The character concept art and skill icons are AI-assisted creations. AI has helped us produce a considerable amount of 2D assets.
- Creator
- 卜乙冈(Ploygon)
- Reviews
- -
- Added
- Mar 18, 2026
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Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
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Interactive or runtime AI features disclosed by the developer.
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The character concept art and skill icons are AI-assisted creations. AI has helped us produce a considerable amount of 2D assets.
This game uses AI to upscale and refine images.
This game uses generative AI within its chat system to provide a richer and more personalized text-based interaction experience. The AI is used solely for real-time generation of dialogue and does not involve images, voice, or other media. All generated content is moderated through filtering mechanisms to prevent inappropriate or copyright-infringing output.
The icon was created using ChatGLM's AI painting tool.
In our game, artificial intelligence is used to enhance the visual and audio experience. AI-driven techniques are employed to improve image quality, adding fine details and creating more realistic textures. Additionally, AI is utilized for audio enhancement, refining sound effects and background music to provide a more immersive and dynamic sound environment. These improvements ensure a smoother, more visually appealing, and sonically enriched experience for players.
The title of this game is provided by AI.
This game utilizes artificial intelligence technologies to support certain in-game systems and enhance the player experience
Store description and promotional graphics generated using AI tools.
Some images in game are generated by AI
Type in an environmental map for you to play on, and watch AI transform your prompt into a playable game!
AI is used in some of the in-game text.
Our game only contains AI-generated content for 3d animal models.
Some images and music are generated by AI through pure text descriptions.
Some artwork and textures in this game were generated using AI tools to support the development process. These include in game textures and the main menu image in the game. Additionally, AI-generated artwork was utilized on the store page to help advertise the game we use AI called co-pilot that is copyright free and useable for commercial use as I have verified with the AI itself
This game uses artificial intelligence only for narrative content creation. All dialogue, descriptions, and text were generated with the help of AI during development, with manual review to ensure quality, cohesion, and originality. AI is not used in real time during gameplay and does not interact directly with the player. All final content was carefully integrated into the game before release.
The images on the store page are generated by AI, and there is no AI - generated content in the game.
A small part of the 3D models were generated by ai and then manually modified
The game has NO ai-generated content. The page localization is done with AI tools but it will be replaced when the game will be localized (without AI).
Some of the marketing material has been generated using Ai.
The image materials on the store page are drawn by AI
Which assets use AI: We used AI for the game logo. Do you have commercial rights: Yes, we have confirmed that it is commercially usable. Is credit required: No credit is required.
We used AI to create images on the game page.
Few images at few maps, like putin face made with ai software
For languages other than Japanese (English, Simplified Chinese, Russian, Spanish, Portuguese, German, French, Korean), translations were made using ChatGPT localization. Therefore, some expressions may appear unnatural.
The voiceover featured in the tutorial was created using generative AI. Some visual design elements were also produced with the assistance of generative AI.
AI-assisted translation used
Some sounds are AI generated.
AI is used in certain aspects of AquaBall League's development, but always as a tool to assist and enhance human creativity, not replace it. How We Use AI in Development & Marketing: Pre-Rendered Assets: AI-assisted tools help generate concept art, environmental textures, and animation references to speed up workflows. However, final assets are created and refined by human artists. Marketing & Store Page Content: AI is sometimes used for copywriting assistance (e.g., generating draft descriptions) and image upscaling, but all materials are reviewed and finalized by the development team. Community Engagement: AI-powered tools may assist in moderating discussions or generating interactive content like chatbots for FAQs. What We Do Not Use AI For: We do not use AI-generated assets as final in-game models, animations, or sound. We do not use AI to replace human-written narratives, character design, or core gameplay elements. AI is just one of many tools we use to streamline production, but our focus remains on human creativity, originality, and player-driven innovation.
We have locally deployed DeepSeek, as well as text-to-speech and speech-to-text systems.
Game icons using AI
VISUAL
I used AI to generate game promotional posters, client icons, and community images.
