AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Vampire
TitleDisclosureCreatorSrcReviewsAdded
The Crimson Hunt
Store/marketing
art
Only used for the creation of some visual elements.
Farelas
-Mar 18, 2026
After the Bite
In-game content
audioart
Generative AI tools were used in the creation of player-facing audio and visual assets in this game. This includes AI-assisted music generation and AI-assisted image/animation processing used for in-game materials. The game does not generate content live during play.
True
-Mar 18, 2026
Necromancer’s Domain
In-game content
art
During development, generative AI was used as a supplementary tool in the creation of some UI elements and image assets for this game.
akanecromancer
-Mar 18, 2026
DIY AI Perfect Girlfriend
In-game content
textart
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
LIN YIPENG
-Mar 18, 2026
The pleasure of immorality
In-game content
textart
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
FSK2_0006a
-Mar 18, 2026
Sexy female ghost love me
In-game content
textart
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
FSK2_0006
-Mar 18, 2026
Overpowered 2 - Crux of Fate
Store/marketing
art
AI tools have been used to help generate the store graphics, which were then edited for final use. No AI tools have been used for any game content. All art in the game is self-made.
Eastasiasoft Limited
-Mar 18, 2026
FlashDuels
In-game content
artaudio
To create the pixel art and music of the game
Luis Munoz
-Mar 18, 2026
Feast of the Beast Unleashed
In-game content
art
"AI was used to generate some images such as loading screens or character portraits."
elShele
-Mar 18, 2026
Vampire One Blood
Store/marketing
art
AI was used in the game's thumbnail and was not used in the game's code or any other development resources. However, the aforementioned thumbnail and all other game resources were created by the developer.
Juan corp studio
-Mar 18, 2026
The Darker Night - Tactics
Unclear
AI was used to support the creative process in various assets.
Spinnerzeit
-Mar 18, 2026
Crypt Ascent
In-game content
art
Game contains a few AI generated images and meshes.
Crypt 'n' Bone Studios
-Mar 18, 2026
Pushkin vs Vampires
In-game content
audiotext
AI was used to create some of the trailer's animated scenes, translations and the game's music.
Tony Lo
-Mar 18, 2026
西游肉鸽:杨戬的100种死法
In-game content
artaudio
Some of the prop icons and game UI in the game are generated using AI. And the background music in the game is generated using AI.
灵觉工作室
-Mar 18, 2026
Crimson System: VɅΔ Protocol
In-game content
artaudiocode
I’m a solo dev running a creative experiment: every texture, model, sound, music loop and even code started life in generative AI tools that I run locally, before the build ships. No marketplace packs, no outsourcing. Nothing is generated while you play and the game never sends data outside your PC. Crimson System is my proof-of-concept for how far one person (plus a few neural nets) can push a retro FPS.
Slamert Games
-Mar 18, 2026
Dracula: The Last Hunt
In-game content
art
AI was used to create a reference base, enhance images, and generate some individual elements and objects. All outputs were then manually refined and polished by artists. The game also includes AI-generated video content; however, all characters depicted are unique and have been fully hand-polished by the artist to ensure originality and quality.
Crisp App Studio
-Mar 18, 2026
死灵法师(Necromancer)
In-game content
art
Some of the art assets in this game are AI-generated.
龙学派猎魔人
-Mar 18, 2026
Silver
In-game content
art
In-game background art.
Bezier Games
-Mar 18, 2026
Strigoi Town
In-game content
text
AI was used to translate the Steam page
seto_itchy
-Mar 18, 2026
Hybrid Blood
Store/marketing
art
Some of the game's and store's visual content was initially created using AI, with significant rework and editing by myself. This content is intended to be replaced in future versions once there's a budget for a professional illustrator.
Huggman
-Mar 18, 2026
Labyrinth : Dracula's lair
Store/marketing
art
Steam library, capsules and images
MyceliumGames
-Mar 18, 2026
The Evil Inside
In-game content
artaudio
Some Scenes include portions of AI redered images. AI used for animated Talking images and voice. Store page marketing uses AI Images.
Danny Boyd
-Mar 18, 2026
Zombeo and Vampiretta
Unclear
IA supported the creation of this game
Fire Toast
-Mar 18, 2026
Uncanny Valley: Le Petit Morte
Store/marketing
art
The game's introductory images were created using AI-generated content. The capsule images were also partially generated using AI tools.
