxsz | - | Mar 18, 2026 | |
KeeperRL In-game content art | Main menu graphics. | Electric Succubi | 1.6k | Mar 18, 2026 | |
Terrordrome - Reign of the Legends In-game content art | Use of AI for backgrounds images in the menu presentation. Some decorative assets in the game like posters and paintings. | Huracan Studio | 155 | Mar 18, 2026 | |
Vampire vs Devil In-game content text | Translation into some (but not all) languages (in the game and on the store page) was made with the assistance of AI. | Unusualsoft | - | Mar 18, 2026 |