AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
15280
15,280
disclosures tracked
+2826 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.5x vs audio ai
29
29%
use AI for 2+ purposes
4466 of 15,280 products
tag: Vampire
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
The Crimson Hunt art | Only used for the creation of some visual elements. | Farelas | - | Mar 18, 2026 | |
After the Bite audioart | Generative AI tools were used in the creation of player-facing audio and visual assets in this game. This includes AI-as... | True | - | Mar 18, 2026 | |
Nun and Vampire general | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and com... | FSK20007 | - | Mar 18, 2026 | |
Hollow INN art | It is only used to generate the main visual that displays the game title. | Nussygame | - | Mar 18, 2026 | |
Necromancer’s Domain art | During development, generative AI was used as a supplementary tool in the creation of some UI elements and image assets ... | akanecromancer | - | Mar 18, 2026 | |
Memory alteration general | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and com... | FSK2_0007 | - | Mar 18, 2026 | |
DIY AI Perfect Girlfriend general | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and com... | LIN YIPENG | - | Mar 18, 2026 | |
ShotSun Man & His Beauties general | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and com... | FSK2_0007b | - | Mar 18, 2026 | |
The pleasure of immorality general | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and com... | FSK2_0006a | - | Mar 18, 2026 | |
Sexy female ghost love me general | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and com... | FSK2_0006 | - | Mar 18, 2026 | |
Beauties love my quantum entanglement wine general | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and com... | FSK2_0001b | - | Mar 18, 2026 | |
Vampire's Fall 2 text | For the non-English versions of this game, we have used AI to generate the translations. | Early Morning Studio | 1.7k | Mar 18, 2026 | |
Overpowered 2 - Crux of Fate art | AI tools have been used to help generate the store graphics, which were then edited for final use. No AI tools have been... | Eastasiasoft Limited | - | Mar 18, 2026 | |
FlashDuels artaudio | To create the pixel art and music of the game | Luis Munoz | - | Mar 18, 2026 | |
Feast of the Beast Unleashed art | "AI was used to generate some images such as loading screens or character portraits." | elShele | - | Mar 18, 2026 | |
Vampire One Blood art | AI was used in the game's thumbnail and was not used in the game's code or any other development resources. However, the... | Juan corp studio | - | Mar 18, 2026 | |
OKeverything:3 werewolf female castle owners & a super black gardener general | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and com... | OKE.PAWN | - | Mar 18, 2026 | |
The Darker Night - Tactics general | AI was used to support the creative process in various assets. | Spinnerzeit | - | Mar 18, 2026 | |
Blood High! artaudio | After receiving feedback from many players, we will be replacing all AI-generated assets through upcoming updates. Curr... | ALLAF GAMES | - | Mar 18, 2026 | |
OKeverything: Realm of Humanity general | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and com... | PAWN | - | Mar 18, 2026 | |
Ocean Fishooter general | Certain visual elements within the game and marketing materials were manually created by the development team, with AI a... | FALA PTE. LTD. | - | Mar 18, 2026 | |
Vampire Hunter: Nightrise artaudio | We believe A.I is a reasonable tool but cannot replace the conscious attention of a skilled artist. As such, we do use A... | Treetop | - | Mar 18, 2026 | |
Crypt Ascent art | Game contains a few AI generated images and meshes. | Crypt 'n' Bone Studios | - | Mar 18, 2026 | |
Zombies Hate to Die art | Some in-game icons are created using generative AI tools like Stable Diffusion, with manual review to ensure copyright c... | KungFolio | - | Mar 18, 2026 | |