Generative AI was used in some of the trailer footage and character modeling.
Logo and menu image partially made with ai software with few changes
This game utilizes AI for certain translation tasks and programming.
Game logo and menu image is made with ai software.
Only the images on the store page are generated using AI.
* Some image textures in the game environment are generated by ChatGPT Image Generator
Use AI to assist in creation in code and some art materials.
We used AI on character image, and story image.
Some pictures, some BGM, monster model, and translated texts were created by AI.
"We used generative AI tools to assist in creating some visual elements and layout concepts for the store page design. All final assets were reviewed and edited to ensure they meet quality and content standards."
We use generative AI for images of people, chewing sounds, sound effects, and so on.
We use AI-generated content in the following areas: Graphics Some 3D models BGM Portions of the story Parts of the program
Developer used AI to create marketing materials, community assets, and store capsule images.
Visual AI
We used AI for some of the game songs.
This background image is an image using AI.
We have integrated various AI tools to enhance different aspects of the experience: ChatGPT has been utilized to make in-game bots smarter, improving their responsiveness and creating more engaging AI interactions for players. Perplexity AI assisted us with certain coding tasks, helping us optimize and refine complex systems efficiently. Rosebud AI was used to generate high-quality skyboxes, enhancing the visual depth and atmosphere of our environments, ensuring an immersive experience. By leveraging these AI-driven solutions, we've streamlined development while maintaining high-quality visuals, smarter AI, and optimized performance.
Some of the pictures and digital murals in the scene were generated using a combination of digital hand-painting and AIGC technology
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
灵魂•绝境防线 In-game content art | The character concept art and skill icons are AI-assisted creations.
AI has helped us produce a considerable amount of 2D assets. | 卜乙冈(Ploygon) | - | Mar 18, 2026 | |
Balloomia In-game content art | This game uses AI to upscale and refine images. | Miragem Games | - | Mar 18, 2026 | |
Ipet Live AI text | This game uses generative AI within its chat system to provide a richer and more personalized text-based interaction experience. The AI is used solely for real-time generation of dialogue and does not involve images, voice, or other media. All generated content is moderated through filtering mechanisms to prevent inappropriate or copyright-infringing output. | HuanzerTech | - | Mar 18, 2026 | |
Pool Protocol: Loop In-game content art | The icon was created using ChatGLM's AI painting tool. | orange老李 | 11 | Mar 18, 2026 | |
Forest Factory In-game content artaudio | In our game, artificial intelligence is used to enhance the visual and audio experience. AI-driven techniques are employed to improve image quality, adding fine details and creating more realistic textures. Additionally, AI is utilized for audio enhancement, refining sound effects and background music to provide a more immersive and dynamic sound environment. These improvements ensure a smoother, more visually appealing, and sonically enriched experience for players. | Samle Indie Studio | 14 | Mar 18, 2026 | |
Show Me The Money:Desktop Gold Rush general | The title of this game is provided by AI. | LN | - | Mar 18, 2026 | |
Pirate's Gambit general | This game utilizes artificial intelligence technologies to support certain in-game systems and enhance the player experience | Fika Game Studio | - | Mar 18, 2026 | |
Mordar Warrior Store/marketing arttext | Store description and promotional graphics generated using AI tools. | ZERO5GAMES | 14 | Mar 18, 2026 | |
Hellkeeper In-game content art | Some images in game are generated by AI | MZSGame | - | Mar 18, 2026 | |
Sisyphi Unclear | Type in an environmental map for you to play on, and watch AI transform your prompt into a playable game! | bluedot | 19 | Mar 18, 2026 | |
Struggle Weapon Girl In-game content text | AI is used in some of the in-game text. | Sedy | - | Mar 18, 2026 | |
Ball & Roll In-game content art | Our game only contains AI-generated content for 3d animal models. | LoudScream | 17 | Mar 18, 2026 | |
Orbital Nexus In-game content artaudio | Some images and music are generated by AI through pure text descriptions. | ZxStudio | - | Mar 18, 2026 | |
Soul Gather In-game content art | Some artwork and textures in this game were generated using AI tools to support the development process. These include in game textures and the main menu image in the game. Additionally, AI-generated artwork was utilized on the store page to help advertise the game we use AI called co-pilot that is copyright free and useable for commercial use as I have verified with the AI itself | Dinoworldgames | - | Mar 18, 2026 | |
Eternal Decay Souls In-game content text | This game uses artificial intelligence only for narrative content creation.