Chris King
-Mar 18, 2026
Spooky Monster
In-game content
arttext
-AI was used on the game page to create animations in the trailer (character movements) and to edit images for news about the game. -AI was used in the game for one image; to insert text into the game script; to check the grammar in scripts.
雉野ハチ
-Mar 18, 2026
Dark Erosion: Endless Siege
Store/marketing
art
Promotional image generated by discord
LaoLiang
16Mar 18, 2026
Santa's Last Stand
Store/marketing
art
The only use of AI is the Store Page art. This is a temporary placeholder.
DeathWishGames
-Mar 18, 2026
Arcana Academy
In-game content
art
Game art assets are generated using AI tools to create initial concept art, which is then manually adjusted and modified by artists. The final works combine AI-generated foundational designs with human artistic revisions. Some dynamic art assets are assisted in their creation by AI tools.
2A Studio
60Mar 18, 2026
Nocturnarya Collector's Edition
In-game content
art
We are a small team, and used some AI-tools to help bring our vision to life. Specifically, backgrounds, characters and costumes of the vampire's helpers were AI-rendered. The rest of the content is 100% human-made, including the story, audio, the 3D models and the full vampire village.
IKIGames
-Mar 18, 2026
Friend of a Slime
In-game content
art
Some background images are AI generated.
Chrio Games
14Mar 18, 2026
루나 : 월영의 전쟁
Store/marketing
art
Generative AI was used in some of the trailer footage and character modeling.
UBIS Inc.
11Mar 18, 2026
Zombie Marauders
In-game content
art
AI was used to develop in-game art assets like enemies and weapons as well as store-facing promotional materials.
Bhelpuri Boyz
-Mar 18, 2026
Chess Hunt
In-game content
textcode
I used AI for translating the game and occasionally for programming-related questions.
1SoloDevStudio
-Mar 18, 2026
In The Dark
In-game content
art
The backgrounds of the game are made with AI.
Spicy Marmalade
-Mar 18, 2026
Rebirth of Legal maniac 2
In-game content
textart
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
OKEbasalt
-Mar 18, 2026
Phoenix Nirvana Rebirth 2
In-game content
textart
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
OKEtiger
-Mar 18, 2026
Phoenix Nirvana Rebirth
In-game content
textart
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
OKEtiger
-Mar 18, 2026
My Kirin kidney and my beloved teachers 2
In-game content
textart
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
OKEdragon
-Mar 18, 2026
My Kirin kidney and my beloved teachers
In-game content
textart
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
OKEdragon
-Mar 18, 2026
The Rise of the New Han Prince 2
In-game content
textart
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
songgame
-Mar 18, 2026
The Rise of the New Han Prince
In-game content
textart
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
OKErosefinch
-Mar 18, 2026
OG Memory: Synthwave Vampires
general
The game uses self pre created images. i own all rights on all of the used content.
Schwan OG
-Mar 18, 2026
OG Puzzlers: Synthwave Vampires
general
The game uses self pre created images. i own all rights on all of the used content.
Schwan OG
-Mar 18, 2026
The Eldritch Ascent
In-game content
art
All AI images used are edited to heavily edited by hand. They were used for the cover art, enemies and background art.
BlisSpectre
-Mar 18, 2026
Stake N Click
In-game content
art
Some of the images in the user interface are curated and/or adapted from generations using Generative AI models.
Polylusion Games
-Mar 18, 2026
Red Pistol
In-game content
text
We used generative artificial intelligence to localize the game into 11 languages and refine and improve the game's texts and dialogues, ensuring better fluidity and quality of the narrative for players.
Ace Horizon Studios
13Mar 18, 2026
Light'Em Up
In-game content
art
An AI Image Creator was used for the title picture and the Achievement-Icons.
Tiny Launches
-Mar 18, 2026
Darkwood Tales - Beast in the Shadows
In-game content
arttext
This game uses AI-generated and post-edited content for the presentation of scenes and characters.
magnussoft
-Mar 18, 2026
Vampire Fable
In-game content
audioart
I used AI in the following way: - creating the voices of Ben and Jane - creating a base for further processing and overpainting (images in the intro scene)
Lacrima Noctis
-Mar 18, 2026
Evan Brodo's Gone Fishing
In-game content
art
Some in game assets were textured using AI, namely the clouds and some character clothing
Evan Brodo
-Mar 18, 2026
74 results
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