Pushkin vs Vampires audiotextart | AI was used to create some of the trailer's animated scenes, translations and the game's music. | Tony Lo | - | Mar 18, 2026 | |
西游肉鸽:杨戬的100种死法 artaudio | Some of the prop icons and game UI in the game are generated using AI. And the background music in the game is generated... | 灵觉工作室 | - | Mar 18, 2026 | |
Crimson System: VɅΔ Protocol artaudiocode | I’m a solo dev running a creative experiment: every texture, model, sound, music loop and even code started life in gene... | Slamert Games | - | Mar 18, 2026 | |
Dracula: The Last Hunt art | AI was used to create a reference base, enhance images, and generate some individual elements and objects. All outputs w... | Crisp App Studio | - | Mar 18, 2026 | |
死灵法师(Necromancer) art | Some of the art assets in this game are AI-generated. | 龙学派猎魔人 | - | Mar 18, 2026 | |
Boundless AI Fantasy textcode | The game leverages AI to produce in-game text on the fly (character inner monologues, dialogue, and scene descriptions) ... | João Vitor Andrioli de Souza | - | Mar 18, 2026 | |
Legacy of Kain: Defiance Remastered art | AI-assisted tools were used to upscale and enhance some in-game textures, to help add visual detail to the original artw... | Crystal Dynamics | 378 | Mar 18, 2026 | |
Silver art | In-game background art. | Bezier Games | - | Mar 18, 2026 | |
Strigoi Town text | AI was used to translate the Steam page | seto_itchy | - | Mar 18, 2026 | |
Hybrid Blood art | Some of the game's and store's visual content was initially created using AI, with significant rework and editing by mys... | Huggman | - | Mar 18, 2026 | |
Labyrinth : Dracula's lair art | Steam library, capsules and images | MyceliumGames | - | Mar 18, 2026 | |
The Evil Inside artaudio | Some Scenes include portions of AI redered images. AI used for animated Talking images and voice. Store page marketing ... | Danny Boyd | - | Mar 18, 2026 | |
Zombeo and Vampiretta general | IA supported the creation of this game | Fire Toast | - | Mar 18, 2026 | |
Night Swarm audio | We used AI-generated voiceovers in parts of the game to help bring more life to characters. | Fubu Games | 988 | Mar 18, 2026 | |
Uncanny Valley: Le Petit Morte art | The game's introductory images were created using AI-generated content. The capsule images were also partially generated... | Chris King | - | Mar 18, 2026 | |
Spooky Monster arttext | -AI was used on the game page to create animations in the trailer (character movements) and to edit images for news abou... | 雉野ハチ | - | Mar 18, 2026 | |
Dark Erosion: Endless Siege art | Promotional image generated by discord | LaoLiang | 16 | Mar 18, 2026 | |
Santa's Last Stand art | The only use of AI is the Store Page art. This is a temporary placeholder. | DeathWishGames | - | Mar 18, 2026 | |
Arcana Academy art | Game art assets are generated using AI tools to create initial concept art, which is then manually adjusted and modified... | 2A Studio | 60 | Mar 18, 2026 | |
Nocturnarya Collector's Edition art | We are a small team, and used some AI-tools to help bring our vision to life. Specifically, backgrounds, characters and ... | IKIGames | - | Mar 18, 2026 | |
Legendary Heroes Survivors art | We use AI to generate image-only loading screens, backgrounds, maps, characters, store pages, and community resources an... | Last Loop Studios | 24 | Mar 18, 2026 | |
Friend of a Slime art | Some background images are AI generated. | Chrio Games | 14 | Mar 18, 2026 | |
루나 : 월영의 전쟁 art | Generative AI was used in some of the trailer footage and character modeling. | UBIS Inc. | 11 | Mar 18, 2026 | |
Zombie Marauders art | AI was used to develop in-game art assets like enemies and weapons as well as store-facing promotional materials. | Bhelpuri Boyz | - | Mar 18, 2026 | |
Chess Hunt textcode | I used AI for translating the game and occasionally for programming-related questions. | 1SoloDevStudio | - | Mar 18, 2026 | |
In The Dark art | The backgrounds of the game are made with AI. | Spicy Marmalade | - | Mar 18, 2026 |
103 results
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