All dialogue, descriptions, and text were generated with the help of AI during development, with manual review to ensure quality, cohesion, and originality.
AI is not used in real time during gameplay and does not interact directly with the player. All final content was carefully integrated into the game before release. | Clovek Games | - | Mar 18, 2026 | |
召神防线 Store/marketing art | The images on the store page are generated by AI, and there is no AI - generated content in the game. | FCGM | - | Mar 18, 2026 | |
Find Cats 5 天使猫 In-game content art | A small part of the 3D models were generated by ai and then manually modified | Happy Fish | - | Mar 18, 2026 | |
The Shadow Cosmos In-game content text | The game has NO ai-generated content. The page localization is done with AI tools but it will be replaced when the game will be localized (without AI). | MadMedois | - | Mar 18, 2026 | |
Deadly rails Store/marketing art | Some of the marketing material has been generated using Ai. | Atelierul lui Brancusi | - | Mar 18, 2026 | |
浴血异星 Store/marketing art | The image materials on the store page are drawn by AI | bulanke | - | Mar 18, 2026 | |
IN HARNESS Store/marketing art | Which assets use AI:
We used AI for the game logo.
Do you have commercial rights:
Yes, we have confirmed that it is commercially usable.
Is credit required:
No credit is required. | Aguro Shou | - | Mar 18, 2026 | |
Cat Tag Jump Only UP Store/marketing art | We used AI to create images on the game page. | Cacao Mobile SP Z O O | - | Mar 18, 2026 | |
Trump Searching Vigaro In-game content art | Few images at few maps, like putin face made with ai software | Valkeala software | 11 | Mar 18, 2026 | |
おままごと In-game content text | For languages other than Japanese (English, Simplified Chinese, Russian, Spanish, Portuguese, German, French, Korean), translations were made using ChatGPT localization. Therefore, some expressions may appear unnatural. | 鬱薔薇檸檬(UtubaraLemon) | 160 | Mar 18, 2026 | |
THE XEN In-game content audioart | The voiceover featured in the tutorial was created using generative AI.
Some visual design elements were also produced with the assistance of generative AI. | Fancysquare | - | Mar 18, 2026 | |
Lull: Rest After Crying In-game content text | AI-assisted translation used | Tonkobitta | - | Mar 18, 2026 | |
FPI Bank: Cryptocalypse In-game content audio | Some sounds are AI generated. | MonoVision | - | Mar 18, 2026 | |
AquaBall League In-game content arttext | AI is used in certain aspects of AquaBall League's development, but always as a tool to assist and enhance human creativity, not replace it.
How We Use AI in Development & Marketing:
Pre-Rendered Assets: AI-assisted tools help generate concept art, environmental textures, and animation references to speed up workflows. However, final assets are created and refined by human artists.
Marketing & Store Page Content: AI is sometimes used for copywriting assistance (e.g., generating draft descriptions) and image upscaling, but all materials are reviewed and finalized by the development team.
Community Engagement: AI-powered tools may assist in moderating discussions or generating interactive content like chatbots for FAQs.
What We Do Not Use AI For:
We do not use AI-generated assets as final in-game models, animations, or sound.
We do not use AI to replace human-written narratives, character design, or core gameplay elements.
AI is just one of many tools we use to streamline production, but our focus remains on human creativity, originality, and player-driven innovation. | Creative Mindset Productions | - | Mar 18, 2026 | |
MOSS Becoming Human Unclear textaudio | We have locally deployed DeepSeek, as well as text-to-speech and speech-to-text systems. | MOSS AI | - | Mar 18, 2026 | |
Capsule Hero In-game content art | Game icons using AI | Ma Mingchi | - | Mar 18, 2026 | |
Air Dash: Sky Racing Simulator Unclear art | VISUAL | JOKER BROTHERS | - | Mar 18, 2026 | |
AC130丧尸炮艇 In-game content art | I used AI to generate game promotional posters, client icons, and community images. | 汪双羽 | 368 | Mar 18, 2026 | |
루나 : 월영의 전쟁 Store/marketing art | Generative AI was used in some of the trailer footage and character modeling. | UBIS Inc. | 11 | Mar 18, 2026 | |
Money Theft Store/marketing art | Logo and menu image partially made with ai software with few changes | Valkeala Software | 13 | Mar 18, 2026 | |
SEAPORT MAN In-game content codetext | This game utilizes AI for certain translation tasks and programming. | RAYBIS GAMES | 27 | Mar 18, 2026 | |
Trump Tariff Store/marketing art | Game logo and menu image is made with ai software. | Valkeala Software | 21 | Mar 18, 2026 | |
Squad Raid Store/marketing art | Only the images on the store page are generated using AI. | Chen Jie | - | Mar 18, 2026 | |
One More Experiment In-game content art | * Some image textures in the game environment are generated by ChatGPT Image Generator | Ambercrown Games | - | Mar 18, 2026 | |
十品芝麻官 In-game content artcode | Use AI to assist in creation in code and some art materials. | 孟骏远、梁骞、欧阳坤 | - | Mar 18, 2026 | |
Moebius:Endless Dream In-game content art | We used AI on character image, and story image. | Kimchi2JoGak | - | Mar 18, 2026 | |
Emberfly In-game content artaudiotext | Some pictures, some BGM, monster model, and translated texts were created by AI. | AsterSea | 37 | Mar 18, 2026 | |
Veggie Brawl: Battle for the Garden Store/marketing art | "We used generative AI tools to assist in creating some visual elements and layout concepts for the store page design. All final assets were reviewed and edited to ensure they meet quality and content standards." | Not_Yortix | - | Mar 18, 2026 | |
死娩花 In-game content artaudio | We use generative AI for images of people, chewing sounds, sound effects, and so on. | FlowerMelonGames | - | Mar 18, 2026 | |
AURORA FLIGHT In-game content artaudiotextcode | We use AI-generated content in the following areas:
Graphics
Some 3D models
BGM
Portions of the story
Parts of the program | すたじおわかる | 16 | Mar 18, 2026 | |
War Flavor Store/marketing art | Developer used AI to create marketing materials, community assets, and store capsule images. | ArteGame | - | Mar 18, 2026 | |
Rival Roads Car Racing Unclear art | Visual AI | HEASD | - | Mar 18, 2026 | |
Wild West Saloon Simulator In-game content audio | We used AI for some of the game songs. | Walty Games | - | Mar 18, 2026 | |
Camilla(カミラ) Store/marketing art | This background image is an image using AI. | quad_studio | - | Mar 18, 2026 | |
Dominate the Skies Live AI artcode | We have integrated various AI tools to enhance different aspects of the experience:
ChatGPT has been utilized to make in-game bots smarter, improving their responsiveness and creating more engaging AI interactions for players.
Perplexity AI assisted us with certain coding tasks, helping us optimize and refine complex systems efficiently.
Rosebud AI was used to generate high-quality skyboxes, enhancing the visual depth and atmosphere of our environments, ensuring an immersive experience.
By leveraging these AI-driven solutions, we've streamlined development while maintaining high-quality visuals, smarter AI, and optimized performance. | Blue Squirrel Studios | - | Mar 18, 2026 | |
月途——中国探月数字博物馆 Moon Journey - China's Lunar Exploration Digital Museum In-game content art | Some of the pictures and digital murals in the scene were generated using a combination of digital hand-painting and AIGC technology | 郝锐昌工作室 | 55 | Mar 18, 2026 |